Mod Name: [VS_INI] For those who are bored by original Yuri's revenge's passive AI along with illogical unit stats, This is an simple INI mod which emphasizes on game play re-balance/uplift and major AI enhancement.

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VS_INI Version 4E Update

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VS INI Release - 4E

Release Version 4E is here. The package also includes a copy of spawner.xdp file for anyone who wants to play on cncnet5 client(You still have to tweak some INI settings to allow modded files to be read). Version 4e emphasizes on even more graphic polishing. Further update for this mod will be paused for a period of time after this release.

If you enjoyed playing this mod, please consider shooting us a review or rate us a score.

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*Release version 4E* (Based on previous mod version VS_INI_R4D, not original YR)


*Release version 4E*

Game-play changes:
1.Yuri Shooting Star Squid's HP decreased from 240 to 220, weapon range increased from 3.75 to 4.75.
2.Allied IFV default weapon's effectiveness against jumpjet infantries increased by 10%.
3.Yuri Boomer Sub speed decreased from 5 to 4.

Other changes:
1.Modified Soviet Giant Squid's firing animation's position.
2.Fixed water splash animation from submarines' death explosion being able to overlap buildings.
3.Slightly modified submarines' torpedo trailer animation.
4.Fixed damaged Soviet Battle Lab having an misplaced active animation.
5.Fixed major graphic glitches in several missions which have incorrect arrow animations.
6.Fixed AlliedDestroyer/AlliedWarfactory not having debris pop out when exploded.
7.Updated Yuri Virus' AG weapon projectile with railgun particles, virus poison cloud is now translucent.
8.Added various smoking effect for the majority of warheads upon impact.
9.Fixed V3/Dreadnaught warheads unable to leave craters on the ground.
10.Updated Allied Mirage Tank's weapon projectile with railgun particles.
11.Added muzzle smoke animation for RhinoTank/TeslaTank/GrizzlyTank/TankDestroyer/LasherTank/Apocalypse/AlliedDestroyer's cannons.
12.Updated Yuri Floating Disk's drain weapon animation and sound effect.
13.Added uniform sound effect for all buildings' selection feedback.
14.Added additional smoking flare animations for all buildings after destruction.
15.Changed chaos effect's color tint applied to units from red to purple.
16.Added additional green smoke animation for Demolition Truck's explosion.

Island Skirmish against multiple Yuri AIs.

User Manual Preview:

======================================Old Videos=================================================


FFA AI players: Libya, Germany, Yuri on map DEFCON (6) (This is played on old version 3F)

Old Demo videos

Old Demo videos

Feature

For demonstration purpose only. Mod version: [VS_INI] Map: [(2) Terraformation] Also Ares 0.B forAI-Assume-Control function

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VS INI Release - 4E

VS INI Release - 4E

Full Version 5 comments

VS_INI Release Version 4E (Full Version). Based on version 4D, there is a lot of art-work updates and only a few minor game-play changes.

VS AI for Original YR

VS AI for Original YR

Full Version

This is an AI enhancement purely made for original Yuri's Revenge. Unlike VS-INI there are no game play and Unit changes whatsoever, only AI changes.

Map Release: (6) UnrealArena

Map Release: (6) UnrealArena

Patch 2 comments

A simple symmetric 3v3 map. The design somewhat emerges from the classic TW map [Tournament Arena]. Have fun partying with AI on this one.

Comments  (0 - 10 of 22)
Guest
Guest

So, random and simple question: how do I install this? I've never modded Yuri's Revenge before. Do I just place these into my folder or do I use XCC Mixer?

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Toveena Creator
Toveena

Just put them under your game directory, delete whenever you want.

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Fulger100
Fulger100

Would be cool that you can create like an airfield for yuri and soviet(mostly soviet because of mig) because i want aircraft so badly(MIG FOR THR WIN BOYS)

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Tiberium_Exposure
Tiberium_Exposure

Would it be possible to alter the in-game A.I. so the late-game focus is more on naval warfare if there is larger bodies of water, or ground warfare, such as late-game infantry/ land vehicles? The reason I am asking this, is because once the Soviets max out their tech tree, they send in almost nothing but Kirov airships and small tank battalions. The Yuri A.I. also does the same thing, but with floating discs. I REALLY would like to see a higher naval response, and possibly navy units attacking land-based structures from off-shore, like more frequent use of aegis cruisers and aircraft carriers from the allies, flak P.B.'s and dreadnoughts from the soviets and a larger response of boomer submarines from Yuri's bases to attack shore-based targets and more frequent use of hover transports for sneak attacks like in the campaign for cross-map island warfare. The standard A.I. doesn't do any of this, with the exception of the pre-update vanilla A.I. where if you give the enemy Yuri A.I. 3-5 MCV's from any faction and 10 minutes of free-time, they become utterly impossible to beat, to the point of the game crashing because of mass unit and structure spam....

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Toveena Creator
Toveena

Thanks for showing interest in this little mod, I will definitely try to work on those you've mentioned above gradually.

Reply Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure

furthermore a separate .zip release would be very much helpful as ALL of the sites now that allow a free .rar extractor are corrupted beyond measure.

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Iona401
Iona401

The Allied Chronosphere is missing. Well, in the Soviet campaign

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darkyuri
darkyuri

Can be new units?

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Toveena Creator
Toveena

If your asking for new units then yes, but there is only a few in the mod right now. and all of them consist of existing art work from campaign and stolen tech units' model combined with new code.

Reply Good karma+2 votes
Zlixine
Zlixine

The A.i. is impressive, i am going to use it in my mod if you don't mind.. with crediting of course.

Keep it up!

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Toveena Creator
Toveena

Thx, since you've tried, why not consider rating this mod:)

Reply Good karma+1 vote
Zlixine
Zlixine

K

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C&C: Yuri's Revenge
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Highest Rated (2 agree) 10/10

Always hated how bad Red Alert 2 AI was, this mod makes the Aı how it should be.

Aug 22 2016 by MustaphaTR

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