Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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57 comments by KillerHurdz on Apr 6th, 2015

Current Project Status

After a much needed (extended) hiatus, the team has agreed that it's time to put a focus on wrapping up this interminable chapter of Republic at War's development.

The team is poised to wrap up the remaining v1.2 development components and is working hard to achieve that goal.

Pelta-class Frigate

Over the past three years, the team has gone through a number of changes that have had a significant impact on our development timelines. To clarify, these changes will not affect the end product. We do appreciate your concerns and take them seriously.

CIS AA Turret

To accompany these changes, we will also be making adjustments to the way we do development with the goal of better transparency, more community involvement, and faster development. We'll be announcing full details on these changes later this year.

Our internal task list is currently down to fewer than 100 items, much of which is polish & cleanup. This includes a number of additions to the original scope that we decided were important to include in this release.

We're on the home stretch -- thanks for bearing with us.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 96 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 70 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 519 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 59 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (0 - 10 of 46,682)
jawafreak 19hours 29mins ago says:

Have you fixed the critical problem for many ground units and aa turret that causes them to almost always miss the Laarties?

+1 vote     reply to comment
Anakin_Sklavenwalker 15hours 31mins ago replied:

should be fixed

+1 vote     reply to comment
Fortey Sep 1 2015 says:

Some AAA Titles take less time to release than this mod LOL.

-2 votes     reply to comment
starwarsnerd511 Sep 1 2015 replied:

ok thanks

0 votes     reply to comment
starwarsnerd511 Sep 1 2015 says:

I cant download this mod help me please

+1 vote     reply to comment
The_Great_Rice_God Sep 1 2015 replied:

Please be specific about your problem, otherwise we don't know what went wrong and can't help.
Here's the FAQ:

+1 vote     reply to comment
CrazyPants Aug 29 2015 says:

Hey, love the mod. But I have a question, Would it be possible to give the CIS frigates and capital ships the same firing effect as the Battledroids and the other droid infantry (I mean the red flash their blasters have when they fire). Could I do this, if so, how? or is this planned for future updates?. Many thanks.

+3 votes     reply to comment
Commander_Cyclo Aug 29 2015 says:

can you make the cis orbital cannon stronger?
Every time i play with a friend he can simply destroy a providence cruiser, but mine just damage a venator 30 %

+3 votes     reply to comment
KillerHurdz Creator
KillerHurdz Aug 29 2015 replied:

Yes, we've addressed this.

+3 votes   reply to comment
Commander_Cyclo Aug 30 2015 replied:

thank you so mutch.
Now there will be a chance that the malevolance can stand longer than 3 minutes :D

+1 vote     reply to comment
Zupanicarr Aug 30 2015 replied:

Well the Malevolance will probably 'sink' as fast as usual, it's just that now the Pride of the Core will go down just as quickly, when it's attacking.

+1 vote     reply to comment
Commander_Cyclo Aug 31 2015 replied:

even that is enough for me.
Finally a chance! xD

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jun 30, 2013
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1843 votes submitted.

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Ratings closed.

Highest Rated (85 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010 by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011 by z3rOx

Real Time Strategy
Single & Multiplayer

Latest tweets from @republic_at_war

Added new videos to "Fall of the Jedi" GC. Also most of the task with high to medium severity are done. Let's hope none will be added.

Aug 26 2015

nothing special but the messages/holos the droids are showing are now in correct position

Aug 25 2015

finished the core of the "Core Assault" and committed to our dev-repo.

Aug 23 2015

and once again the engine proves how narrow-minded it is.

Aug 22 2015

@Eisen_Sentry well we can not estimate when 1.2 will be ready but chances of a release till 2nd Sept are tending to 0. Sorry ...

Aug 20 2015

finally i managed to get the source code (455 lines) of the main foc campaign lua script. i think i have to replace my F5 and F11 keys ;)

Aug 20 2015

@Rob_isoldi94 not at the moment. we hope to give you an updated change log close before the release

Aug 20 2015

Worked on the new republic version of "Core Assault" and updated the GC victory panel from vanilla yellow to red

Aug 19 2015

Animation done. Watch here:

Aug 18 2015

It's time Dooku gets a new talking animation. The old one was like a nodding dog

Aug 18 2015

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