The true method of knowledge is experiment. So, strapped to the underside of a stolen Combine helicopter, you're part of my latest scientific investigation. Objective: To infiltrate and observe this peculiar little island a few miles off shore, its heart burrowed out by our ever-loving benefactors...
This patch solves the problems caused by Episode One's upgrade from Source 2006 to 2009 (yes, we know it's 2011 now).
Posted by Varsity on Feb 10th, 2011
The following are fixed:
There are also some improvements:
*If you have saved games on Carcinogenesis/Depth Charge, you will need to restart from that map!*
To install this patch, install Metastasis then unzip the patch archive to your SourceMods folder. If you've
installed the alternative "Fix for May-2010 update", you'll need to delete the Metastasis folder
and do a fresh install.
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Thank you kind sir
The first dropship in Depth charge doubles back for no reason and then gets stuck with the second. Is there any possible way to fix this?
I have never seen that happen in this build, nor has anyone else reported it. Can you reproduce the problem?
Hmm, it seems I can't as I reapplied the patch when it happened the first time. I probably deleted something I shouldn't have.
However the Stalker weapon leaving the laser "burn" effect still happens.
Cid-84eb7b53fbff1aba.photos.live.com
is this patch better than the other unofficial one? if so i'll replace it on desura - pm me if it is.
Yes.
Problem with 2011_02_08_metastasis_patch_2011.zip patch, Crash with looping sound
FRESH install of Metastasis
2007_10_03_metastasis_patched.exe
CRC32 FCDA2579
Patched with 2.64mb patch:
2011_02_08_metastasis_patch_2011.zip
CRC32 E8FA700E
Problem: Crash with looping sound
Map: metastasis_2
After hitting switch that swings I-beams back and forth that crashes thru door. You double back- going downstairs to where the (3) turrets were- with that swinging I-Beams.
When arriving on lower level- several enemies appear- normally I dispatch them before proceeding thru door damaged by I-beams.
While engaging enemies game crashes with following error message:
Too many verts for a dynamic vertex buffer (36120>32768) Tell programmer to up VERTEX_BUFFER_SIZE