Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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79 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 85 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 57 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 426 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (0 - 10 of 45,133)
HelloImMoonMoon Online
HelloImMoonMoon 5hours 36mins ago says:

add umbara and iridonia please!! :D

+1 vote     reply to comment
chientran
chientran 12hours 14mins ago says:

Hey can you fix the munifficent class's laser? It weaker than the veanator, thanks

+1 vote     reply to comment
CIS_Droid91
CIS_Droid91 11hours 16mins ago replied:

There is nothing to fix. The munifficent is no match against a venator. Munifficent is a light armed class ship, while the venator is the fist of the Republic. If you want to see the death animation of the Venator bring a Providence ship or lots of bombers. :P

+3 votes     reply to comment
Sephiroth0812
Sephiroth0812 17hours 18mins ago says:

This is really narrowing things down too easily but as you wish:

Just from Season 1:
Episode 2 => Malevolence destroys Plo Koon's entire Task Force (and is explicitly stated by both Obi-Wan and Palpatine to already have destroyed dozens of Republic Task Forces), amounting to AT LEAST 13 CIS victories accounting for by the end of the episode.

Episode 3 => Malevolence is shown completely destroying a Republic convoy plus escort, later her ion blast hits Anakin's shadow squadron for the first clone casualties (Anakin later even mourns the losses of the men at the end of the episode, so nothing with "Clone Trooper plot shield").

Episode 5 => More clone casualties in a effective precision strike by Commando droids on the Rishi outpost. Clones also cannot hold the base by plot shield and have to abandon it due to overwhelming CIS reinforcements, blowing it up to alert the Republic costs another casualty.

Episode 9 => Complete CIS victory as Nute Gunray is freed by Asajj Ventress and the Venator cruiser Tranquility badly crippled.

Episode 10 => Victory for Grievous, every Republic character except Kit Fisto dead.

Episode 13 => Aayla Secura's entire fleet is annihilated during the battle of Quell, Anaking Skywalker badly wounded => CIS Victory.

Need more from other seasons?

+1 vote     reply to comment
CIS_Droid91
CIS_Droid91 12hours 51mins ago replied:

Ep.5 Non experiensed in battle clones outmaneuvered elite commando droids. The battle was for a small outpost. They retreated for a short while, then won.

Ep. 9 Is not that kinda victory i was talking about. Cripled cruiser can be repaired.

Ep. 10 Every clone that was intended to be a meatshield and a retarded padawan died. In this episode Grievous got mostly humiliated in his own lair. He lost his pet and got badly hurt.

The Malevolence performed good but Anakins assault with bombers was really lame and stupid. Grievous sended few vultures to engage them, while the capital ship had many many many more in its hangars. He had the perfect chance to kill Anakin while he is in his slow bomber but the plot shield thing... The Malevolence was much more expensive than the things the CIS destroyed. This was a huge huge loss for the CIS.

About ep 13 i dont remember. I didnt watch the Clone Wars for a long time but i watched every episode. I didnt see any significant victory for the CIS back then. Do you want me to watch every episode again and give you examples how badly the CIS is shown, how incompetent and non threatening is in the war? I think i will have no room here to show you everything.


+1 vote     reply to comment
HelloImMoonMoon Online
HelloImMoonMoon 5hours 37mins ago replied:

guys i dont know why are you fighting, i just won a whole GC thanks to the malevolence, retard republic fleet flee everytime they saw my big boy lol

+1 vote     reply to comment
Sephiroth0812
Sephiroth0812 6hours 56mins ago replied:

They only outmaneuvered the commandos once they got backup by Rex and Cody, who are seasoned veterans.

The only condition you gave was the CIS having a victory or not. If you personally liked how it played out should not be part of the condition cause then any debate of the issue is pointless.
Kit Fisto appeared in EP. III so it was a no-brainer that he had to survive just as any other character that still appeared in later media (i.e. Admiral Yularen appears in Ep. IV).
Later in the series many of the more "famous" characters who don't appear in later films die, among them most of the Ex-Rookie Clones from S1 Ep5 and Jedi like Even Piell or Adi Gallia.

Anakins assault actually was pretty realistic AND was already done in real life more than once. The big German Battleship Bismarck was crippled the very same way and the Japanese Super Battleship Yamato was even destroyed by such an attack (in several waves, but the actual approach of the attack was the same).
The cost thing is just an assumption on your part because you have no idea what all the things the Malevolence already destroyed beforehand have cost together. Even if we assume that every task force the Malevolence destroyed consisted of just three Venators and each of the convoys had only one Venator as escort (as shown in the Episode), including Plo Koon's fleet that would already mean the total loss of AT LEAST 40 Venators (13x3 for the Task Forces and 1 for the convoy escort) not to mention all the supplies, fighters and manpower that was lost with those and also the cargo carried by the freighters in the convoy. Especially this early in the war where the Republic was not yet on war economy and outnumbered, each ship loss hurt the Republic much more than the CIS.

I do see though that the debate is most likely moot because our expectations of the context of a "victory" seem to be worlds apart.

+2 votes     reply to comment
CIS_Droid91
CIS_Droid91 18hours 29mins ago replied:

Dont even involve that abomination called the Clone Wars. I will never consider canon a one sided war where the republic always wins when it actually was about to lose the war. If the mod team wants the mod to be exactly like the Clone Wars CGI i wont play it! Want to know why? Because then in the mod when i play with the CIS, a single clone trooper with a plot shield and a fork for a weapon will destroy my whole ground and space army because the kids will cry if he died... They made the CIS a huge joke, then they (like i knew they would) made The Empire a joke with their b1 stormtrooper droids who dont know what a grenade looks like and never take cover from blasterfire! The only reason those things are canon is because Disney wanted their work to be taken seriously after they took Star Wars. Lucas didnt care what they made as long as he has the money.

0 votes     reply to comment
Sephiroth0812
Sephiroth0812 18hours 6mins ago replied:

I clearly don't know what you're talking about as the war showcased in "The Clone Wars" certainly wasn't one sided at all.
Every second space battle you get to see is the CIS overwhelming the Republic with their sheer numbers and conquering several planets the Republic then needs to either liberate (if previously neutral or Republic-aligned) or re-conquer (as in the case of Geonosis). The only instance where I can remember the Republic actually going on the offensive in Confederate Space in the series was during the Umbara arc.
Furthermore, the Republic was never "going to lose the war" in its entirety. The CIS only won some major campaigns during the first half of the war because the Republic was, Clone Army or not, still unprepared and vastly outnumbered.
However, the CIS had only one third of the territory the Republic had so the Republic could afford to lose some territory (much like the Soviets in WW II) without collapsing.
Once the Republic managed to fully mobilize their bigger economic potential (which happened around the last third of the second year of the war) the CIS began to lose ground.

+1 vote     reply to comment
CIS_Droid91
CIS_Droid91 17hours 45mins ago replied:

Tell me one battle where the CIS wins a battle and the episode ends.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jun 30, 2013
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Highest Rated (81 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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