Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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57 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 75 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 49 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 366 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 54 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

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Odeboy1 1hour 10mins ago says:

i was playing as the cis and the republic has the imperial star destroyer (not victory class). I just won my republic galactic qonquest in clone wars map and i could never recruit imperial star destroyers only victory ones. Is it some sort of unit only the ai gets?

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maddogshark 14hours 7mins ago says:

Is it possible to add ships from the Star Wars Starfighter games? I always wanted the Trade Federation Superfreighter, the morningstar fighters, and the final boss ship as units in this game. We got Nym, Jenkins, and Vana in this game, why not more Federation ships from that game?

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Guest 18hours 6mins ago says:

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The_Blackout 3hours 31mins ago replied:

What RaW does when you install it is replace the vanilla game's AI files with new ones(this is because, apparently, you can't put the AI files along with your other mod files because that doesn't work for some reason, which I'm actually wanting to test for myself).

The AI Fix just fixes the AI that the RaW auto-installer tried to install for you.

RaW, with or without the fix, will mess with the multiplayer compatibility of the vanilla game. That's why it is important to uninstall RaW the correct way instead of just deleting the "Republic_at_War" folder from the Mods folder, because there are still RaW files outside of the Mods folder.

+1 vote     reply to comment
commanderdrenn 15hours 23mins ago replied:

Yeah, the AI is usually too aggressive or does nothing. Oddly enough, you can download one of the community made maps and the AI on those is just right, for me.

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Guest 20hours 4mins ago says:

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djogloc 18hours 36mins ago replied:

Yes there are, go to

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Guest 18hours 12mins ago replied:

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Sephiroth0812 Jul 31 2014, 3:45am replied:

If by "Huge CIS war vessel" you mean the Malevolence, you can build that monstriosity ONLY on the planet Mintooine and you need to be at Tech 4 or 5 to construct it.
The Republic can also construct their super ship, the Mandator-Dreadnought "Pride of the Core", only on the planet Kuat.

+2 votes     reply to comment
jordanthejq12 Jul 31 2014, 12:14am replied:

Build a Hutt Palace. Usually Ryloth and Tatooine have those available, but not in every GC.

+2 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Released Jun 30, 2013
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Highest Rated (77 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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