Features

last update 30.7.2014.


General:

*Five playable factions (Zann Consortium, Rebel Alliance, Galactic Empire, Black Sun pirates and The Hutt Cartel) + 2 idle (Ohnaka Gang and Mandalorian Militia)
*New Music (Start menu, Hutt and Black Sun specific backgrounds)
*Campaigns for all tastes: all five factions, without hutts, then without underworld and then just rebel and empire (Foc and Eaw updated campaigns and one original)
*Two new planets (Falleen - Xizor's homeworld, Florrum, restored Rattatak and Trandosha - Bossk's homeworld)
*Replaced some Hero Icons with more realistic (in cases of icons created from pictures of computer generated Heroes with screenshots from movies) or by better ones in my opinion.
*ssdcommander's spacestation system
*Replaced some Unit names with correct/complete ones
*Enhanced Vader's and Sidious Force powers (whirlwind and lightning damages everything and telekinesis can be applied to vehicles and heroes - except force sensitives and droids) I did that because frankly no bounty hunter or smuggler has any chance against a Jedi hero or Sith Hero and this way enhances the gameplay.
*Icons from my icon packs with many unreleased ones
*Fighters rescaled to 75%
*Planets rescaled to 75%
*Reworked AI
*Multiple tweaks and fixes
*New stars background
*Venator has only blue weapons
*New GC called "Battle for the Underworld" featuring only underworld factions.
*Restored Rattarak planet after being scrapped by the Petroglyph (both maps weren't even scrapped)
*Retextured the Pirate Interceptor Frigate

Black Sun:

*Heroes: Guri, Xizor, Jodo Kast, Chenlambec, Zuckuss and 4lom, Durga the Hutt, Perit, Black Sun Ace Squadron (No Black Sun hero unit is made up (every info is taken from books, movies and various sources)
*Land: Pirate mercs, Pirate Plex, Falleen Assasain, AT-AP Walkers, Speeders,Pirate Tanks (TCW), Z95 Flyers, Pirate MDU
*Space: Z95 Headhunter, V-wing Bomber, Kihraxz Light Scouts, Rihkxyrk Attack Fighters, Ixiyen Assault Fighters, Gozanti corvette, IPV-2 Corvette, Pirate cruiser, Vigo cruiser, Bloodstar battleship
*Structures: Command center, Secondary outpost, Cantina, Shield gen., Ion cannon, Turbolasers, Mining facility, Asteroid mining facility, 1-3 level Asteroid base (with an upgraded look for lvl2 and lvl3), Xizors's Skyhook (special large garrison spawning orbital station)
*Smugglers work as Fleet commander
*Bounty hunters work as spies

Hutts:

*Heroes: Jabba and his Sail Barge, Bib Fortuna, Boba Fett, Labria, Mustafarian Bounty Hunter, Greedo, Tessek, Borvo the Hutt
*Land: Hutt Mercs, Hutt Plex, Twi'lek agent, Swoop troopers, HH87-Starhopper (land and space fighters), Bounty Hunter, Rancor, Bantha-II Skif, ISP Squad, AAT Tanks, Hutt MDU
*Space: Hutt Dagger starfighters, Dunelizard Bombers, V-Wing Fighters, Krayt Gunships, IPV-1 Patrol Craft, Marauder Cruiser, Venator Star Cruiser, Minstrel Hutt Cruiser, Wavecrest Heavy Frigate
*Structures: Hutt Command palace, Secondary palace, Hutt barracks, Shield gen., Ion cannon, Turbolasers, Mining facility, 1-3 level Hutt Asteroid base (with an upgraded look for lvl2 and lvl3)

Empire added:

*Heroes: Moff Jerjerrod, *Mara Jade and her ship, Vader and his TIE-Advanced (don't worry, you still can build the Executor SSD, but Vader will not command it), Vader's wingmen now pilot TIE Interceptors, new Icons for Thrawn and Mohc
*Space: Death star I, Venator

Rebel added:

*Heroes: Kyle Katarn and his ship in GC
*Land: Padawan (buildable if you have the Jedi Temple)
*Space: Belarus cruiser and MC40
*Structure: Jedi temple (only buildable on Coruscant)

Consortium added:

*Heroes: Defilers are also fleet and field commanders

Mandalorians:

*Heroes: Added Death Watch as major hero defending Mandalore
*Land: Reworked indigenous units, Tank squad, Speeder team,
*Space: Space cruisers, Space carrier
*Structures: Reworked the indig. buildings
*Mandalore on various GC is a more difficult target
*Every faction can build Mandalorian Mercs when they capture Mandalore.
Note: They are still unplayable

Known bugs:

*Some minor faction icons issue
*Still some AI issues, nothing huge

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In order to finish the v3.0 of the mod, I will need the services of a modeler. There are several planned additions to the mod that include these units:

Starwars.wikia.com

Starwars.wikia.com

Starwars.wikia.com

Starwars.wikia.com

Starwars.wikia.com or Starwars.wikia.com

Starwars.wikia.com

I83.photobucket.com

You can make these free release or you can join as the mod's official modeler. The choice is yours.

Answer to multiple PM-s

Answer to multiple PM-s

News 0 comments

Recently I've received multiple personal messages asking me if the project has been abandoned.

Planned changes in 3.0/Changelog

Planned changes in 3.0/Changelog

News 0 comments

Planned changes and addons to the version 3.0. There are new minor factions coming and a brand new GC

Rise of the Black Sun - Rise of the Crime Lords's origin

Rise of the Black Sun - Rise of the Crime Lords's origin

News 2 comments

A look back at the start and history of the mod. Why it started, where the name came from

How to install Rise of the Crime Lords

How to install Rise of the Crime Lords

Installers Tutorial 16 comments

A set of simple steps you have to follow in order to install Rise of the Crime Lords

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Rise of the Crime Lords 3.0

Rise of the Crime Lords 3.0

Full Version 20 comments

This is the full standalone 3.0 version of the Rise of the Crime Lords mod for Star Wars: Empire at War - Forces of Corruption. You have to install this...

