Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.
It is time to once again continue the infinite conflict! Just in time, TA:Escalation (TAESC) delivers an arsenal of destruction with even more units...
This is something I retrieved from my countless subfolders of stuff related to my mod. It was meant to be played as the default sound when entering the...
A comprehensive, bugfixed compilation of all features needed to play all the 3rd-party maps available for TA. Also thrown in are map weapons (hailstorms...
Total Mayhem beta 6.42 includes many improvements, a couple of new units, and a consolidated and greatly simplified install. All units and data is now...
Further development, bugfixes, updated models and graphics, and 2 new units: Mobile Fortresses for Arm and Core. ** deleted and recreated this download...
Most recent version of the mod. Please see the readme inside for installation instructions, overview of the mod, features and credits.
After years of work, we've finally reached the point where we are nearing completion of the development of the Arm and Core and ready to begin focus on...
It took me 14 Years to find this! After sifting through hundreds of broken links and 3byte sized .mp3's I found it!
Beta 4.2 is finally here! As usual we’re late in releasing, but it is not for a lack of effort. Over the past few months we’ve been quite busy working...
New models and refined concepts for over a dozen units, new Mobile LRPC unit Core Crusher (Howie moves to L2 and becomes a lighter artillery unit, Morty's...
Switeck's Bugfix configured for use with the launcher TA-Mutation. Drop the files into your TA-Mutation directory and it will correctly file both the...
Queller is a non-cheating AI enhancement. It will improve the behaviour of the AI in both skirmish and missions (with factories) by ensuring it expands...
Includes a host of balance tweaks, ground-firing missiles, improved models on some units and a new Mobile Teleporter for Core. This is not the official...
Total Mayhem beta 5.6 contains script fixes, balance tweaks, new models for a bunch of units including the Commanders and the Level 3 heavy carriers...
A massive scale, high quality mod with snappy gameplay and huge selection of unit choices.
Just an upload of an old release for the TA battletech mod ported to the spring engine. NOTE: This version no longer works with the current version of...
AI Packs 1 - 8 from AI Central. Used by some AIs to support additional units, functionality, or to provide resource aid to the AI. When an AI supports...
Includes a number of fixes and improvements for the TA Demo Recorder, also allows more than one AI per-player in multiplayer and LOS sharing with AIs...
Increases the unit limit from 250 per player to 500. Just drop the file into your TA directory and you're done.
Switeck's TA Bugfix is nothing short of a major attempt to fix the many bugs in TA. Some of which are so glaring (Pelican bug, EMG lag, Core Necro bugs...
Almost 3 months into the new year (and already 3 months from our last official Beta), TA:ESC Beta 4.1 has finally arrived! While it certainly has been...
The galaxy has been forever altered after the events of The Core Contingency. The empire is no more, the rebels now reign within its former domain, and...
2009 was a long year in the development of TA:ESC, but we made significant strides in improving gameplay and balance, added new units and features, and...
As requested I am releasing a no-CD patched exe. This will not work unless you have Total Annihilation and the 3.1 patch installed, so it is not any way...
Finding Flea Bowl too easy for you? Then try this add-on for more Flea madness!
Defeat 9 AIs attacking you with Fleas. Be sure to read the readme for instructions on how to play a proper game of Flea Bowl
Fixed problems with the line-bombing fix. The fix had some issues with projectile behaviour and balancing. Reverted scripts back to OTA versions. Although...
Put simply, TA:T is an extension of OTA (Original TA), balancing old units and adding in new ones, as might have happened had Cavedog (The maker of Total...
A large amount of units to add to TA. Contains: Monkey lord, Nova, Raptor, Shiva, Amph, Armageddon, Bantha + shelter, Big Bang, Blinder, Controller, Core...
Additional map features needed for many 3rd party maps. See readme in download for installation instuctions.