Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

Report abuse Bowron Lakes
Filename
Bowron_Lakes.zip
Type
Multiplayer Map
Licence
Proprietary
Uploader
Greybeard1
Date
Dec 30th, 2009
Size
16.91mb (17,729,551 bytes)
Downloads
690 (1 today)
Credits
Greybeard
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Description

MAP NAME: Bowron lakes AUTHOR: Greybeard MAP SIZE: 45 X 45 AI: Default TILESETS USED: Green Completion (Chinahook) Number of Players: 10 Features required: None NOTES: This map attempts to replicate a portion of a provincial park in central British Columbia. The real Bowron lakes are a canoeing destination, where the outdoorsy types will launch their canoes/kayaks in the upper left corner of the map, and canoe/portage their way around the lakes over the course of a week or more. This map actually replicates the terrain fairly well, with exception of a number of the portage areas being removed. Resources are fairly plentiful, if spread out. Ten players supported… odds across the top (1, 3, 5, with 7 on the top of the center island), evens across the bottom ( 6, 4, 2, and 8 on the bottom of the center island), positions 9 and 10 on the sides. Best games against AI will be to take either position 7 or 8 and have the ai take all others. Enjoy. Greybeard


MAP NAME: Bowron lakes

AUTHOR: Greybeard

MAP SIZE: 45 X 45

AI: Default

TILESETS USED: Green Completion (Chinahook)

Number of Players: 10

Features required: None

NOTES:

This map attempts to replicate a portion of a provincial park in central British Columbia. The real Bowron lakes are a canoeing destination, where the outdoorsy types will launch their canoes/kayaks in the upper left corner of the map, and canoe/portage their way around the lakes over the course of a week or more. This map actually replicates the terrain fairly well, with exception of a number of the portage areas being removed.

Resources are fairly plentiful, if spread out.

Ten players supported… odds across the top (1, 3, 5, with 7 on the top of the center island), evens across the bottom ( 6, 4, 2, and 8 on the bottom of the center island), positions 9 and 10 on the sides. Best games against AI will be to take either position 7 or 8 and have the ai take all others.

Enjoy.

Greybeard

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Bowron Lakes
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Total Annihilation
Platform
Windows
Developer
Cavedog
Publisher
GT Interactive
Engine
Unknown
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Official Page
Totalannihilation.com
Release Date
Released Apr 10, 1997
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MD5 Hash
e5d89711a67e0a486971fe2ec939eeeb
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