I'm into the command and conquer series, halo series and just about any battlefield game that has helicopters period. i enjoy using unorthodox tactics to fool my opponents into total chaos. my current gaming status is somewhat unfortunate. i am now operating off a MAC, and that being said, i can no longer play most games. i have an alternate PC for any mods i download however so i can still do some reviews and comment with due intel. right now i play games via steam. Borderlands 2 and Star Conflict are on the list as well as Alpha Games such as Interstellar Marines. If anyone would like to group up on BL2 or team up on Star Conflict, my Steam Username is TiberiumWolf. Oh and btw, for those that i consider friends on Borderlands 2, i tend to create and hand out Legendary Rare guns that the creators were either too lazy or too useless to come up with on their own. And I'm talking gamebreaker damage without it being counted as illegal or crash worthy.

Comment History  (210 - 240 of 564)
Tiberium_Exposure Apr 22 2014, 5:16am replied:

sandtrooper, if you ever paid any attention at all to history and how it is reflected through, as well as re-interpreted through star wars, then you would understand what it means to put hitler with the "Empire". the Empire was in many ways based off of the Nazi's Reich of WWII and this was explained by George Lucas himself in several documentaries on the culture behind the Star Wars universe as well as briefly mentioned in a small number of conferences at Con's over the years. the Emperor waged a war with the intent of exterminating all "Non-Humans" in the Star Wars universe the same as Hitler tried to exterminate all of those with Jewish blood during WWII. furthermore if you were to take a look at a popular T.V. series "Justice League" and view the 3-part episode ending season 1 "The Savage Time", then imagining Hitler with an AT-AT is NOT very far off. so please, rethink your views concerning this issue and how it interferes with the cannon surrounding the mod as you are both the instigator and loser in this argument.

+1 vote   mod: Videogamer13's FoC Mod
Tiberium_Exposure Oct 12 2013, 11:30pm replied:

thankyou, but i meant every word of it.

+1 vote   member: Tiberium_Exposure
Tiberium_Exposure Jun 7 2013, 7:05pm replied:

Your point is valid. However, your argument is critically invalid and pointlessly wrong where-as Buffet Restaurants are involved. And on that note, you cannot disagree.

+1 vote   media: The Mon Calamarian Fleet
Tiberium_Exposure May 20 2013, 6:57pm replied:

Delete some of that crap and/porn you have taking up background space. your computer is probably full and needs more room.

+1 vote   download: KW Reloaded 1.7
Tiberium_Exposure Apr 16 2013, 3:33am says:

DAT *** x2!!!!

+2 votes   media: Ahsoka and Aaayla's Ass
Tiberium_Exposure Apr 4 2013, 10:32pm says:

seriously dude, any update on TS Rising would be nice. hell, if you still have the data on the mod, an ALPHA test of the mod would be better. just something to keep us fans attention fixated. you've never, not once released a decided mod release date, you have not posted a single reassurance that the mod is still alive in at least a standard year, perhaps longer. please, dont let this mod die, and give it one final hurrah with a demo before it drown,s in a sea of death.

+1 vote   member: yggdrasil
Tiberium_Exposure Jan 31 2013, 5:40am says:

Freeman, put it this way, i am like a living fountain of ideas. only problem is, my computer doesn't currently (i am still looking) have the hardware to run minecraft or modding equipment efficiently. so all i can do is provide ideas. and speaking of ideas, how about a new mob? baby cave creepers? creepers that are as small as cave spiders, and can fit through 1x1 block space, but still have the explosive power of the adult creepers, while at the same time being much faster and have the ability to jump like that of a cave spider. it would "force" players to rethink how they build fort's or houses. perhaps even give it the ability to dive underwater and stay under the water without taking damage from lack of air (like that of the squid).

+1 vote   mod: HydroCraft
Tiberium_Exposure Jan 19 2013, 7:50am replied:

well what about that one time both factions were in London battling each-other (episode: Doomsday)? can there be like one world where they are constantly in a state of all-out war? that way there can be some fun at least? even if it is just kicking back and watching them tear each-other apart?

+1 vote   mod: GTA Doctor who
Tiberium_Exposure Jan 8 2013, 9:50pm says:

will the Daleks and Cybermen be in this? like a character model switch between the gangs? like one gang is the Daleks and another is they Cybermen? this way if they fight, it makes sense and keep true the the doctor who feel?

+2 votes   mod: GTA Doctor who
Tiberium_Exposure Sep 25 2012, 12:05am says:

if that thing could go ludicrous speed, that would be the ultimate definition of a rebellion **** ME! moment.

