Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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95 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 89 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 61 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 466 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (0 - 10 of 45,716)
armondo12345 3hours 2mins ago says:

Can someone please help me install this mod? every time I try to install it, the zip file says it is invalid, when I used winrar apparently the file was corrupted

+1 vote     reply to comment
Guest 21hours 51mins ago says:

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The_Blackout 6hours 12mins ago replied:

April 31st, 2015.

+1 vote     reply to comment
joshbrantuo 4hours 16mins ago replied:


+1 vote     reply to comment
kennystn1 Mar 26 2015, 11:18pm says:

Republic at War is a "mod" for Empire at War: Forces of Corruption. The reason I put quotations around mod is because it doesn't even look like a mod. When I say mods look or don't look like a game I generally don't exaggerate. I bought Empire at War just to get this mod! There is just to much content for this to be considered a mod. And now they are coming out with a new update! To tell the truth this mod has a LOT of potential. Campaigns can be created and stories can be told, but that is not what is important. What is important is that you have a solid structure to build upon. In this genres case it would be; the waging of battles, the textures of the planets, the difficulty of the AI, and the quality of the units. This mod has a VERY solid structure, you CANNOT STOP! This mod will raise the bar for all other mods, and cause lazy modders to get off their ***** and do some work. This mod has a VERY BAD drawback though. The HUGE BONUS the =CIS gets in the beginning of the game. There is a way you can stop this though. The Pause button in your ally, use it to your advantage and plan while the enemy is motionless. For all those experiencing problems with the AI and their aggressiveness, take over their economic and Capital Ship powerhouse planets. Their economy will falter and victory will be yours. In all I give this mod a (MEDAL OF ACHIEVEMENTS) 10/10

+4 votes     reply to comment
The_Blackout Mar 27 2015, 6:55am replied:

I would give it a 10/10 if skirmish was reworked and balanced and if multiplayer was a priority. If almost every RaW player was playing online, then the AI being "too hard" or "too easy"(depending on whose playing) would almost be eliminated, and I would be playing RaW much, much more. It gets kind of boring beating the same campaigns over and over again without much effort. Playing against multiple real people is much for fun than playing against the same AI all the time imo.

+2 votes     reply to comment
kennystn1 Mar 27 2015, 3:03pm replied:

To tell the truth the CIS was very difficult in the Clone Wars. They always have the upper-hand and always were expansionist freaks. This mod truly lives up to that. The Separatists have a crazy amount of Capital Ship planets. Which, truly lives up to the real Clone Wars experience. Making it close to the movies and lore.

+1 vote     reply to comment
Guest Mar 26 2015, 11:06pm says:

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The_Blackout Mar 27 2015, 6:58am replied:

You can download and install RaW whether you have steam or disc :).

+1 vote     reply to comment
Darth_Tsolias Mar 26 2015, 2:20pm says:

Hello i am a big fan of this has given many ours of fun and i am really excited about the release of the 1.2 version.i know you did a lot of hard work without expecting any credit for it so i just wanna ask if you could post a list of the things that are ready of the mod the things that are almost ready and the things that need a lot more development.i know the mod is not dead but it has been under development for quite some time now and to me honest i am expecting at least 70% to be complete.anyway thx RAW team for the great mod you gave but a little info on the future of this mod would be nice too

+1 vote     reply to comment
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Release Date
Released Jun 30, 2013
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1777 votes submitted.

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Highest Rated (81 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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