I'm into the command and conquer series, halo series and just about any battlefield game that has helicopters period. i enjoy using unorthodox tactics to fool my opponents into total chaos. my current gaming status is somewhat unfortunate. i am now operating off a MAC, and that being said, i can no longer play most games. i have an alternate PC for any mods i download however so i can still do some reviews and comment with due intel. right now i play games via steam. Borderlands 2 and Star Conflict are on the list as well as Alpha Games such as Interstellar Marines. If anyone would like to group up on BL2 or team up on Star Conflict, my Steam Username is TiberiumWolf. Oh and btw, for those that i consider friends on Borderlands 2, i tend to create and hand out Legendary Rare guns that the creators were either too lazy or too useless to come up with on their own. And I'm talking gamebreaker damage without it being counted as illegal or crash worthy.

Comment History  (210 - 240 of 554)
Tiberium_Exposure
Tiberium_Exposure Jan 1 2013, 7:01pm says:

that new main menu looks wicked awesome, i hope you keep it. though the color is somewhat rusty, what if you increased the blue tint on it a bit(that way it has a more metallic resonance when combined with the metallic grey of the epic unit you have in the menu (apologies but i forget its name.)), or maybe allowed it to have a glowing red eye humm to life in the dark to give it a creepy cyber appearance rather than a dead droid look?

+2 votes     article: "Have a snack"
Tiberium_Exposure
Tiberium_Exposure Dec 30 2012, 7:45pm says:

are the songs available for purchase or will they be after this mod is released? the music is fracking awesome.

+1 vote     mod: C&C Generals Zero Hour : Enhanced
Tiberium_Exposure
Tiberium_Exposure Dec 28 2012, 8:16pm says:

hello, sry for intruding like this, but Halo Covenant at war is not working properly. i get the mod running. but then it gets to the title screen and after that it all runs downhill. none of the icons are where they should be. no pictures for the units, its all jumbled up and looks like a badly placed 3D Picasso. i do not know what to do. i followed the install like i do any other mod and tried to run it, and no matter how many times i re-download the mod and re-install it, it still comes out the same. i run Sw EAW gold pack on a windows XP OS. i have everything to run the game on max settings. just would like to be able to run this mod effectively and properly. any help or assistance is greatly appreciated.

+1 vote     mod: Covenant at War
Tiberium_Exposure
Tiberium_Exposure Dec 28 2012, 8:12pm replied:

well if your trying to get a skirmish for ground, i have a suggestion. why not try getting the team from HALO: Campaign Commander along with this mod? they already have the Land skirmish thing down, but they have no space. i understand that both teams are trying to make their own Halo RTS mod, but both could benefit by an alliance.

+1 vote     mod: Covenant at War
Tiberium_Exposure
Tiberium_Exposure Dec 22 2012, 10:22pm says:

funny idea, and it would be wicked awesome if it were possible. the Covenant-At-War- team has recently released their space-based skirmish beta, but they only have space, no ground- Your mod has only ground, but no space combat. if you put 2 and 2 together, you will understand what i am asking. is there a possible co-op in the future between these two awesome mods to form the greatest and most epic Halo RTS mod anywhere? the two run on near-parallel timelines, and they practically complement each other, not to mention all of it is custom models on both sides. i know its a crazy and relatively stupid question to ask, but is it a future possibility?

+2 votes     mod: Campaign Commander
Tiberium_Exposure
Tiberium_Exposure Dec 22 2012, 10:17pm says:

how long do you think it will take to get out a space-based GC up and running the the available skirmish models? i mean it doesn't even have to be with the milky-way galaxy, just to see how it would run on GC in principle.

+1 vote     mod: Covenant at War
Tiberium_Exposure
Tiberium_Exposure Dec 22 2012, 9:40pm replied:

infantry make great distractions and excellent mulchy cannon fodder.

0 votes     mod: Crossfire
Tiberium_Exposure
Tiberium_Exposure Dec 22 2012, 9:35pm says:

came across a problem. when i downloaded the README and tried the link in the README, the link is broken. it goes straight to the main menu of the media fire site and wont let me reach the download area, like its locked out, or your mod is not posted online.

