Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.
Many many models of mechs, vehicles, and aircraft from the Battletech universe in obj 3do and s3o format, some with textures and UV's some not. To load...
Author: Greybeard. Size 51 X 51, File Size 2.1mb, Minimum Ram 128Mb, Max Players 10. Another map created usong Datanut's Atlantis Metal Tileset The map...
MAP NAME: Rocky Lakes AUTHOR: Greybeard MAP SIZE: 44 X 44 AI: Default TILESETS USED: U_Evergreen II (Chinahook) Number of Players: 10 Features required...
Mission Author: Mufdvr. Map Author: Greybeard Size 50 X 30, File Size 5.6mb, Minimum Ram 128Mb, Max Players 10. Designer Notes: I had asked Mufdvr if...
MAP NAME: Hot Air Melting Roads AUTHOR: Greybeard MAP SIZE: 51 X 51 AI: Metal Number of Players: 9 Features required: none NOTES: High metal map with...
V2: fixes metal output on zombieland 3, changes of start positions on maps 1, 8, 9. This is a set of 9 maps intended for pure skirmish play. They’re intended...
MAP NAME: Nothing Lives Here AUTHOR: Greybeard MAP SIZE: 35 X 15 AI: Default TILESETS USED: U_Lava_Crystal, U_Lava_Transistions, Earth Desert V2.1, Cavedog...
This is a combination multiplayer and skirmish map, with a complex and well-scripted mission added to the mix. Map size is 23 x 23, 8 players supported...
MAP NAME: Bowron lakes AUTHOR: Greybeard MAP SIZE: 45 X 45 AI: Default TILESETS USED: Green Completion (Chinahook) Number of Players: 10 Features required...
MAP NAME: Metal Island Hopping AUTHOR: Greybeard MAP SIZE: 45 X 45 AI: Krogoth TILESETS USED: U_Metal_V14 Number of Players: 10 Features required: None...
An expanded version of the classic Riverside by Wizard_Kane using an updated Wet and Dry Desert tileset mix.
MAP NAME: Thin Air AUTHOR: Greybeard MAP SIZE: 35 X 15 AI: Default TILESETS USED: Cavedog Lunar Number of Players: 9 Features required: None NOTES: A...
MAP NAME: Ripped Earth AUTHOR: Greybeard MAP SIZE: 30 X 30 AI: Default TILESETS USED: UTAS_Lava_SET_Lava_v10(beta) (Chinahook) Number of Players: 10 Features...
MAP NAME: Upheaval Dome AUTHOR: Greybeard MAP SIZE: 45 X 25 AI: Default TILESETS USED: Earth Desert Updated V2.1 Number of Players: 10 Features required...
The last and greatest divide awaits on this classic Greenworld based map.
In this mission you will play as Core. Player start position is in the lower right corner of the map, the location of the Arm base is anyone’s guess...
MAP NAME: Crooked Creek AUTHOR: Greybeard MAP SIZE: 30 X 30 AI: Default TILESETS USED: Greenworld Completion (Chinahook) Number of Players: 10 Features...
MAP NAME: Upheaval Dome Small AUTHOR: Greybeard MAP SIZE:25 X 25 AI: Default TILESETS USED: Earth Desert Updated V2.1 Number of Players: 10 Features required...
MAP NAME: Dragon Lake AUTHOR: Greybeard MAP SIZE: 45 X 45 AI: Default TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final), UTAS snow-lava transistions...
MAP NAME: Winter Maze AUTHOR: Greybeard MAP SIZE: 20 X 25 AI: Default TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final) by Chinahook Number of Players...
MAP NAME: Winter Canyon AUTHOR: Greybeard MAP SIZE: 20 X 35 AI: Default TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final) by Chinahook Number of Players...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...
The (TA_F) maps were especially (but not exclusively) designed for the TA Frenzy mod. They aim at featuring truly original ambients and visuals, as well...