+1 vote   media: The Emperor has lost it!
Tiberium_Exposure Sep 23 2012, 11:53pm replied:

then why not just ask the fan community what they would like to hear in your mod? that is the easiest way to find out which songs everyone enjoys in a video games with war, war and more war. this way everyone gets to have their say, and you get quite a few ideas about who is following your mod. also i just wanted to let you know about this, but if you release your mod again like DF in .big format there might be issues. a few of my friends that follow your mod, they modify your mod for personal use(modify as in change the rules so that everything is one cost and takes only one second to build.). the funny thing is, on low end pc's this slight alteration produces virtually no lag and provides a faster form of gameplay. if you look into this, you will agree with this. the game runs faster and lessens the strain on low-end cpu's attempting to run your mod (meaning they don't lagg until the point of freezing and lockup.). this slight option, you might want to consider before releasing your new mod, if you lower the cost and build times, it speeds up the game and lessens lag on nearly every pc that attempts to run this on max settings.

+2 votes   mod: Lethal Tanks
Tiberium_Exposure Sep 18 2012, 12:02am says:

looks good so far. i wonder if you plan on doing anything towards the other aspects of the game. like custom music? so far no ZH mods have had decent music in them recently. here is a song that would go good with any mod and possibly a release video:

"Deus Ex Human Revolution Augmented Edition OST Icarus - Main Theme"

check it out, it might be a decently good idea to put some unorthodox music into a mod, it would improve the number of people to look into it, maybe take song requests. but only if you know how to implement it. if not then just ignore this message.

+2 votes   mod: Lethal Tanks
Tiberium_Exposure Apr 21 2012, 3:51pm says:

lol, take this onto G-mod and have that tram run over professor hax. lol that would be epic. finally that bastard would die!

+1 vote   media: Tram
Tiberium_Exposure Mar 16 2012, 2:48am says:

screw D-cups, go bigger!!! go F-cups, make em bounce!

+2 votes   media: Work in progress Far Cry 2010 Mod v0.16.18
Tiberium_Exposure Jul 23 2011, 7:08am says:

ok this apoc vs mammy has me thinking another question...... cyborg commando vs tanya..... which would win?

0 votes   media: (old screenshot)
Tiberium_Exposure Jan 18 2013, 6:17pm says:

what map is this? just wondering, because i recognize it from C&C3 and would very much like a link to where i can download it.

+1 vote   media: Anti-Tank Squads
Tiberium_Exposure Jan 17 2013, 5:41am replied:

hey keoni, i got a theory about this. would you happen to be running either the EAW gold pack or on a XP OS or both?

+1 vote   mod: Super Star Wars: Rise of the Droid Empire
Tiberium_Exposure Jan 13 2013, 12:09pm says:

what would be cool is if you could make something the equivalent of a guile suit? like it can make you invisible if your not moving and mobs cannot spot you? make it from leaf blocks somehow farmed from trees and string collected from spiders? it would be something nice to have in-game, especially when hunting mobs at night and it would finally put the leaves on the trees to good use other than setting them on fire or chopping at them for saplings/ apples. at least give it some thought please?

+3 votes   mod: HydroCraft
Tiberium_Exposure Jan 2 2013, 7:06pm says:

Maybe in the future replace the saucers with a devastator warship model that launches a sort of plasma missile? just copy switch out the IFV rocket weapon with the new overwritten model and change the texture on the rockets to have a bright blue/purple glow? its possible and it would get rid of that nasty machine model and give it a more organic feel. BTW the scrin never used saucers, they used a more organic approach rather than mechanical.

+1 vote   media: Overlord Cultists
Tiberium_Exposure Jan 2 2013, 7:01pm says:

does it break apart and scatter tiberium everywhere like in KW? Or is it just tiberium radiation?

+1 vote   media: Scrin Overlord's Wrath
Tiberium_Exposure Jan 2 2013, 5:35pm says:

Seeing as you have all of the war factions but one, would it be possible to have the Forgotten as a faction in the future? i mean you have match-ups for each faction except yuri.

Allies : GDI
Soviets : NOD
Yuri : ???

compared to the other two, Yuri is in many ways just like the forgotten as they use lost or forgotten technology and abilities. to have the mutants as a playable faction would balance out the mod and make it even more interesting (like you could have a 2v2v2 of each pairing per team.).
so can you please take it as an idea or possibly under some consideration?

p.s. The Forgotten are an Essential part of the Tiberium universe and they would have became a use-able faction in the original games had EA not taken over. there is only one mod that actually recognizes the Forgotten as a military strength, but it is For C&C3:TW. so think it could be an applicable superpower in this game as well? besides, the only other power for the tiberium universe would be the scrin, and if that were added it would **** over the mod, being the extreme O.P. faction that it is.

