I'm into the command and conquer series, halo series and just about any battlefield game that has helicopters period. i enjoy using unorthodox tactics to fool my opponents into total chaos. my current gaming status is somewhat unfortunate. i am now operating off a MAC, and that being said, i can no longer play most games. i have an alternate PC for any mods i download however so i can still do some reviews and comment with due intel. right now i play games via steam. Borderlands 2 and Star Conflict are on the list as well as Alpha Games such as Interstellar Marines. If anyone would like to group up on BL2 or team up on Star Conflict, my Steam Username is TiberiumWolf. Oh and btw, for those that i consider friends on Borderlands 2, i tend to create and hand out Legendary Rare guns that the creators were either too lazy or too useless to come up with on their own. And I'm talking gamebreaker damage without it being counted as illegal or crash worthy.

Comment History  (30 - 60 of 554)
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:27am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+2 votes     mod: Covenant at War
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:27am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote     mod: Alderaan's Rebirth
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:27am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+2 votes     mod: Legacy Era: Second Imperial Civil War
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:27am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote     mod: Pirates vs. Mandalorians
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:26am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

0 votes     mod: Campaign Commander
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:26am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote     mod: Vader's New Order - Empire Surrounded
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:22am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote     mod: Secrets of the Force: Dark Awakening
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:22am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+3 votes     mod: Yoden Mod Advanced
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:22am says:

Im just wondering one thing. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+5 votes     mod: Star Wars Eras
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:21am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+2 votes     mod: A Galaxy Divided: The Clone Wars
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:16am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote     group: Zann Consortium
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:16am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote     group: EaW/FoC Mappers
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:16am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote     group: EAW_FOC_Modding
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:15am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote     group: Star Wars Empire at War Forces of Corruption Mods
Tiberium_Exposure
Tiberium_Exposure Oct 15 2013, 5:06pm replied:

Afraid there aren't too many pictures available as it is from a book series. try googling it as there are some paintings from book covers that you might be able to use for a general idea, as well as passages from the books for greater detail.

+1 vote     mod: Star Wars : Epic Maps
Tiberium_Exposure
Tiberium_Exposure Oct 15 2013, 4:58pm says:

the link for your "Facebook Page" is broken. Might wanna fix it so more people can sign up for the beta.

+1 vote     mod: C&C Generals : The Last Battlefields Mod
Tiberium_Exposure
Tiberium_Exposure Oct 15 2013, 4:56pm says:

just wondering if you guys have completely given up on the villips selection screen on the moddb page? it was a rather unique and relativistically cool idea for updates. Would have liked to see it expand out from just showing the galactic map.

+4 votes     mod: Yuuzhan Vong at War
Tiberium_Exposure
Tiberium_Exposure Oct 15 2013, 4:34pm replied:

Not if we live in a house where our parents hate windows computers. i haven't been able to play on a windows pc at my house effectively since 2006. got an old windows Xp sp2 that i run offline because I'm not allowed to hook it up to the net. that is what i meant by having no choice. my parents still believe in that bastard myth that Apple computers and systems cannot get viruses and are completely immune due to the different software.

+1 vote     game: Star Wars: Battlecry
Tiberium_Exposure
Tiberium_Exposure Oct 13 2013, 3:04pm says:

Would it be possible for in the future that you could make a map along the lines of the "new Jedi order" era? a space map with a clash within an large black-hole riddled asteroid fields taking place above a yuu'zahn vong world ship? It would be something kinda neat and who knows it might also still be in use when that mod team making the yuu'zahn vong at war mod is actually released in 2015.

+2 votes     mod: Star Wars : Epic Maps
Tiberium_Exposure
Tiberium_Exposure Oct 12 2013, 11:52pm says:

when this game is released in alpha, can a version of it also be released for MAC? there has been an apparent Extreme lack of star wars of any kind for the Apple Community, and for those of us who no longer own a PC (not by choice) it would be a spectacular change of pace. furthermore it would allow those of us in the Apple community to interact with those in the Dell and HP community on a more even level. but that aside, it would also be a real test of coding skills, and just awesome in general. So please, at least give it some thought. Kinda sucks to only be limited to creepy pasta or medieval fantasy games instead of true combat. and the only other games in the way of Sci-fi are a few MMO games on steam and Borderlands or other 2K games...

+1 vote     game: Star Wars: Battlecry
Tiberium_Exposure
Tiberium_Exposure Oct 12 2013, 11:31pm replied:

Ah..... sorry my memory is fuzzy as of late. too much homework and essays, its clouded my clear thinking...

+1 vote     member: Tiberium_Exposure
Tiberium_Exposure
Tiberium_Exposure Oct 12 2013, 11:30pm replied:

thankyou, but i meant every word of it.

