I'm into the command and conquer series, halo series and just about any battlefield game that has helicopters period. i enjoy using unorthodox tactics to fool my opponents into total chaos. my current gaming status is somewhat unfortunate. i am now operating off a MAC, and that being said, i can no longer play most games. i have an alternate PC for any mods i download however so i can still do some reviews and comment with due intel. right now i play games via steam. Borderlands 2 and Star Conflict are on the list as well as Alpha Games such as Interstellar Marines. If anyone would like to group up on BL2 or team up on Star Conflict, my Steam Username is TiberiumWolf. Oh and btw, for those that i consider friends on Borderlands 2, i tend to create and hand out Legendary Rare guns that the creators were either too lazy or too useless to come up with on their own. And I'm talking gamebreaker damage without it being counted as illegal or crash worthy.

Comment History  (0 - 30 of 570)
Tiberium_Exposure
Tiberium_Exposure Sep 3 2015 says:

So in otherwords, you are giving us a bunch of little "palpatines" to play with, A Command & Conquer Generals: China Faction Overlord Tank with the bunker upgrade, and the equivalent of one of said overlords bunker being packed with Red Alert 2 Soviet Tesla Troopers? (just to compare for understanding.) on this note, would it be possible for a future update, that the mutant hovels/ factories to include an out-modded version of the repair drone to be produced? like for example a land-based EOD bot equipped with a repair torch, like that of the EOD bots in Battlefield 3-4 to drive around said structure repairing nearby vehicles, like the aerial repair drones used by certain key base structures? it would add to the look and style of how the mutants take out-dated tech and use it for their own ends.

+1 vote   news: June News
Tiberium_Exposure
Tiberium_Exposure Sep 3 2015 replied:

There wasn't a \Maps\Custom Directory present In the specified section, so I created one. I just hope It works.

+2 votes   mod: Tiberian Sun Client
Tiberium_Exposure
Tiberium_Exposure Sep 3 2015 says:

i understand that you are attempting to stay as close to the books as possible, but it would still be neat to see, even if it was a cut-scene or even cooler, a mission, with the Yuuzahn Vong facing the Ssi'Ruuk. a race that is nothing but biological warfare and hates technology, against a race that is almost entirely machines who want to convert biological beings and organics into cybernetics... would be interesting to see which one comes out on top, since both would despise each-other even more than any other species in the galaxy, or outside it for that matter.

+2 votes   mod: Yuuzhan Vong at War
Tiberium_Exposure
Tiberium_Exposure Sep 2 2015 says:

How do you add newly created maps to this to run in-game? I keep trying different folders and get the same results each time, being unable to play the map I created using the map editor. assistance would be appreciated. (please note, I reloaded a few of my older created maps using this client and edited them a bit and I get the same results with them as well. nothing I try works)

+1 vote   mod: Tiberian Sun Client
Tiberium_Exposure
Tiberium_Exposure Aug 31 2015 says:

please don't allow this to fail. with EA fully ceasing production of future C&C titles, and not allowing the rights to the series to be taken up by other companies/groups, these mods and standalone freeware projects are all that remains of the C&C Franchise.

+4 votes   mod: Equinox Mod
Tiberium_Exposure
Tiberium_Exposure Aug 31 2015 says:

well, so much for your deadline. its the 31st, still no download...

0 votes   mod: SymBioz
Tiberium_Exposure
Tiberium_Exposure Mar 25 2015 replied:

Centerpoint station?

+1 vote   mod: Yuuzhan Vong at War
Tiberium_Exposure
Tiberium_Exposure Dec 5 2014 says:

If you successfully integrate the forgotten as a playable faction, then you may want to look into another mod. there is only one other mod that has the forgotten as a playable faction in TW and thats the "The Forgotten" mod developed by CnCLabs. however, there was one little flaw with their mod that i hope you do not end up inadvertently creating in this mod. when the forgotten mod was run, you were unable to access any of the GDI, NOD, or Scrin Campaign missions. Any attempt to would crash the game and sometimes force a complete HDD restart. So before continuing with extending this mod, i would ask that you attempt to play-through and beat this other mod, since it is similar to yours, except it has its own fully integrated campaign that runs with the cannon of the C&C universe. who knows, maybe by playing it, you could also gleam some nice ideas for your own units for the forgotten faction in this mod of yours.

