Since 2004 I've taught myself, and others, in just about every discipline the Source engine offers.

Image RSS Feed Latest Screens
Portfolio: jb_openday_final Portfolio: Enclave Portfolio: NightFall dream (collab)
Blog RSS Feed Report abuse Latest Blog: 2008/9 in review

2 comments by Varsity on Aug 20th, 2009

Has it really been over a year since my last post here? Time for an update.

Enclave

Enclave apartment
Creating world: easy. Populating world: not.

I've long since abandoned Enclave, as it began to demand too much re-engineering. Half-Life 2 is a linear rollercoaster and about as far away in design terms from Deus Ex as it is possible to be within the FPS genre. There were also issues with player motivation that would have to have been overcome were I to stick with Gordon "silent protagonist" Freeman.

Despite this, the biggest stumbling block proved to be animation. Promoting Valve's citizens to the foreground made their animation set look extremely pallid, and all my attempts at decompiling the models failed in one way or another. Even if I had succeeded, XSI's SMD importer only half works.

I'd go so far as to call the pre-compiled nature of models one of the fundamental problems with the Source SDK at the moment, at least for those of us working on narrative projects. Valve are releasing the TF2 model sources, and I sincerely hope they follow them up with Half-Life 2's citizens, metrocops and soldiers. Just not in SMD, please!

Jailbreak

jb_openday_final
Openday. Small is beautiful.

After shelving Enclave I drifted away from modding until I discovered Jailbreak: Source. Jailbreak UT2004 is still my favourite multiplayer mod and I inevitably didn't find its Source counterpart quite to my tastes, it being slow and unwieldy, with most games entering a stalemate where each team occupies the other's base. The tug-of-war feel I loved in JB:UT, where releases happened so often that each game became more tense as you came closer and closer to incarcerating the entire enemy team, isn't there.

Instead of moaning on the forums I started on a map that would fix the problems I saw. Unlike the official arenas, jb_openday is small, circular, and has wide open "bases" that are impossible to lock down — each element intended to make matches ebb and flow faster. The speed of each round made escapes pointless, so to keep captured players engaged I removed the ceiling of each jail instead: those inside can shoot out at anyone who tries to walk along the top of the walls (once thrown a gun), and the other team can shoot back in, which with the minigun in hand never fails to entertain.

(A lot of the criticisms here are addressed by Jailbreak 0.6. Guess I'm not the only one who feels this way.)

Deathmatch

Quake 3
Quake Live with lagcomp, please.

The biggest problem with Openday is actually its small size, which limits the number of players it can support and makes a lot of matches too quick. But a larger map would have broken down entirely, as player movement is simply dog slow in JB:S. It's part of another malaise with the SDK: that its multiplayer component, HL2DM, is literally HL2 with networking and respawning, and despite its name isn't balanced for the pace of deathmatch play at all.

This is what I'm trying to change with my "pure deathmatch" mod. I want to release, with a Creative Commons license, a simple codebase from which other mod teams can start Quake/UT-like multiplayer projects with fast movement, walljumping, classic DM weapons and hopefully proper gibs — and unlike anything else out there I can think of, blessed lag compensation at the same time. (Shortly after posting this, Tremor appeared on the site.)

At the moment I'm ploughing through creating weapons. The VDC wiki's documentation on the process is either missing or utter crud, which if you're me means writing it anew...and that means laying all the groundwork first!

Media RSS Feed Latest Video
Groups
MANN CO.

MANN CO.

Hardware & Tech group with 20 members, open to all members

MANN CO. sells only the finest products. We also get in fights.

ModDB

ModDB

Official group with 3,758 members, open to all members

If it's information about ModDB and ramblings about mods in general that you are after - then you have come to the right place. Welcome to the official...

Old Timers

Old Timers

Official group with 129 members, must apply to join

For all the old skool modders that have stuck by Mod DB from v1 to v4. A lot has changed as over the years as the site moved from a dark v1 to a bright...

Source Developers

Source Developers

Fans & Clans group with 956 members, open to all members

For people and teams developing mods and games with Valve's Source engine.

Post comment Comments  (0 - 10 of 49)
Semmpai
Semmpai Jun 6 2013, 6:51pm says:

do you work on tactical incertion mod anymore?! =)

+1 vote     reply to comment
ichigotran
ichigotran Nov 21 2011, 12:05am says:

Can u make a new addons for Deus Ex Human Revolution, after the Missing Link they upgrade there system so I can't use is

+2 votes     reply to comment
K!ngRaptoR
K!ngRaptoR Nov 28 2010, 12:32am says:

Your avatar is nice :D did u draw and creat??

+1 vote     reply to comment
Kill_Time
Kill_Time Apr 16 2011, 4:24am buried:

(buried)

LOL typing errors

-11 votes     reply to comment
FenrisianW0LF
FenrisianW0LF May 3 2011, 9:20pm replied:

Seriously...

You aren't exactly one to be talking sir...

+4 votes     reply to comment
Maggot4ever
Maggot4ever Jul 18 2010, 9:12pm says:

Hello sir.

May I ask if you are an admin in here or something?

You act with a lot of confidence and add stuff.

+3 votes     reply to comment
Varsity
Varsity Jul 23 2010, 10:29am replied:

Yes, a games admin.

+2 votes     reply to comment
krg
krg Jul 29 2010, 5:18pm replied:

Your news post regarding Alien Swarm was a bit misunderstood by Praz (Orion).

+2 votes     reply to comment
cW#Ravenblood
cW#Ravenblood Jun 6 2010, 11:59am says:

Hey,
I saw your tutorial for the broken mods, so I wanna ask, can you code or why do you know so many things?

+2 votes     reply to comment
Varsity
Varsity Jul 23 2010, 10:29am replied:

I document I learn on VDC. Quite aside from helping others it makes me thorough, which I like.

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Level
Avatar
Avatar
Offline Since
Jun 6, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Accolades
ModDB Old Timers
Statistics
Activity Points
3,916
Rank
261 of 463,598
Watchers
35 members
Time Online
3 weeks
Comments
1,069
Site Visits
11,349
Profile Visitors
67,670 (30 today)
Contact
Homepage
Steamreview.org
Private Message
Send Now
Email
Members Only
Steam
Artfunkel
ambershee
ambershee friends since Nov 11, 2007
INtense!
INtense! friends since Feb 4, 2009
Dwarden
Dwarden friends since Apr 10, 2011
CargoCult
CargoCult friends since Nov 19, 2007
Crispy
Crispy friends since Aug 7, 2008
lodle
lodle friends since Jun 14, 2009
BigBird
BigBird friends since Nov 13, 2007
San-J
San-J friends since Nov 10, 2007
Wills
Wills friends since Jul 19, 2008
Wraiyth
Wraiyth friends since Nov 9, 2007