Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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RSS feed Articles

Current Project Status

Development continues with the current task list sitting below 40 items remaining.

2015/2016 v1.2 Tasklist: 207/245 tasks complete (85%).

Move to GitHub (2016)

As we mentioned earlier this year, we will be making adjustments to the way we do future development with the goal of better transparency, more community involvement, and faster turnaround times. The biggest change here will be our move to GitHub later next year. This change will provide the community with a more direct avenue for impacting the direction of the project.

GC Name Contest

One of the top requests we've received is the addition of new full-sized galactic conquest map where each player starts with a single planet. Since this was something that came about as a result of community input, we figured it would be appropriate to let you decide the title of this new GC map. Let us know in the comments section, below, and we'll select the title that has received the most votes/support (weighted by time added to give everyone an opportunity to submit a suggestion).


April Update (2015)

April Update (2015)

News 90 comments

A Republic at War news update for the month of April, 2015.

March Update (2014)

March Update (2014)

News 95 comments

A Republic at War news update for the month of March, 2014.

Republic at War v1.1.5 is GOLD

Republic at War v1.1.5 is GOLD

News 58 comments

A Republic at War news update for the month of June, 2013.

Republic at War v1.1.5

Republic at War v1.1.5

News 33 comments

A Republic at War news update for the month of June, 2013.

RSS feed Files
Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Patch 110 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Full Version 85 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Full Version 607 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Guides 69 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Comments  (0 - 10 of 48,643)
Guest
Guest

Hey! I download the mod today, it works great (Even when playing with the republic is damn hard). But i notice that i cant build mining facilities in the RaW, i don't see it in the ground building options. Any idea what could it be? thks for the help ;)

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leyamasa
leyamasa

LIE, YOU can build mining facilities on SPECIFIC planets like Ilum, Aeten 2,Alzoc 3, etc. Not all planets have mining capabilities. Also why not build Refineries or Arenas (Arenas are exclusive to CIS)? They can also dig for money. Again these structures can only built on SPECIFIC planets. The planets with the biggest credit supply are Bespin (Republic) and Mygeeto (CIS).

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GeneralJMiles
GeneralJMiles

When I play galactic conquest my computer begins to lag a lot and my frames drop when n the planet menu, is this a bug with th mod?

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Anakin_Sklavenwalker
Anakin_Sklavenwalker

lag will be reduced in 1.2

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leyamasa
leyamasa

*reads AT-PT description* me: two laser cannons and a grenade launcher? Cool! and also says good against droidekas. Later: okay I've seen the lasers but where is the grenade launcher?

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The_Great_Rice_God
The_Great_Rice_God

And where's the part where it's good against something that the CIS has? It can't kill infantry and tanks rip them apart... I just always use AT-APs now for artillery support

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leyamasa
leyamasa

True that ;P

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Tunder294
Tunder294

(buried)

So is this modd dead and or when is next update?

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The_Great_Rice_God
The_Great_Rice_God

The last update was 2 months ago. Be patient; the modders have personal lives. The next update is soon, but they haven't announced a release date yet.

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Lazy_Dane
Lazy_Dane

Oh please, the mod is virtually dead. How long could it possibly take for an old game that they're pretty well familiar with at this point? Let's put this in perspective, for someone who's been a long time fan.

I first heard about Republic at War after playing the hell out of z3r0x's 3.5 addon in middle school, grade 7. This finally came out by the time I graduated high school, 5 years later. Now, ANOTHER 5 years later, I've graduated college and am already a year into my career. And all this time, I've been faithfully checking in every so often to see what's up.

That's 10 years. You've got people pumping out complex mods for new games like it's nobody's business.

Downvote this all you want, but holy crap, it's taking absurdly long. The website is down. And just what are these posted "updates"? Honestly. A couple of words and a new screenshot.

There's being patient, and then there's this. Half-Life 3 is gonna come out before 1.2 (hopefully the devs see this and take that as a challenge to finish up). I'm sure some of you can understand the frustration, given EAW is the only real good RTS SW game currently still out.

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The_Great_Rice_God
The_Great_Rice_God

I totally feel your frustration. I'd love to play with some of the units they've shown so far, and the AI tweaks would be a blessing. Yes, it's taking much longer than other mods out there. So what? V1.1.5 was amazing, and I still enjoy it. I have full confidence that V1.2 will be just as good, if not better. If it takes them another 5 years, there's nothing we can do about it. The quality of 1.1.5 means that I'm willing to trust that if they say they need another year or two, it's to make it the best it could possibly be.

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Guest
Guest

Where can i find that update? Moddb only showing december of last year.

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Sephiroth0812
Sephiroth0812

Taking a look into sections other than the articles one might help. <_<
The images section is full with pictures where in the descriptions information about the development process and more is revealed.
That of course requires the effort to actually look at the pictures and read the description texts.

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9.2

2004 votes submitted.

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Highest Rated (94 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010 by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011 by z3rOx

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Latest tweets from @republic_at_war

Interested into helping to create an modding editor (University Project) ? Github.com More info will come on GitHub

Mar 15 2016

tweaked and tested easy AI a bit. now it waits some days before attacking.

Feb 26 2016

just reviewing some old eaw files and remake them into high resolution media

Feb 22 2016

long long time no post here. we are all quiet busy with stuff, but we will move to RaW again this week.

Feb 18 2016

So we have just passed our 400th commit for Republic at War. This special commit contained some huge changes for a new GC.

Nov 27 2015

added full steam support for the launcher. now it is about 99,9% completed

Nov 16 2015

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