I'm into the command and conquer series, halo series and just about any battlefield game that has helicopters period. i enjoy using unorthodox tactics to fool my opponents into total chaos. my current gaming status is somewhat unfortunate. i am now operating off a MAC, and that being said, i can no longer play most games. i have an alternate PC for any mods i download however so i can still do some reviews and comment with due intel. right now i play games via steam. Borderlands 2 and Star Conflict are on the list as well as Alpha Games such as Interstellar Marines. If anyone would like to group up on BL2 or team up on Star Conflict, my Steam Username is TiberiumWolf. Oh and btw, for those that i consider friends on Borderlands 2, i tend to create and hand out Legendary Rare guns that the creators were either too lazy or too useless to come up with on their own. And I'm talking gamebreaker damage without it being counted as illegal or crash worthy.

Comment History  (150 - 180 of 580)
Tiberium_Exposure
Tiberium_Exposure @ Downfall

dead?

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure @ C&C Crazy Mod: Revived

a(n) absolutely outrageous idea came to mind when i was listening to some 6-7 year old music. not sure if you ever listened to his music, but if you've seen any of his videos on youtube then you will understand what i am getting at.... Do you think you could possibly add Dr. Steel's Army of Toy Soldiers as trainable units, or even as an additional faction in a future version of this mod? the toys that he made ( toy babies with buzz-saws instead of hands among other things...) in his videos as well as mentioned in his music would make for some pretty interesting faction units as infantry. and since Dr. Steel himself went into "hiding" several years ago, the ideas were generally lost to the web at large. all that i ask is that you at the very least consider the idea, as it would not only be absolutely bad ***, but also it would bring to light a lost pop-culture.

Good karma+3 votes
Tiberium_Exposure
Tiberium_Exposure @ C&C 3: The Forgotten 1.1

thats why you should go online on amazon or ebay, look for the origional release version of tiberium wars for the PC, and buy that one. origonal is always best when it comes to modding.

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure @ The Second Tiberium War

however, you are able to incorporate the use of custom user-created content like maps. downloaded or created with the standard tibsun map maker, all of the custom maps for tiberian sun work with this standalone. that much i found out.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure @ New Galactic Heroes - The Unified Empires

that would be excellent. but about Xenophobia's comment to my comment, im sure there was more than one zillo beast hibernating under the surface of malastare. the clone wars CG series pretty much turned the star wars universe upside-down, and since a large majority of the books made by several different authors consistently contradict each other on multiple points, a little twisting of historical data is not all that uncommon.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure @ New Galactic Heroes - The Unified Empires

funny idea, why not attempt to incorporate the planet malastare into this mod and a Zwillo beast as a(n) neutral obstacle that attacks anything that crosses its path? ( just like the rancor on other planets?) i know it's a lot to ask, but it would be fun to come across in GC or even in skirmish. ( but if you to make it, make it indestructible... so it literally changes how players battle.)

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure @ Black_Drakon

whatever happened to the tiberium legacy mod? was kinda hoping for a release, but it never happened....

Good karma+3 votes
Tiberium_Exposure
Tiberium_Exposure @ yggdrasil

seriously dude, any update on TS Rising would be nice. hell, if you still have the data on the mod, an ALPHA test of the mod would be better. just something to keep us fans attention fixated. you've never, not once released a decided mod release date, you have not posted a single reassurance that the mod is still alive in at least a standard year, perhaps longer. please, dont let this mod die, and give it one final hurrah with a demo before it drown,s in a sea of death.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure @ C&C3; A New Experience

will an altered version of this modification be made for C&C3: The Forgotten? that mod has been out for quite some time, and since it has one of the best mod-based campaigns that holds true to the actual story of tiberium wars, it would be really neat to see it from another view. I know you already released this for TE, and it is known as one of the absolute best mods for TW, but The Forgotten mod has its own campaign that this "upgrade" might be able to be applied in. please, at least consider the possibility. also, if you do not know of the mod that i am speaking about, you can find it on CnCLabs. its a fan-made extension of sorts of the standing game itself.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure @ Rise of Corruption

i just hope this mods epicness doesn't break the site when you post it, that would be very sad, very sad indeed. please, do not ever give up on this mod. far too many people have tried re-writing the general story behind the tiberium universe in tiberian sun only to fail, so please, please do not fail!

