I'm into the command and conquer series, halo series and just about any battlefield game that has helicopters period. i enjoy using unorthodox tactics to fool my opponents into total chaos. my current gaming status is somewhat unfortunate. i am now operating off a MAC, and that being said, i can no longer play most games. i have an alternate PC for any mods i download however so i can still do some reviews and comment with due intel. right now i play games via steam. Borderlands 2 and Star Conflict are on the list as well as Alpha Games such as Interstellar Marines. If anyone would like to group up on BL2 or team up on Star Conflict, my Steam Username is TiberiumWolf. Oh and btw, for those that i consider friends on Borderlands 2, i tend to create and hand out Legendary Rare guns that the creators were either too lazy or too useless to come up with on their own. And I'm talking gamebreaker damage without it being counted as illegal or crash worthy.

Comment History  (120 - 150 of 565)
Tiberium_Exposure
Tiberium_Exposure May 1 2013, 7:46pm replied:

just saying, it would balance it out even further since the consortium still has the greatest edge on the other two factions. its capability to corrupt planets and move massive fleets through territory uninterrupted is unmatched by anything you can add to this mod. if you were able to do something like that similar with the empire, it would provide a "balance" or a " equilibrium" of sorts.

+1 vote   mod: Vader's New Order - Empire Surrounded
Tiberium_Exposure
Tiberium_Exposure Apr 28 2013, 5:42pm replied:

but it still makes them more powerful than the other 2 factions. now if you gave the empire an ability akin to that... like a dark force network with glowing red lines connecting the planets, and those planets cannot be corrupted unless captured.... it would be a great idea. it would balance out the playing field so that only the rebellion would be at fault. (if the glowing yellow corruption makes you feel like a real crime lord, then the glowing red lines connecting the planets should make you feel just like an emperor.) at the very least, please think on it, as it would help balance things out a little more between the empire and the consortium. to balance out the rebellion to this, just give them more ships? like a hijacked Republic fleet? (utilizing the same ability of the bastion 2nd fleet from the Legacy mod, One ship is brought in, then in sequence, other commendable ships "pop" in from hyperspace until you have a fleet of 10-12 ships at your command.) all for a population cost of 10. give the reb's a few of those and they will be a much harder opponent.

+1 vote   mod: Vader's New Order - Empire Surrounded
Tiberium_Exposure
Tiberium_Exposure Apr 16 2013, 3:06am says:

can you get rid of the pirates ability to corrupt planets? or at the very least handicap it so it doesn't spread as quickly? it is a real hassle having to deal with that special sort of nut-check half-way through a GC match and then lose to wimpy pirate fleets due to drastic sabotage strikes. sure you may have made the Empire all powerful now, but that corruption **** still makes the pirates too OP to handle properly.

+1 vote   mod: Vader's New Order - Empire Surrounded
Tiberium_Exposure
Tiberium_Exposure Sep 13 2012, 10:18am replied:

yup. ME3 was runnin old CnC tech. you didn't know? you need to look up and do homework on your videogame history pal. i was addicted to TIBERIUM's release, so i know quite alot about the dynamics of that game, including a few things that even i shouldn't. for example, one of the things that could have killed you in TIBERIUM in the underground sewers was liquid blue tiberium. but that is besides the point. that headset control **** used in ME3 was supposed to be used in TIBERIUM, but they cut the game and that **** was sitting around for nearly 4 years. (where else do you think they managed to scrounge up that kind of advanced control system from? End War? yeah right, like tom clancy and ubisoft would share.)EA cancels great games that show promise, just so they can use the **** thought up for that game, in another less promising game with the hopes that the re-used stuff will make it more so.

-1 votes   mod: Command & Conquer C.A.B.A.L Rising
Tiberium_Exposure
Tiberium_Exposure Sep 12 2012, 4:13am replied:

hey N7Samus, wanna know something EA did that sickens me to the core? you remember that canceled FPS C&C game TIBERIUM? well they took tech they developed for that game and implemented it into ME3, only it was watered down. in TIBERIUM you were supposed to be able to command an entire military division via headset (meaning you could call in armor support, or an air strike package via orcas, or even call in airdropped infantry backup.), whilst on the ground in first person. in ME3 that same tech was implemented, only it was limited to just your squad. they had that **** 4 years earlier and let it get locked away. i just hope for EA's sake that they don't ruin Generals2 or the new frostbite2 run-through of Tiberian Dawn.

