Halo: Covenant at War is a total conversion for star wars empire at war: forces of corruption that replaces the Rebellion with the UNSC, the Empire with the Covenant and the Zann Consortium with The Flood.
0 comments by Blamtroid on Apr 13th, 2008 digg this super bookmark
Right, first off I have been on holiday for the last week, thats why there haven't been any updates.
Second the mod will now (hopefully) be getting back on schedule, we have a growing mod team and a new modeller, Warsock, he is experienced and I believe he can give this mod what it desperatly needs to be the best it can be.
BUT we still need skinners to help us skin the units, so if you want to help just apply in our forums.
The Mod team so far:
If you are interested in joining then send an email to lord_diortem@hotmail.com or apply in our forums: www.covenantatwar.co.nr
LOL, I was going to call this news 'Back on Track', but then I read H:FO's latest news, so I thought I'd better change it...
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i dont mind a space pop of 35 or land of 15 but no to high
make 2 versions then or sumtin, cause having 9 pop cap for land is lame....space having 20 is lame too...raise the ground to at least 20 and dont make infantry count or sumtin...
dont raise the pop plz people like me dont have a very powerful computer
hey ya..i have question about infantry. will they be in colums or like the mandalorians how they were in 3. i think u should make covent in the platoons and marines as 3 per squad, also, please please raze pop cap to 50 for space and very high for ground lol
What's being released in November, the actuall mod or the demo?
and don't forget about putting cannons on the ships cause that would just make them look beast mode plz look into this. its a good idea like the cannons can turn and fire on the same area the shot would be going cause i am also checking out another halo mod for hw2 and the ships got cannons on em
whats the other? first offensive?
oh homeworld 2 got it
He's talking about Halo: Homefront
oh right woos