0 votes   mod: C&C: Reloaded
Tiberium_Exposure Jan 1 2013, 7:39pm replied:

well is there a way to locate where the problem is originating from and fix it? Unlike the standard version, it may be a hidden file that is not found in the original 2-disc version of the game. i just hope this fact is taken into consideration for any, if possible updates, in the near or distant future.

+1 vote   mod: Covenant at War
Tiberium_Exposure Jan 1 2013, 7:26pm says:

why not link it through mediafire? last time i checked, that site is not blocked in any country as nearly every country uses it.it would be beneficial to anyone who cannot download via moddb or gamefront.

+1 vote   download: ROTR ECA Beta 1.8
Tiberium_Exposure Jan 1 2013, 7:01pm says:

that new main menu looks wicked awesome, i hope you keep it. though the color is somewhat rusty, what if you increased the blue tint on it a bit(that way it has a more metallic resonance when combined with the metallic grey of the epic unit you have in the menu (apologies but i forget its name.)), or maybe allowed it to have a glowing red eye humm to life in the dark to give it a creepy cyber appearance rather than a dead droid look?

+2 votes   article: "Have a snack"
Tiberium_Exposure Dec 30 2012, 7:45pm says:

are the songs available for purchase or will they be after this mod is released? the music is fracking awesome.

+1 vote   mod: C&C Generals Zero Hour : Enhanced
Tiberium_Exposure Dec 28 2012, 8:16pm says:

hello, sry for intruding like this, but Halo Covenant at war is not working properly. i get the mod running. but then it gets to the title screen and after that it all runs downhill. none of the icons are where they should be. no pictures for the units, its all jumbled up and looks like a badly placed 3D Picasso. i do not know what to do. i followed the install like i do any other mod and tried to run it, and no matter how many times i re-download the mod and re-install it, it still comes out the same. i run Sw EAW gold pack on a windows XP OS. i have everything to run the game on max settings. just would like to be able to run this mod effectively and properly. any help or assistance is greatly appreciated.

+1 vote   mod: Covenant at War
Tiberium_Exposure Dec 28 2012, 8:12pm replied:

well if your trying to get a skirmish for ground, i have a suggestion. why not try getting the team from HALO: Campaign Commander along with this mod? they already have the Land skirmish thing down, but they have no space. i understand that both teams are trying to make their own Halo RTS mod, but both could benefit by an alliance.

+1 vote   mod: Covenant at War
Tiberium_Exposure Dec 22 2012, 10:22pm says:

funny idea, and it would be wicked awesome if it were possible. the Covenant-At-War- team has recently released their space-based skirmish beta, but they only have space, no ground- Your mod has only ground, but no space combat. if you put 2 and 2 together, you will understand what i am asking. is there a possible co-op in the future between these two awesome mods to form the greatest and most epic Halo RTS mod anywhere? the two run on near-parallel timelines, and they practically complement each other, not to mention all of it is custom models on both sides. i know its a crazy and relatively stupid question to ask, but is it a future possibility?

+2 votes   mod: Campaign Commander
Tiberium_Exposure Dec 22 2012, 10:17pm says:

how long do you think it will take to get out a space-based GC up and running the the available skirmish models? i mean it doesn't even have to be with the milky-way galaxy, just to see how it would run on GC in principle.

+1 vote   mod: Covenant at War
Tiberium_Exposure Dec 22 2012, 9:40pm replied:

infantry make great distractions and excellent mulchy cannon fodder.

0 votes   mod: Crossfire
Tiberium_Exposure Dec 22 2012, 9:35pm says:

came across a problem. when i downloaded the README and tried the link in the README, the link is broken. it goes straight to the main menu of the media fire site and wont let me reach the download area, like its locked out, or your mod is not posted online.

+1 vote   mod: Lumix - v1.2; Source Code Released.
Tiberium_Exposure Dec 22 2012, 9:01pm says:

got another question for you. will there be AI operating on this map? i ask this because, your talking about a massive map spanning space and two very large ships, an 8v8 isn't going to be all that exciting with that large of a battlefield, so will there be AI bots flying around defending either team kill AI and players of the opposite team both in space and on-board the capital ships with constant respawning like in SWB or SWB2? if your going to go through with this an 8v8 match wouldn't be all that ideal, so either your gonna include AI bots somehow, or equally somehow modify the player limit past 16 to say 64? ( Swb and Swb2 have a max player limit of 32, but they still include AI bots to aid the players.) this is the burning question....

