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Report article RSS Feed Blender SMD Tools 1.0 released

After more than 50 releases, the Blender SMD Tools have left beta. Import and export all types of SMD, compile QCs automatically and import DMX with 100% open source software!

Posted by Varsity on Jun 24th, 2011

The Blender SMD Tools enable Blender 2.58+ to import from and export to the Source engine. Unlike most other exporters, they are built with usability in mind at all times.

  • One-click export
  • Supports all types of SMD
  • Supports DMX import
  • Supports most Blender features
  • Export multiple objects to one SMD
  • Compile a QC automatically
  • Import a whole QC at once


  1. Get Blender 2.58 or later
  2. Download the SMD Tools from Google Code
  3. In Blender, open ''File > User Preferences'', move to the ''Add-Ons'' tab and click ''Install Add-On'' in the bottom of the window
  4. Check the SMD Tools' box to enable them
  5. Click ''Save as Default'' to enable the tools in all Blend files


  • Use the Import SMD and Export SMD operators to import or export. Search for them from the spacebar menu, go to scene properties, or use the File menu.
  • Group objects to export them to the same SMD.
  • Use the Scene Properties panel for export configuration. SMDs are exported to [output folder]\[subfolder]\[object].smd
  • Use the Armature Properties panel to filter and batch export actions, and to more conveniently manage or create them.

Both of the new panels will start a the very bottom of the list, but can be dragged higher. The animation panel will only appear when an armature with animation data is selected.

Post comment Comments
Icedecknight Jun 25 2011, 4:45am says:

Awesome another reason to learn how to use blender. ;)

+15 votes     reply to comment
cW#Ravenblood Jun 25 2011, 5:43am says:

Wtf? Blender 2.58?! I recently downloaded 2.57 lol. Awesome, now I dont need to write this stupid qc at my own^^

+7 votes     reply to comment
Jokerme Jun 25 2011, 7:48am replied:

It doesn't write a qc, I think. It just says "compile QCs automatically".

+3 votes     reply to comment
cW#Ravenblood Jun 25 2011, 11:18am replied:


+3 votes     reply to comment
Evil-Police Jul 5 2011, 2:46am replied:

QC's are easy peasy anyways. If you're having too much trouble with them, decompile a model that's used in the same way as yours and edit the QC for your needs.

+4 votes     reply to comment
Maury Jun 26 2011, 10:26am says:


+3 votes     reply to comment
aria_player Jul 1 2011, 2:04am says:

i want to learn more on how to use blender!

+2 votes     reply to comment
andy1318 Aug 1 2011, 3:00pm says:

WHY! I use blender 2.49 B >:(

-2 votes     reply to comment
Jok3r098 Aug 29 2011, 3:09pm replied:

what why? O_o

+3 votes     reply to comment
Flash112 Nov 4 2011, 3:43pm replied:

duuuudee, it just sooo yesterday... :/

+2 votes     reply to comment
Flash112 Nov 4 2011, 3:43pm replied:

duuuudee, it just sooo yesterday... :/

+2 votes     reply to comment
Jerkyace Aug 3 2011, 3:15pm says:

wow nice ive been looking for this for a week i have a ton of models i want to add to source engine but the valve page isnt updated idk

+2 votes     reply to comment
lemons123 Aug 10 2011, 11:26pm says:

good! i want models make!

+3 votes     reply to comment
defragen1 Aug 24 2011, 10:38am says:

wtf is with this exporter
not allowing me to name the files each time

and after u export once keeps exporting to the same folder
this is rage material

+3 votes     reply to comment
Varsity Author
Varsity Sep 5 2011, 5:53pm replied:

You can change the export folder from Scene Properties.

+3 votes   reply to comment
knight2000 Aug 26 2011, 6:40am says:

Does anyone have an alternate link to the SMD Tool? It seems that the link from Googlecode is broken.

+2 votes     reply to comment
bobthedino Feb 24 2012, 9:32pm says:

wow. That looks good.

+2 votes     reply to comment
Eges Mar 19 2012, 4:57am says:

how to use this?

+2 votes     reply to comment
Guest Aug 14 2013, 8:12pm says:

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