I'm into the command and conquer series, halo series and just about any battlefield game that has helicopters period. i enjoy using unorthodox tactics to fool my opponents into total chaos. my current gaming status is somewhat unfortunate. i am now operating off a MAC, and that being said, i can no longer play most games. i have an alternate PC for any mods i download however so i can still do some reviews and comment with due intel. right now i play games via steam. Borderlands 2 and Star Conflict are on the list as well as Alpha Games such as Interstellar Marines. If anyone would like to group up on BL2 or team up on Star Conflict, my Steam Username is TiberiumWolf. Oh and btw, for those that i consider friends on Borderlands 2, i tend to create and hand out Legendary Rare guns that the creators were either too lazy or too useless to come up with on their own. And I'm talking gamebreaker damage without it being counted as illegal or crash worthy.

Comment History  (180 - 210 of 565)
Tiberium_Exposure
Tiberium_Exposure Apr 21 2013, 1:59am says:

You sir's have my attention......tracking.

+1 vote   mod: Legend of the Toa
Tiberium_Exposure
Tiberium_Exposure Mar 1 2013, 10:46pm replied:

first, you go to the "lucasarts" folder located in "program files". then you open the "Star Wars Empire At War Forces of Corruption" folder and while in that folder you create a new folder labeled "Mods". then, once you have this completed, you follow the instructions that come with the download in the 7zip file. if you require more in-depth instructions, ask around.

+2 votes   download: Super Star Wars: Rise of the Droid Empire
Tiberium_Exposure
Tiberium_Exposure Mar 1 2013, 10:41pm says:

the latest patch release actually helped alot. mod runs like a charm now.

+1 vote   download: Super Star Wars: Rise of the Droid Empire
Tiberium_Exposure
Tiberium_Exposure Feb 24 2013, 11:31pm replied:

i agree with this, an English version would not only gain more support and positive reaction towards the mod as a whole, but it would all make it so most of us who cannot understand Russian can understand what this mod is changing and applying.

+1 vote   mod: C&C World War II
Tiberium_Exposure
Tiberium_Exposure Feb 24 2013, 11:20pm says:

update?

+1 vote   mod: Hyper Wars
Tiberium_Exposure
Tiberium_Exposure Feb 23 2013, 6:49am says:

would it ever be possible in the future to release any of these awesome tracks as downloadable .Zip mp3 files? some of these songs i would like to listen to outside of playing the mod, and i am sure a few others would agree on that point. it would be rather neat furthermore, it could help in promoting your mod by a lot.

+3 votes   mod: Tiberium Essence
Tiberium_Exposure
Tiberium_Exposure Feb 23 2013, 6:43am says:

Another funny idea, and this one is a REAL riot. (forgive me for this as I am tired and paranoid.) Insert Prof. HAX from the G-MOD videos in as a USA Commando. His special, he shouts "HAX!" and tosses a nuclear computer monitor at an intended target ( intended target ground or air) which when it comes into contact with a unit, its a one-hit kill, and it takes 5 to kill a command center. ( normally you wouldn't see Prof. Hax outside of G-Mod, but I am pretty sure this is the mod that would make an exception. Also, include the massive Head and all. Maybe, on a side note, make a modded "PILLS guy" as a GLA commando?)

+1 vote   mod: C&C Crazy Mod: Revived
Tiberium_Exposure
Tiberium_Exposure Feb 23 2013, 6:36am says:

you know.... classified object 513 looks alot like one of the spawn creatures made by "the center" in Justice League: New Frontier. just saying......

+2 votes   mod: Contra
Tiberium_Exposure
Tiberium_Exposure Feb 23 2013, 6:26am says:

on terms of ground combat.... will the replicators be featured at all in this mod? as like a hazard on the battlefield?

+1 vote   mod: Stargate for BF2
Tiberium_Exposure
Tiberium_Exposure Feb 23 2013, 6:15am says:

well..... in tiberian insurrection, they already put in "tremors" that attack anything subterranean or small on the land.... if you could get that code, just remodel and code it to attack larger targets. there you go, dune sand-worm. i'm sorry..... just wanna see something like that monster in C&C. makes for a hectic skirmish against brutal A.I.'s.

