Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.
MAP NAME: Metal Island Hopping AUTHOR: Greybeard MAP SIZE: 45 X 45 AI: Krogoth TILESETS USED: U_Metal_V14 Number of Players: 10 Features required: None NOTES: Demo Map for Chinahook’s U Metal tilset. There are 9 Major islands, each of which is surrounded by a series of small metal islets. Shallow water paths connect all islands to each other, so land units can go anywhere on the map. HOWEVER, some units will be unable to fire while traversing the shallow water areas. The small islets allow for land and air defense in depth, and also permit for siege positions when attacking an entrenched enemy. Lots of metal (obviously), tides are high, and lots of geos as well. All walls are voided, excepting for ramps. Ten players supported… odds across the top (1, 3, 5), evens across the bottom (6, 4, 2), positions 7 and 8 on the sides, 9 and 10 on center island. Best games against AI will be to take one of the two center positions and have the ai take all others.