Good karma+4 votes
Tiberium_Exposure
Tiberium_Exposure @ C&C Crazy Mod: Revived

how about a unit that is like a distant cousin to the deathclaws from the fallout games? those things were practically bulletproof and extremely hard to put down, even though they had no armor to speak of... like the brutes from yuri's revenge only reptilian physically and high resistance to tanks /bullets.. it would make for an interesting neutral obstacle on some maps, and an even better special infantry unit. something that, in a decent pack, can effectively rip apart an uberlord. GLA experiments into nuclear science accidentally created them?

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure @ Old Republic at War

not everyone has played sins of a solar empire kyle. a lot more people have played and are still playing EAW than soase. (soase has a large fan-base, but EAW has a very large majority of the SW fan-base as well as a very large portion of the RTS fan-base to back it up.)

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure @ Sk8sEAWmod

2 tiers..... set the A.I. to maximum difficulty and i guarantee you, it will still find some way to cheat.

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure @ C&C Crazy Mod: Revived

can you toss in those Kirov Airships from RA2 for the airforce general? but instead of dropping bombs, can you re-model it so that it has a giant bucket of boiling oil under it and it tips and pours that burning/ boiling oil on the enemy units and structures? would be the archaic U.S.A. response to the GLA's toxin tech.... or maybe even a freezer tank that fires an ice beam to make structures brittle and easy to destroy with a single bullet? (that as an epic unit. max 1 and cost: 5000). or maybe even put something like AXEL from the twisted metal games in this as a china faction unit? only with much bigger wheels that he uses to run over any type of tank or infantry. (has absolutely no effect on structures.) how about a CREEPER for GLA? straight out of minecraft, it replaces the terrorist and is 10x more powerful than any terrorist..... well, would you use any of these?

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure @ Mental Omega

nah, more like the RA3 desolator troopers....

Good karma0 votes
Tiberium_Exposure
Tiberium_Exposure @ Mental Omega

why do the new stalker units look soo much like the "Big Daddy's" from Bioshock? when looked at the front, they look alot like them, not to mention their suits look alot like the deep-diver suits from the game.

Good karma0 votes
Tiberium_Exposure
Tiberium_Exposure @ Knights of the Old Empire 1 - Awakening

In terms of map size, why not go with those massive 80-100 planet maps, but instead of it all being packed together like a sardine can, have each planet spread far apart like on a "semi-realistic" planetary chart. When the campaign or GC is started, a game mode can consist of said specific faction starting out with 3 planets under the control of that faction, in a form of triangle with only 1 (maybe 2-3) ways out of that "system". Instead of each planet belonging to a different system on the galactic chart, you could have these groups or small "clusters" of planets belonging each to their own solar system. (It would really put things in perspective and make games last not only longer, but allow the mod to be easier understood. Not to mention, it would erase the need for those pesky "fast-paced" hyperspace lanes that throw everything in favor of the pirates and keep everything balanced.) This method, if used, would add a level of uniqueness to the mod above all else and might pave a stepping stone for more intuitive ideas to be added. Please, at least consider this idea.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure @ The Second Tiberium War

there is also the complete mod for Tiberium wars called C&C3: The Forgotten. but that is besides the point. it may be alot of work, but it is essentially worth it. having a faction that takes the technologies of both primary factions is what offers a challenge to the already standing gameplay. and what with the Scrin being as overly over-powered as they are, the forgotten is literally the only liable 3rd faction that could be brought into it without the balance being severely disrupted. furthermore, the other mods for tiberian sun do not necessarily do it justice. you've already balanced GDI and NOD to the point where they are on "perfect" terms with each other, if you could use that method with making a forgotten faction then alter GDI and NOD further so they each have a uniqueness to them, you'll have a mod for tiberian sun that is a far from the norm as humanly possible, while still maintaining the scene of a(n) appeal.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure @ To Settle the Dispute

