Since 2004 I've taught myself, and others, in just about every discipline the Source engine offers (shaders are the last big exception). I'm particularly proficient in mapping, writing, choreography and audio scripting. I'm always happy to dip into a project and offer some advice, so PM me!
Are you TIRED and AFRAID of alligators, sharks or giant enemy crabs ATTACKING you in the night? Need some EXTRA PROTECTION? Try Saxton Hale's newest brand...
E.Y.E's release has been delayed to an indeterminate date - we hope before the end of the year - in order to add 3 new chapters, new enemies, new researches...
FaceAPI can track a user's facial features via a standard webcam and immediately map them onto a virtual character.
Blizzard hoping to combat mod scene stagnation with "premium" community content.
"I don't expect a vibrant [iD Tech 5] mod scene," says father of modern FPS game technology.
The new player limit was hit just hours after its arrival in a truly epic deathrun match. Video inside!
"It's as must-play as an HL2 mod gets" - Research and Development has received a glowing review from Rock, Paper, Shotgun!
Matt Bortolino's excellent HL2: Episode Two "action puzzler" has been released from nowhere!
Beta ends with a bonus: VMFs for Lumberyard, Ravine, Badlands, Dustbowl, Granary, Gravelpit, 2Fort, Badwater, Goldrush, and Hydro. Model sources and more...
It's not Left 4 Dead, but it's still worth trying out! Shaders, source code and tools have all been updated.
Custom maps will be discoverable from matchmaking; release to coincide with 'Survival Pack' DLC.
Since everyone seems to like it so much for a corpse, The Wastes has been recovered from the slough of despond (Fileplanet) and is now available on ModDB...
If you found Spore's space stage depressingly empty, its first expansion could be of interest...
A free and open source 2D game prototyping engine based on OpenGL and C++, created for last year's Indie Game Jam.
Help beta test the new VDC wiki. (There need to be 50 characters here.)
Creator of the Minerva: Metastasis starts Ep3 work this October.
Mike Durand has added Valve's internal documentation for Source's particle editor to the Valve Developer Community wiki.
Released, that is, but barely usable. All the same: launch with -tools to access them.
The network has consumed society. What will change take? A machinima by Sam Goldwater.
Any PC version made will "follow after" releases on the next generation of consoles.
Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page.
Source mods can now run from the Orange Box engine code without requiring an Orange Box game.
Access Orange Box game code and other beta updates with "-beta srcsdk0122".
Texturing, modelling and animation tutorials now available!
Mark Rein has announced that UnrealEd 3 is due to be updated with PlayStation 3 support next week.
"Finding a way to incorporate user created mods" behind delay.
Single-player Half-Life 2 mod "City 7: Toronto Conflict" has been released. Download it here.
Valve's Orange Box puzzle game Portal now has an entry on ModDB. Upload your maps for massive damage!
The XSI Mod tool is a free and largely unrestricted version of Avid's professional modeling package that exports to Source and XNA. There's...
That's right folks, the second $1 000 000 MSU modding competition has been announced! This time around your target is the upcoming Unreal Tournament...