Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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RSS Articles

Current Project Status

Development continues with the current task list sitting below 40 items remaining.

2015/2016 v1.2 Tasklist: 207/245 tasks complete (85%).

Move to GitHub (2016)

As we mentioned earlier this year, we will be making adjustments to the way we do future development with the goal of better transparency, more community involvement, and faster turnaround times. The biggest change here will be our move to GitHub later next year. This change will provide the community with a more direct avenue for impacting the direction of the project.

GC Name Contest

One of the top requests we've received is the addition of new full-sized galactic conquest map where each player starts with a single planet. Since this was something that came about as a result of community input, we figured it would be appropriate to let you decide the title of this new GC map. Let us know in the comments section, below, and we'll select the title that has received the most votes/support (weighted by time added to give everyone an opportunity to submit a suggestion).


April Update (2015)

April Update (2015)

News 93 comments

A Republic at War news update for the month of April, 2015.

March Update (2014)

March Update (2014)

News 96 comments

A Republic at War news update for the month of March, 2014.

Republic at War v1.1.5 is GOLD

Republic at War v1.1.5 is GOLD

News 59 comments

A Republic at War news update for the month of June, 2013.

Republic at War v1.1.5

Republic at War v1.1.5

News 33 comments

A Republic at War news update for the month of June, 2013.

RSS Files
Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Patch 110 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Full Version 86 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Full Version 627 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Guides 69 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Comments  (0 - 10 of 49,151)
leyamasa
leyamasa

This is going to be a weird question, so I know that the CIS is going to have a new anti-aircraft turret model ready for the next release. The CIS anti-infantry turret still looks good because reference to Clone Wars 2002 video game CIS turrets on Rhen Var and Alaris Prime missions. The Republic has its own anti-infantry turret model. So I ask, "Are there still going to be new designs for CIS (Anti-vehicle) and Republic (anti-vehicle and anti-air) turrets? Or do they stay in their own vanilla models?

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leyamasa
leyamasa

I'm sorry if I am asking like I'm a noob, but on land battle skirmishes what does the Communications Array structure at your base do? I've never known what it is in the first place...

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BenQuinnobi
BenQuinnobi

If it's destroyed, you can't see enemy units on the minimap. It may not sound like much, but not being able to see enemy's on your map is more annoying than you'd think.

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leyamasa
leyamasa

Ah I see thanks for answering my question. :D Is there is also a hardpoint that says Communications Array in Space and GC? For GC its the Malevolence and skirmish its Malevolence and Space stations. That what I see so far.

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CISGeneral
CISGeneral

How do I take screenshots in the mod? I was able too before

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progast1
progast1

When do you expect to reease the update??

thx

ps: Can i use this on my YT channel??

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Anakin_Sklavenwalker
Anakin_Sklavenwalker

The new manual is now about 3/4 updated for version 1.2.

all the new units have been added and false information have been updated. especially the planet chart will be very useful to plan your tactics in a specific GC.

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CISGeneral
CISGeneral

Nice and thanks, may I ask how do I fix the color of the Republic Cruiser,( for me it's bright red)

I am looking foreword to 1.2

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klon501
klon501

когда будет REPUBLIC AT WAR V1.2

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DarthCirls
DarthCirls

Great amazing wonderful and beautiful mod. But I found skirmish only has a landing zone domination mode? I think it needs the deathmatch modes as well. Also feels sort of odd that the original full scale galactic map is gone.

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DarthCirls
DarthCirls

Also, is there a possibility of an easier AI in the future? Playing GC, I spamed the tech levels, and started level four when the AI started the Malevolence.

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Star Wars: Empire at War: Forces of Corruption
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2031 votes submitted.

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Highest Rated (96 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010 by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011 by z3rOx

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Interested into helping to create an modding editor (University Project) ? Github.com More info will come on GitHub

Mar 15 2016

tweaked and tested easy AI a bit. now it waits some days before attacking.

Feb 26 2016

just reviewing some old eaw files and remake them into high resolution media

Feb 22 2016

long long time no post here. we are all quiet busy with stuff, but we will move to RaW again this week.

Feb 18 2016

So we have just passed our 400th commit for Republic at War. This special commit contained some huge changes for a new GC.

Nov 27 2015

added full steam support for the launcher. now it is about 99,9% completed

Nov 16 2015

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