*Five playable factions (Zann Consortium, Rebel Alliance, Galactic Empire, Black sun Pirates and The Hutt Cartel) + 1 idle (Mandalorian Militia)
*New Music for certain events
*Campaigns for all tastes: all five factions, without hutts, then without underworld and then just rebel and empire (Foc and Eaw updated campaigns)
*Two new planets (Falleen - Xizor's homeworld and Trandosha - Bossk's homeworld)
*Replaced some Hero Icons with more realistic (in cases of icons created from pictures of computer generated Heroes with screenshots from movies) or by me better ones.
*ssdcommander's spacestation system
*Replaced some Unit names with correct/complete ones
*Enhanced Vader's and Sidious Force powers (whirlwind and lightning damages everything and telekinesis can be applied to vehicles and heroes - except force sensitives and droids) I did that because frankly no bounty hunter or smuggler has any chance against a Jedi hero or Sith Hero and this way enhances the gameplay.
*Icons form my icon packs with some unreleased ones
*Fighters rescaled to 75%
*Planets rescaled to 75%
*Reworked AI
*Multiple tweaks and fixes
*New stars background
*Venator has only blue weapons
*New GC called "Battle for the Underworld" featuring only underworld factions.
*Resurrected Rattarak planet after being scrapped by the Petroglyph (both maps weren't even scrapped)

Black Sun:

*Heroes: Guri, Xizor, Jodo Kast, Chenlambec, Zuckuss and 4lom, Durga the Hutt, Perit, Black Sun Ace Squadron (No Black Sun hero unit is made up (every info is taken from books, movies and various sources)
*Land: Game Default + Speeders, Z95 Flyers, Trained Rancor, Jawa scout, Twi'lek commando, Pirate Tanks (TCW)
*Space: Z95. Pirate cruiser, Dagger starfighter, V-wing Bomber, Gozanti corvette, IPV-2 Corvette, Vigo cruiser, Bloodstar battleship
*Structures: Command center, Secondary outpost, Cantina, Shield gen., Ion cannon, Mining facility, Asteroid mining facility, 1-3 level Asteroid base (with an upgraded look for lvl2 and lvl3)
*Smugglers work as Fleet commander
*Bounty hunters work as spies


*Heroes: Jabba and his Sail Barge, Bib Fortuna, Boba Fett, Labria, Mustafarian Bounty Hunter, Greedo
*Land: Game Default + Swoop troopers, Twi'lek agent, AAT
*Space: Game Default + Hutt Dagger starfighter, Freefall Bomber, Munificient star cruiser, Hutt Cruiser, Wavecrest Cruiser
*Structures: Hutt Command palace, Secondary palace, Hutt barracks, Shield gen., Ion cannon, Mining facility, 1-3 level Hutt Asteroid base (with an upgraded look for lvl2 and lvl3)

Empire added:

*Heroes: Moff Jerjerrod, *Mara Jade and her ship, Vader and his TIE-Advanced (don't worry, you still can build the Executor SSD, but Vader will not command it), Vader's wingmen now pilot TIE Interceptors, new Icons for Thrawn and Mohc
*Space: Death star I, Venator

Rebel added:

*Heroes: Kyle Katarn and his ship in GC
*Land: Padawan
*Space: Belarus cruiser and MC40
*Structure: Jedi temple

Consortium added:

*Land: Superbattledroid
*Heroes: Defilers are also fleet and field commanders


*Heroes: Added Death Watch as major hero defending Mandalore
*Land: Reworked indigenous units, Tank squad, Speeder team,
*Space: Space cruisers, Space carrier
*Structures: Reworked the indig. buildings
*Mandalore on various GC is a more difficult target
*Every faction can build Mandalorian Mercs when they capture Mandalore.
Note: They are still unplayable

Known bugs:

*Greedo doesn't fire
*Some minor faction icons issue
*Still some AI issues, nothing huge

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0 comments by vjeko1701 on Jun 9th, 2014

In order to finish the v3.0 of the mod, I will need the services of a modeler. There are several planned additions to the mod that include these units:





Starwars.wikia.com or Starwars.wikia.com



You can make these free release or you can join as the mod's official modeler. The choice is yours.

Downloads RSS Feed Latest Downloads
Rise of the Crime Lords 3.0 Alpha version

Rise of the Crime Lords 3.0 Alpha version

Jun 8, 2014 Demo 18 comments

Alhpa version of the Rise of the Crime Lords v3.0, showing the latest addons and bug fixes

Rise of the Crime Lords 2.0

Rise of the Crime Lords 2.0

Apr 23, 2013 Full Version 15 comments

This is mod thas adds Black Sun and The Hutt Cartel as playable factions without replacing exiting ones, I put a lot of work into making this mod, and...

Post comment Comments  (0 - 10 of 57)
rumiks Jun 21 2014, 9:08pm says:

great game mate keep it up ...to be honest i thought this mod was dead but i am happy to see you keep going happy modding :)

0 votes     reply to comment
Guest Jun 16 2014, 1:26pm says:

This comment is currently awaiting admin approval, join now to view.

Nkarpovich Jun 13 2014, 12:10am says:

Has anyone gotten this to work with the steam version? Ive tried messing with the launcher icons start data so it matches the steam folder, and also messed with different variations of the MODPATH code for the steam launch options, but nothings working for me. If anyone has figured it out/knows what im doing wrong, any help would be appreciated, I really want to play this!

+1 vote     reply to comment
rumiks Jun 8 2014, 9:01pm says:

and i thought this mod died well i wish other mods where like you didnt die and just did it congrats :)

0 votes     reply to comment
vjeko1701 Jun 9 2014, 5:30am replied:

I had both techical and personal difficulties but I will finish at least v3.0

+1 vote     reply to comment
sandtrooper956 May 4 2014, 11:50pm says: Online

Is there any way to play as Death watch? If not please add as a playable faction! :D

+1 vote     reply to comment
Guest Feb 9 2014, 10:52am says:

Please at the Mandalorians as playable faction.

+2 votes     reply to comment
Tiberium_Exposure Oct 27 2013, 12:28am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

0 votes     reply to comment
Eight92 Sep 8 2013, 6:15am says:

Now, that's something! Marvelous job mate. I just hope, you'll make Mandalorians a playable race in the future. No rush though, mod is most entertaining anyway. ;)

+3 votes     reply to comment
rumiks Jun 9 2013, 3:31am says:

will you be making more mods because i loved this one but it lacked some things try to make some gc maps to but i like it a lot

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Released Apr 23, 2013
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Highest Rated (3 agree) 10/10

A truly fantastic mod. Adds two fully playable factions that might be a bit lacking in units, but still playable nonetheless. Still a few bugs but I imagine they'll be fixed. I recommend playing it.

Apr 24 2013, 10:56am by CIS_Lord_Grievous

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