Since 2004 I've taught myself, and others, in just about every discipline the Source engine offers.
Disables the very long and unskippable intro title sequence, unlocks the developer debug menu, and unlocks a map selector that was used to give press...
Runner-up of Valve's Summer Mapping Initiative. Pits the player directly into a chamber filled with redirections (we had to have some) and mechanics built...
Winner of Valve's Summer Mapping Initiative! A 30-minute level of intermediate difficulty with four chambers set in the destroyed Aperture Science facilities...
Extract this archive to your Dirt 3 folder to disable the two startup logo videos.
A short, experimental map by Ian Boswell. This version has been fixed so that it appears in the Bonus Maps list.
An arena map harking back to the JB UT2003/4 days. Being in jail doesn't have to mean you're out of the game...
Improves sunlight colour, shadows, rain, clouds, trees and reflections. No more monochrome sunsets!
The public WorldBuilder release can't create action markers for some reason, but we can still copy/paste ones from maps that ship with the game. This...
A massive vehicle-based Assault map from the creators of Torlan.
David Spalinski of Epic Games teamed up with community mapper Warbeast to create this DM map set on an airship high above a city.
So here it is! This was made in basically a 24 hour period, from first geometry creation to finalizing the audio+testing. Thus is the amazing world of...
The complete texture library of the dead Half-Life 1 mod, Nightwatch. You may use and re-distribute these textures for any non-commercial purpose, provided...
The first Community Bonus Pack was created in 2003 for Unreal Tournament 2003. From modest beginnings it soon grew to become an institution for the most...
The Baguet Mapping Team proudly presents the Baguet Map Pack, four brand new custom maps all ‘freshly baked and just out of the oven’.
A mod in three parts by Magnar Jenssen. In this first map, the player travels to a Resistance listening post to reactivate it and find out what happened...
The first Community Bonus Pack was created in 2003 for Unreal Tournament 2003. From modest beginnings it soon grew to become an institution for the most...
The first Community Bonus Pack was created in 2003 for Unreal Tournament 2003. From modest beginnings it soon grew to become an institution for the most...
The first Community Bonus Pack was created in 2003 for Unreal Tournament 2003. From modest beginnings it soon grew to become an institution for the most...
The first Community Bonus Pack was created in 2003 for Unreal Tournament 2003. From modest beginnings it soon grew to become an institution for the most...
Seven Banksy works converted to VTF decals. They can be used in any Source game.
Ten of Portal's hazard icons, exported from the game and into PNG format.
Phong and Normal treatments for Half-Life 2's Combine Soldier. I plan on writing a tutorial on VDC about the process one day, but that's a future project...