Covenant at War is a Halo Total Conversion for Star Wars - Empire at War: Forces Of Corruption replacing the Rebels with the UNSC, the Empire with the Covenant
and the Consortium with the Flood as playable factions, and adding the Forerunners (Sentinels) and the Insurrectionists (United Rebel Front)
as non-playable Factions.

Featuring more than 50 well-known units from the Halo-Universe, and with many more playable units at your disposal
you can replay every fight from the books or the games or simply fight your way. Unleashing each factions unique powers upon your opponent.
With redesigned shaders and all-new effects each battle you fight will show you just what the Alamo engine can do.

Your strategy is unlimited. Attack from anywhere, at anytime.


But there isn't only ground combat. For the first time you can take the Human-Covenant War into space. Fight for survival as the UNSC, conduct a war on heresy as The Covenant or consume the galaxy as The Flood.

Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest.

Homepage: Halocaw.net
Forums: Halocaw.net

Check out our sister mod for Sins of a Solar Empire: Moddb.com

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo.  As such, it does not contribute to the official narrative of the fictional universe, if applicable. 
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Blog RSS Feed Report abuse Latest News: Apex Studios Update 19/04/2013

10 comments by Blamtroid on Apr 19th, 2013

United Nations Space Command  PR-TRANSMISSION 44877G-07
Encryption Code: Green
Public Key: file /sierra-four-five-nine/
From: >>FLEETCOM.MO.BL.AM
To: >>CAWCOM
Subject: STATUS REPORT
Classification: Restricted

/start file/
Greetings community members, I know you're all hungry for new content so I'll get straight to it, we have four units to share with you today.

Finally, some anti-fighter support

First of today's reveals is new to CaW, the Covenant SDV Corvette:

Apex Studios Update 19/04/2013Apex Studios Update 19/04/2013

This Corvette will save you from those hordes of UNSC fighters by supplying heavy anti-fighter fire, it is also more than capable of tackling ships of it's own size, the Corvette's heavy plasma cannons are not to be messed with.

Something a little bigger

Next up is a rework of the Covenant Assault Carrier, this ship has long been part of the mod, but not quite in it's current form:

Apex Studios Update 19/04/2013Apex Studios Update 19/04/2013
Apex Studios Update 19/04/2013Apex Studios Update 19/04/2013

These enormous ships will shred entire UNSC fleets in minutes, they are definitely something to run away from if you don't have a large fleet to back you up.

Variations

The last two units we're showing today are variations of the same unit, the UNSC Frigate.
UNSC Charon Light Frigate:

Apex Studios Update 19/04/2013

UNSC Paris Heavy Frigate:

Apex Studios Update 19/04/2013

In the first release we only had one UNSC Frigate (well there was sort of a Heavy Frigate as well, but it wasn't much use), now the ship has been split into two classes. The Charon is much more lightly armed and armoured than the Paris, but it is also considerably cheaper and is able to add two fighter squadrons to the battle, something the Paris is unable to do.

Some final words

I want to thank you all for your feedback over the last few months, we are working hard to both address any issues you've had and to add many new gameplay mechanics, the next patch shouldn't be too far off now.

Farewell for now, I leave you, as always, with some sillyness:

/end file/

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Covenant at War - Optional Icon Fix

Covenant at War - Optional Icon Fix

Jan 20, 2013 Patch 6 comments

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.

Covenant at War - 1.1 Patch

Covenant at War - 1.1 Patch

Dec 24, 2012 Patch 57 comments

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...

Covenant at War - First Release

Covenant at War - First Release

Dec 20, 2012 Full Version 172 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Post comment Comments  (70 - 80 of 4,585)
thedoctou
thedoctou May 9 2013, 7:40pm says:

will there be more updates? i think they can keep adding on more things. such as heroes and maybe ground troops!. i totally support you guys and all that you are doing :). your mod is better then Halo: First Offense. but if i may ask, why not make the light corvette into the ship in Halo:Reach, the one you go onto to put the bomb on in the campaign, instead of that what looks like a Sting Ray

+1 vote     reply to comment
sam032
sam032 May 9 2013, 8:20pm replied:

You should check the recent pics, they recently added the light corvette from halo reach.

+4 votes     reply to comment
Purpl3Jam
Purpl3Jam May 9 2013, 6:38pm says:

Is there a way to make the archer missiles a bit less taxing on your game - especially when you have a maxed-out feet of Orion battlecruisers?

+1 vote     reply to comment
Blamtroid
Blamtroid May 9 2013, 8:58pm replied:

The next patch should address this to some extent, we've done a whole load of optimizing since the last release.

...I dunno about a fleet of Orion's though, it's not something I've ever tried XD.

+1 vote     reply to comment
Camo7
Camo7 May 9 2013, 11:16pm replied:

I strongly suggest you do... the Archer Missiles and a certain blue particle effect explosion thing I can't identify seem to be causing a tremendous amount of lag when I play. (once it lagged so much I thought it froze, just turned out it was going at 1/30 fps or so)

+1 vote     reply to comment
Bornsteller
Bornsteller May 10 2013, 2:42am replied:

Yeah I had heaps of lag on the public beta but it's much better on the internal version. Could you take a picture of this blue particle effect and pm me or post it on the forums, thanks.

+1 vote     reply to comment
56er
56er May 9 2013, 5:11pm says:

While this keeps on crashing very often, the gameplay so far (and the space combat) is very satisfiying. Only thing next to the lots of bugs in this is the fact that many units seem to small to be clicked on larger scale battles.

+1 vote     reply to comment
DGaius
DGaius May 10 2013, 5:11am replied:

My version of the game, the Developers build which is considerably less stable than the released version, doesn't even crash. So I am sincerely wondering how it's possible your version keeps crashing very often.

Are you sure you're just playing space skirmish only (as it is a space skirmish only release) and that everything (including FoC) is installed properly?

+1 vote     reply to comment
ArdentPrayer
ArdentPrayer May 10 2013, 12:06am replied:

Hm. I have never that problem, but if I find out the problem, I will make sure to contact you. :)

+2 votes     reply to comment
Crys_Nightcrawler
Crys_Nightcrawler May 10 2013, 9:21am replied:

Oh please! And thank you! I really want to play this mod, I have been waiting for it since 2011! :D

+1 vote     reply to comment
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Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developer
Apex Studios
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Official Page
Halocaw.net
Release Date
Released Dec 18, 2012
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Average

9.2

84 votes submitted.

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Ratings closed.

Highest Rated (7 agree) 8/10

Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.

Dec 21 2012, 3:45am by IRisJesus

Lowest Rated (5 agree) 5/10

A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.

Dec 21 2012, 4:35pm by The_M_Factor

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