+3 votes   mod: Tiberium Essence
Tiberium_Exposure
Tiberium_Exposure Dec 5 2014 says:

Why does it look like some of these models are taken from the Rise of the Reds Mod developed by SWF?

0 votes   mod: Generals: Annihilation
Tiberium_Exposure
Tiberium_Exposure Nov 22 2014 says:

Found 2 songs online that reminded me of this mod. one of the American faction and one for the GLA. the links to both are as follows:

GLA: http://incompetech.com/ (first song on the list, "Vadodora")

USA: http://www.premiumbeat.com/royalty_free_music/rock/2 (bottom of the list on the second page, "Ready To Strike")

Not sure why, but they reminded me of this mod while i was browsing music online for friends to add-in to their gaming videos on youtube.

-2 votes   mod: Rise of the Reds
Tiberium_Exposure
Tiberium_Exposure Oct 17 2014 says:

now this is what i simply cannot understand. if you are basing this history and branching off into the future.... you do realize that GDI is a bi-product of a enhanced branch of the U.N. formulated to combat NOD right? so a futuristic version of GDI is essentially the UNSC from the halo franchise. if you are going to persist and continue this, whatever it is, at least get that much right.

0 votes   mod: Command & Conquer 5 Return of the Scrin (MOD)...
Tiberium_Exposure
Tiberium_Exposure Oct 5 2014 says:

dude, if this mod is going where i think its going, your better off scrapping the idea of it being C&C5; and change it to a "Destiny" RTS mod for C&C3;. most of the "artwork" and designs you posted already look similar to bosses in Destiny, plus nobody has attempted a mod based off of that game yet. this could be the first.... think about it. Dragons & C&C dont mix, this isn't the movie Ring of Fire....

+1 vote   mod: Command & Conquer 5 Return of the Scrin (MOD)...
Tiberium_Exposure
Tiberium_Exposure Sep 1 2014 says:

a warning to anyone using this mod. Do Not, i repeat Do Not! use this mod while running the 1.09 dev mode trainer. it WILL cause a game crash. apparently the altered Ai mindset does not work well with the ability to create units instantly.

+1 vote   mod: Rush To Supremacy
Tiberium_Exposure
Tiberium_Exposure Aug 25 2014 replied:

since these comments are highly out of date, then you should know. origin and gamespy have both cut funding and support for ALL C&C titles.they no longer support or host multiplayer servers and you can no longer receive updates via their site-links or via their databanks. HOWEVER, a relatively new group has taken up the mantle in terms of online multiplayer and has begun hosting servers for the generals, tiberium wars & red alert 3 multiplayer (yes this includes each of their respective expansion packs) go to revora.com for more details. you'll need to make an account on their forums to access the multiplayer and gain instructions on how to regain your lost information from the gamespy shutdown.

+1 vote   mod: C&C Crazy Mod: Revived
Tiberium_Exposure
Tiberium_Exposure Aug 25 2014 says:

is centerpoint station going to be available in this mod? possibly as a(n) replacement for the deathstar since that impirial battlestation was not active during the vong war.or would it be in the mod as a map with the battle raging nearby the station and it would be seen in the back-drop of the map blasting away at vong ships at random?

+1 vote   mod: Yuuzhan Vong at War
Tiberium_Exposure
Tiberium_Exposure Aug 25 2014 says:

do you think you'll be able to do this to work with other mods? if given permission? for example, the TW3 mod "The Forgotten" which is essentially a DLC in itself?

+1 vote   mod: Rush To Supremacy
Tiberium_Exposure
Tiberium_Exposure Aug 21 2014 says:

i can clearly see that you got your inspiration for your Type-224D class destroyer from the Star Gate: SG1 deadelus cruiser. your ship and that ship look damn near similar, both in shape and general design.

+1 vote   mod: Earth Conflict
Tiberium_Exposure
Tiberium_Exposure Aug 3 2014 says:

Any news on a possible release 6?

+2 votes   mod: Command & Conquer: Tiberian History
Tiberium_Exposure
Tiberium_Exposure Jul 16 2014 says:

why does the titan look like its based off of Metal Gear Rex? or a Gecko from MGS4?

