I'm into the command and conquer series, halo series and just about any battlefield game that has helicopters period. i enjoy using unorthodox tactics to fool my opponents into total chaos. my current gaming status is somewhat unfortunate. i am now operating off a MAC, and that being said, i can no longer play most games. i have an alternate PC for any mods i download however so i can still do some reviews and comment with due intel. right now i play games via steam. Borderlands 2 and Star Conflict are on the list as well as Alpha Games such as Interstellar Marines. If anyone would like to group up on BL2 or team up on Star Conflict, my Steam Username is TiberiumWolf. Oh and btw, for those that i consider friends on Borderlands 2, i tend to create and hand out Legendary Rare guns that the creators were either too lazy or too useless to come up with on their own. And I'm talking gamebreaker damage without it being counted as illegal or crash worthy.

Comment History  (30 - 60 of 565)
Tiberium_Exposure
Tiberium_Exposure Jan 16 2014, 6:13pm replied:

got it back.... turns out whoever took it from me rewired it through an alt static password so it took a little time. i don't see why some people just cant take a little criticism on their mods....

+1 vote   mod: Tiberium
Tiberium_Exposure
Tiberium_Exposure Apr 11 2012, 9:42pm says:

i hope every1 here realizes that any1 with google chrome can see what your saying. google chrome comes with auto-translate lol.

+1 vote   download: Revenge of Generals
Tiberium_Exposure
Tiberium_Exposure Nov 1 2013, 5:10pm replied:

but the thing about factions is it gets somewhat boring if your not able to face all of them at the exact same time on a small map. GC is always fun, but again not all of the factions compete (most go off doing thier own thing or do nothing at all). if a skirmish map could be modified to be huge and support a gametype with 4+ players in a free-for-all gametype... mirror play wouldn;t be needed anmore as it would be too fun fighting all fo the factions at once.

+1 vote   mod: Vader's New Order - Empire Surrounded
Tiberium_Exposure
Tiberium_Exposure Nov 1 2013, 5:07pm replied:

the way around that is sub-factions added onto the major factions. use C&C3: Kane's Wrath and C&C Generals: Zero Hour as examples. each main faction with 1- subfactions. but also there really isnt a need for more factions yet as long as the 4-player game-type as well as the maps work. mirror play with 4 empires or consortiums would cover the fun level for a long time. by the way if you could integrate the 4-player type into GC where 4 factions ae actively trying to dominate the whole galaxy, i can see about 9 other mod's wanting that capability. think of it this way, if you make it work for 4+ players on maps or on GC, this mod will be the pioneer and nothing will be able to take that title away. please consider this.

+1 vote   mod: Secrets of the Force: Dark Awakening
Tiberium_Exposure
Tiberium_Exposure Nov 1 2013, 4:59pm replied:

nto talking about factions being added. im talking about player slot the game and all the mods released low for 1v1, 1v2, 1v1v1 or 2v2 (but they ahve to be on teams.) what im asking if another player spot couadded so there can be 4 teams or 1v1v1v1 match with A.I. or even 5 or 6 players. the game is too mundane and even with mirror play or more factions it gets boring fast. add more player positions and more teams on maps, so you could have 4+ star bases on a map with one faction per base without the need for teams. more players = more fun. more factions = fun for a little while. now do you understand?

+1 vote   mod: Star Wars Eras
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:31am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote   mod: Ultimate Galactic Conquest v.1
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:31am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+2 votes   mod: Galaxies At War
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:29am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+4 votes   mod: Corporate Addon Mod
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:28am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote   mod: Stargate Galaxy at War
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:28am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote   mod: Stargate Legacy
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:28am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+3 votes   mod: Expanded Fronts: The Growing Conflict
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:28am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

0 votes   mod: Rise of the Crime Lords
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:27am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+2 votes   mod: Covenant at War
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:27am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote   mod: Alderaan's Rebirth
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:27am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+2 votes   mod: Legacy Era: Second Imperial Civil War
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:27am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote   mod: Pirates vs. Mandalorians
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:26am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

0 votes   mod: Campaign Commander
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:26am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote   mod: Vader's New Order - Empire Surrounded
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:22am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote   mod: Secrets of the Force: Dark Awakening
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:22am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+3 votes   mod: YodenMod 2015
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:22am says:

Im just wondering one thing. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+5 votes   mod: Star Wars Eras
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:21am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+2 votes   mod: A Galaxy Divided: The Clone Wars
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:16am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote   group: Zann Consortium
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:16am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote   group: EaW/FoC Mappers
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:16am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote   group: EAW_FOC_Modding
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:15am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote   group: Star Wars Empire at War Forces of Corruption Mods
Tiberium_Exposure
Tiberium_Exposure Oct 15 2013, 5:06pm replied:

Afraid there aren't too many pictures available as it is from a book series. try googling it as there are some paintings from book covers that you might be able to use for a general idea, as well as passages from the books for greater detail.

