Covenant at War is a Halo Total Conversion for Star Wars - Empire at War: Forces Of Corruption replacing the Rebels with the UNSC, the Empire with the Covenant
and the Consortium with the Flood as playable factions, and adding the Forerunners (Sentinels) and the Insurrectionists (United Rebel Front)
as non-playable Factions.

Featuring more than 50 well-known units from the Halo-Universe, and with many more playable units at your disposal
you can replay every fight from the books or the games or simply fight your way. Unleashing each factions unique powers upon your opponent.
With redesigned shaders and all-new effects each battle you fight will show you just what the Alamo engine can do.

Your strategy is unlimited. Attack from anywhere, at anytime.

But there isn't only ground combat. For the first time you can take the Human-Covenant War into space. Fight for survival as the UNSC, conduct a war on heresy as The Covenant or consume the galaxy as The Flood.

Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest.


Check out our sister mod for Sins of a Solar Empire:

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo.  As such, it does not contribute to the official narrative of the fictional universe, if applicable. 
Follow apex_studios on

Image RSS Feed Latest Screens
Apex Studios Update 21/06/2013 Apex Studios Update 21/06/2013 Apex Studios Update 21/06/2013
Blog RSS Feed Report abuse Latest News: Covenant at War - The June Patch

13 comments by Blamtroid on Jun 25th, 2013

United Nations Space Command  PR-TRANSMISSION 44877I-09
Encryption Code: Green
Public Key: file /sierra-one-four-three/
Classification: Restricted

/start file/
The June patch has been released, it doesn't require any previous CaW releases for it to work. This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic conquest.

Covenant at War - 1.2


Installation Instructions

1. If you have installed any previous versions of CaW, uninstall them (delete them from Star Wars Empire at War Forces of Corruption\mods).

2. Once downloaded, open the .zip archive (easily done with winrar: )

3. In you will find a folder called CaW, extract this folder to your Forces of corruption mod folder, which should be something like this: C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods

4. Download the EaW/FoC Mod Launcher, which you can find here: , run it, select CaW and hit start.


    - New UNSC Charon and Paris Frigates
    - New MAC projectile
    - UNSC AI will now fire MAC cannons correctly
    - UNSC SMAC Platform added
    - UNSC Prowler space mines now explode like proximity mines (extremely hand against corvettes and fighters)
    - Added more resource upgrades
    - Added Covenant SDC Corvette
    - New Covenant Light Cruiser
    - New Covenant Destroyer
    - New Covenant Assault Carrier
    - Added upgradeable ship system
    - Several performance optimizations, including:
        * LoD models for a few ships and projectiles
        * Most reworked models from the above lists are significantly lower poly
    - Countless balancing tweaks, you'll find the game plays quite differently to the last version

Upgradeable ships?

That's right, several Covenant ships can now be upgraded on the go in skirmish simply by clicking the ship you want to upgrade and selecting the desired upgrade. At the moment the ships only have generic upgrades that improve/add more weapons, and boost shield strength, but over the course of the next few months we will be adding in many unique upgrade paths that will give you some serious fleet customization options.

Apex Studios Update 21/06/2013

The only ships currently using the system are:
    - Picket ship
    - SDV Corvette
    - Light Cruiser
    - Destroyer

SMAC Platforms

These are a game-changing addition in the UNSC's fight against the Covenant, SMAC platforms are long range turrets that can be built anywhere on the map. They can be used to take out large chunks of an oncoming fleet before it can get anywhere near you, but be careful of the Covenant's in-system slipspace ability, if you don't pay attention a whole fleet could easily slip straight into your SMAC cluster and take it down.

UNSC SMAC Platforms ingame Random Gameplay Shots

/end file/

User Posted Image
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Covenant at War - 1.2

Covenant at War - 1.2

Jun 25, 2013 Full Version 85 comments

The 1.2 version of Covenant at War (AKA the June patch). This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic...

Covenant at War - Optional Icon Fix

Covenant at War - Optional Icon Fix

Jan 20, 2013 Patch 6 comments

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.

Covenant at War - 1.1 Patch

Covenant at War - 1.1 Patch

Dec 24, 2012 Patch 59 comments

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...