+1 vote     member: Tiberium_Exposure
Tiberium_Exposure
Tiberium_Exposure Jul 31 2013, 9:10pm says:

DEAD

+1 vote     mod: Deathtrap Revolution
Tiberium_Exposure
Tiberium_Exposure Jul 12 2013, 2:52am replied:

Also to add-on to the no naval comment, why not deploy defenses off-shore? deriving off of C&C3, the Scrin ignore that rule completely by swarming with massive ships in the "AIR". the idea of not expanding the defenses so they can properly defend a base off the coast is a bad decision if the Scrin are still able to sue massive amounts of air-based artillery like the devastator warship. one of those aircraft alone, can decimate an entire base from offshore as seen on C&C3 on multiple water-based multiplayer maps. Ignoring that threat will once-again, like EA, offset the capabilities of the faction and make the Scrin overpowered in a sense that WILL make them stupid again. You cannot properly defend against that type of threat without defenses in the "water". Btw, bear in mind that The planetary assault carriers are also at fault with this type of warfare. 1-3 of those "ships" deployed in aggressive mode with ion storms offshore back in C&C3 made it nigh impossible to kill them efficiently without recurring heavy losses. Also, its not just with the scrin, Nod's peek-a-boo tactic's with the stealth bombers and venom blitzkrieg (venom spam) can throw off any anti-air system without a early warning system. On island-based maps, it was impossible to detect or even deter sufficient fleets of those craft because water-based defenses were not possible on C&C3. I understand that you are attempting to make this mod as close to a C&C3 conversion for RA3 as possible, but a little bit of improvement where EA went horribly wrong, would be a good idea in the long run.

+1 vote     member: thejafhar♥
Tiberium_Exposure
Tiberium_Exposure Jul 12 2013, 2:50am says:

you mentioned no NAVAL in your RA3 TIBERIUM Mod. Actually, the "NAVAL" type-combat could be transferred to "hover" warfare, out over open water or, since its supposed to take place in a time-space that tiberium blankets most of the planet, it could be liquid tiberium. the coding for amphibious units could be modified to transfer not from land to water, but from land to hover modes. On that note, it would be rather neat to see a sea of liquid tiberium on maps and how it would affect the harvesting and combat of the 3 factions. Maybe it could open up new ideas on the lines of harvesting liquid-T for extra credits, or even make for territory for "tiberium lifeforms". Why completely eradicate the "naval" gametype from the game, when it can be altered and be useful on so many other levels. (btw, last i checked, back in C&C2, Tiberian floaters were found over water MORE than they were over land. Just something to keep in mind.).

+1 vote     member: thejafhar♥
Tiberium_Exposure
Tiberium_Exposure Jul 9 2013, 10:42pm says:

3-week awkward silence..... HELLO???? Are you still there????

0 votes     mod: Crossfire
Tiberium_Exposure
Tiberium_Exposure Jul 9 2013, 10:40pm says:

Honestly, when i first saw this mod's name, it was thinking back to the classic ARMY MEN games. the green vs tan plastic armies in C&C generals format. then upon seeing that this mod was not that, my little dream was crushed in an instant. though, i hope that this mod gains a better story and an "english" description so that we can all see what it is about.

+1 vote     mod: Material Wars
Tiberium_Exposure
Tiberium_Exposure Jul 9 2013, 10:35pm says:

just tossing this in because it needs to be brought up, but wont adding this new entrance interfere with the story plot-lines a bit? when you first get to the checkpoint and are about to speak to the securitrons for the first time you are stopped and made to watch a civilian run past the "open" checkpoint and try to make a break for the doors only to be cut down by security. wont the fence walls interfere with that plot-line thus causing the game to freeze?or is the door that leads into the checkpoint always open? this is really confusing me because i have had companions get in the way of that civilian before and ended up getting suck at that area because the civilian couldn't get through and die, allowing the distraction to stop. it made for a very interesting, albeit a very annoying glitch in the game.

+1 vote     media: New Vegas Restoration
Tiberium_Exposure
Tiberium_Exposure Jul 9 2013, 10:04pm says:

its a shame that a version of this mod cannot be cooked up for the PS3 version of fallout New Vegas. This would be absolutely badass on there. Guess i'll just have to buy it for pc..... i really do hate that mods cannot be applied onto console games, it sucks.

+1 vote     mod: The Courier's Stash
Tiberium_Exposure
Tiberium_Exposure Jul 9 2013, 9:47pm replied:

also to add-on to the no naval comment, why not deploy defenses off-shore? deriving off of C&C3, the Scrin ignore that rule completely by swarming with massive ships in the "AIR". the idea of not expanding the defenses so they can properly defend a base off the coast is a bad decision if the Scrin are still able to sue massive amounts of air-based artillery like the devastator warship. one of those aircraft alone, can decimate an entire base from offshore as seen on C&C3 on multiple water-based multiplayer maps. Ignoring that threat will once-again, like EA, offset the capabilities of the faction and make the Scrin overpowered in a sense that WILL make them stupid again. You cannot properly defend against that type of threat without defenses in the "water". Btw, bear in mind that The planetary assault carriers are also at fault with this type of warfare. 1-3 of those "ships" deployed in aggressive mode with ion storms offshore back in C&C3 made it nigh impossible to kill them efficiently without recurring heavy losses. Also, its not just with the scrin, Nod's peek-a-boo tactic's with the stealth bombers and venom blitzkrieg (venom spam) can throw off any anti-air system without a early warning system. On island-based maps, it was impossible to detect or even deter sufficient fleets of those craft because water-based defenses were not possible on C&C3. I understand that you are attempting to make this mod as close to a C&C3 conversion for RA3 as possible, but a little bit of improvement where EA went horribly wrong, would be a good idea in the long run.

+1 vote     mod: Tiberium
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