0 votes   mod: Command & Conquer C.A.B.A.L Rising
Tiberium_Exposure
Tiberium_Exposure Apr 16 2013, 2:57am says:

a little hint of irony here, one of your characters' names is Ryn, which is in fact the name of a alien species in the Star Wars universe. go ahead and look it up on wiki. they are known for their stealth and subterfuge, as well as being super-efficient spies and saboteurs. The odd thing is, they have NEVER been incorporated into ANY mods. think of it this way, the Bothan spies in comparison are like 2-year old babies chewing on plastic explosives. The Ryn as a species make the gurlanin's from the clone wars, in terms of stealth, look like victorias secret models walking around in Vegas with no bra's on. they draw absolutely no attention because nobody cares about a Ryn, hell the major population in the star wars universe would pay more attention to a labor droid going about its tasks and duties, than bother to worry about a Ryn. so please, think on that, as they may come in handy in the future as something that can possibly be used.

+1 vote   mod: Knights of the Old Empire 1 - Knights
Tiberium_Exposure
Tiberium_Exposure Apr 16 2013, 2:45am replied:

pjdman44, keep those arrogant egotistical ******** comments to yourself. trolls are not wanted or needed on anyones comments page, so take a hike, get lost, and die stranded in a forest somewhere, because one less troll online would be best for everyone.

+3 votes   member: FILM_Smartson
Tiberium_Exposure
Tiberium_Exposure Apr 14 2013, 12:25am says:

i posted this on your Crazy Mod page, but i am pretty sure it went somewhat, if not completely ignored:

"a(n) absolutely outrageous idea came to mind when i was listening to some 6-7 year old music. not sure if you ever listened to his music, but if you've seen any of his videos on youtube then you will understand what i am getting at.... Do you think you could possibly add Dr. Steel's Army of Toy Soldiers as trainable units, or even as an additional faction in a future version of this mod? the toys that he made ( toy babies with buzz-saws instead of hands among other things...) in his videos as well as mentioned in his music would make for some pretty interesting faction units as infantry. and since Dr. Steel himself went into "hiding" several years ago, the ideas were generally lost to the web at large. all that i ask is that you at the very least consider the idea, as it would not only be absolutely bad ***, but also it would bring to light a lost pop-culture."

not sure if you would ever look into it, but it might be worth it as the ideas generated through that music are not only maddeningly crazy (possibly egotistical), but also fun and relatively original. please consider it.

+2 votes   member: FILM_Smartson
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 2:46am says:

HOT DAMN! C&C is now looking even SEXIER than usual!

+1 vote   media: Feminized!
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 2:44am replied:

yeah, ultra-moron. japanese influence allowed for some of these ideas to be turned into units in tiberium wars and KW. the scrin ship designs, the jump-jet tech, the laser technology, some, perhaps most of that is based off of a combination of good old fashioned american dreams and japanese otaku. so first off, get over yourself, your pride-riddled nutjob, and stop being illiterate towards the japs. second, re-grow that quarter of your brain that you lost watching skin-head flix, and pay attention to reality every once in a while. (yes, i called you a racist.) And third, think before you type, as comments like that can seriously hamper how others view you and your opinions...

+1 vote   group: C&C3 Kw Fanzone
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 2:34am says:

just going to ask about an old New Vegas mod of yours called Phoenix Rising. can you at the very least go back to it and release a mini add-on modification for FoNV that allows the incorporation of those custom weapons that were viewed in those screen shots? they would make for some pretty interesting gameplay types, and they could replace other in-game weapons such as the plasma rifle with that laser sniper and the d-class power armor with the Phoenix armor. not the whole mod itself, just the equipment? the idea behind it and the references to C&C peaked the interest of myself and a few friends and it would be really neat to use those items while in-game. furthermore, if you do happen to take this idea into some consideration, would you happen to be able to change the logo on the Phoenix armor to that of the GDI logo? it would look even more badass. i understand that the rest of your old mod is highly boring and its impossible to focus on coding the thing as there is too much and it takes too long, so all that i am asking is this small request if it can be done. to see C7C in a fallout game is a dream sought by multiple people who are fans of both franchises. (another thought, if you could go into the coding for the in-game weapons and replace the name for the "all american" with the name "GD-2" or even the 10mm with "nighthawk" would be awesome. it would give homage to the actual names of the weapons used by GDI troops in the command and conquer games. this is only a request, that i hope you will consider.

