The true method of knowledge is experiment. So, strapped to the underside of a stolen Combine helicopter, you're part of my latest scientific investigation. Objective: To infiltrate and observe this peculiar little island a few miles off shore, its heart burrowed out by our ever-loving benefactors...

RSS Feed Officially Unofficial Source 2009 patch

This patch solves the problems caused by Episode One's upgrade from Source 2006 to 2009 (yes, we know it's 2011 now).

Posted by Varsity on Feb 10th, 2011



The following are fixed:

  • Infinite AI loop crash in Carcinogenesis
  • UnlitTwoTexture materials being invisible (most custom models), or drawn partly black (waves)
  • Dropships getting stuck, and dropships being audible when they shouldn't be
  • Episodic flashlight and ammo HUD icons not appearing
  • Useless "Achievements" and "Developer Commentary" items appearing in main menu

There are also some improvements:

  • Remastered several special effects in the Orange Box particle system
  • Toned down brightness of HDR skybox, halved its memory footprint, and smoothed the horizon
  • Decreased brightness of HDR reflections on Combine metals
  • High-res menu backgrounds, plus the widescreen image is now 16:9 instead of 16:10
  • Updated nodegraphs and sound manifests for quicker first time load
  • Fixed a couple of console warnings about $abovewater
  • Fixed a weapon-carrying exploit in Depth Charge
  • Nicer desktop/Steam icons

*If you have saved games on Carcinogenesis/Depth Charge, you will need to restart from that map!*

To install this patch, install Metastasis then unzip the patch archive to your SourceMods folder. If you've
installed the alternative "Fix for May-2010 update", you'll need to delete the Metastasis folder
and do a fresh install.

Comments
IAspYrI
IAspYrI Feb 10 2011, 10:31am says:

Thank you kind sir

+1 vote     reply to comment
OolonColluphid
OolonColluphid Feb 10 2011, 11:35am says:

The first dropship in Depth charge doubles back for no reason and then gets stuck with the second. Is there any possible way to fix this?

+1 vote     reply to comment
Varsity
Varsity Feb 10 2011, 2:08pm replied:

I have never seen that happen in this build, nor has anyone else reported it. Can you reproduce the problem?

+1 vote     reply to comment
OolonColluphid
OolonColluphid Feb 10 2011, 3:15pm replied:

Hmm, it seems I can't as I reapplied the patch when it happened the first time. I probably deleted something I shouldn't have.

However the Stalker weapon leaving the laser "burn" effect still happens.
Cid-84eb7b53fbff1aba.photos.live.com

+1 vote     reply to comment
INtense!
INtense! Feb 11 2011, 5:54am replied:

is this patch better than the other unofficial one? if so i'll replace it on desura - pm me if it is.

+1 vote     reply to comment
RockmanYoshi
RockmanYoshi Feb 20 2012, 3:24pm replied:

Yes.

+1 vote     reply to comment
WeAreNotAlone
WeAreNotAlone Feb 15 2011, 11:19am says:

Problem with 2011_02_08_metastasis_patch_2011.zip patch, Crash with looping sound

FRESH install of Metastasis
2007_10_03_metastasis_patched.exe
CRC32 FCDA2579

Patched with 2.64mb patch:
2011_02_08_metastasis_patch_2011.zip
CRC32 E8FA700E

Problem: Crash with looping sound
Map: metastasis_2
After hitting switch that swings I-beams back and forth that crashes thru door. You double back- going downstairs to where the (3) turrets were- with that swinging I-Beams.

When arriving on lower level- several enemies appear- normally I dispatch them before proceeding thru door damaged by I-beams.

While engaging enemies game crashes with following error message:

Too many verts for a dynamic vertex buffer (36120>32768) Tell programmer to up VERTEX_BUFFER_SIZE

0 votes     reply to comment
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Released Oct 4, 2007
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