+1 vote     mod: Lumix - v1.2; July 2014 Update..
Tiberium_Exposure
Tiberium_Exposure Dec 22 2012, 9:01pm says:

got another question for you. will there be AI operating on this map? i ask this because, your talking about a massive map spanning space and two very large ships, an 8v8 isn't going to be all that exciting with that large of a battlefield, so will there be AI bots flying around defending either team kill AI and players of the opposite team both in space and on-board the capital ships with constant respawning like in SWB or SWB2? if your going to go through with this an 8v8 match wouldn't be all that ideal, so either your gonna include AI bots somehow, or equally somehow modify the player limit past 16 to say 64? ( Swb and Swb2 have a max player limit of 32, but they still include AI bots to aid the players.) this is the burning question....

+2 votes     mod: Halo Star Wars
Tiberium_Exposure
Tiberium_Exposure Dec 22 2012, 8:52pm says:

got a problem when i downloaded the mod. i tried playing it on my xp computer. i managed to unzip it properly and install it, but for some reason, all the icons are screwed up. normally it would mean i would have to re-download it, but it is happening every time i re-download and install it. is this mod even compatible with XP OS? or is there a simple fix to this?

+1 vote     mod: Super Star Wars: Rise of the Droid Empire
Tiberium_Exposure
Tiberium_Exposure Dec 20 2012, 12:33am says:

is that old star trek music in that new main menu video that is up. i was listening to it, and it sounded distinctly familiar.

+1 vote     mod: Legacy Era: Second Imperial Civil War
Tiberium_Exposure
Tiberium_Exposure Dec 17 2012, 6:08am says:

please make each of these tier 4 turrets cost between 2500-4000. if you make it cost in the 4500-5k range, then the players wont be able to build enough to consistently outmatch the epic units. a sufficient price range so that players are able to build them with ease, but still not able to get them out too early. also can you make the build time for one of these turrets the same as how long it takes to build a Tech center? that way, just like the cost, they are able to be brought out in due time, but not fast enough to mass produce them on a large scale?

+3 votes     media: Defense structures Tier 4
Tiberium_Exposure
Tiberium_Exposure Dec 17 2012, 6:00am replied:

take a good look at what each faction has in terms of super units, then re-phrase your comment.

+2 votes     media: Defense structures Tier 4
Tiberium_Exposure
Tiberium_Exposure Dec 17 2012, 5:46am replied:

its gonna get much, much higher. i am spreadin word about this mod on xfire to what friends i have on sw:eaw:foc. hope tht 3k doubles by monday night!

0 votes     mod: Super Star Wars: Rise of the Droid Empire
Tiberium_Exposure
Tiberium_Exposure Dec 9 2012, 6:07pm replied:

this year? but there is less than a month left until the end of this year........

+1 vote     mod: Contra
Tiberium_Exposure
Tiberium_Exposure Dec 9 2012, 6:00pm says:

is this mod gonna have that same bug as the other Halo mod? where the covenant ships are brought in out of slip-space, but wont go anywhere? as in they can't move or shoot at anything?

-1 votes     mod: Covenant at War
Tiberium_Exposure
Tiberium_Exposure Dec 2 2012, 4:00am replied:

i agree with this. shame that game was never released, nor did anyone attempt to make a mod for Renegade or crysis along the same lines as TIBERIUM..... if only someone would attempt it.

+2 votes     media: Vlado32 - Fields Of Green
Tiberium_Exposure
Tiberium_Exposure Dec 2 2012, 3:50am replied:

i apologize for the stupid comments. too many wine coolers + moddb.com = bad news bears. i just turned 21 this year, and i am still trying to get over the alcohol issue. i just have to remember to turn off the pc before i decide to drink next time.

+1 vote     mod: Legacy Era: Second Imperial Civil War
Tiberium_Exposure
Tiberium_Exposure Dec 2 2012, 3:45am says:

i put my vote in for this mod already.

+1 vote     mod: Super Star Wars: Rise of the Droid Empire
Tiberium_Exposure
Tiberium_Exposure Nov 12 2012, 3:28am says:

next stop, russian-mayan pyramid prism-prototype.... lol.

