Mod Name: [VS_INI] For those who are bored by original Yuri's revenge's passive AI along with illogical unit stats, This is an simple INI mod which emphasizes on game play re-balance/uplift and major AI enhancement.

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VS_INI Version 4F Update

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VS INI Release - 4F

Release Version 4F is here. The package also includes a copy of spawner.xdp file for anyone who wants to play on cncnet5 client(You still have to tweak some INI settings to allow modded files to be read). Version 4F continuous to emphasize improvements on graphic polishing. There will be a small Tournament using this version soon.

If you enjoyed playing this mod, please consider shooting us a review or rate us a score.

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*Release version 4F* (Based on previous mod version VS_INI_R4E, not original YR)


*Release version 4F*

Game-play changes:
1.Yuri deployed Slaveminer's weapon range increased by 1, deployed weapon damage increased by 20%.
2.Soviet FlakTrack/SeaScorpion's AG weapon effectiveness against [medium] armor decreased by 20%, PercentAtMax decreased from 0.5 to 0.35.
3.Allied Aircraft Carrier's Hornet price decreased from 450 to 400 to match ACC's price(400*5=2000).
4.Yuri Psychic Tower's power consumption decreased from 100 to 75.
5.General radiation field's effectiveness against [heavy] armor increased from 10% to 15%.
6.Allied Mirage Tank won't cause the mouse cursor to become an attack cursor when disguised.
7.Fixed various cannon projectiles being able to damage units along the trajectory.
8.French Grand Cannon's maximum and minimum weapon range both increased by 1.
9.Hover units' (RoboTank/Hovertransport) acceleration/decceleration time decreased by 50%(reaching full speed/halt in shorter time).
10.Allied IFV default weapon's effectiveness against all ground infantries decreased by 25%.
11.Force Shield is always present after T3 labs(No longer requires AllowSuperWeapon box to be checked).
12.Unit lifted by Yuri Magnetron will always deal damage proportional to their max HP instead of current HP.
13.Allied Tanya's C4 effectivness against [medium] armor decreased from 100% to 60% (Now needs two C4 charges to destroy Yuri Slaveminer from full HP).
14.Yuri Clone mind control's ROF decreased from 150 to 125.

Other changes:
1.Added Sparkling particles for Chrono Legionnaire's erasing animation.
2.Fixed Soviet AI's deployed Siege Chopper unable to attack air with mechine gun.
3.Minor updates on various buildings' animations.
4.Updated FlakCannon/GrandCannon/GizzlyTank/MasterMind/YuriClone/PsyhicTower/YuriX's muzzle animation.
5.Updated Desolator's warhead/muzzle animation, fixed incorrect firing FLH.
6.Updated Force Shield's color tint.


Classic 3-side AI FFA [Yuri's Revenge VS_INI]

User Manual Preview:

======================================Old Videos=================================================


FFA AI players: Libya, Germany, Yuri on map DEFCON (6) (This is played on old version 3F)

Old Demo videos

Old Demo videos

Feature

For demonstration purpose only. Mod version: [VS_INI] Map: [(2) Terraformation] Also Ares 0.B forAI-Assume-Control function

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VS INI Release - 4F

VS INI Release - 4F

Full Version 6 comments

VS_INI Release Version 4F (Full Version). Based on version 4E, there is some minor art-work updates and some game-play changes.

VS AI for Original YR

VS AI for Original YR

Full Version 1 comment

This is an AI enhancement purely made for original Yuri's Revenge. Unlike VS-INI there are no game play and Unit changes whatsoever, only AI changes.

Map Release: (6) UnrealArena

Map Release: (6) UnrealArena

Patch 2 comments

A simple symmetric 3v3 map. The design somewhat emerges from the classic TW map [Tournament Arena]. Have fun partying with AI on this one.

Comments  (0 - 10 of 24)
xqdcss
xqdcss

Hey, I wanted to point out that in rulesmd.ini [Easy] affects Hard AI while [Difficult] affects Easy AI. You should fix these settings in the next update :)

Proof from a guy that knows the game very well:
Forums.cncnet.org

"[Easy] actually affects the Hard AI, [Normal] affects the Medium AI and [Difficult] affects the Easy AI (yes, it goes the other way than you'd expect). [brutal] and [Medium] don't exist in Rules.ini and so they don't do anything."

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Toveena Creator
Toveena

Thank you for pointing this interesting bug out, adjustments will be made in the next release.

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Guest
Guest

So, random and simple question: how do I install this? I've never modded Yuri's Revenge before. Do I just place these into my folder or do I use XCC Mixer?

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Toveena Creator
Toveena

Just put them under your game directory, delete whenever you want.

Reply Good karma+1 vote
Fulger100
Fulger100

Would be cool that you can create like an airfield for yuri and soviet(mostly soviet because of mig) because i want aircraft so badly(MIG FOR THR WIN BOYS)

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Tiberium_Exposure
Tiberium_Exposure

Would it be possible to alter the in-game A.I. so the late-game focus is more on naval warfare if there is larger bodies of water, or ground warfare, such as late-game infantry/ land vehicles? The reason I am asking this, is because once the Soviets max out their tech tree, they send in almost nothing but Kirov airships and small tank battalions. The Yuri A.I. also does the same thing, but with floating discs. I REALLY would like to see a higher naval response, and possibly navy units attacking land-based structures from off-shore, like more frequent use of aegis cruisers and aircraft carriers from the allies, flak P.B.'s and dreadnoughts from the soviets and a larger response of boomer submarines from Yuri's bases to attack shore-based targets and more frequent use of hover transports for sneak attacks like in the campaign for cross-map island warfare. The standard A.I. doesn't do any of this, with the exception of the pre-update vanilla A.I. where if you give the enemy Yuri A.I. 3-5 MCV's from any faction and 10 minutes of free-time, they become utterly impossible to beat, to the point of the game crashing because of mass unit and structure spam....

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Toveena Creator
Toveena

Thanks for showing interest in this little mod, I will definitely try to work on those you've mentioned above gradually.

Reply Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure

furthermore a separate .zip release would be very much helpful as ALL of the sites now that allow a free .rar extractor are corrupted beyond measure.

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Iona401
Iona401

The Allied Chronosphere is missing. Well, in the Soviet campaign

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darkyuri
darkyuri

Can be new units?

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Toveena Creator
Toveena

If your asking for new units then yes, but there is only a few in the mod right now. and all of them consist of existing art work from campaign and stolen tech units' model combined with new code.

Reply Good karma+2 votes
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Highest Rated (3 agree) 10/10

Always hated how bad Red Alert 2 AI was, this mod makes the Aı how it should be.

Aug 22 2016 by MustaphaTR

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