Rise of the Crime Lords 3.0 Alpha version

Rise of the Crime Lords 3.0 Alpha version

Demo 20 comments

Alhpa version of the Rise of the Crime Lords v3.0, showing the latest addons and bug fixes

Rise of the Crime Lords 2.0

Rise of the Crime Lords 2.0

Full Version 16 comments

This is mod thas adds Black Sun and The Hutt Cartel as playable factions without replacing exiting ones, I put a lot of work into making this mod, and...

Comments  (0 - 10 of 119)
StephenG2014
StephenG2014

Wish u could add a "Ragtag" pirate faction, like an alliance, which heroes like Vizago from Rebels, Lando, Hondo Ohnaka and other pirate heros, and bounty hunters...Ventress?

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Natiek
Natiek

how do you do create own icons i'll got a problem with that can you help me step by step

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Revan629
Revan629

Why cant I play the hutt in only two galactic map its shame cause i love the hutt faction and i cant play every map... also the zann and the CIS remenent are over power a bit...

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StephenG2014
StephenG2014

Is there a chance the AI can be enhanced, and if possible, can u add the Hutt Faction into the Equal Footing GC?

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StephenG2014
StephenG2014

I love this mod :D

but any chance the AI can get an enhancement (especially in skirmish) but otherwise i think this mod is amazing, and one of my favs :)

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DutchmaX
DutchmaX

steam install?

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DarthVicaten
DarthVicaten

How about using The UGC mod I believe the author said it was ok to use it.And it would give a lot more starting positions for all the factions.

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Yuichi
Yuichi

I love this mod. I RP online, and my Sith character leads the Black Sun. So all I had to do was take the Dark Acolytes already in the game and re-code one as a new Named Hero Unit. Making him the faction leader proved a little more difficult, at first any way.

I had to do a few more edits to improve my odds in combat against the Empire and the Rebellion, but nothing major. Anyway, awesome mod! :D

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Dark_Eclipse
Dark_Eclipse

I'd really like to help you if I can. Maybe with some of the unit textures. But I am like you, I don't have any experience with 3D work. But I would like to give it a shot. Black Sun deserves a full faction mod.

You could ask Nomada_Firefox or Nawrocki.They have the mine and gamorrean guard models you need.

I wish I knew some modelers to help you with the work. I want to see a 4.0 version.

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vjeko1701 Creator
vjeko1701

Thank you. Frankly I'm not sure if I'm going to make 4.0. I'm still finishing my engineering college, along with that I joined a production group and have started modeling, acting, directing and writing scripts.

Perhaps in the six months I'll have before working on my masters degree in engineering I'll find some time.

As for Nomada, we were in contact a while back, wasn't that fruitful

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Dark_Eclipse
Dark_Eclipse

Yeah, the guy sounds like a jackass with a ego trip. He doesn't seem friendly at all, and forces you to use that website.

Going to be starting Christmas temp job in a few days. But I am trying to get 3DMax and I'll have a look. Would love to help create some of those units for you.

Don't give up on it. Because I am 100% sure I won't be able to do all those fancy mod things other than textures. Maybe form a group to join you.

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elikorn
elikorn

i love the mod, and would love to help. i have mloads of ideas for the factions and i have startd to make my own verions modding thing in, If you need/ want my help, I am more than happy to help.

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Dark_Eclipse
Dark_Eclipse

Same here, I am new to the whole modelling thing. Never done it. But I am thinking about some designs that can function as capital ships for Black Sun. I'll try and attempt to draw some on paper and share it with both of you.

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elikorn
elikorn

make a group, and i'll add my tech designs as well, i think that the hutts neeed to use old republic or confederate ships, and have more droids, and i think the black sun needs more buildings.

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Dark_Eclipse
Dark_Eclipse

Yeah I agree. Wish I still had my Shadows of the Empire comics. It had some of the architecture and guards.

I think there is plenty of pirate design ships in Star Wars Star fighter that can be used also. Instead of using too much of the confederate ships.

I think we should compile some images first. Interested to see the old republic ones.

Sabaoth destroyer might be good to use.

What do you want to name the group?

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elikorn
elikorn

to build a hutt cartell, or, the underworld was not built in a day... or something like that, it does not have to be fanct, i think that the best way for this modd to grow is to aquire allready made assests, and just focus on codeing. there is allready enough/ too much new stuff in this modd, (as it is ment to be hutts and pirates, who uise old or weird ships, not op new ones.) and more ships that appere in other mods could be used. i think that for ships, Yodens mod is a port of call, and then add the ships in, ill write up how i think the balance should be, nerfing the zahn, balanceing the black sun and imporveing the hutts.
Each has its own flaw, but i can fix them, but we need more planets, more ships, and a tach tree or two, also, i think the heroes should be looked at, as the fallen op af, and i think that the madelorians should be made playable. I can do this, but it will take time, and i need ideas for the other stuff, if we make a group, and chat, we can discuss each faction and its changes.

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Dark_Eclipse
Dark_Eclipse

I made a group for us to share our thoughts. Forgive me if I can't be there right away, because I might be busy and my laptop is slow and is giving me nightmares.

Moddb.com

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Star Wars: Empire at War: Forces of Corruption
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8.9

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Highest Rated (4 agree) 10/10

A truly fantastic mod. Adds two fully playable factions that might be a bit lacking in units, but still playable nonetheless. Still a few bugs but I imagine they'll be fixed. I recommend playing it.

Apr 24 2013 by Giveaway412

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