*Five playable factions (Zann Consortium, Rebel Alliance, Galactic Empire, Black sun Pirates and The Hutt Cartel) + 1 idle (Mandalorian Militia)
*New Music for certain events
*Campaigns for all tastes: all five factions, without hutts, then without underworld and then just rebel and empire (Foc and Eaw updated campaigns)
*Two new planets (Falleen - Xizor's homeworld and Trandosha - Bossk's homeworld)
*Replaced some Hero Icons with more realistic (in cases of icons created from pictures of computer generated Heroes with screenshots from movies) or by me better ones.
*ssdcommander's spacestation system
*Replaced some Unit names with correct/complete ones
*Enhanced Vader's and Sidious Force powers (whirlwind and lightning damages everything and telekinesis can be applied to vehicles and heroes - except force sensitives and droids) I did that because frankly no bounty hunter or smuggler has any chance against a Jedi hero or Sith Hero and this way enhances the gameplay.
*Icons form my icon packs with some unreleased ones
*Fighters rescaled to 75%
*Planets rescaled to 75%
*Reworked AI
*Multiple tweaks and fixes
*New stars background
*Venator has only blue weapons
*New GC called "Battle for the Underworld" featuring only underworld factions.
*Resurrected Rattarak planet after being scrapped by the Petroglyph (both maps weren't even scrapped)

Black Sun:

*Heroes: Guri, Xizor, Jodo Kast, Chenlambec, Zuckuss and 4lom, Durga the Hutt, Perit, Black Sun Ace Squadron (No Black Sun hero unit is made up (every info is taken from books, movies and various sources)
*Land: Game Default + Speeders, Z95 Flyers, Trained Rancor, Jawa scout, Twi'lek commando, Pirate Tanks (TCW)
*Space: Z95. Pirate cruiser, Dagger starfighter, V-wing Bomber, Gozanti corvette, IPV-2 Corvette, Vigo cruiser, Bloodstar battleship
*Structures: Command center, Secondary outpost, Cantina, Shield gen., Ion cannon, Mining facility, Asteroid mining facility, 1-3 level Asteroid base (with an upgraded look for lvl2 and lvl3)
*Smugglers work as Fleet commander
*Bounty hunters work as spies


*Heroes: Jabba and his Sail Barge, Bib Fortuna, Boba Fett, Labria, Mustafarian Bounty Hunter, Greedo
*Land: Game Default + Swoop troopers, Twi'lek agent, AAT
*Space: Game Default + Hutt Dagger starfighter, Freefall Bomber, Munificient star cruiser, Hutt Cruiser, Wavecrest Cruiser
*Structures: Hutt Command palace, Secondary palace, Hutt barracks, Shield gen., Ion cannon, Mining facility, 1-3 level Hutt Asteroid base (with an upgraded look for lvl2 and lvl3)

Empire added:

*Heroes: Moff Jerjerrod, *Mara Jade and her ship, Vader and his TIE-Advanced (don't worry, you still can build the Executor SSD, but Vader will not command it), Vader's wingmen now pilot TIE Interceptors, new Icons for Thrawn and Mohc
*Space: Death star I, Venator

Rebel added:

*Heroes: Kyle Katarn and his ship in GC
*Land: Padawan
*Space: Belarus cruiser and MC40
*Structure: Jedi temple

Consortium added:

*Land: Superbattledroid
*Heroes: Defilers are also fleet and field commanders


*Heroes: Added Death Watch as major hero defending Mandalore
*Land: Reworked indigenous units, Tank squad, Speeder team,
*Space: Space cruisers, Space carrier
*Structures: Reworked the indig. buildings
*Mandalore on various GC is a more difficult target
*Every faction can build Mandalorian Mercs when they capture Mandalore.
Note: They are still unplayable

Known bugs:

*Greedo doesn't fire
*Some minor faction icons issue
*Still some AI issues, nothing huge

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Rise of the Crime Lords 3.0 Rise of the Crime Lords 3.0 Rise of the Crime Lords 3.0
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1 comment by vjeko1701 on Jun 9th, 2014

In order to finish the v3.0 of the mod, I will need the services of a modeler. There are several planned additions to the mod that include these units:





Starwars.wikia.com or Starwars.wikia.com



You can make these free release or you can join as the mod's official modeler. The choice is yours.

Downloads RSS Feed Latest Downloads
Rise of the Crime Lords 3.0 Alpha version

Rise of the Crime Lords 3.0 Alpha version

Jun 8, 2014 Demo 20 comments

Alhpa version of the Rise of the Crime Lords v3.0, showing the latest addons and bug fixes

Rise of the Crime Lords 2.0

Rise of the Crime Lords 2.0

Apr 23, 2013 Full Version 16 comments

This is mod thas adds Black Sun and The Hutt Cartel as playable factions without replacing exiting ones, I put a lot of work into making this mod, and...

Post comment Comments  (0 - 10 of 66)
Videogamer13 Jul 16 2014, 9:53am says:

I'm pretty disappointed if you don't add Venator to the Rebels.

0 votes     reply to comment
vjeko1701 Jul 18 2014, 3:26pm replied:

Well the Rebels sure didn't build any Venators, I could perhaps give them a few starting ones they could have salvaged.

+1 vote     reply to comment
george76 Jul 14 2014, 2:20am says:

3.0 alpha dosnt work with steam it keeps loading the normal game any fix for this

ps 2.0 works fine just not 3.0

+1 vote     reply to comment
Guest Jul 16 2014, 6:29am replied:

This comment is currently awaiting admin approval, join now to view.

vjeko1701 Jul 14 2014, 8:55am replied:

I have no idea, I don't use steam for FOC. I'm sorry.

Bear in mind that the version 3.0 is in alpha stage, I'll be releasing it in full version in a couple of weeks.

Send me a PM if you want to try the current unreleased beta version.

+1 vote     reply to comment
sandtrooper956 Jul 14 2014, 11:51am replied:

It works with steam... also, what new things are in the beta?

+1 vote     reply to comment
vjeko1701 Jul 14 2014, 12:01pm replied:

I did a lot of balancing, added more than a few units, new music for the Black Sun and the Hutts, many bug fixes, improved UI icons for a lot of units...and a lot of minor tweaks.

+1 vote     reply to comment
rumiks Jul 13 2014, 8:00pm says:

boba fett killed jedi he has a chance and where is ig88 ??

0 votes     reply to comment
vjeko1701 Jul 14 2014, 8:55am replied:

Perhaps some weaker Jedi, but not Yoda or Luke, not to say Sidius and Vader.

IG88 is with Zann, I didn't remove him, he's listed under game default units.

+1 vote     reply to comment
rumiks Jun 21 2014, 9:08pm says:

great game mate keep it up ...to be honest i thought this mod was dead but i am happy to see you keep going happy modding :)

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Released Apr 23, 2013
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Highest Rated (3 agree) 10/10

A truly fantastic mod. Adds two fully playable factions that might be a bit lacking in units, but still playable nonetheless. Still a few bugs but I imagine they'll be fixed. I recommend playing it.

Apr 24 2013, 10:56am by CIS_Lord_Grievous

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