Republic at War is a total conversion mod for the game "Empire at War Forces of Corruption". The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. The mod focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various campaigns of the Clone Wars such as the Outer Rim Sieges. Players will have the choice to fight as the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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29 comments by KillerHurdz on May 4th, 2013

Current Project Status
Over the past few months, the majority of the team has been busy cleaning up bugs, applying balance adjustments, as well as working on some custom video content.

z3r0x has been unable to work on the project and isn't expected to be back to work for a little while. His presence is required before we will be able to begin the Republic at War v1.2 beta period.

We've decided that it is in our best interest to release a content patch this quarter, regardless of when we finish development of the expansion. An in-between game patch will be made available this June. It will resolve the majority of the player complains that we've been receiving.

More information can be obtained here.

We appreciate everyone's patience and look forward to pushing something out in this first half of the year.

Steam & Disc compatibility Solution
As most of you know, we have been in contact with Petroglyph over the multiplayer compatibility issues between disc and Steam users. The process has become quite lengthy. I'm still waiting on a 4th round of responses regarding the official patch. Because of this delay, we'll be releasing the in-house patching application that will allow FOC players to sync up their games and enjoy playing with their friends who are using a different game medium.

The application supports most popular mods (including Republic at War) but will work just fine for those playing vanilla FoC. A short readme is included. The application is available on ModDB.

This functionality will be built into the upcoming Republic at War 1.2 game launcher as well.

May the 4th be with you,
The Republic at War Mod Team.

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Republic at War 1.1 GC Performance Patch

Republic at War 1.1 GC Performance Patch

Jan 10, 2012 Patch 84 comments

This pre-1.2 patch resolves many performance and crashing issues in GC. Please read the included readme. This patch is for Republic at War 1.1 and will...

Offizieller deutscher Patch

Offizieller deutscher Patch

Jun 5, 2011 Patch 76 comments

Dies ist der Offizielle Patch für "Republic At War".

Republic at War 1.1

Republic at War 1.1

Jun 4, 2011 Full Version 599 comments

This file contains Republic at War 1.1. Follow the instructions that accompany the file.

Republic at War Manual 1.1 Low Resolution

Republic at War Manual 1.1 Low Resolution

Jun 2, 2011 Guides 44 comments

Republic at War 1.1 Manual in Low Resolution. For those with slower connections.

Republic at War Manual 1.1 High Resolution

Republic at War Manual 1.1 High Resolution

Jun 2, 2011 Guides 93 comments

This is the Republic at War 1.1 Manual. It contains all the information you need to make your play experience enjoyable.

Post comment Comments  (0 - 10 of 40,937)
pk1999
pk1999 5hours 25mins ago says:

can anyone help me? i cant start republic at war even though i ran update.exe. what should i do?

+1 vote     reply to comment
XKiwiIsAwesomeX
XKiwiIsAwesomeX 10hours 1min ago says:

The artillery for the Republic is severely underpowered, and the CIS artillery is severely overpowered. Balancing this would be great, but, in the Clone Wars movie, those cannons had a high rate of fire. Also, something to consider (please do this, pleeeassee), are those MDTs. Man, I love those things. If you guys could, you should put MDTs in with the Shield Generator options on BOTH factions. Another suggestion; the Victory Cruisers are coolio, but severely underpowered. I dont know if it is just me, but its missile batteries only fire at bombers and fighters. If you read this, thank you.

+5 votes     reply to comment
Boda
Boda 2hours 13mins ago replied:

Add SPHA's as moving build pads, they should. Hmm.

+1 vote     reply to comment
Lord_starkiller
Lord_starkiller 7hours 46mins ago replied:

Yes, the missile batteries are for anti-fighter duty. And I thought the AV-7 overpowered the HAG, but the HAG comes in higher number.

0 votes     reply to comment
Guest
Guest 23hours 49mins ago says:

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Lord_starkiller
Lord_starkiller 22hours 27mins ago replied:

And its a mod not a game.

+1 vote     reply to comment
kaos2222
kaos2222 23hours 18mins ago replied:

Click at Republic at War 1.1 then you will be directed to the download page

+2 votes     reply to comment
Lord_starkiller
Lord_starkiller May 22 2013, 4:48am says:

Will there be a unit list and feature of what to be released in 1.1.5?

+2 votes     reply to comment
KillerHurdz
KillerHurdz May 22 2013, 6:39am replied:

It'll be posted a day or two before release.

+1 vote     reply to comment
mbaker
mbaker May 22 2013, 12:41am says:

i would like to see better republic cruiser's, the victory star destroyer is pretty weak, for it to be tech 5. also add hammerhead cruisers to the republic i think it would be cool, it was one of the longest serving ships. source wookipedia.

+3 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Everythingeaw.com
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Released Jun 4, 2011
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Highest Rated (59 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (28 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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