+3 votes   mod: Command & Conquer: Emerald Prophecy
Tiberium_Exposure
Tiberium_Exposure Jun 11 2014 says:

I apologize for the past comment i have made. I have yet to find the cause for what disabled all further use of star wars EaW FoC, but what I said was unjustified, and entirely rude in every sense. I was out of line and so was my unjustified rant/ complaint.

+3 votes   mod: The Reckoning: Dark Lord of the Sith
Tiberium_Exposure
Tiberium_Exposure May 24 2014 says:

your damn mod destroyed the DirectX on my laptop. i attempted to run the mod on my gateway laptop, i run a vista OS. it crashed the laptop upon mod startup, and when i restarted the computer, it was telling me that Foc as well as Eaw standard were incompatible with my computer because directX was corrupted. even after uninstalling the games, i cannot re-install them without it crashing again.

+1 vote   mod: The Reckoning: Dark Lord of the Sith
Tiberium_Exposure
Tiberium_Exposure May 14 2014 replied:

The best thing you can do for everyone now is to stop typing altogether. Your points are invalid if you cannot understand the idea behind the mod itself or the creativity required to start, let alone continue such a project. it does not require a story as it is NOT canon. timeline-based facts from the halo universe are invalid here, and if you have a problem with that, then suck it up and rant about it elsewhere because nobody here wants to see you try to make sense about something that does not. don't question why something exists if there is no reason for it existing other than to and allow others to enjoy its existence. its that simple. you don't have to like it if you don't want to and nobody is trying to tell you any different, but please, if you're not here to support the idea, then please leave this page to those of us who do support it. refusal to do so would be pointless on your part since based on all of the comments responding to what you said, few here care what you think or believe and those who do care, only care enough to talk you into leaving so others don't have to see someone with disappointed eyes trying to put down a mod simply because it is different.

0 votes   mod: Evolutions: Real Time Strategy Evolved
Tiberium_Exposure
Tiberium_Exposure May 7 2014 says:

that hot fix patch of yours made the forgotten way OP. their guard towers have a small build radius around them and they don't seem to be programmed to stop building those damn things until they run out of funds... in a skirmish match on gardens redux, the mutants built a stream of those towers right into my base next-door and spammed defenses, power plants & refineries like a plague. it is nigh impossible to contain and they work fast. this is a nightmare on multiplayer matches when against more than one forgotten faction. Can this be fixed?

+1 vote   mod: C&C Tiberian Sun Crystallized Doom
Tiberium_Exposure
Tiberium_Exposure May 7 2014 says:

please fix the water crash glitch. (rather enjoy maps where I am as far away from my opponent as digitally possible.) also, water maps = less space for the enmy to build and more aircraft/ less tanks....

+1 vote   download: Crystallized Doom 1.9.40.1 [Outdated]
Tiberium_Exposure
Tiberium_Exposure May 1 2014 says:

can you also try to figure out how to make the mod able to have more player slots? so you can have a 1v1v1v1, 2v2v2, 1v1v1v1v1v1, 4-6 way FFA, or just a means for larger mirror skirmish battles? i have already asked this on multiple mod pages and since this is an evolved version of the first game, maybe this can be accomplished in this? new factions, as i have said in the past is always fun, but it dies out too quickly. the ability to have multiple opponents of all of the factions even multi-mirror play is something that is envied in any RTS mod and promotes longer sustained gameplay that leads to more interesting battles that last, much, much longer than usual. think of a GC that has both era's factions duking it out on the same map? or the ability to have more than 2 factions over a single planet for a space-battle? or even a ground-battle. players are too used to the standard 1v1 gameplay and to have a 1v1v1 or 1v1v1v1 type skirmish over a single planet where 3 are invading the one while at the same time trying to wipe out each-other's fleets would make for a much more random and hectic space-based/ ground-based environment in GC. it would make for longer campaigns, bigger battles and allow a larger group to develop larger maps that are usually unheard of on EaW or FoC. it would be something 100% new for once. not just upgraded units, or detailing, but up-to-date gameplay types. please consider it.

