CDM 0.5
Sep 29, 2009 Full Version 0 commentsThis is the newest version of Cope's Defense Version with lots of changes. IF YOU ARE EXPERIENCING PROBLEMS EXTRACTING THE MOD-FILES TRY 7ZIP.
It is the 41st Millennium in Sub-Sector Aurelia, a cluster of worlds on the edge of the Galaxy, and a battle of epic proportions is about to begin. Ancient races will clash across the planets that dot this section of space, battling for the greatest of stakes - not only the claim to the land and its bounty, but the fate of each race.
0 comments by cope on Jul 18th, 2009 digg this super bookmark
As you might remember the last news were about a 'modding-petition' (you can still sign it, link) and now RELIC finally heard the voice of their community: Since a week or two there is an official map-editor! The release of the beta of the 1.4 patch for Dawn of War (called 'There is only War') includes a world-builder which is just the tool that RELIC used to create their maps.
Unfortunately the beta of the patch will end on Sunday, July 19, and the final release of the 1.4 patch will be somewhen in August, so you might have to wait some time for the editor. My suggestion is to download the beta today and make a copy of your Dawn of War II folder, so you can still use the world-builder after the beta has ended and don't have to wait for 1.4 to be released (note: The world-builder doesn't need Steam to start, thus a copy of it should work just fine).
If you're interested in mapping then you should visit the Official Mapping Forums as well as the RelicNews Mapping Forums - and before getting started you should also read RELIC's guide to the map-editor. If you're searching for direct help with the map-editor you might want to join the Steam group of DoW2 mappers and if you're searching for someone to test your maps or just want to play some cool custom maps then you should join the DoW2 Custom Map Group in Steam. Let the mapping begin!
Before the release of Dawn of War II and even now lots of people thought/think that it was impossible to create mods for Dawn of War II. This belief has to be purged: Modding is possible in Dawn of War II. There already are some mods for it here on ModDB though lots of mods don't appear over here.
If you want to get started and create mods yourself or if you're just looking for a well-made mod to kill all your freetime then you should visit the RelicNews Modding Forums and join the DoW2 Modding group on Steam. Another great place to find information on DoW2 modding is the ModsRUs Modding Wiki.
Note: None of the tools provided on these pages are offical. RELIC doesn't support any of them.
I'm looking forward to see all the maps and mods created by you soon!
This is the newest version of Cope's Defense Version with lots of changes. IF YOU ARE EXPERIENCING PROBLEMS EXTRACTING THE MOD-FILES TRY 7ZIP.
Up to 5 human players fight off the Tyranid swarm using heroes. Version 1.06 has no new content compared to version 1.05 but has several bug fixes as...
Version 0.3.8 of CDM is bugged. You should wait for the next version :(.
Early version of slugga WAAAGH! Hasn't been tested enough to be balanced but is fully playable so should be fun.
This is a patch for version 0.3.7 to make it compatible with the 'There Is Only War'-Beta patch. Installation instructions included. Changelog 0.3.7f...
This is version 0.3.7 of CDM. It fixes some bugs (weapon-switching, flamer-orks, ammo-drops etc.) and rebalances some things (popcap, weapons etc.).
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
DOW2 is £10/$20 on Steam today! It's a ridiculous bargain. I'm getting it now. :)
Store.steampowered.com
I think Imperial Guard would be pretty hard to balance in this game. Being that the new focus is more on infantry combat, and the IG is very vehicle-centric. Not to mention they use infantry units that rival the size of ork mobs.
the expansion should be then necrons,chaos.imperial guardsand the tau
hoping in the next expansion there will be necrons. necrons are devistating no matter what :)
I hope some one make the imperial guard then i might buy the game
a mod for chaos!
It's not too similar to TableTop, that's why we're making a TT mod. It's really fun, and works great in Multiplayer and AI Skirmishes. Check it out.
I just mean thet the first one wasn't so strategic, and this one is more complex, so it is more similar to the table-top game, for example whit the cover system. I agree whit you sayng that the table top game has a bounch more units
this is no similar to the TT idiot, the TT have much unit per squad
@Karion: Which my mod aims to fix :).
Unfortunately there's alot of work to get it working again after the 1.3 patch.