Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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RSS Articles

Hi all,

We've put together a patch (v1.2.0.1) that is now available for download. You can view list of fixes & changes here.

This update will have been downloaded and installed automatically for those using Steam Workshop. For everyone else, it can be downloaded using the RaW game launcher.

There's still quite a few things we're working on as per community feedback, so expect more regular updates in the near future.

Release Day and we are GOLD!

Release Day and we are GOLD!

News 46 comments

Republic at War 1.2 (Rush to Victory expansion) is now available for download!!! The latest release includes hundreds of additions and improvements over...

RaW v1.2 is GOLD - December Update 1 (2017)

RaW v1.2 is GOLD - December Update 1 (2017)

News 24 comments

Hi all, We're happy to reaffirm that the next release of Republic at War (v1.2) has been finalized and will be available on December 25th.

September Update (2017)

September Update (2017)

News 18 comments

Hi all, It's been an exciting few weeks for the team here and the community as a whole. As most of you know, we have released a new stop-gap patch for...

May Update (2017)

May Update (2017)

News 51 comments

A Republic at War news update for the month of May, 2017.

RSS Files
Republic at War 1.2

Republic at War 1.2

Full Version 206 comments

This package includes Republic at War v1.2 (auto-installer) as well as a short installation guide and the dedicated manual.

Republic at War v1.2 [Minimal | NO INSTALLER]

Republic at War v1.2 [Minimal | NO INSTALLER]

Full Version 14 comments

This package contains the BASIC Republic at War v1.2 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War Launcher Only [All Versions]

Republic at War Launcher Only [All Versions]

Installer Tool 20 comments

This is the official Republic at War Launcher which allows you to manage Republic at War on your computer.

Republic at War 1.2 Deutscher Patch

Republic at War 1.2 Deutscher Patch

Patch 4 comments

This is the German language pack for Republic at War 1.2. Please install Republic at War before you apply this patch. It works for Disk, GoG and Steam.

Republic at War 1.2 Manual [High Res.|Printable]

Republic at War 1.2 Manual [High Res.|Printable]

Guides 1 comment

This download contains a high resolution version of the manual for Republic at War 1.2. It is equal to the low resolution one with the exception that...

Republic at War 1.2 Manual and Guides

Republic at War 1.2 Manual and Guides

Guides 8 comments

This download will provide you with all important information about the new version of Republic at War. A full revised manual as well as a quick guide...

Comments  (0 - 10 of 51,399)
deltastriker106
deltastriker106

Ok, I'm kind of angry now. It doesn't matter what the planet is, as soon as I press OK to leave the victory screen from a ground assault, the game crashes. What the hell?

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Sidurio
Sidurio

Sorry for bad English. Help with the problem. The game always hangs in the Galactic Conquest when it reaches 30+ days. How to solve this problem?
Steam version

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Makaidos789
Makaidos789

Are the Rothana cruisers and destroyers going to be in future versions or have they been scraped?

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Makedonia
Makedonia

The enemy AI isn't working. I am playing as the Republic on the Fall of the Jedi map, and the enemy isn't attacking at all. When I go and play a battle, nothing happens, they just stand around. Why is this? I installed from Steam.

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Makaidos789
Makaidos789

So why is the only providence carrier with an updated model the Invincible? I really like the newer model and would love it for all my providence carriers, though of course without Trench's custom paint job. Also the discontinuity is bothering me more than it probably should...

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Makaidos789
Makaidos789

Sorry, hadn't watched the trailer yet :P

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Guest
Guest

for future updates, could the Republic get fighters in the overhead screen? the Republic early game doesn't have many fighters/bombers to use, so maybe have the hyperdrive enabled ARC 170s, Y-wings and Z95s. Also could the land battle spawns be increased? land battles turn into a slog or an auto-resolve. Also an idea, since buzz droids seem very annoying to some players. Maybe include the planet of colliod, where its planet ability enables the droid fighter to have its ability. it could even have planet locked units and make it tough to take.

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The_Great_Rice_God
The_Great_Rice_God

The Republic's fighter disadvantage only lasts until tech 5. When they get ARC-170s and v-wings, it's not even a fair fight. Early Republic fighters are kind of a match for CIS vulture droids, but their main problem is bombers until the ARCs come out. The CIS though never get to upgrade their bombers, which are ridiculously slow and easy to shoot down.

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WiredLoche
WiredLoche

To be fair, the CIS early game relies on lucrehulk ships for fighters. At tech level one, the CIS has NO fighters except for ones from lucrehulks, while the republic has acclamators.

I do like your ideas. If you're looking to make some modifications, you could always edit the xml files to change things up a bit.

I would also recommend playing Nojembre's fan-based submod for republic at war. It increases the land battle points, nerfs buzz droids/rebalances some units, adds enhanced space lasers, and adds a couple planets/units/heroes. I've included a link for a list of changes there.

Moddb.com

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Sephiroth0812
Sephiroth0812

This is relative though as a) the Lucrehulks have massive reserves for their fighters, b) the CIS also starts with a few Providences which have fighters and c) the Acclamators have NO reserves at all, only the two initial Squadrons.

The moment Tech 2 hits the CIS has the advantage because they can build Captor-class Droid Carriers.
Not only have those quite some fighters and bombers with Reserves (the Republic has no equivalent to it) they can also easily defeat Republic Corvettes like the Light Assault Cruiser or Charger C70 Consulars with their own weaponry.

Combine Droid Carriers with Techno Union Frigates and their Power-to-Weapons ability and the CIS has a comfortable advantage in space until the Republic can bring out Dreadnaughts in bigger numbers.

@The_Great_Rice_God: Well, the CIS does get the Hyena Bomber on later Tech levels, yet at the moment only Admiral Trench spawns them.

As for the initial question:
Fighter squadrons were initially available to be build on the galactic map but that caused the AI to spam them like crazy, especially if they had no more access to capital shipyard planets, hence why the option to build them individually was removed.

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deltastriker106
deltastriker106

Acclamators don't carry any bomber squadrons. Venators and the Pride of the Core are the only Republic ships that can.

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Richardo99110
Richardo99110

Balancing the two sides is one thing this team REALLY and i mean seriously REALLY work on for this mod.

Not to mention the space battles, and yes I keep babbling about the air superiority the Separatists get in land battles. This feature just seriously ruins the game.

*sigh* What a bugger

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deltastriker106
deltastriker106

I like the idea, but not the ARCs. They are this game's version of the B-Wing/TIE Defender, high-tech elite fighters.

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (99 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010 by ExoticTofu

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Republic at War 1.2 (Rush to Victory expansion) is now available! Moddb.com

Dec 24 2017

Republic at War Trailer 2 (official) - Releasing on DECEMBER 25th! Youtu.be

Dec 20 2017

Interested into helping to create an modding editor (University Project) ? Github.com More info will come on GitHub

Mar 15 2016

tweaked and tested easy AI a bit. now it waits some days before attacking.

Feb 26 2016

just reviewing some old eaw files and remake them into high resolution media

Feb 22 2016

long long time no post here. we are all quiet busy with stuff, but we will move to RaW again this week.

Feb 18 2016

So we have just passed our 400th commit for Republic at War. This special commit contained some huge changes for a new GC.

Nov 27 2015

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