+2 votes   mod: C&C Tiberian Odyssey
Tiberium_Exposure
Tiberium_Exposure Feb 18 2013, 4:34am says:

What's the name of the song that was used in this trailer? it sounds distinctly familiar, but i cant remember where i heard it from.....

+1 vote   media: Arc Trooper Mod v4.0 Beta Trailer
Tiberium_Exposure
Tiberium_Exposure Feb 15 2013, 1:38am says:

update?

+1 vote   mod: HydroCraft
Tiberium_Exposure
Tiberium_Exposure Feb 6 2013, 2:20am replied:

a final version by 2015, or a beta by 2015? i am sorry, but it is a question burning a hole in the back of my mind and i just had to ask.

+1 vote   mod: Yuuzhan Vong at War
Tiberium_Exposure
Tiberium_Exposure Feb 1 2013, 8:48pm replied:

i got the maps from online via download, and i put them in the standard custom maps folder in the FoC area, but they wont show up when i run the older version of the mod. do i have to re-locate the map files to the mod's data folder to run them properly?

+1 vote   mod: Legacy Era: Second Imperial Civil War
Tiberium_Exposure
Tiberium_Exposure Feb 1 2013, 1:34am says:

will we be able to buy shirt's like these anywhere? or is this just for show?

+1 vote   media: TI-Shirts
Tiberium_Exposure
Tiberium_Exposure Jan 31 2013, 5:40am says:

Freeman, put it this way, i am like a living fountain of ideas. only problem is, my computer doesn't currently (i am still looking) have the hardware to run minecraft or modding equipment efficiently. so all i can do is provide ideas. and speaking of ideas, how about a new mob? baby cave creepers? creepers that are as small as cave spiders, and can fit through 1x1 block space, but still have the explosive power of the adult creepers, while at the same time being much faster and have the ability to jump like that of a cave spider. it would "force" players to rethink how they build fort's or houses. perhaps even give it the ability to dive underwater and stay under the water without taking damage from lack of air (like that of the squid).

+1 vote   mod: HydroCraft
Tiberium_Exposure
Tiberium_Exposure Jan 31 2013, 5:29am replied:

absolutely no other mod for any game has megas in it. i looked at every mod site online in 4 different languages. this would be the very first, if you could pull it off. might be able to use the TW3 nod avatar model as a base to start with....

+1 vote   mod: C&C Crazy Mod: Revived
Tiberium_Exposure
Tiberium_Exposure Jan 28 2013, 12:07am says:

is it possible for there to be a mini-texture patch to be released to somehow fix the jumbled icon's problem? attempting to play the mod with everything the way it is, is very confusing and neigh impossible.

+1 vote   mod: Super Star Wars: Rise of the Droid Empire
Tiberium_Exposure
Tiberium_Exposure Jan 28 2013, 12:02am replied:

ssi' ruuk? pretty much the polar opposite to the yuu'zahn vong. or maybe the killiks? or even the mandalorians?

+2 votes   mod: Vader's New Order - Empire Surrounded
Tiberium_Exposure
Tiberium_Exposure Jan 27 2013, 9:06pm says:

what we would get out of this mod that cannot be gotten anywhere else is the sense of a alternate path. your mod timeline diverges on its own story that is different from all of the other mods. it really does not matter what the other mods offer, as your mod is exactly that, yours. stop worrying about what the others have done, or built up on or improved as that means little to nothing to the gamers that are able to play "your" mod. as long as it holds true the classic dynamics of the original game and adds a new sort of challenge or a story that can can be flowed with, it will do very well. We are always on the lookout for new ideas, as that keeps gamers motivated to continue playing the game. furthermore, who care if the game is a decade old. EA released the ultimate pack with all of the C&C games so it just re-kick-started the entire C&C genera, and everyone who had no idea about all of these mods and games all those years ago are now currently browsing the mods now and are looking for something to keep them interested. so don't give up just because of what others have "already done." instead, try thinking about what they haven't done then apply your own custom theme that will effectively tie-in to your untested mod. (btw, the new faction looks great regardles of how "old" it is. i just hope we will get to at least see a beta and try it out. might even be able to supply newer ideas via feedback to improve upon what you have already made.)

