Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

Report abuse Zombieland Map Pack V2
Filename
Zombieland_Map_Pack_V2.zip
Type
Multiplayer Map
Licence
Proprietary
Uploader
Greybeard1
Date
Sep 19th, 2009
Size
20.24mb (21,222,253 bytes)
Downloads
3,336 (1 today)
Credits
Greybeard
Embed Button
Mirrors
Download now
Description

V2: fixes metal output on zombieland 3, changes of start positions on maps 1, 8, 9. This is a set of 9 maps intended for pure skirmish play. They’re intended to replicate the feeling you get playing against a horde, defending your little enclave… thus the names of the maps. There are certain commonalities to the 9 maps. All are full metal output, reasonable winds, high tides if water exists on the map. Geos are plentiful at the human start positions. Every map has its walls voided. Each map supports 10 start positions, with the human player intended to be at position 1. You are either surrounded by the other 9 start positions, or the other 9 start positions are all above you on the map (so the ai factory openings all point down). Path finding is typically simple, with little or no features placed and few if any obstacles between you and the ai. See description for more deta


MAP NAME: Zombieland Map Pack (includes 9 maps, Zombieland 1 thru Zombieland 9)

AUTHOR: Greybeard

MAP SIZE: various (see specifics below)

AI: Metal

TILESETS USED: U_Metal_V14 (Chinahook)

Number of Players: 10

Features required: None

NOTES: Maps intended for pure skirmish play.

This is a set of maps intended for pure skirmish play. They’re intended to replicate the feeling you get playing against a horde, defending your little enclave… thus the names of the maps. FWIW, it should be possible to rack up tens of thousands of kills during a skirmish game on any of these maps.

There are certain commonalities to the 9 maps. All are full metal output, reasonable winds, high tides if water exists on the map. Geos are plentiful at the human start positions. Every map has its walls voided. Each map supports 10 start positions, with the human player intended to be at position 1. You are either surrounded by the other 9 start positions, or the other 9 start positions are all above you on the map (so the ai factory openings all point down). Path finding is typically simple, with little or no features placed and few if any obstacles between you and the ai. The enclave or fort is intended for protection, and has a number of geos placed so that geo-powered cannons can be used for defense if you’re playing a mod that uses them (Uberhack or Uberhack based mods such as THE PACK)

Beyond that, the maps vary in how they play… some maps are flat, some place you on a “hill”, some place you in a “pit” giving the height advantage to the ai. Some are smaller and tighter, others more expansive.

The ai is set to metal for all maps, which will allow you to play around with whatever ai you care to replace it with. I highly suggest you use, or at least TRY the included Fleabowl AI by Quitch(y)… this ai includes old original Fleabowl 3 AI (Queller FB3, in both OTA and Uberhack versions), and also an add-on pack which adds some modified nasty fleas. If you play THE PACK, there is an included PACK-specific fleabowl that goes along with that mod. Just make sure to set all the ai to ARM and allied. Rename the chosen default.txt (OTA or UH) to metal.txt and throw into your ai folder. Add the appropriate fleabowl unit ufo file (and addon ufo if you’re brave) to you TotalA directory. Play, and die early and often 

The challenge… don’t use DT’s or fort walls.

Map Specifics:

Zombieland 1: 18 x 30 (very simple map, ai scattered)
Zombieland 2: 18 x 18 (ai all around, smallish, holey walls)
Zombieland 3: 30 x 30 (ai all around, large, ai on raised platform, player/fort on raised platform, big ditch all around
Zombieland 4: 31 x 31 (similar to Zombieland 3, more open fort, player on raised platform in center
Zombieland 5: 31 x 31 (ai all around, large, ai on very large raised platform with lots of room to build, close to player, player in central pit.
Zombieland 6: 18 x 18 (ai all around, smallish map, ai on large raised platform with lots of room to build, close to player, player in central pit in a very small fort… probably the most difficult of these maps to play. No room, ai close, looking down at you…
Zombieland 7: 31 x 31 (ai all around, large map, ai on outer lower area, player on large central raised platform. Two sets of walls, the outer one if almost impossible to hold, holding the inner one doesn’t give much room for expansion
Zombieland 8: 18 x 30 (ai scattered, enclave surrounded by moat with wide shallow crossing. Small fort.)
Zombieland 9: 18 x 30 (ai scattered on platforms above enclave, all feeding down the chute
Toward fort)

Enjoy.

Greybeard

Preview Image
Zombieland Map Pack V2
Post comment Comments
Zagadka
Zagadka Oct 24 2009, 12:20pm says:

Another triumph of form and function from Greybeard.

0 votes     reply to comment
Guest
Guest Aug 18 2013, 2:29am says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Total Annihilation
Platform
Windows
Developer
Cavedog
Publisher
GT Interactive
Engine
Unknown
Contact
Send Message
Official Page
Totalannihilation.com
Release Date
Released Apr 10, 1997
Game Watch
Track this game
Addon
Browse
Addons
Add Addon
Members only
Report Abuse
Report addon
MD5 Hash
7c8675ffddaa07bb41c00535fd90b1f4
Community Rating

Average

7.8

5 votes submitted.

You Say

-

Ratings closed.

Related Games
Total Annihilation
Total Annihilation Single & Multiplayer Real Time Strategy
Related Engines
Unknown
Unknown Commercial TBD
Related Groups
Cavedog
Cavedog Developer & Publisher
GT Interactive
GT Interactive Developer & Publisher