Alhpa version of the Rise of the Crime Lords v3.0, showing the latest addons and bug fixes
*Five playable factions (Zann Consortium, Rebel Alliance, Galactic Empire, Black sun Pirates and The Hutt Cartel) + 1 idle (Mandalorian Militia)
*New Music for certain events
*Campaigns for all tastes: all five factions, without hutts, then without underworld and then just rebel and empire (Foc and Eaw updated campaigns)
*Two new planets (Falleen - Xizor's homeworld and Trandosha - Bossk's homeworld)
*Replaced some Hero Icons with more realistic (in cases of icons created from pictures of computer generated Heroes with screenshots from movies) or by me better ones.
*ssdcommander's spacestation system
*Replaced some Unit names with correct/complete ones
*Enhanced Vader's and Sidious Force powers (whirlwind and lightning damages everything and telekinesis can be applied to vehicles and heroes - except force sensitives and droids) I did that because frankly no bounty hunter or smuggler has any chance against a Jedi hero or Sith Hero and this way enhances the gameplay.
*Icons form my icon packs with some unreleased ones
*Fighters rescaled to 75%
*Planets rescaled to 75%
*Multiple tweaks and fixes
*New stars background
*Venator has only blue weapons
*New GC called "Battle for the Underworld" featuring only underworld factions.
*Resurrected Rattarak planet after being scrapped by the Petroglyph (both maps weren't even scrapped)
*Heroes: Guri, Xizor, Jodo Kast, Chenlambec, Zuckuss and 4lom, Durga the Hutt, Perit, Black Sun Ace Squadron (No Black Sun hero unit is made up (every info is taken from books, movies and various sources)
*Land: Game Default + Speeders, Z95 Flyers, Trained Rancor, Jawa scout, Twi'lek commando, Pirate Tanks (TCW)
*Space: Z95. Pirate cruiser, Dagger starfighter, V-wing Bomber, Gozanti corvette, IPV-2 Corvette, Vigo cruiser, Bloodstar battleship
*Structures: Command center, Secondary outpost, Cantina, Shield gen., Ion cannon, Mining facility, Asteroid mining facility, 1-3 level Asteroid base (with an upgraded look for lvl2 and lvl3)
*Smugglers work as Fleet commander
*Bounty hunters work as spies
*Heroes: Jabba and his Sail Barge, Bib Fortuna, Boba Fett, Labria, Mustafarian Bounty Hunter, Greedo
*Land: Game Default + Swoop troopers, Twi'lek agent, AAT
*Space: Game Default + Hutt Dagger starfighter, Freefall Bomber, Munificient star cruiser, Hutt Cruiser, Wavecrest Cruiser
*Structures: Hutt Command palace, Secondary palace, Hutt barracks, Shield gen., Ion cannon, Mining facility, 1-3 level Hutt Asteroid base (with an upgraded look for lvl2 and lvl3)
*Heroes: Moff Jerjerrod, *Mara Jade and her ship, Vader and his TIE-Advanced (don't worry, you still can build the Executor SSD, but Vader will not command it), Vader's wingmen now pilot TIE Interceptors, new Icons for Thrawn and Mohc
*Space: Death star I, Venator
*Heroes: Kyle Katarn and his ship in GC
*Space: Belarus cruiser and MC40
*Structure: Jedi temple
*Heroes: Defilers are also fleet and field commanders
*Heroes: Added Death Watch as major hero defending Mandalore
*Land: Reworked indigenous units, Tank squad, Speeder team,
*Space: Space cruisers, Space carrier
*Structures: Reworked the indig. buildings
*Mandalore on various GC is a more difficult target
*Every faction can build Mandalorian Mercs when they capture Mandalore.
Note: They are still unplayable
*Greedo doesn't fire
*Some minor faction icons issue
*Still some AI issues, nothing huge
In order to finish the v3.0 of the mod, I will need the services of a modeler. There are several planned additions to the mod that include these units:
You can make these free release or you can join as the mod's official modeler. The choice is yours.
Highest Rated (3 agree) 10/10
A truly fantastic mod. Adds two fully playable factions that might be a bit lacking in units, but still playable nonetheless. Still a few bugs but I imagine they'll be fixed. I recommend playing it.
Apr 24 2013, 10:56am by CIS_Lord_Grievous