I am a C&C fan since the 1990s and currently a C&C modder of the Reloaded mod series, except C&C Reloaded. I do play various games of different genres.
Part 3 of my blog and continuing my modding adventure....
It's been several months since my last update. While taking another break from modding, I had fun playing the Battle for Middle Earth trilogy as well as replaying the 20th anniversary of C&C Red Alert. I finally finished re-editing/creating my C&C Red Alert Reloaded Campaign of 47 missions I once created back in 2009 that was partially finished.
As for the expansion mod, the AptUIs are 99% finished, leaving the main menu yet to have one more edit (pertaining to a Scrin nature) as well as making the splash logo in the main menu to be transparent. The addition of KW intel was successful in the C&C3 Intelligence Database, and I will be adding additional intel specifically for the expansion mod but that may require additional assistance from modders since I might not have the time to do those.
Also an update on terrain textures, all 3 Battle for Middle Earth games have their terrain textures integrated with my ultimate terrain texture pack for C&C3/KW. Including with selected Starcraft II terrain textures which had yet to work for the C&C3 Worldbuilder, this winds up a grand total of 2144 terrain textures and that does not include NRM textures!
Since I got the green light permission from Blbpaws of the CNCLabs team, I can import whatever assets I use from their Forgotten mod including their released source codes. Currently I am integrating Forgotten structures (not units) into the mod as well as the first Russian unit/structure assets, and I will be posting screenshots by the time you read this. New units I have yet to test will also be mentioned in the next blog update. Also currently in the works is adding the selected shurbbery/trees from RA3 and C&C4 into the expansion mods as well as roads and ambient sounds.
Since the first pre-alpha version of Tactius Revolution which was never released, the mod size has increased to a berserk 2.6 GB as of version 0.36. Soon that may become as big as Kane's Wrath (or maybe even the MP version of Renegade-X) when all of the content I wanted are integrated and done. The problem in the future by then will be the usage of RAM with the mod itself because I am all modding on a 32-bit slow PC.
Get ready for the "mental omega" of C&C3 when this expansion mod will be releasing on the 10th anniversary of C&C3.
So that's it for now....
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Group for all fans, gamers, modders and developers of Unreal Engine 4 games.
A group for all ModDB and IndieDB fans of science fiction.
All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without...
Group for all the RTS fans out there. Keep track of upcoming RTS games, or relive the old ones.
This is a group for people who like the command and conquer series, and/or think that EA should have finished tiberium, and let westwood finish tiberian...
Dear visitors, we are proudly present the newest C&C community site: C&C Society. C&C Society is created as a community site that will focus on C&C Universums...
This group deals with Command and Conquer Tiberian Twilight from canceled Westwood studio.
A group for any fans of Command & Conquer Generals
No groups were found matching the criteria specified. We suggest you try the group list with no filter applied, to browse all available. Start a group and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.