After unending war with metastreumonic Force, the powerful organisation Secreta Secretorum that you belong to is finally ready to undermine the head-strong federation, despite an intense struggle for power.
A dark and mysterious universe (inspired by Blade Runner, Ghost in the shell and Warhammer 40K) for hours of original gameplay thanks to 10 physical and psychic skills, 14 cybernetic and upgradable implants, along with an integrated R&D system, all serving a delicate scenario where conspiracy, horror and treason rule. Based on the RPG "AVA", developped by Streum On Studio in 1998.
Solo and multiplayer (LAN + ONLINE).
6 comments by Varsity on Oct 25th, 2009 digg this super bookmark
E.Y.E's release has been delayed to an indeterminate date - we hope before the end of the year - in order to add three new chapters, new enemies, new technologies to research and new secondary missions. But above all to balance these new features as best we can.
There are now more than 50 technologies, 26 artefacts to find and over 120 secondary quests.
Canard PC, a wonderful French magazine, wrote a preview of E.Y.E in their 200th issue! Don't hesitate to buy it!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
definetly tracking :)
Wow, This looks really unique. Tracking*
Any idea on a release date yet?
Eye.streumon-studio.com
This won't be free will it?
No, I believe it's retail.
It's Indie and useing Source engine, then it will cost.
Othervise it would be a mod.
Btw what will u charge for the game? 20 USD/Euro?
It would be good to know since i dont have unlimited of money and I need to know what i need to have saved for E.Y.E, and it better u say a higher price then lower!
And i know how much time and money it can take to make a game/mod/indie.
This is not dead and will not ever die.Login to the forum on their homepage.This beauty will see the light, so don't worry
Forum:
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Hi,
We are still developing E.Y.E, so don’t worry the game is still relevant today. We are just keeping a low profile in order to focus on the end of the dev.
by: Zorro on Thu Sep 10, 2009 4:14 pm
That's good to hear.