+1 vote   mod: Star Wars : Epic Maps
Tiberium_Exposure
Tiberium_Exposure Oct 15 2013, 4:58pm says:

the link for your "Facebook Page" is broken. Might wanna fix it so more people can sign up for the beta.

+1 vote   mod: C&C Generals : The Last Battlefields Mod
Tiberium_Exposure
Tiberium_Exposure Oct 15 2013, 4:56pm says:

just wondering if you guys have completely given up on the villips selection screen on the moddb page? it was a rather unique and relativistically cool idea for updates. Would have liked to see it expand out from just showing the galactic map.

+4 votes   mod: Yuuzhan Vong at War
Tiberium_Exposure
Tiberium_Exposure Oct 15 2013, 4:34pm replied:

Not if we live in a house where our parents hate windows computers. i haven't been able to play on a windows pc at my house effectively since 2006. got an old windows Xp sp2 that i run offline because I'm not allowed to hook it up to the net. that is what i meant by having no choice. my parents still believe in that bastard myth that Apple computers and systems cannot get viruses and are completely immune due to the different software.

+1 vote   game: Star Wars: Battlecry
Tiberium_Exposure
Tiberium_Exposure Oct 13 2013, 3:04pm says:

Would it be possible for in the future that you could make a map along the lines of the "new Jedi order" era? a space map with a clash within an large black-hole riddled asteroid fields taking place above a yuu'zahn vong world ship? It would be something kinda neat and who knows it might also still be in use when that mod team making the yuu'zahn vong at war mod is actually released in 2015.

+2 votes   mod: Star Wars : Epic Maps
Tiberium_Exposure
Tiberium_Exposure Aug 25 2014, 9:54pm says:

do you think you'll be able to do this to work with other mods? if given permission? for example, the TW3 mod "The Forgotten" which is essentially a DLC in itself?

+1 vote   mod: Rush To Supremacy
Tiberium_Exposure
Tiberium_Exposure May 7 2014, 7:24pm says:

please fix the water crash glitch. (rather enjoy maps where I am as far away from my opponent as digitally possible.) also, water maps = less space for the enmy to build and more aircraft/ less tanks....

+1 vote   download: Crystallized Doom 1.9.40.1 [Outdated]
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 2:34am says:

just going to ask about an old New Vegas mod of yours called Phoenix Rising. can you at the very least go back to it and release a mini add-on modification for FoNV that allows the incorporation of those custom weapons that were viewed in those screen shots? they would make for some pretty interesting gameplay types, and they could replace other in-game weapons such as the plasma rifle with that laser sniper and the d-class power armor with the Phoenix armor. not the whole mod itself, just the equipment? the idea behind it and the references to C&C peaked the interest of myself and a few friends and it would be really neat to use those items while in-game. furthermore, if you do happen to take this idea into some consideration, would you happen to be able to change the logo on the Phoenix armor to that of the GDI logo? it would look even more badass. i understand that the rest of your old mod is highly boring and its impossible to focus on coding the thing as there is too much and it takes too long, so all that i am asking is this small request if it can be done. to see C7C in a fallout game is a dream sought by multiple people who are fans of both franchises. (another thought, if you could go into the coding for the in-game weapons and replace the name for the "all american" with the name "GD-2" or even the 10mm with "nighthawk" would be awesome. it would give homage to the actual names of the weapons used by GDI troops in the command and conquer games. this is only a request, that i hope you will consider.

+1 vote   member: HaydenB
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 1:16am says:

dead?

+2 votes   mod: Downfall
Tiberium_Exposure
Tiberium_Exposure Feb 1 2013, 1:34am says:

will we be able to buy shirt's like these anywhere? or is this just for show?

+1 vote   media: TI-Shirts
Tiberium_Exposure
Tiberium_Exposure Jan 19 2013, 8:01am says:

another idea, how about a way to put water into the nether? i know the only way right now is to go on creative and place ice blocks, but there is no way to mine those same ice blocks in survival for use in the nether. (only reason i bring this up, is because the bottom of the nether is all fresh lava. when water hits it, it is the ultimate source of obsidian for mining. one block of ice can easily make a plateau of obsidian in the nether's lava floor. (if you wanna see what i mean, spawn a ice block in the nether and surround all sides but one with glowstone (glowstone melts ice faster in the nether for some reason.). it would also help with traversing the nether without supreme fall damage and it could make for some interesting ground-based builds in survival.

