The engine used to build this game is unknown. This is not a real game engine, this is a GENERIC placeholder.

Game series run on an unknown engine should be assigned here. An engine built for a specific, single game, should be assigned to Custom Built engine category, not Unknown.

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Blog RSS Feed Report abuse Latest News: Pichón - Dev Diary #008

About Pichón with 0 comments by noidexe on Dec 20th, 2014

Version en español: Lisandrolorea.com.ar

Lots of work in the last few months. I've started working on the levels that will go on the final version. I've created 3 so far that work as tutorials mostly. I want to follow the philosophy of old classics like Mario and Megaman that taught you how to play the game with level design rather than with explicit tutorials. I think it's much more rewarding to discover how to beat the game than to be told every step in the process. There are many modern games with lots of explanatory text and almost zero "Eureka!" moments. So the only non-negotiable aspect of the game will be this focus on discovery and exploration. Everything else will probably morph according to player feedback.

On the technical side of things there is now a preloader so you don't have to watch a black screen until the game finished loading and a main menu screen with its own music theme.

PreloaderMain Menu

I also want to thank Cob Cris for creating the first playthrough which you can watch here:

Moving forward I will be adding more levels and making a big refactoring of all the game code which will make it easier to maintain and improve. I've also started work on the mobile version now that I have a decent smartphone to test in. Here's a sneak peek:

First mobile build

Detailed Changelog:

New Features:
- Added the first 3 tutorial levels.
- Implemented preloader and menu screen.
- Added a death counter. It tell you your cumulative deaths at the end of each level
- When you pick the last gem the camera will show you the location of the exit door.
- Added simple squash effect when Pichón bounces(final version will be fully animated).
- Pichón is moved to the respawn point and it flickers for a while after respawn. No more instant teleportation which was a bit confusing for some people.

Fixes and improvements:
- Added ogg alternative for all sound assets. Fixes audio in Opera.
- Updated to the latest version of Phaser with lots of fixes and improvements. No more tunneling on low fps!

Next Steps:
- Big Refactoring
- More levels
- Responsive design of all UI elements so everything works fine on web and mobile.

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Post comment Comments  (0 - 10 of 33)
freeman2001
freeman2001 Jul 29 2014, 8:49pm says:

Unknown is definitely better than Lithtech!

+1 vote     reply to comment
AngryGam3rLead
AngryGam3rLead Dec 24 2013, 11:48am says:

actually with your tetris comment, I've often wondered how much of Dr. Mario was recycled code from tetris. They are awfully similar but just different enough to be two different game LOL

+1 vote     reply to comment
hakaru-x
hakaru-x Jan 23 2013, 3:44pm says:

this and custom built are the best engines.

+1 vote     reply to comment
McKane
McKane Aug 16 2011, 6:32am says:

Never heard of the Unknown Engine, sounds alright.

+3 votes     reply to comment
togoaway
togoaway Sep 1 2012, 8:57am replied:

lol that's so Mckane

+3 votes     reply to comment
DEAD_FiSH
DEAD_FiSH Jul 14 2011, 8:26am says:

But without engine game is not a game... How can engine be generic.
Engine must be made for a game... Unknown is unknown, game has the engine but we hell know nothing about it. Like Custom Built is not enough, damn it.
This and Custom built should not be rated...

+6 votes     reply to comment
Gary_McTaggart
Gary_McTaggart Jul 20 2012, 2:31pm replied:

Well, game engine is not like car's engine. The term "game engine" means a reusable component of a game. So if your game has no part intended for being re-used in other games, your game does not actually have an engine... Have you ever heard about tetris game engine, huh? :P

+2 votes     reply to comment
Flash112
Flash112 Jun 1 2011, 3:39pm says:

Do i need any license to make and later sell games with this engine, because those features are just AWESOME!! *rating 10 out of 10*

+6 votes     reply to comment
hakaru-x
hakaru-x Feb 18 2011, 2:09pm says:

the best engine ever

+8 votes     reply to comment
Jevuner
Jevuner Mar 17 2011, 11:57am replied:

unknown engine is very bad, imho

+8 votes     reply to comment
Gary_McTaggart
Gary_McTaggart Jul 20 2012, 2:34pm replied:

Please, give me a link to any professional publication which says it's bad, ok?

+3 votes     reply to comment
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