+2 votes   mod: Halo Star Wars
Tiberium_Exposure Dec 22 2012, 8:52pm says:

got a problem when i downloaded the mod. i tried playing it on my xp computer. i managed to unzip it properly and install it, but for some reason, all the icons are screwed up. normally it would mean i would have to re-download it, but it is happening every time i re-download and install it. is this mod even compatible with XP OS? or is there a simple fix to this?

+1 vote   mod: Super Star Wars: Rise of the Droid Empire
Tiberium_Exposure Dec 20 2012, 12:33am says:

is that old star trek music in that new main menu video that is up. i was listening to it, and it sounded distinctly familiar.

+1 vote   mod: Legacy Era: Second Imperial Civil War
Tiberium_Exposure Dec 17 2012, 6:08am says:

please make each of these tier 4 turrets cost between 2500-4000. if you make it cost in the 4500-5k range, then the players wont be able to build enough to consistently outmatch the epic units. a sufficient price range so that players are able to build them with ease, but still not able to get them out too early. also can you make the build time for one of these turrets the same as how long it takes to build a Tech center? that way, just like the cost, they are able to be brought out in due time, but not fast enough to mass produce them on a large scale?

+3 votes   media: Defense structures Tier 4
Tiberium_Exposure Dec 17 2012, 6:00am replied:

take a good look at what each faction has in terms of super units, then re-phrase your comment.

+2 votes   media: Defense structures Tier 4
Tiberium_Exposure Dec 17 2012, 5:46am replied:

its gonna get much, much higher. i am spreadin word about this mod on xfire to what friends i have on sw:eaw:foc. hope tht 3k doubles by monday night!

0 votes   mod: Super Star Wars: Rise of the Droid Empire
Tiberium_Exposure Dec 9 2012, 6:07pm replied:

this year? but there is less than a month left until the end of this year........

+1 vote   mod: Contra
Tiberium_Exposure Dec 9 2012, 6:00pm says:

is this mod gonna have that same bug as the other Halo mod? where the covenant ships are brought in out of slip-space, but wont go anywhere? as in they can't move or shoot at anything?

-1 votes   mod: Covenant at War
Tiberium_Exposure Dec 2 2012, 4:00am replied:

i agree with this. shame that game was never released, nor did anyone attempt to make a mod for Renegade or crysis along the same lines as TIBERIUM..... if only someone would attempt it.

+2 votes   media: Vlado32 - Fields Of Green
Tiberium_Exposure Dec 2 2012, 3:50am replied:

i apologize for the stupid comments. too many wine coolers + moddb.com = bad news bears. i just turned 21 this year, and i am still trying to get over the alcohol issue. i just have to remember to turn off the pc before i decide to drink next time.

+1 vote   mod: Legacy Era: Second Imperial Civil War
Tiberium_Exposure Dec 2 2012, 3:45am says:

i put my vote in for this mod already.

+1 vote   mod: Super Star Wars: Rise of the Droid Empire
Tiberium_Exposure Nov 12 2012, 3:28am says:

next stop, russian-mayan pyramid prism-prototype.... lol.

+2 votes   media: Prism Tower
Tiberium_Exposure Sep 1 2014, 5:11pm says:

a warning to anyone using this mod. Do Not, i repeat Do Not! use this mod while running the 1.09 dev mode trainer. it WILL cause a game crash. apparently the altered Ai mindset does not work well with the ability to create units instantly.

+1 vote   mod: Rush To Supremacy
Tiberium_Exposure May 20 2013, 6:55pm replied:

i sort of "cheated" on that shortcut creation. i copied something that was made in another mod. "C&C3: The Forgotten" comes with an auto-installer. the files that it plants along with mod inside its main folder contains a sort of "hook". its located inside a text document. all you would have to do is copy that text document into the mod folder you're trying to install, and replace the "mutant" mods name in the text document with the mod's name you're trying to install. afterwards, simply make a copy of the desktop shortcut and replace the origin point from "mutant" to whatever mod you're attempting to install. its sort of complicated, but it is the easiest means i have been able to find out on being able to "shortcut" C&C3 mods. i hope this helps.

+1 vote   download: KW Reloaded 1.7
Tiberium_Exposure May 10 2013, 4:17pm replied:

there's your problem. Windows 7 is too "fast" of software for Tiberium Wars to run properly to start with. all the mod is doing is overloading it and causing ti to run even slower, and that is what is causing the coherent memory issue. you need to do one of two things, either troubleshoot and run the game on windows Xp or vista settings ( creating a shortcut for the mod itself would help resolve any issues that may crop up using this method, or you can go to a flea market or a garage sale, buy an old Windows XP or vista computer, re-install everything, and play the mod that way. sure the second costs a bit more and take more time, but hey, beggars cant be choosers.