the eclipse is more than capable at taking on capital ships. the way the mod is built, that axial super-laser is even able to take out those damn droid control ships in one shot. I've tried using the executor in-game to go toe-to-toe with one of those ships and the SSD gets ripped apart in under 8 minutes. the eclipse only needs 1-2 minutes to charge the axial and then it just fires off one shot. this can be proven. so the eclipse is a lot more capable at taking out capital ships than the executor. btw, the same goes for most rebellion ships. the executor seems to have both weaker shields and thinner armor than the eclipse, because if it tries to take on more than 5 rebel CS's at any one time, it gets overwhelmed and destroyed. the Eclipse's shields last a whole lot longer and again because of the axial, it can finish the fight much, much faster. the only thing that the executor has, that the eclipse does not is a larger complement of fighters, other than that, its just a massive barge with cargo you wouldn't want to touch with a 2-mile pole tipped with a glass jar of nitro.

Good karma+3 votes
Tiberium_Exposure
Tiberium_Exposure @ New Galactic Heroes - The Unified Empires

will the force users be in this mod? i mean the greatest good and the greatest evil (or maybe even the one that exists in-between. for reference they are in the clone wars series.) how about vergeree, Nom Anor, or even Anakin Organa Solo? ( btw, if your planning on adding heroes and/or villains from the yuuzahn vong war, there are close to 100 altogether in space and on land. which ones are you going to choose?).

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure @ The Second Tiberium War

how about incorporating the forgotten as a faction in this mod? the models and coding for them already exist in the standard game, they just need to be given a purpose, and I'm pretty sure everyone always enjoys the presence of a third faction that is not alien in origin.

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure @ Twisted Insurrection

what the HELL is wrong with everyone!?!?! Why the Hell isn't there anyone playing this mod online via CncNET? since downloading this mod, I've been playing on it almost every day on my free-time, and not once have i seen even a single soul online, so it begs the question, WHERE THE HELL IS EVERYONE?
XD
skirmish A.I. ****** a player off after a while and
needs to be mellowed down with some in-game chat with
another "human" player.

Good karma+4 votes
Tiberium_Exposure
Tiberium_Exposure @ Miracle of the Lightningstorm

moron, a mods like this cant be done in only 1-2 months.... depending on how many people he has on a team working on this mod, it can take anywhere from a few months, to a few years before even releasing a beta. so don't expect anything other than updates, videos and pictures for the next few-several weeks. Also, DON'T ASK WHEN THE MOD WILL BE FINISHED! it is disrespectful to the modders as your not doing anything and they are taking the time out of their real-life schedules to work on this mod. allow for time and severe patience to last for a long while before even considering asking that question...

Good karma+4 votes
Tiberium_Exposure
Tiberium_Exposure @ C&C Crazy Mod: Revived

would those bumper hummers happen to also be amphibious by any chance? it would make for some pretty interesting tactics, not to mention, force people to defend shorelines on water maps...

Good karma+2 votes
Tiberium_Exposure
Tiberium_Exposure @ Anti-Tank Squads

..... well would it ever be possible to rework it into a multiplayer map?

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure @ JAGbot

by the way, is this going to be strictly a coding mod at first, or is it going to be doing other things?

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure @ JAGbot

thanks for taking these ideas under advisement. i mentioned this to a few other modder's on other mods and they actually took down the suggestions (either it was so others couldn't agree with me, or it was outside their skills. i do not know.).

Good karma+1 vote
Tiberium_Exposure
Tiberium_Exposure @ Galaxies At War

I've already brought this up, but it must have been missed. i was asking fi the renegade insurrectionist's or the standard pirates be beefed up a bit. the rogue planets that are guarded by minimal pirate activity (1 asteroid base and an extremely light armament.), they are far too easy to capture and are no fun at all. if it is possible, beforehand you mentioned handing over derelict forerunner tech to the covenant factions, why not give the pirates some forerunner cruisers or capital ships for defense over those planets? make them harder to capture so that gameplay can be extended. larger, or multiple asteroid colony bases perhaps? an Actual challenge, rather than a final stand with minimal difficulty.... (pirates with heavy tech and capital ships last longer in a fight than one light frigate and a few fighters agreed?)

Good karma+1 vote
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