Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

Report abuse Upheaval Dome Small
Filename
Upheaval_Dome_Small.zip
Type
Multiplayer Map
Licence
Proprietary
Uploader
Greybeard1
Date
Nov 6th, 2010
Size
11.63mb (12,197,472 bytes)
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320 (1 today)
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Greybeard1
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Description

MAP NAME: Upheaval Dome Small AUTHOR: Greybeard MAP SIZE:25 X 25 AI: Default TILESETS USED: Earth Desert Updated V2.1 Number of Players: 10 Features required: TA Features 2009 or later NOTES: This map is a "chunk" from the left side of the original Upheaval Dome V2 map... It includes the actual Upheaval Dome topography, and river. The highland/canyon areas on the right of the map have been deleted. Resources are fairly plentiful, if spread out. The lava flows are heavily resource intensive, and will be hotly contested. As these lava areas are in the left/bottom of the map, players at this end will have an advantage, resource-wise, although more resource have been added to the other start postions as well. Ten players supported… odds across the top (1, 3, 5), evens across the bottom ( 2,4,6), positions 7 thru 10 across the middle. Best games against AI will be to take 10 (in the center of a stream) and have the ai take all others.


MAP NAME: Upheaval Dome Small

AUTHOR: Greybeard

MAP SIZE:25 X 25

AI: Default

TILESETS USED: Earth Desert Updated V2.1

Number of Players: 10

Features required: TA Features 2009 or later

NOTES: 

This map is a "chunk" from the left side of the original Upheaval Dome V2 map... It includes the actual Upheaval Dome topography, and river. The highland/canyon areas on the right of the map have been deleted.

Resources are fairly plentiful, if spread out. The lava flows are heavily resource intensive, and will be hotly contested. As these lava areas are in the left/bottom of the map, players at this end will have an advantage, resource-wise, although more resource have been added to the other start postions as well.

Ten players supported… odds across the top (1, 3, 5), evens across the bottom ( 2,4,6), positions 7 thru 10 across the middle. Best games against AI will be to take 10 (in the center of a stream) and have the ai take all others. Position 7 or 9 are also a good postion to take against allied ai.

Enjoy.

Greybeard

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Upheaval Dome Small
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Total Annihilation
Platform
Windows
Developer
Cavedog
Publisher
GT Interactive
Engine
Unknown
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Official Page
Totalannihilation.com
Release Date
Released Apr 10, 1997
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MD5 Hash
122c9653974aff7f2683233d1b3226a3
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