Since 2004 I've taught myself, and others, in just about every discipline the Source engine offers (shaders are the last big exception). I'm particularly proficient in mapping, writing, choreography and audio scripting. I'm always happy to dip into a project and offer some advice, so PM me!
The first Community Bonus Pack was created in 2003 for Unreal Tournament 2003. From modest beginnings it soon grew to become an institution for the most...
The Baguet Mapping Team proudly presents the Baguet Map Pack, four brand new custom maps all ‘freshly baked and just out of the oven’.
A mod in three parts by Magnar Jenssen. In this first map, the player travels to a Resistance listening post to reactivate it and find out what happened...
The first Community Bonus Pack was created in 2003 for Unreal Tournament 2003. From modest beginnings it soon grew to become an institution for the most...
The first Community Bonus Pack was created in 2003 for Unreal Tournament 2003. From modest beginnings it soon grew to become an institution for the most...
The first Community Bonus Pack was created in 2003 for Unreal Tournament 2003. From modest beginnings it soon grew to become an institution for the most...
The first Community Bonus Pack was created in 2003 for Unreal Tournament 2003. From modest beginnings it soon grew to become an institution for the most...
Seven Banksy works converted to VTF decals. They can be used in any Source game.
Ten of Portal's hazard icons, exported from the game and into PNG format.
Phong and Normal treatments for Half-Life 2's Combine Soldier. I plan on writing a tutorial on VDC about the process one day, but that's a future project...