Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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78 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

Important Links & Information:

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 84 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 57 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 424 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

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Guest
Guest 12hours 1min ago says:

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The_Blackout
The_Blackout 4hours 17mins ago replied:

Here is a link to that defreezer seph was talking about: Moddb.com

+1 vote     reply to comment
Sephiroth0812
Sephiroth0812 8hours 29mins ago replied:

Seems like you hit the freeze. That's a bug inherent to the game (which means it isn't the mod's fault) when there are too many units in-game (both space and land).

Take a look at the download section of the mod "Thrawn's Revenge".
There exists a tool for fixing this issue.

+1 vote     reply to comment
KriegsMeister27
KriegsMeister27 11hours 35mins ago replied:

in GC the enemy AI will eventually reach a point where it has so many units moving from planet to planet that it just breaks the game. The only thing you can do is start a new GC.

+1 vote     reply to comment
Guest
Guest 16hours 4mins ago says:

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Dynasty_0
Dynasty_0 Nov 23 2014, 8:08am says:

This mod kidding me....GG
zerox R.I.P
now me R.I.P
Mod R.I.P

-1 votes     reply to comment
Snowybear
Snowybear Nov 23 2014, 12:26am says:

Anyone know when 1.2 will be released?

-1 votes     reply to comment
Guest
Guest Nov 23 2014, 6:15am replied:

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ntblood
ntblood 9hours 0mins ago replied:

I don't think I can play this mod anymore, unless I'm wrong, because for some reason the AI does nothing on the Galactic Map and when I was invading it's planets it seems to be pretty useless too in land battles but tolerable I suppose, but the first problem is game breaking for me. Thrawn's Imperial Civil War mod has the enemy AI invading planets and I can see enemy heroes on the Galactic Map unlike RaW it seems. Tell me if I'm wrong. The skirmishes seem fine but I want to play a campaign and a lame duck AI for an enemy makes for no game at all.

+1 vote     reply to comment
The_Blackout
The_Blackout 4hours 18mins ago replied:

Here's the fix: Everythingeaw.com

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Windows
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Everythingeaw.com
Release Date
Released Jun 30, 2013
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9.2

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Highest Rated (81 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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