+2 votes   mod: The Third War
Tiberium_Exposure
Tiberium_Exposure Jan 27 2013, 8:47pm says:

the absolute obscenely O.P. idea came to mind. would it be possible to, as a USA or related USA faction unit of course, make MEGAS from the cartoon network show MEGAS XLR as a unit in this mod? i know it would take a modeling genius, and several lines of coding, but you have to admit, it would be OUTRAGEOUSLY COOL if it were in this mod! at the very least, please, please, please! give it some thought. so far, no other team has ever attempted to put MEGAS as a unit into a RTS or even into a game before, and it would be the absolute craziest thing you could do to the C&C Universe. Please think it over! as it would be the childhood dream of at least a few hundred thousand people to see MEGAS in a videogame!

+3 votes   mod: C&C Crazy Mod: Revived
Tiberium_Exposure
Tiberium_Exposure Jan 27 2013, 8:40pm says:

just wondering something. i had this problem with the older version of this mod as well, but how would this mod be able to be played with non-mod included maps? i mean other custom space maps. more to the point, how to make non-mod space maps compatible to be run with the mod for space combat?

+1 vote   mod: Legacy Era: Second Imperial Civil War
Tiberium_Exposure
Tiberium_Exposure Jan 27 2013, 8:31pm says:

tracking. please do not fail us!

+2 votes   mod: Star Wars Battlefront 2:The Ultimate Battle
Tiberium_Exposure
Tiberium_Exposure Jan 27 2013, 8:20pm says:

i have a funny idea. know how usa has some light artillery? well, do you happen to remember those old hot wheels launcher sets? think of this, a mobile artillery piece about the same size as the nuke cannon, only it has a car launcher housing in the back and a hot wheels track with ramp leading off of the front. And it launches explosive hot wheels cars.... and if a target is too far, the hot wheel car that is launched, per special ability, can be launched, then it can speed toward the intended target once it lands on the ground. it would give USA something can can be both ground based and hit opponents units at long ranges. (it could replace the tomahawk missile launcher).

+2 votes   mod: C&C Crazy Mod: Revived
Tiberium_Exposure
Tiberium_Exposure Jan 27 2013, 8:12pm says:

Do you think you can make a butter tank that is yellow and fires a liquid stream of boiling hot margarine to kill infantry? it can replace the toxin tractor for the cookie general! and soil the ground with butter spread that can burn the skin of enemy infantry over time and kill them! it would greatly complement the cookie general since the toxin tractor anthrax obviously does not.

+2 votes   mod: C&C Crazy Mod: Revived
Tiberium_Exposure
Tiberium_Exposure Jan 19 2013, 8:15am replied:

ewok handler

+1 vote   media: The Emperor meets Santa
Tiberium_Exposure
Tiberium_Exposure Jan 19 2013, 8:11am replied:

well i am only asking because i run XP OS, and gold pack, and it isn't working same as keoni's. the icons are like a colage all jumbled up and wrong. the mod runs fine, except for that point. and Gold pack is released with the latest update already installed, so think some light can be shed on that?

+1 vote   mod: Super Star Wars: Rise of the Droid Empire
Tiberium_Exposure
Tiberium_Exposure Jan 19 2013, 8:07am replied:

btw, rather than a furnace cart, why not a propane burner cart? it would put use for that propane tank of yours and would make for a funny system. and possibly be a faster version of the furnace cart, but it lasts longer per-tank. like 1 tank = 500 coal? this added onto the idea of linking minecarts together like a train, it would make for even more interesting ideas to crop up.