+1 vote   member: HaydenB
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 2:20am says:

awesome idea, but it would still be wicked to incorporate vehicles into new vegas that can be driven. like a dune buggy built out of an old 3-wheeler car, hell even being able to ride the motorcycles in this game would be badass. who cares about fast-traveling, being able to drive a vehicle in-game to get across long distances is most fallout gamers greatest dream.

+1 vote   mod: Chryslus corvega - Post-Nuclear edition
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 2:16am says:

is the vault 1 mod dead? or is it just laying low and quiet for now?

+1 vote   member: curly776
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 2:15am says:

dead?

+1 vote   mod: Vault 1
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 2:09am says:

however long this mod takes, i hope that you eventually do get around to adding your own storyline and quests for this. (maybe even a section of the vault that was locked away from the main part that still has people living in it as if nothing has happened? like a 200 person section relative to Fo3's 101?) any-who nice work on what you have done so far, and i hope that in time, or the relative future, that this mod will be finished.

+1 vote   mod: Vault 24
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 1:46am says:

dead?

+1 vote   mod: Fallout 3: Space Frontier
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 1:26am says:

dead?

+2 votes   mod: Wasteland Consequences
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 1:25am says:

dead?

+1 vote   mod: Fallout Who (Doctor Who Mod)
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 1:20am says:

dead?

+3 votes   mod: Fallout: Red Revolution
Tiberium_Exposure
Tiberium_Exposure Apr 12 2013, 1:16am says:

dead?

+2 votes   mod: Downfall
Tiberium_Exposure
Tiberium_Exposure Apr 11 2013, 4:11am says:

a(n) absolutely outrageous idea came to mind when i was listening to some 6-7 year old music. not sure if you ever listened to his music, but if you've seen any of his videos on youtube then you will understand what i am getting at.... Do you think you could possibly add Dr. Steel's Army of Toy Soldiers as trainable units, or even as an additional faction in a future version of this mod? the toys that he made ( toy babies with buzz-saws instead of hands among other things...) in his videos as well as mentioned in his music would make for some pretty interesting faction units as infantry. and since Dr. Steel himself went into "hiding" several years ago, the ideas were generally lost to the web at large. all that i ask is that you at the very least consider the idea, as it would not only be absolutely bad ***, but also it would bring to light a lost pop-culture.

+3 votes   mod: C&C Crazy Mod: Revived
Tiberium_Exposure
Tiberium_Exposure Apr 10 2013, 12:28pm replied:

thats why you should go online on amazon or ebay, look for the origional release version of tiberium wars for the PC, and buy that one. origonal is always best when it comes to modding.

+2 votes   download: C&C 3: The Forgotten 1.1
Tiberium_Exposure
Tiberium_Exposure Apr 8 2013, 11:16pm replied:

however, you are able to incorporate the use of custom user-created content like maps. downloaded or created with the standard tibsun map maker, all of the custom maps for tiberian sun work with this standalone. that much i found out.

+1 vote   mod: The Second Tiberium War
Tiberium_Exposure
Tiberium_Exposure Apr 8 2013, 11:11pm replied:

that would be excellent. but about Xenophobia's comment to my comment, im sure there was more than one zillo beast hibernating under the surface of malastare. the clone wars CG series pretty much turned the star wars universe upside-down, and since a large majority of the books made by several different authors consistently contradict each other on multiple points, a little twisting of historical data is not all that uncommon.

+1 vote   mod: New Galactic Heroes - The Unified Empires
Tiberium_Exposure
Tiberium_Exposure Apr 7 2013, 6:38am says:

funny idea, why not attempt to incorporate the planet malastare into this mod and a Zwillo beast as a(n) neutral obstacle that attacks anything that crosses its path? ( just like the rancor on other planets?) i know it's a lot to ask, but it would be fun to come across in GC or even in skirmish. ( but if you to make it, make it indestructible... so it literally changes how players battle.)

+1 vote   mod: New Galactic Heroes - The Unified Empires
Tiberium_Exposure
Tiberium_Exposure Apr 4 2013, 10:47pm says:

whatever happened to the tiberium legacy mod? was kinda hoping for a release, but it never happened....

