Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.
MAP NAME: Winter Maze AUTHOR: Greybeard MAP SIZE: 20 X 25 AI: Default TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final) by Chinahook Number of Players: 10 Features required: TA Features 2010 or later, also TA_Map_Weapons_2010.ccx (set 1), see notes. NOTES: This map was conceived as another demo map for Chinahooks new Evergreen Snow tileset. The map creates a pair of somewhat enclosed areas at the top and bottom of the map, and then inserts a maze of canyons, at different heights, in between.
MAP NAME: Winter Maze
AUTHOR: Greybeard
MAP SIZE: 20 X 25
AI: Default
TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final) by Chinahook
Number of Players: 10
Features required: TA Features 2010 or later, also TA_Map_Weapons_2010.ccx (set 1), see notes.
NOTES:
This map was conceived as another demo map for Chinahooks new Evergreen Snow tileset.
The map creates a pair of somewhat enclosed areas at the top and bottom of the map, and then inserts a maze of canyons, at different heights, in between.
The map as packed does not have falling snow. If you want it to snow, the map requires the use of the TA_Map_Weapons_2010.ccx (set 1) file, for the MCSNOW weapon... it's a winter map, it should snow, right?
If you do want to have it snow, I've included an unpacked OTA file which adds the snow. Simply copy the "maps" folder to your TA install or if you already have a maps folder, copy the Winter Maze.ota file into the maps folder. Mkae sure you add the TA_Map_Weapons_2010.ccx (set 1) file to your TA install. Not that this weapon file consumes weapon IDs 230-235.
Resources are fairly plentiful, if spread out.
Ten players supported… odds across the top (1, 3, ), evens across the bottom ( 2,4,), positions 5thru 10 across the middle. Best games against AI will be to take 9 or 10 and have the ai take all others. The map is really intended for team play for 4 players (player positions 1 thru 4)
Enjoy, and thanks to Chinahook for another great tileset!
Greybeard