Adam Jensen was hand-picked to safeguard the secrets of America's top biotech firm. But when a black ops team breaks in and kills the scientists he was hired to protect, using a security plan he developed, he is thrust into a conspiracy shrouding mankind's future evolution.

Post news Report RSS Human Revolution's design tool explained

The June edition of Game Developer Magazine features an analysis of the state-driven gameplay tool created for the development of Deus Ex 3.

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Will these tools ever be released to modders? Is the article actually interesting? I don't know. The blurb:

For Deus Ex: Human Revolution, the team needed an intuitive method for designers to implement gameplay. It fell to Luis Sempé of Eidos Montreal to create the tools, and here he shares his advice for the creation of a state-driven gameplay system.

Buy the digital edition for $4...and report back! :)

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~DJ~
~DJ~ - - 293 comments

Release EM!!!!!oneoen

YOU WANT US, WE WANT MODDING :#

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