Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.
Author: Greybeard. Size 18 X 40, File Size 2.6mb, Minimum Ram 64Mb, Max Players 8. Inspired by Mike DeSeve's "Molten Metal"... a map I've had lots of fun playing and that I reviewed previously for MacGamer's TA MOTW. Winds and tidal are both high, this map is a resource-fest. Teams are odds vs evens. Map includes a number of ways in and out of bases, and you will be vulnerable to air, ground, hover, and amphib assaults. There are also a number of small islets and platforms which give forward radar and bombardment positions. All in all, the enemy may be closer than you think... Uses Datanut's Atlantis Metal tileset, Tamechpi2004.ccx (included in TAMEC 2004) is required to run this map.