last update 30.7.2014.


*Five playable factions (Zann Consortium, Rebel Alliance, Galactic Empire, Black sun Pirates and The Hutt Cartel) + 2 idle (Ohnaka Gang and Mandalorian Militia)
*New Music (Start menu, Hutt and Black Sun specific backgrounds)
*Campaigns for all tastes: all five factions, without hutts, then without underworld and then just rebel and empire (Foc and Eaw updated campaigns and one original)
*Two new planets (Falleen - Xizor's homeworld, Florrum, restored Rattatak and Trandosha - Bossk's homeworld)
*Replaced some Hero Icons with more realistic (in cases of icons created from pictures of computer generated Heroes with screenshots from movies) or by better ones in my opinion.
*ssdcommander's spacestation system
*Replaced some Unit names with correct/complete ones
*Enhanced Vader's and Sidious Force powers (whirlwind and lightning damages everything and telekinesis can be applied to vehicles and heroes - except force sensitives and droids) I did that because frankly no bounty hunter or smuggler has any chance against a Jedi hero or Sith Hero and this way enhances the gameplay.
*Icons from my icon packs with many unreleased ones
*Fighters rescaled to 75%
*Planets rescaled to 75%
*Reworked AI
*Multiple tweaks and fixes
*New stars background
*Venator has only blue weapons
*New GC called "Battle for the Underworld" featuring only underworld factions.
*Restored Rattarak planet after being scrapped by the Petroglyph (both maps weren't even scrapped)
*Retextured the Pirate Interceptor Frigate

Black Sun:

*Heroes: Guri, Xizor, Jodo Kast, Chenlambec, Zuckuss and 4lom, Durga the Hutt, Perit, Black Sun Ace Squadron (No Black Sun hero unit is made up (every info is taken from books, movies and various sources)
*Land: Pirate mercs, Pirate Plex, Falleen Assasain, AT-AP Walkers, Speeders,Pirate Tanks (TCW), Z95 Flyers, Pirate MDU
*Space: Z95 Headhunter, V-wing Bomber, Kihraxz Light Scouts, Rihkxyrk Attack Fighters, Ixiyen Assault Fighters, Gozanti corvette, IPV-2 Corvette, Pirate cruiser, Vigo cruiser, Bloodstar battleship
*Structures: Command center, Secondary outpost, Cantina, Shield gen., Ion cannon, Turbolasers, Mining facility, Asteroid mining facility, 1-3 level Asteroid base (with an upgraded look for lvl2 and lvl3), Xizors's Skyhook (special large garrison spawning orbital station)
*Smugglers work as Fleet commander
*Bounty hunters work as spies


*Heroes: Jabba and his Sail Barge, Bib Fortuna, Boba Fett, Labria, Mustafarian Bounty Hunter, Greedo, Tessek, Borvo the Hutt
*Land: Hutt Mercs, Hutt Plex, Twi'lek agent, Swoop troopers, HH87-Starhopper (land and space fighters), Bounty Hunter, Rancor, Bantha-II Skif, ISP Squad, AAT Tanks, Hutt MDU
*Space: Hutt Dagger starfighters, Dunelizard Bombers, V-Wing Fighters, Krayt Gunships, IPV-1 Patrol Craft, Marauder Cruiser, Venator Star Cruiser, Minstrel Hutt Cruiser, Wavecrest Heavy Frigate
*Structures: Hutt Command palace, Secondary palace, Hutt barracks, Shield gen., Ion cannon, Turbolasers, Mining facility, 1-3 level Hutt Asteroid base (with an upgraded look for lvl2 and lvl3)

Empire added:

*Heroes: Moff Jerjerrod, *Mara Jade and her ship, Vader and his TIE-Advanced (don't worry, you still can build the Executor SSD, but Vader will not command it), Vader's wingmen now pilot TIE Interceptors, new Icons for Thrawn and Mohc
*Space: Death star I, Venator

Rebel added:

*Heroes: Kyle Katarn and his ship in GC
*Land: Padawan (buildable if you have the Jedi Temple)
*Space: Belarus cruiser and MC40
*Structure: Jedi temple (only buildable on Coruscant)

Consortium added:

