Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Concept Death Watch Headquarter Building
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87 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

Important Links & Information:

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 88 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 59 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 458 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (0 - 10 of 45,607)
Thibiscuit
Thibiscuit 5hours 3mins ago says:

Hello everybody !!
I am a big fan of RAW and I want to know when the 1.2 version will be upload.
I thanks the game developpers for the best mod of the world.
Bye and thanks ;D

+1 vote     reply to comment
Guest
Guest 5hours 39mins ago says:

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revan111295
revan111295 12hours 17mins ago says:

When playing this mod AI Never dose anything. how do I fix this?

+1 vote     reply to comment
greedogre
greedogre Feb 27 2015, 12:11am says:

just a thought regarding inf balance

why not make inf uncrushable, in that case, it will encourge people using artillery, and give Ai's droid army a boost

+1 vote     reply to comment
joshbrantuo
joshbrantuo Feb 25 2015, 6:01pm says:

I was playing GC mode being the separatists and was attacked on kuat, when i found that the republic had brought kit fisto into battle? It is only the AI that can use him or can players buy him as well, and if so what planet?

+2 votes     reply to comment
Sephiroth0812
Sephiroth0812 Feb 26 2015, 5:11am replied:

It's most likely only available to the AI as for example while a Republic player can only get Imperator-class Star Destroyers in the GC "Fall of the Jedi" (and there only three of them), an AI controlled Republic can build Imperators with impudence.

Kit Fisto is, as far as I know, for players only available in Skirmish, not in GC. The same holds true for Saesee Tiin.
You can build Aayla Secura, Barriss Offee and Shaak Ti as "minor" Jedis in GC though.

+1 vote     reply to comment
Guest
Guest Feb 25 2015, 3:58pm says:

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Meyerm
Meyerm Feb 25 2015, 8:21am says:

Will republic structures ever get a make over? I like the idea of retextured rebel structures to give a feel the Rebellion is reusing abandoned republic designs, but maybe add some retextured imperial structures too or completely new designs for good measure, doubting the empire would have abandoned every design and the rebellion picked up every design abandoned.

+2 votes     reply to comment
Sly442
Sly442 Feb 25 2015, 6:48am says:

I tried playing Christophsis in skirmish for the first time in 1.1.5 and got nothing but a broken map. Player 1 only getting a shield generator and player 2 getting an incomplete base. Not to mention it's empty. Is this an issue with the latest version?

+4 votes     reply to comment
Midgee
Midgee Feb 25 2015, 11:39am replied:

Yeah i get the same man, nothing on your download. I think its just the map.

+2 votes     reply to comment
Anakin_Sklavenwalker
Anakin_Sklavenwalker Feb 25 2015, 7:34am replied:

yes. we are sorry for that. for some odd reason the map file is broken. you will get the fixed version in 1.2. Or you can download RaW 1.1 and take the map there as they are the same

+3 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Official Page
Everythingeaw.com
Release Date
Released Jun 30, 2013
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Highest Rated (81 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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