Covenant at War - First Release

Covenant at War - First Release

Dec 20, 2012 Full Version 186 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Post comment Comments  (70 - 80 of 4,861)
thecode Jan 7 2014, 2:36pm says:

also you guys could make use of the supply pad in halo wars have supply ships deposit materials to different planets controlled by the unsc and the covenant see if you guys can incorporate as much of the halo universe into the game make each planet and each space battle

+1 vote     reply to comment
thecode Jan 7 2014, 2:33pm says:

dear mod developers please put all the elements of halo 1, halo 2, halo reach halo DOST AND HALO 4 INTO THIS MOD. I HOPE THIS MOD BECOMES ONE OF THE BEST MODS OUT THERE BECAUSE I LOVE HALO AND I HOPE YOU CAN make it interesting and fun to play. i would really be nice if you guys could put an auto installer in the mod when its finished that would make it easier to play and install. i hope all the part of the ships and units both ground and space have great detail and please look into the outfits of units on planets, see if you can make it able to upgrade units, you should use a little of the stuff form halo wars but from what i see you have already Incorporated it. i think this mod should be a little different in terms space battles i think marines froom the unsc should be able to board ships and have battles on ships. you guys could also look into having ships come into atmospheric orbit just above ground battles to lend support to units or to hide from large fleets in space. i believe capital ships should be able to come into orbit and deploy up link stations like in halo wars but they should be two different types of bases one for exploration or military support which can be upgraded to primary base

+1 vote     reply to comment
DGaius Jan 11 2014, 8:00am replied:

How about visiting our forums? Most of what you describe here is discussed there. For example all of the following BASIC knowledge:
- This mod takes place between Halo 2 and 3
- Which means there will be no Halo 4 content
- Please read the blog about how skirmish works (regarding the starbases)
- We discuss which features from Halo Wars will be included
- We discuss the various game modes and how we adapt them
etc. etc

It's all here:

+1 vote     reply to comment
Sgt.Frost75 Jan 1 2014, 4:45pm says:

I am confused. i want to download this for steam but i don't know how and i have check your site still don't get how please post a steam guide. thank you.

+1 vote     reply to comment
DGaius Jan 2 2014, 4:15pm replied:

You can find the downloads in the download section. The 1.2 version contains all files you need ( ). Than follow the installation instructions in this guide(steam is in part 7):

If your icons turn up all weird, you'll need the Optional Icon Fix (which you can also find in the downloads section).

+1 vote     reply to comment
AtlasTasume Dec 22 2013, 11:51am says:

Hey guys, Im having problems installing the mod. Ive followed the installation tutorial, but when I click CaW in the ModLauncher from ModDB it just launches the normal Empire at War game. PetroLauncher simply doesnt detect any mods at all. Unfortunately I got the Steam-version, but Im stuck on using it.

Any help, please?

+1 vote     reply to comment
DGaius Dec 22 2013, 4:29pm replied:

Which installation tutorial are you referring to? Because various Moddb members have contributed on this topic. I even found a youtube tutorial (lol). The one I usually reffer to is this one:

The fact the Modlauncher and Petrolauncher don't detect any mods may have to do with the fact you have a steam-version. The installation is nearly identical though. Just make sure you follow the steps mentioned in paragraphs 4, 6 and 7 of the link I posted. If it still doesn't work please PM me all the steps you've taken, so I can give you a more detailed response :)

+1 vote     reply to comment
AtlasTasume Dec 25 2013, 2:33pm replied:

Ah, the first alternative guide under step 7 solved it for me. Thank you!

+2 votes     reply to comment
IainCasson Dec 17 2013, 12:02am says:

I was wondering when the flood will be playable in space skirmish because i really want to play the flood.

+1 vote     reply to comment
DGaius Dec 22 2013, 4:30pm replied:

As Bornsteller and I have commented, we're very busy with our lives outside of the mod. So it won't be anytime soon unfortunately.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Star Wars: Empire at War: Forces of Corruption Icon
Apex Studios
Send Message
Official Page
Release Date
Released Dec 18, 2012
Mod Watch
Track this mod
Community Rating



113 votes submitted.

You Say


Ratings closed.

Highest Rated (8 agree) 8/10

Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.

Dec 21 2012, 3:45am by IRisJesus

Lowest Rated (5 agree) 5/10

A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.

Dec 21 2012, 4:35pm by The_M_Factor

Real Time Strategy
Single & Multiplayer

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Covenant at War on your homepage or blog by selecting a button and using the HTML code provided (more).

Covenant at War Covenant at War
Covenant at War
388 of 22,141
Last Update
1 year ago
1,942 members