Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

Report abuse Metal Island Hopping
Filename
Metal_Island_Hopping.zip
Type
Multiplayer Map
Licence
Proprietary
Uploader
Greybeard1
Date
Jan 26th, 2010
Size
3.47mb (3,634,358 bytes)
Downloads
1,249 (2 today)
Credits
Greybeard1
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Description

MAP NAME: Metal Island Hopping AUTHOR: Greybeard MAP SIZE: 45 X 45 AI: Krogoth TILESETS USED: U_Metal_V14 Number of Players: 10 Features required: None NOTES: Demo Map for Chinahook’s U Metal tilset. There are 9 Major islands, each of which is surrounded by a series of small metal islets. Shallow water paths connect all islands to each other, so land units can go anywhere on the map. HOWEVER, some units will be unable to fire while traversing the shallow water areas. The small islets allow for land and air defense in depth, and also permit for siege positions when attacking an entrenched enemy. Lots of metal (obviously), tides are high, and lots of geos as well. All walls are voided, excepting for ramps. Ten players supported… odds across the top (1, 3, 5), evens across the bottom (6, 4, 2), positions 7 and 8 on the sides, 9 and 10 on center island. Best games against AI will be to take one of the two center positions and have the ai take all others.

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Metal Island Hopping
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BoredGunman
BoredGunman Jan 28 2010, 10:04pm says:

this looks neat. Looks like it makes for an epic battle if you have the center taken over. I REALLY gotta get into TA again...

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Total Annihilation
Platform
Windows
Developer
Cavedog
Publisher
GT Interactive
Engine
Unknown
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Official Page
Totalannihilation.com
Release Date
Released Apr 10, 1997
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MD5 Hash
721f51e8aebd9bec1c50a70bb5fdbdad
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