Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
This replaces the previous version of the Mayhem Map Pack. Changes from for this version: 1. "Total Annihilation" map was omitted in last version. Now...
Mayhem Map Pack. 16 TA maps for your TA pleasure. Recommended for use with the Total Mayhem mod. ;)
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
MAP NAME: Winter Canyon AUTHOR: Greybeard MAP SIZE: 20 X 35 AI: Default TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final) by Chinahook Number of Players...
MAP NAME: Winter Maze AUTHOR: Greybeard MAP SIZE: 20 X 25 AI: Default TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final) by Chinahook Number of Players...
MAP NAME: Dragon Lake AUTHOR: Greybeard MAP SIZE: 45 X 45 AI: Default TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final), UTAS snow-lava transistions...
MAP NAME: Upheaval Dome Small AUTHOR: Greybeard MAP SIZE:25 X 25 AI: Default TILESETS USED: Earth Desert Updated V2.1 Number of Players: 10 Features required...
MAP NAME: Crooked Creek AUTHOR: Greybeard MAP SIZE: 30 X 30 AI: Default TILESETS USED: Greenworld Completion (Chinahook) Number of Players: 10 Features...
In this mission you will play as Core. Player start position is in the lower right corner of the map, the location of the Arm base is anyone’s guess...
Many many models of mechs, vehicles, and aircraft from the Battletech universe in obj 3do and s3o format, some with textures and UV's some not. To load...
The last and greatest divide awaits on this classic Greenworld based map.
MAP NAME: Upheaval Dome AUTHOR: Greybeard MAP SIZE: 45 X 25 AI: Default TILESETS USED: Earth Desert Updated V2.1 Number of Players: 10 Features required...