+1 vote   mod: HydroCraft
Tiberium_Exposure
Tiberium_Exposure Jan 19 2013, 8:03am says:

furthermore, can you somehow make this mod so that it does not require the use of modloader? some computers cannot load modloader and it very much jacks up java on computers that try to run it. (speaking from experience here, sometimes it gets to the point where it cannot run minecraft anymore until the whole computer is wiped and reset.)

+1 vote   mod: HydroCraft
Tiberium_Exposure
Tiberium_Exposure Jan 19 2013, 8:01am says:

another idea, how about a way to put water into the nether? i know the only way right now is to go on creative and place ice blocks, but there is no way to mine those same ice blocks in survival for use in the nether. (only reason i bring this up, is because the bottom of the nether is all fresh lava. when water hits it, it is the ultimate source of obsidian for mining. one block of ice can easily make a plateau of obsidian in the nether's lava floor. (if you wanna see what i mean, spawn a ice block in the nether and surround all sides but one with glowstone (glowstone melts ice faster in the nether for some reason.). it would also help with traversing the nether without supreme fall damage and it could make for some interesting ground-based builds in survival.

+1 vote   mod: HydroCraft
Tiberium_Exposure
Tiberium_Exposure Jan 19 2013, 7:55am says:

how about a way to link mine-carts together( like train-cars. linked but not stuck inside of each-other.)? or even better yet, mine-carts that can seat more than 1 person at a time, like a actual train car? then if you figure out how to link them together, you can link the carts behind the furnace car and have an actual train, rather than powered rails. it would be useful for early-game, and it wouldn't involve red-stone or that annoying glitch of having the furnace cart push your cart, and when you hop out it reverses direction.

+1 vote   mod: HydroCraft
Tiberium_Exposure
Tiberium_Exposure Oct 12 2013, 11:31pm replied:

Ah..... sorry my memory is fuzzy as of late. too much homework and essays, its clouded my clear thinking...

+1 vote   member: Tiberium_Exposure
Tiberium_Exposure
Tiberium_Exposure Jul 9 2013, 10:40pm says:

Honestly, when i first saw this mod's name, it was thinking back to the classic ARMY MEN games. the green vs tan plastic armies in C&C generals format. then upon seeing that this mod was not that, my little dream was crushed in an instant. though, i hope that this mod gains a better story and an "english" description so that we can all see what it is about.

+1 vote   mod: Material Wars
Tiberium_Exposure
Tiberium_Exposure Jul 9 2013, 10:04pm says:

its a shame that a version of this mod cannot be cooked up for the PS3 version of fallout New Vegas. This would be absolutely badass on there. Guess i'll just have to buy it for pc..... i really do hate that mods cannot be applied onto console games, it sucks.

+1 vote   mod: The Courier's Stash
Tiberium_Exposure
Tiberium_Exposure Jun 13 2013, 5:46pm replied:

Why not give it decreased shield/hull strength? that'll balance it out wont it?

+1 vote   media: Imperial Vigil Corvette
Tiberium_Exposure
Tiberium_Exposure May 20 2013, 7:20pm says:

will you also be adding Han Solo as the Survivor's Hero? He was surprisingly in the book and played a remarkable role in it as well. Having him as that factions' Hero would fit to both the book and the canon your mod is rallying behind.

+1 vote   mod: The Death Trooper Mod
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 2:46am says:

HOT DAMN! C&C is now looking even SEXIER than usual!

+1 vote   media: Feminized!
Tiberium_Exposure
Tiberium_Exposure Mar 14 2013, 8:09am replied:

moron, a mods like this cant be done in only 1-2 months.... depending on how many people he has on a team working on this mod, it can take anywhere from a few months, to a few years before even releasing a beta. so don't expect anything other than updates, videos and pictures for the next few-several weeks. Also, DON'T ASK WHEN THE MOD WILL BE FINISHED! it is disrespectful to the modders as your not doing anything and they are taking the time out of their real-life schedules to work on this mod. allow for time and severe patience to last for a long while before even considering asking that question...