+1 vote   download: KW Reloaded 1.7
Tiberium_Exposure May 1 2013, 7:59pm replied:

Unfortunately no. i try to stick to RTS games on a more Sci-Fi aspect whenever possible. Historical strategy games based on actual world events are of no "real" interest to me. the C&C series and any game related to that series other than C&C4 are of supreme interest to me. also any attempt to recreate a halo RTS on any game engine interest me greatly as well and i support them whenever possible.

+2 votes   member: Tiberium_Exposure
Tiberium_Exposure Jan 28 2013, 12:02am replied:

ssi' ruuk? pretty much the polar opposite to the yuu'zahn vong. or maybe the killiks? or even the mandalorians?

+2 votes   mod: Vader's New Order - Empire Surrounded
Tiberium_Exposure Jan 19 2013, 8:03am says:

furthermore, can you somehow make this mod so that it does not require the use of modloader? some computers cannot load modloader and it very much jacks up java on computers that try to run it. (speaking from experience here, sometimes it gets to the point where it cannot run minecraft anymore until the whole computer is wiped and reset.)

+1 vote   mod: HydroCraft
Tiberium_Exposure Oct 21 2012, 2:14am replied:

but it is in the book. Grave never goes anywhere without his speeder bike. but, ehh at least he still gets to use his sniper rifle. that is something nobody has really seen in the standard game nor any other mods. they were gonna have something similar in the Halo: Campaign Commander mod, but it was taken out before the beta was released. so pretty much put, Super Star Wars is gonna be the first EaW: FoC mod with sniper(s).

+1 vote   media: Mara's Judgement
Tiberium_Exposure Oct 19 2012, 1:34am says:

just gonna ask, will they be getting their ship in this as well? that ISB upgraded Suwantek? that would be most badass, as it would add an additional element to compliment the rebellion having Rouge/red squadron and the falcon, the empire could have the suwantek and boba. btw, where is Grave's speeder bike?

+1 vote   media: Mara's Judgement
Tiberium_Exposure Jul 24 2012, 4:15am says:

something you might want to do before you start posting anything. take down those pictures that were taken from online. those pictures are a primary cause of all of the negativity towards this mod and with them gone it will change the views of some of the people watching. this is only a meager suggestion, but it is also something that needs to be done before things get way out of hand. Best wishes to ur bro.

+1 vote   article: um hey everybody
Tiberium_Exposure Jul 18 2012, 12:57am says:

honestly the eclipse would be a great fit, just remove the Godly Super Death LAZAH! without that, the eclipse is just another super ship. putting the leader of the entire galactic empire in such a small ship that is so easy to kill isn't really doing it right. its just not well, morally just.now the eclipse without the massive death gun, that would be a properly balanced ship, instead of the massive gun, give it the executor's deploy more fighters ability, and there you go, a perfect fit. sure it has more weaponry and heavier shields/armor, but at least it will be more balanced for skirmish and conquest matches simply take away any regular laser cannons that can target fighters and replace them with turbo lasers that can only target corvettes and higher, therefore enhancing the probabilities of success even at tier 1( all it would take to kill it is a small fleet of bombers with minimal fighter support). back to the point, putting the emperor in such a small ship is just wrong, and it should be changed.

0 votes   media: Majestic - Palpatine's flagship
Tiberium_Exposure Jan 19 2012, 1:13am replied:

not to mention the incident that happened during the yuhzzahn-vong war. the SSD that jumped right into the middle of a vong fleet. it took out close to 40 ships not to mention the scores of coralskippers along with that. and the ship still managed to get out intact. if you read the books you will know this.

Tiberium_Exposure Jul 25 2011, 4:45am says:

from the installation of the mods area, backup of what old files?specifics plz. i'm sry, but im a noob at this.

+1 vote   mod: (EWM) Enhanced Weapons Mod
Tiberium_Exposure Jul 23 2011, 7:03am says:

wait a second, does this mod mean that we will finally be able to pick and choose where to position GDI or Nod on a map and not have to guess at random where our opponents are?

+2 votes   media: Ion Cannon vs Soviet Base
Tiberium_Exposure Jul 23 2011, 6:42am says:

i cant wait. the regular version of yuri's revenge is getting kinda boring, and it just doesn't have that feel like it used to. i dont know, it just doesn't seem interesting anymor.

+1 vote   article: Factions *OUT OF DATE*
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