Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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RSS Articles

May Update (2017)

News 44 comments

Hi all,

It's been a while since our last update but we wanted to give you guys an update as to where we're at.

Current Project Status

2017 v1.2 Tasklist: 258/295 tasks complete (87%).

We still have a bit more work to do but we have committed to finishing RaW v1.2 in 2017.

Previously, we had mentioned that the project will be moving to GitHub. We made the call to instead move the project to GitLab so that we could store the entire project (assets and all).

After the 1.2 release has been finalized, the plan is to have the community help contribute to the project in an effort to (greatly) improve turn-around time on further development work. This will also give you the opportunity to leave your mark on the Republic at War project.

Note that this will integrate fully with the new launcher, allowing players to keep their games up to date without having to manually download and install anything.

We do plan on running a small closed beta shortly before the final release. We'll follow up with more details on this later in the year.

December Update (2015)

December Update (2015)

News 89 comments

Development continues with the current task list sitting below 40 items remaining. 2015/2016 v1.2 Tasklist: 207/245 tasks complete (85%).

April Update (2015)

April Update (2015)

News 101 comments

A Republic at War news update for the month of April, 2015.

March Update (2014)

March Update (2014)

News 96 comments

A Republic at War news update for the month of March, 2014.

Republic at War v1.1.5 is GOLD

Republic at War v1.1.5 is GOLD

News 62 comments

A Republic at War news update for the month of June, 2013.

RSS Files
Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Patch 114 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Full Version 88 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Full Version 677 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Guides 72 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Comments  (0 - 10 of 49,983)
Guest
Guest

could you possibly post mod progress every 2 weeks or every month or so?

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The_Great_Rice_God
The_Great_Rice_God

They're busy and have an unpredictable schedule. They've said previously they don't want to post regularly if there hasn't been significant progress, since they want to be able to show us finished products with each update.

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Guest
Guest

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Guest
Guest

I have a bit of an issue here. If I play as the CIS, I get an overwhelming AI response from the Republic. But when I play as the Republic, the CIS does absolutely nothing. I've tried copying AI scripts from the original FOC folder and from other FOC mods where the AI works fine to no avail. I've also tried re-downloading the files for RaW from here, also to no avail. Can someone PLEASE help me figure out what's going on?

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The_Great_Rice_God
The_Great_Rice_God

Please see this tutorial: Youtube.com

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Guest
Guest

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Guest
Guest

I hate wookie war parties. Why do they do so much damage?

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Guest
Guest

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The_Great_Rice_God
The_Great_Rice_God

Canonically the wookies are really powerful with their bowcasters. I find commando droids work well against them though.

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CIS_Droid91
CIS_Droid91

Their pelts do keep you warm on cold planets. :P

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The_Great_Rice_God
The_Great_Rice_God

oh god that's morbid lol

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Navisiul
Navisiul

If you just micromanage them well, Commando droids can capture or just cripple planetary defenses. I think a single squad can destroy an AT-TE if they all place the detonators.

I normally go for the planetary Turbolaser if it's to soften up a planet, maybe destroy a heavy vehicle or two during the process then retreat.

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Sephiroth0812
Sephiroth0812

This somehow reminds of of Episode VII when Han tries out Chewie's Bowcaster and is so thrilled by its power he wants to borrow it.
So yes, Wookiee weaponry is very powerful.

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (97 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010 by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011 by z3rOx

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Latest tweets from @republic_at_war

Interested into helping to create an modding editor (University Project) ? Github.com More info will come on GitHub

Mar 15 2016

tweaked and tested easy AI a bit. now it waits some days before attacking.

Feb 26 2016

just reviewing some old eaw files and remake them into high resolution media

Feb 22 2016

long long time no post here. we are all quiet busy with stuff, but we will move to RaW again this week.

Feb 18 2016

So we have just passed our 400th commit for Republic at War. This special commit contained some huge changes for a new GC.

Nov 27 2015

added full steam support for the launcher. now it is about 99,9% completed

Nov 16 2015

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