*Heroes: Defilers are also fleet and field commanders


*Heroes: Added Death Watch as major hero defending Mandalore
*Land: Reworked indigenous units, Tank squad, Speeder team,
*Space: Space cruisers, Space carrier
*Structures: Reworked the indig. buildings
*Mandalore on various GC is a more difficult target
*Every faction can build Mandalorian Mercs when they capture Mandalore.
Note: They are still unplayable

Known bugs:

*Some minor faction icons issue
*Still some AI issues, nothing huge

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Rise of the Crime Lords 3.0 Rise of the Crime Lords 3.0 Rise of the Crime Lords 3.0
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1 comment by vjeko1701 on Jun 9th, 2014

In order to finish the v3.0 of the mod, I will need the services of a modeler. There are several planned additions to the mod that include these units:





Starwars.wikia.com or Starwars.wikia.com



You can make these free release or you can join as the mod's official modeler. The choice is yours.

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Rise of the Crime Lords 3.0

Rise of the Crime Lords 3.0

Aug 1, 2014 Full Version 14 comments

This is the full standalone 3.0 version of the Rise of the Crime Lords mod for Star Wars: Empire at War - Forces of Corruption. You have to install this...

Rise of the Crime Lords 3.0 Alpha version

Rise of the Crime Lords 3.0 Alpha version

Jun 8, 2014 Demo 20 comments

Alhpa version of the Rise of the Crime Lords v3.0, showing the latest addons and bug fixes

Rise of the Crime Lords 2.0

Rise of the Crime Lords 2.0

Apr 23, 2013 Full Version 16 comments

This is mod thas adds Black Sun and The Hutt Cartel as playable factions without replacing exiting ones, I put a lot of work into making this mod, and...

Post comment Comments  (0 - 10 of 83)
therealminimusgaming Apr 2 2015, 2:31am says:

Please make it possible to play as Visla or even better make maul and his Team!

+1 vote     reply to comment
Meyerm Mar 2 2015, 2:59pm says:

The enemy only attacks me in galactic conquest. I mean, they still fight each other, but only when others get in the way of their efforts to attack me. I was playing Black Sun, lost every world except one by day 20, and the Empire, rebellion, and Consortium kept throwing massive fleets at each other in orbit over my planet until one was there long enough to invade with overwhelming force.

+1 vote     reply to comment
Traace Nov 16 2014, 6:07pm says:

Wow, this mod is like a dream come true for me.

Ever since I played C&C tib sun, I have been obsessed with wanting to play as the minor factions, and the Black Sun faction only fueled this in Empire at War.

This is much better then any thing I could have dreamed of! Thank you very much for this awesome mod! You have made my day.

+1 vote     reply to comment
vjeko1701 Creator
vjeko1701 Mar 2 2015, 12:45pm replied:

Thank you, I hope you'll enjoy it.

+1 vote   reply to comment
gord96 Oct 3 2014, 3:25pm says:

Great looking mod. Going to give it a shot!

+2 votes     reply to comment
Guest Aug 18 2014, 3:19pm says:

maybe you could add the supa fighter to the black sun

And add Pongeeta-class swamp speeder to the hutts

+2 votes     reply to comment
Guest Aug 18 2014, 3:22pm replied:

here's the link for the speeder

+2 votes     reply to comment
chancellor14 Aug 15 2014, 1:28pm says:

Good mod but now I can't play the vanilla game even after I deleted it, the game still opens up to the Rise of the Crime Lords menu, it's annoying. Please help.

+2 votes     reply to comment
Falkenhayn Apr 24 2015, 9:50am replied:

Did you play on the Steam version of the game? If so you should try and see if you changed the launch options so that it does not continue to use the mod path.

+1 vote     reply to comment
Simonghostriley Oct 7 2014, 7:56pm replied:

you may have put it into the EAW Data folder intead of a mod folder if that is the case just reinstall your game

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Apr 23, 2013
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21 votes submitted.

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Highest Rated (3 agree) 10/10

A truly fantastic mod. Adds two fully playable factions that might be a bit lacking in units, but still playable nonetheless. Still a few bugs but I imagine they'll be fixed. I recommend playing it.

Apr 24 2013, 10:56am by Giveaway412

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9 months ago
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