+2 votes     media: Prism Tower
Tiberium_Exposure
Tiberium_Exposure Nov 12 2012, 3:12am says:

i wonder if when you are done updating the models and the graphics, maybe add something special into this game, like the ability to actually pilot those stationary jet aircraft at the airport. the private jets or the jumbo jets. it would be kinda fun "pancaking cop cars on the evening news" with a jumbo jet landing on main street lol.

+1 vote     mod: Vice Cry
Tiberium_Exposure
Tiberium_Exposure Nov 4 2012, 1:32am says:

btw think you can remake the Scrin Mothership into something that can actually do combat with spohiro's thorne? that series ship packs a serious wallop against anything doing battle with it and it would be simply epic if the scrin had something that could go toe-to-toe with it in a capital ship vs. capital ship battle w/ drone dogfight. needless to say, GDI and NOD are excellent on the ground but when it comes to space/air combat Scrin always had its roots there in terms of superiority. (destroyer ship excluded as that can be overrun with anti-air pitbulls and/or series AA drones.)

+1 vote     mod: Crossfire
Tiberium_Exposure
Tiberium_Exposure Nov 4 2012, 1:14am replied:

HALO 4 without bungie was and still is a mistake. yes i understand that that game looks good, but what happens if they ruin HALO5...... like all series that try to make saga's, it is incredibly difficult.

+1 vote     mod: C&C THE VORTEX
Tiberium_Exposure
Tiberium_Exposure Nov 4 2012, 1:11am says:

from how this mod is turning out, it looks like it is going to rival even the Legacy mod in terms of ship diversity. i just hope that the ground troops species are as if not more diverse....

+1 vote     mod: Yuuzhan Vong at War
Tiberium_Exposure
Tiberium_Exposure Oct 30 2012, 12:09am replied:

that is not what i said or meant in that message. also it is overpowered. it is impossible to correct once done, attempts to fix that issue afterwards are rewarded with the game crashing and the mod also required to be re-installed. but again, it is over powered and for those who feel the need to take the risk, it is a warning. what i was asking was if for future reasons.....(see the response).

+1 vote     mod: Legacy Era: Second Imperial Civil War
Tiberium_Exposure
Tiberium_Exposure Oct 30 2012, 12:06am replied:

No, I am not asking you to fix the model. I am saying that you should probably make it so people cannot add alien models to your mod. I am saying that it ends badly and there is no way to fix it other than re-downloading the mod all over again. I already explained this once, it just came out wrong and I am sorry for that. I have seen this done with other mods in other games as the modders filed the file's under a different folder that registered the same as the correct folder, that or make it password protected so that certain things cannot be added, like if the file/folder in question does not have a specific code contained within the file, it will be rejected. This could also aid with patches for the mod in the future and prevent anyone from taking models from this mod without permission. I apologize again for any misunderstandings as my typing skill desperately need re-improvement.

+1 vote     mod: Legacy Era: Second Imperial Civil War
Tiberium_Exposure
Tiberium_Exposure Oct 29 2012, 11:39pm says:

when will the Faction's be AI capable?

+2 votes     mod: Project Raptor: The Foxtrot Code
Tiberium_Exposure
Tiberium_Exposure Oct 26 2012, 2:10am replied:

thankyou.

+1 vote     mod: Twisted Insurrection
Tiberium_Exposure
Tiberium_Exposure Oct 26 2012, 2:05am says:

something i found out the hard way, and you might wanna fix it for the next release so nobody else can do it. i downloaded Halcyon class frigate models from another mod( they had them up for use in the main Foc game) and i tossed them into the specified legacy folders, just to see what would happen. the ship replaces the MC-30's and what i gotta say is damn. if you thought the sith derriphidan's were overpowered....... think of those corellian cannon ships but with unlimited non-stop rocket pod shots. i apologize for going out and saying this (waiting for a release this long gets kinda boring), but in case there are other models and stuff like it out there on the big bad web, this might wanna be addressed.

+2 votes     mod: Legacy Era: Second Imperial Civil War
Tiberium_Exposure
Tiberium_Exposure Oct 26 2012, 1:58am says:

i can imagine 3 of these things ganging up on a poor little kirov and harassing ti all across the map, lol. then immediate ground bombardment lol. spam kodiak's then flood enemy air space with the things. insta-win!

+2 votes     media: USA Kodiak
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