+1 vote   mod: HydroCraft
Tiberium_Exposure
Tiberium_Exposure Dec 17 2012, 6:08am says:

please make each of these tier 4 turrets cost between 2500-4000. if you make it cost in the 4500-5k range, then the players wont be able to build enough to consistently outmatch the epic units. a sufficient price range so that players are able to build them with ease, but still not able to get them out too early. also can you make the build time for one of these turrets the same as how long it takes to build a Tech center? that way, just like the cost, they are able to be brought out in due time, but not fast enough to mass produce them on a large scale?

+3 votes   media: Defense structures Tier 4
Tiberium_Exposure
Tiberium_Exposure Jul 18 2012, 12:42am says:

with the executioner be in the mod as a bonus unit? or is this just a joke image?

+1 vote   media: Kane vs the Shogun Executioner
Tiberium_Exposure
Tiberium_Exposure Jun 16 2012, 8:10pm says:

THANKYOU!!!!!! its been far too long since thae epic tank-TROLL fest has been allowed. i have been waiting for someone to make something like this for a long time. no i just ogtta tell some of the fellahs on tib wars online so we can use this online and bring back rapid tank and tier 4 scrin spam.... troll-lol-lol!!!!!!!!!

+1 vote   download: C&C3 Original
Tiberium_Exposure
Tiberium_Exposure Apr 23 2012, 12:21am says:

DEAD! DEAD! DEAD! DEAD! DEAD! DEAD! DEAD! DEAD! DEAD! DEAD! DEAD! DEAD! DEAD! DEAD! DEAD!

+1 vote   mod: C&C Tiberian Sun Ultimate Mod
Tiberium_Exposure
Tiberium_Exposure Apr 19 2012, 11:55pm says:

cant wait, that ship is freakishly awesome in a good way. will he be available in skirmish matches as well as GC and campaign if there is one?

+3 votes   media: Empire Hero - Lord Cronal/Blackhole - Singularity
Tiberium_Exposure
Tiberium_Exposure Jan 19 2012, 1:16am says:

now that is the true meaning of adding insult to injury. both eclipse and DSII in orbit over a planet. not even the emperor is that evil, only Darth Caedus would intentionally pull something like that.

+2 votes   media: The remains of Bothawui
Tiberium_Exposure
Tiberium_Exposure Dec 26 2011, 8:26pm says:

when is the planned releqase of the next version of the mod? what i mean to say, is that you obviously must have a hint of an iade as to when you might be done. i al;so hope that this isnt too much to ask. if it is, just forget that i asked and please do your best. also, as part towards your senior year, good luck and i hope you graduate at the head of your class.

+1 vote   article: Two Years, 250,000 hits and Counting~Merry Christmas!
Tiberium_Exposure
Tiberium_Exposure Dec 9 2011, 8:50am says:

if you pay close attention to Star Wars History, most imperial commandos were once Republic commandos. a small section of those were also known as the ARC NULLS. and these that were once republic commandos were trained by the galaxies most feared bounty hunters. the alpha, beta, delta, and theta class republic / imperial commandos are the most to be feared, as they know a wealth of knowledge about every possible vehicle, species, and or structure they come across, as well as how to infiltrate it and if need be, exterminate it. these 2 are only a small percentage of the total population of this class of unit. some in the star wars history are equipped with jet-packs and vacuum sealed armor to be able to operate in Zero-G. they are like the U.S. Navy seals of the star wars universe. you do not want to **** with them. if you spot any of them on a planet in this mods campaign, use raid parties on that planet. do not risk going in head on. use raid parties until the commandos die then do as you wish. wookieepedia only tells you what people have posted. if you want to know everything abut them, screw wookieepedia and read the novels and tech booklets.

+1 vote   media: Why you should avoid Infiltrators & Stormcommandos
Tiberium_Exposure
Tiberium_Exposure Dec 4 2011, 7:30am says:

that secret unit is gonna break the game. no mastermind is supposed to do that without crashing the game completely.

+1 vote   mod: Domination
Tiberium_Exposure
Tiberium_Exposure Jul 23 2011, 7:06am says:

i have a funny question, what's with the matrix background behind the campaign loading area?

+2 votes   media: Screenshot main menu
Tiberium_Exposure
Tiberium_Exposure Jul 23 2011, 6:59am says:

this is something that should have been in yuri's revenge but wasn't. hell it still isnt even in CnC3. not until red alert 3 that mission select was made available. WTF is with that?

+1 vote   media: Missions selection screen (old v1.0 design)
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