+2 votes   mod: Star Wars: Empire at War II
Tiberium_Exposure
Tiberium_Exposure Apr 28 2014 replied:

kh@til, if you view the C&C3: The Forgotten mod, that's where you can see the tick-tank brought back. this mod is placed After C&C3 perhaps even after KW, so using TW2 vehicles in THIS mod would be impractical not to mention highly ineffective against the supposed new scrin units. (in the forgotten mod, the tick tank did not fare well even to scrin gun walkers.) however this being said, there is only one TW2 vehicle that would have a practical application in a mod such as this and that would be the Mammoth MK2 walker, except resurrected in small numbers as a Forgotten unit. (rust spots and tiberium erosion and all. at least that unit would be able to do them some good against units both on land, over water, and in the air.)

+3 votes   mod: Command & Conquer 5 Return of the Scrin (MOD)...
Tiberium_Exposure
Tiberium_Exposure Apr 24 2014 replied:

why the empire? kane is nothing like hitler or the emperor or even yuri for that matter. in RA1 he was the main advisor to stalin, kane's russian not totalitarian, and not sociopathic, but fundamentalist religious-crossed militaristic. he worships tiberium in many ways akin to tyber zann worshiping credits. and the realistic fact is, kane isn't evil, he's pragmatic, doing his own thing fighting the powers that be much like the rebellion. I'm a dedicated command & conquer fan and have been following not only the games, but also the lore behind the games for quite some time and if your basing your facts on the belief that kane is evil, you need to go back and view how kane is seen in all of the games from both sides. if there was a animated short with kane joining the empire with yuri and hitler there, kane would kill hitler, the emperor would find out and send yuri to control him where kane would smuggle-in and detonate a liquid-T bomb inside the deathstar simply because it exists. the dude isn't the sort bent on world or galactic domination and has shown this in C&C4 when he switched sides simply to complete his own ends, his mission.

+1 vote   mod: Videogamer13's FoC Mod
Tiberium_Exposure
Tiberium_Exposure Apr 24 2014 replied:

Don't work on changing the rules of the game or the background coding until you actually know what each coded section does to the game overall. some sections support others like a chain-link fence. Cut out and/or replace one of the links and it may completely fall apart or not hold together properly.

+1 vote   mod: Command & Conquer 5 Return of the Scrin (MOD)...
Tiberium_Exposure
Tiberium_Exposure Apr 22 2014 says:

Furthermore as an add-on to my previous statement, these "new" factions that you stated would be in the 2.0 are not present and i do not understand why. Genesis is present, but only partially as is is overlayed with a "MISSING" message, a sereies of numbers with :GenesisFaction labeled next to it. i do not know if this is because of a problem with first decade or not, and also be aware that i am running this game on a vista laptop that is fully updated.

+1 vote   mod: The Rise of genesis
Tiberium_Exposure
Tiberium_Exposure Apr 22 2014 says:

overall, your mod is absolutely amazing, but i ran into quite a few errors that i believe you should know about and hopefully you can fix. (I am running first decade on a windows vista laptop.) first off, there are several missing cameo's as well as models for structures that have no effects of any kind on the overall gameplay (iwo-jima memorial, lifeguard tower, etc;) not to mention a few of the models for your units such as the tesla tank for the genesis faction are missing turrets. next up, you might want to go back and edit the build costs and timers on certain units so they aren't mass-spammed on multiplayer game modes and skirmish. (such as the gunship that both yuri and the soviets can build. on brutal skirmish, they pump out these air vehicles more often than even basic infantry and it causes serious in-game lag because of the sheer number of the vehicles accompanied by how many missiles they produce each. I myself suffered in-game exception errors not just once or twice, but on 18 separate occasions testing on vanilla maps, random generated maps and fan-made. only once did the game slow to the point that it caused my computer to suffer a blue-screen crash.) and lastly for some reason the mod on occasion, upon successful game-exit, causes the computer to freeze and become completely unresponsive, even to holding down the power-button. (i had to resort to unplugging the charge cord and disconnecting the battery pack from the laptop while it was active.) but other than these minor-to-major issues, the game ran nearly perfect and was rather fun while it lasted. i hope you can edit what you can and release a revised version of this mod before you complete the next stage. (where the possibility that these errors may still be within the coding of the mod.) p.s. If you require a packet of in-game screen shots aiding the explanation of what i mean about the brutal factions in skirmish gameplay, send me a note and i will post the packet to mediafire for download.

+1 vote   mod: The Rise of genesis
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