Fisheye Remover
May 13, 2012 HUDs 3 commentsRemoves the blur effect from both high and low level zoom for scoped weapons. (THIS MOD IS OBSOLETE AS OF v1.3)
After unending war with metastreumonic Force, the powerful organisation Secreta Secretorum that you belong to is finally ready to undermine the head-strong federation, despite an intense struggle for power.
A dark and mysterious universe (inspired by Blade Runner, Ghost in the shell and Warhammer 40K) for hours of original gameplay thanks to 10 physical and psychic skills, 14 cybernetic and upgradable implants, along with an integrated R&D system, all serving a delicate scenario where conspiracy, horror and treason rule. Based on the RPG "AVA", developped by Streum On Studio in 1998.
Solo and multiplayer (LAN + ONLINE).
3 comments by StreumOnStudio on Apr 30th, 2013
The E.Y.E: Blood Games expansion is released! It includes the PVP, 4 new solo/coop levels and fixes to the game. You can also watch the brand new gameplay video released with the update. Watch on Youtube or Download.
In this round by round competition, the last man standing wins. All other participants are enemies! You start each round with a random weapon and armor. Your aim is to finish the game with the most possible points. You get points when you kill an enemy and also, when you are the survivor of the round.You are free to use one of your existing Avatar, including one from the solo. Some of your PSI and cyber powers are deactivated in this game mode.
Team competition. In this mode, Jians confront Culters for the artifact control. To do that you need to: Take the artifact and carry it to the enemy area.
If the artifact is in the enemy area, the round ends. A new one will start and players will return to their initial positions. Each team starts with an amount of resurectors. You win the round when the other team runs out of resurectors. There are several ways to do it:
At the beginning of the game, choose your team and character class.
Removes the blur effect from both high and low level zoom for scoped weapons. (THIS MOD IS OBSOLETE AS OF v1.3)
Replaces the Reindeer creature from the Christmas Patch with the Perigrum Forma. (THIS MOD IS OBSOLETE AS OF v1.3)
This negates the hacking sounds, thus making it completely silent.
Highest Rated (8 agree) 8/10
It's fun but some kinks need to be worked out, instant npc sight, the random respawning system, the fact it saves online rather than on your system - leading to you having to start a whole mission or area because of a single death. (Some deaths are excrutiatingly annoying too where something happens like your clones spawn on you taking most of you health down and the ais 2 hit you.) I really like the complicated nature of the ui and skills and the hacking is fun too, quite old school. The combat…
Aug 5 2011, 4:15am by joshino
Man, every time I play this I wish it'd take some ideas from Deus Ex: HR...
On the other hand, I have trouble enjoying DXHR after playing this game.
Also, are there any custom maps at all for the game right now?
wish i had read all the comments before buying it :(
1. Fix the missons, I can't complete the mission where I will have to talk to someone in a bar on the second map.
2. Changing levels, I couldn't get past the first damn level without crashing to do it all over again.
3. Guns, oh man the guns are terrible you have a large space on the gun selection but only 3 guns in each tab.
4. Aiming, when I aim using one of the assault weapons the sight of it gets bright preventing me from seeing.
5. Sniper rifle, pathetic. simply pathetic, why is there fish eye on a scope? I can't see half the time when using it.
It's a good game overall, I like the hacking. That is all I can say.
What this game needs to be "complete"
1. SDK - self explainning why
2. More weapons and different ammo types - A secret assasin guild with 3 different AR in stock. Yeah...
3. Inventory space releated to armor typ. the heavier armor, the more slots you got
4. You can still move up latters crouched, what brings you more energie back.
5. Better dialogs - They often seem to be somewhat retarded.
6. Better mission info system
7. Redesign of enemy ai - We don't need endless waves of enemies to hunt the player down; We need less hostilies but they have to be smarter.
The game includes a fgd. Which is what you need to make maps.
Yeah, I share some of your sentiments there.
I would like to see respawns reduced greatly, or at least the option to turn it down further than what's available in the game.
And as you say, better dialog and mission clarity.
Game still has plenty of potential. I'd love to see more levels like the one with the green hue, but different colours. Never seen anything quite like that. :)
think of a better improved version and put it on kickstarter
hello, i just bought this game, is there any way to play it in german language ?
I found a "Patch" but can i be banned for using it ?
Is there an official or save way to play it translated into german ?
Hey, does anyone know if they're planning on some huge patches soon? I got intrigued to play this again after seeing this patch but I won't be playing just yet so waiting another month or two won't be an issue.
Wow, your such a meany!!!