+2 votes   member: Black_Drakon
Tiberium_Exposure
Tiberium_Exposure Apr 4 2013, 10:32pm says:

seriously dude, any update on TS Rising would be nice. hell, if you still have the data on the mod, an ALPHA test of the mod would be better. just something to keep us fans attention fixated. you've never, not once released a decided mod release date, you have not posted a single reassurance that the mod is still alive in at least a standard year, perhaps longer. please, dont let this mod die, and give it one final hurrah with a demo before it drown,s in a sea of death.

+1 vote   member: yggdrasil
Tiberium_Exposure
Tiberium_Exposure Apr 4 2013, 10:22pm says:

will an altered version of this modification be made for C&C3: The Forgotten? that mod has been out for quite some time, and since it has one of the best mod-based campaigns that holds true to the actual story of tiberium wars, it would be really neat to see it from another view. I know you already released this for TE, and it is known as one of the absolute best mods for TW, but The Forgotten mod has its own campaign that this "upgrade" might be able to be applied in. please, at least consider the possibility. also, if you do not know of the mod that i am speaking about, you can find it on CnCLabs. its a fan-made extension of sorts of the standing game itself.

+1 vote   mod: C&C3 A New Experience
Tiberium_Exposure
Tiberium_Exposure Apr 2 2013, 4:33pm says:

i just hope this mods epicness doesn't break the site when you post it, that would be very sad, very sad indeed. please, do not ever give up on this mod. far too many people have tried re-writing the general story behind the tiberium universe in tiberian sun only to fail, so please, please do not fail!

+2 votes   mod: Rise of Corruption
Tiberium_Exposure
Tiberium_Exposure Apr 2 2013, 4:14pm says:

how about a unit that is like a distant cousin to the deathclaws from the fallout games? those things were practically bulletproof and extremely hard to put down, even though they had no armor to speak of... like the brutes from yuri's revenge only reptilian physically and high resistance to tanks /bullets.. it would make for an interesting neutral obstacle on some maps, and an even better special infantry unit. something that, in a decent pack, can effectively rip apart an uberlord. GLA experiments into nuclear science accidentally created them?

+2 votes   mod: C&C Crazy Mod: Revived
Tiberium_Exposure
Tiberium_Exposure Mar 28 2013, 11:32pm replied:

not everyone has played sins of a solar empire kyle. a lot more people have played and are still playing EAW than soase. (soase has a large fan-base, but EAW has a very large majority of the SW fan-base as well as a very large portion of the RTS fan-base to back it up.)

+1 vote   mod: Old Republic at war
Tiberium_Exposure
Tiberium_Exposure Mar 28 2013, 11:29pm says:

2 tiers..... set the A.I. to maximum difficulty and i guarantee you, it will still find some way to cheat.

+2 votes   mod: Sk8sEAWmod
Tiberium_Exposure
Tiberium_Exposure Mar 28 2013, 11:24pm says:

can you toss in those Kirov Airships from RA2 for the airforce general? but instead of dropping bombs, can you re-model it so that it has a giant bucket of boiling oil under it and it tips and pours that burning/ boiling oil on the enemy units and structures? would be the archaic U.S.A. response to the GLA's toxin tech.... or maybe even a freezer tank that fires an ice beam to make structures brittle and easy to destroy with a single bullet? (that as an epic unit. max 1 and cost: 5000). or maybe even put something like AXEL from the twisted metal games in this as a china faction unit? only with much bigger wheels that he uses to run over any type of tank or infantry. (has absolutely no effect on structures.) how about a CREEPER for GLA? straight out of minecraft, it replaces the terrorist and is 10x more powerful than any terrorist..... well, would you use any of these?

+2 votes   mod: C&C Crazy Mod: Revived
Tiberium_Exposure
Tiberium_Exposure Mar 28 2013, 11:11pm replied:

nah, more like the RA3 desolator troopers....

0 votes   mod: Mental Omega APYR
Tiberium_Exposure
Tiberium_Exposure Mar 27 2013, 5:38pm says:

why do the new stalker units look soo much like the "Big Daddy's" from Bioshock? when looked at the front, they look alot like them, not to mention their suits look alot like the deep-diver suits from the game.

0 votes   mod: Mental Omega APYR
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