Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

Add addon Report content Aramon Forts
Filename
Aramon_Forts.zip
Category
Multiplayer Map
Licence
GPL
Uploader
Zagadka
Credits
Greybeard
Date
Size
26.41mb (27,688,949 bytes)
Downloads
853 (1 today)
MD5 Hash
86b0998836015bb23fff1cb6042b3905
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Description

Author: Greybeard. Size 18 X 41, File Size 26.4mb, Minimum Ram 256Mb, Max Players 10. This demo map was built along the same lines as my "Creon Burning Woods" map. The only real metal areas are the various fort and town sections. The road sections ARE NOT metal. Geo vents are likewise typically restricted to areas around the towns and forts. One word of warning: metal output on the high forts is slightly "patchy". The invisible metal zones used to give metal output are rectangular, and don't fit well around the ramps and battlements in some spots. You'll almost always get some metal output, but it will be highest in the larger flat areas away from the walls and height changes.

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Aramon Forts
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Total Annihilation
Platforms
Windows
Developer
Cavedog
Publisher
GT Interactive
Engine
Unknown
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