Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

Report abuse Hard Water Shore to Shore
Filename
Hard_Water_Shore_to_Shore.zip
Type
Multiplayer Map
Licence
GPL
Uploader
Zagadka
Date
Jun 11th, 2009
Size
10.81mb (11,333,181 bytes)
Downloads
503 (1 today)
Credits
Greybeard
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Description

Size 18 X 41, File Size 10.8mb, Minimum Ram 128Mb, Max Players 10. Designer Notes: This map was made as a demo map to demonstrate the new U_crystal tileset by Chinahook. the tileset creates a bleak and interesting landscape. The map supports up to ten players. Players 1, 3, and 5 are across the bottom, players 2, 4, and 6 are across the top. Players 7 thru 10 are scattered across the small islands at the center of the map. The map requires tamec2004 for features. The ai profile is set to hover Thanks to Chinahook for making another neat tileset to try out! Tools Used: Annihilator 1.5, TAE, HPIView and HPIPack

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Hard Water Shore to Shore
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Total Annihilation
Platform
Windows
Developer
Cavedog
Publisher
GT Interactive
Engine
Unknown
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Official Page
Totalannihilation.com
Release Date
Released Apr 10, 1997
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MD5 Hash
b42d3c01e7890a834d41e526e276c889
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