Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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RSS Articles

May Update (2017)

News 39 comments

Hi all,

It's been a while since our last update but we wanted to give you guys an update as to where we're at.

Current Project Status

2017 v1.2 Tasklist: 258/295 tasks complete (87%).

We still have a bit more work to do but we have committed to finishing RaW v1.2 in 2017.

Previously, we had mentioned that the project will be moving to GitHub. We made the call to instead move the project to GitLab so that we could store the entire project (assets and all).

After the 1.2 release has been finalized, the plan is to have the community help contribute to the project in an effort to (greatly) improve turn-around time on further development work. This will also give you the opportunity to leave your mark on the Republic at War project.

Note that this will integrate fully with the new launcher, allowing players to keep their games up to date without having to manually download and install anything.

We do plan on running a small closed beta shortly before the final release. We'll follow up with more details on this later in the year.

December Update (2015)

December Update (2015)

News 88 comments

Development continues with the current task list sitting below 40 items remaining. 2015/2016 v1.2 Tasklist: 207/245 tasks complete (85%).

April Update (2015)

April Update (2015)

News 101 comments

A Republic at War news update for the month of April, 2015.

March Update (2014)

March Update (2014)

News 96 comments

A Republic at War news update for the month of March, 2014.

Republic at War v1.1.5 is GOLD

Republic at War v1.1.5 is GOLD

News 62 comments

A Republic at War news update for the month of June, 2013.

RSS Files
Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Patch 114 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Full Version 89 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Full Version 674 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Guides 72 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Comments  (0 - 10 of 49,915)
Dr.Molotov_96
Dr.Molotov_96

great mod, nice additions to the mod could be more republic commando squads, (Omega Squad). A unique capital ship hero, such as Admiral Yularen for the GAR and Admiral Trench for the seppies. The AT-OT and those separatist supply ships.

P.S - HAET 221

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Guest
Guest

So just to be clear in nearly two years time they went from 85% to 87%? So this mod should be done by 2030? Sounds good to me.

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Anakin_Sklavenwalker
Anakin_Sklavenwalker

it will be done this year. for sure...

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Richardo99110
Richardo99110

Currently facing numerous crashes in Galactic conquest... anyone's got a solution?

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CIS_Droid91
CIS_Droid91

Damn i want to unleash my droid legion on the Republic so badly but must...wait... for 1.2... Can't deactivate myself till the end of this year... Darnit!

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kiddterralv
kiddterralv

I have no problem installing the mod or starting the game but when i enter galactic conquest and attack a planet, during the load screen for the battle, game crashes and a popup appears saying "An exception has occurred. See _loggfile.txt and _except.txt for details. I can't find those .txt files.

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kaos2222
kaos2222

This can be an error with the mod to overwrite some data from the game, i hadt this problem to, and the fix was to run the mod as admin.
I have set my mod launcher to run as admin permanent, i no longer get this issue after that.

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Andrewdanny
Andrewdanny

I have the same problem with other mods, i have problems with it as well.

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Guest
Guest

Hello there.

Could you somehow make a qoncuest map whit about 20-30 planets and both factions start at one end with like 3 planets each instead of all over the place. I love galactic qoncuest, but when they are scattered around the map i think it makes it a bit boring, and the republic starts with more planets which makes it even more boring. It is still one of the best mods ever, but i don't like the conquest just because of the huge headstart.

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Sephiroth0812
Sephiroth0812

That the Republic has more planets is because of the fact that it is canon to be so.
Galactic Conquests in the current version of RaW reflect the actual Clone Wars in which the Republic did have way more territory than the CIS, but was unable to defend everything or go on the offensive because of the at first rather small military.

What you want is a sort of sandbox-GC which the current version of the mod simply doesn't have but which is planned as far as I remember.

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neauxno
neauxno

they may be coming out with this in 1.2

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neauxno
neauxno

they may be coming out with this in 1.2

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (97 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010 by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011 by z3rOx

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Latest tweets from @republic_at_war

Interested into helping to create an modding editor (University Project) ? Github.com More info will come on GitHub

Mar 15 2016

tweaked and tested easy AI a bit. now it waits some days before attacking.

Feb 26 2016

just reviewing some old eaw files and remake them into high resolution media

Feb 22 2016

long long time no post here. we are all quiet busy with stuff, but we will move to RaW again this week.

Feb 18 2016

So we have just passed our 400th commit for Republic at War. This special commit contained some huge changes for a new GC.

Nov 27 2015

added full steam support for the launcher. now it is about 99,9% completed

Nov 16 2015

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