+4 votes   mod: Miracle of the Lightningstorm
Tiberium_Exposure
Tiberium_Exposure Mar 8 2013, 10:15pm says:

by the way, is this going to be strictly a coding mod at first, or is it going to be doing other things?

+1 vote   mod: JAGbot
Tiberium_Exposure
Tiberium_Exposure Mar 8 2013, 7:36am replied:

hmm?

+1 vote   member: Tiberium_Exposure
Tiberium_Exposure
Tiberium_Exposure Jan 2 2013, 7:06pm says:

Maybe in the future replace the saucers with a devastator warship model that launches a sort of plasma missile? just copy switch out the IFV rocket weapon with the new overwritten model and change the texture on the rockets to have a bright blue/purple glow? its possible and it would get rid of that nasty machine model and give it a more organic feel. BTW the scrin never used saucers, they used a more organic approach rather than mechanical.

+1 vote   media: Overlord Cultists
Tiberium_Exposure
Tiberium_Exposure Dec 17 2012, 6:00am replied:

take a good look at what each faction has in terms of super units, then re-phrase your comment.

+2 votes   media: Defense structures Tier 4
Tiberium_Exposure
Tiberium_Exposure Oct 19 2012, 7:19pm says:

cant wait. please do not give up on this mod. recently too many people have simply given up on great ideas simply because the game was considered too old and they "moved on." i am tracking. please, do not ever allow this to die.

+1 vote   mod: Advanced Tech Mod
Tiberium_Exposure
Tiberium_Exposure Sep 18 2012, 10:51am replied:

such as completely ruining someones net life. tampering with the records on EA and bashing any and every clan on x-fire to make you seem like a total douche-bag. ruins that persons credibility. tapping into that person's edgeworld account and getting every alliance in every sector to hate the person in question. logging into their minecraft account and getting them banned on as many servers as humanly possible. that sort of thing.

+5 votes   media: Money in the Bank
Tiberium_Exposure
Tiberium_Exposure Aug 25 2012, 2:23am says:

any release or can we all consider this another dead mod to add to the infinitely long list of dead mods?

+3 votes   mod: Supreme War
Tiberium_Exposure
Tiberium_Exposure Apr 15 2012, 6:55am replied:

slip some frozen chocolate syrup into his blanket when he is asleep. he will wake up in an UN-sweet mood. that or, freeze some semi-liquid shaving cream into a cube and chuck it into his room. 2 hours latr, large foul smelling mess.

+3 votes   download: H:CaW UNSC Halcyon Cruiser Demo PATCH
Tiberium_Exposure
Tiberium_Exposure Mar 23 2012, 6:01am says:

I haven't gotten around to playing fallout 3 yet. i got it as a B-day present last year, but never took to it. now that this mod can actually improve the overall experience, maybe i will try my hand at it. though, I'm usually a C&C gamer, oh well, high time i tried something new.

+2 votes   download: URWLv52 & Rain
Tiberium_Exposure
Tiberium_Exposure Feb 13 2012, 6:01pm says:

RAMBO IN C&C!!! are you ******* kidding me? this is insanely awesome!!!!! is this add-on a " install it yourself" kind of model, or will it be in a future version of the game?

+3 votes   download: John Rambo Public Use Model
Tiberium_Exposure
Tiberium_Exposure Jan 23 2012, 1:35pm says:

wicked work

+2 votes   download: SG_Highground map
Tiberium_Exposure
Tiberium_Exposure Dec 4 2011, 7:15am says:

!!!!!!!!!!!!!! *died of stroke, too much to handle*( last thoughts: this is ******* badass! i hope i hope i hope i get to play it, damn why isn't my heart beating?!? NOOOOOOOOOooooooooooooooo *dead*)

+2 votes   media: New Ascendancy Model Ingame
Tiberium_Exposure
Tiberium_Exposure Jul 23 2011, 7:13am replied:

is this kinda like the tiberium seed thing that the scrin factions are able to use in command and conquer 3 Kanes wrath?

+1 vote   media: (old screenshot)
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