S.T.A.R 1088 - Menu UI, (New) Animations & Concept art
Apr 15, 2013 Doom 3: S.T.A.R 1088 News 13 commentsMy goals also focus on good weapon handling and balance. Animations play a vital role on this... Main menu finally put together and fully functional...





Hi all. I am very new to this site and had a few questions. First off, I am student in game design and my passion is hard surface modelling, and environment asset creation. I have some experience in UDK, but none in this kind of thing. I downloaded the IDT4 engine and was wondering how to even access the engine itself. Is this an engine like UDK or CE3 with an actual visual interface and menus, or this just a code based app???? Also, I have a copy of Doom III, which I loved by the way, but it is XP only. I run Win7 now so can't run this copy that I know of. Does this source code run through the game and is tweak-able through there?
I am not a programmer by any means , so if this all code based I guess I'm out. I have loved the id games since Wolfenstein 3D and beyond. I would love to mess around in the engine if at all possible. Thanks in advance from a modding noob!
50 members, never expected it to get this big.
i did some tuts which i ul here
Maybe it's time for uploading tutorials before they release the source code and more newbie people want to use it? I will help putting up mapping and modding/scripting tutorials if you want.
Man, we have a lot of new recruits recently.
Been tinkering around with Wolfenstein 2009. Heh, incendinary sniper. :-D
hi guys,its possible to bind entity to "info_player_start" ? (doom3)
You don't bind directly to that entity & it depends on what you want to do.
If you want to bind in a weapon script, use ".bind($owner)".
Outside weapon scripts you would use ".bind($player1)".
I think. :)
Anyone got any luck using megatexture from ET:QW on Doom 3? i think we should work on it now since it'll be out in Sept and Some guys with this quake 2 indie already did it IN QUAKE 2!!
I remember Quake 2 actually rendered very quickly. My huge level took maybe 5 minutes. Then again, my hardware is a decade or so above the recommended specs.