Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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72 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 75 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 52 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 381 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 55 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (0 - 10 of 44,679)
mrnova 10hours 0mins ago says:

Please check out my Republic at War gaming videos where I battle the Clone Army as the Separatists:

Thank you :)

+1 vote     reply to comment
The_Blackout 9hours 38mins ago replied:

Here's a link:

0 votes     reply to comment
CIS_Droid91 30mins 37secs ago replied: Online

The_Blackout is even helping people for their commercials :D

+1 vote     reply to comment
Guest 12hours 24mins ago says:

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eireann Aug 29 2014, 2:44pm says:

could anyone tell me how to get the clone commandos in GC? is there a specific planet you must control, or is there a file that must be changed (and if so, which one?)

+1 vote     reply to comment
Randomnewguy7 Aug 29 2014, 3:36pm replied:

i belive you cant build them in gc, only with a special builing in skirmish sadly

+1 vote     reply to comment
eireann Aug 29 2014, 4:42pm replied:

could anyone tell me the files, and preferable the code (or whatever its called) to get them to be trainable in GC?

+1 vote     reply to comment
The_Blackout 20hours 45mins ago replied:

(Almost) each unit in RaW has their own xml file. Look in RaW's XML folder for something like "Land_Unit_Republic_Clone_Commandos" or something like that.

Then you'll have to choose a structure for them to be produced from, as well as which tech level you can create them(by the way, change the code of the COMPANY(or team, I forget) of the unit, not the individual unit itself).

You may want to look in other units files if you want to know the "proper" name(name of the structure that the XMLs recognize) of the structure you want to build the commandos with(ex. if you want to build them with barracks, you may want to check the file of the P1 clones to see how the RaW team made them be able to be built from the barracks).

You may also want to use a program like notepad++ to open and edit the xml file(s).

+1 vote     reply to comment
mrnova Aug 29 2014, 2:26pm says:

Please check out my Republic at War gaming videos where I battle the Clone Army as the Separatists:

Thank you :)

0 votes     reply to comment
Captain_agigabyte Aug 29 2014, 12:12pm replied:

You know, you don't need to state your age in your post.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Released Jun 30, 2013
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Highest Rated (77 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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