Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

Report abuse Core Comeback
Filename
Core_Comeback.zip
Type
Multiplayer Map
Licence
Proprietary
Uploader
Greybeard1
Date
Nov 6th, 2010
Size
4.52mb (4,735,604 bytes)
Downloads
240 (2 today)
Credits
Mufdvr / Greybeard
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Description

In this mission you will play as Core. Player start position is in the lower right corner of the map, the location of the Arm base is anyone’s guess, but it will be well defended. Game play depends to a large degree on the players actions, if you use a different strategy next time around, things may go differently. (drops subtle clue) The AI has nukes, weather or not the player can come up with a solution for this problem, once again depends, to a large degree, on the players actions, as an added bonus, the loss of all your flak towers will lose the mission for you as well as the usual loss of Commander. The AI chosen for the Hard difficulty is “DRAX_SUPERISLAND”. The mission has two difficulties scripted, “Hard” and “Medium”. As there is no easy difficulty as such.


Core Comeback
brief description

Mission name :  Core Comeback
Author:   Mufdvr 

In this mission you will play as Core.
Player start position is in the lower right corner of the map, the location of the Arm base is anyone’s
guess, but it will be well defended.
Game play depends to a large degree on the players actions, if you use a different strategy next time around, things may go differently.  (drops subtle clue)
The AI has nukes, weather or not the player can come up with a solution for this problem, once
again depends, to a large degree, on the players actions, as an added bonus, the loss of all your flak
towers will lose the mission for you as well as the usual loss of Commander.
The AI  chosen  for the Hard difficulty is “DRAX_SUPERISLAND”.
The mission has two difficulties scripted, “Hard” and “Medium”.
As there is no easy difficulty as such.

Acknowledgment:
I would like to thank Greybeard1 for allowing me to use his very spiffy map “Metal Island Hopping” for this mission.

Installation:
Copy “Core Comeback.ufo” to your “Totala” folder, the mission will be under “Core Missions” – “Core Comeback”.

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Core Comeback
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Total Annihilation
Platform
Windows
Developer
Cavedog
Publisher
GT Interactive
Engine
Unknown
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Official Page
Totalannihilation.com
Release Date
Released Apr 10, 1997
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MD5 Hash
28a24923470f35dac6e26d7c2e9439bc
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