Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

Report abuse Nothing Lives Here
Filename
Nothing_Lives_Here.zip
Type
Multiplayer Map
Licence
Proprietary
Uploader
Greybeard1
Date
Oct 31st, 2009
Size
13.65mb (14,310,604 bytes)
Downloads
765 (1 today)
Credits
Greybeard
Embed Button
Mirrors
Download now
Description

MAP NAME: Nothing Lives Here AUTHOR: Greybeard MAP SIZE: 35 X 15 AI: Default TILESETS USED: U_Lava_Crystal, U_Lava_Transistions, Earth Desert V2.1, Cavedog Lava Number of Players: 10 Features required: TA_Features_2009 NOTES: This is a map used to demonstrate Chinahook’s U_Lava_Crystal and U_Lava_Transistions tilsets, as well as showing off some of the new features in the TA_Features_2009 features set. The landscape is harsh, nothing lives here. Anything that did live is now dead. The water is mildly acidic, and the lava areas have been voided to maintain reality (lava should do much more damage, but TA doesn not support differing damage levels from water). Level 1 units will take a fair bit of damage crossing the river shallows, but will survive. Level 2 units (and above) take insubstantial damage (percentage-wise), which makes amphibious/cross-river assaults much more dangerous in the middle-late game


MAP NAME: Nothing Lives Here

AUTHOR: Greybeard

MAP SIZE: 35 X 15

AI: Default

TILESETS USED: U_Lava_Crystal, U_Lava_Transistions, Earth Desert V2.1, Cavedog Lava

Number of Players: 10

Features required: TA_Features_2009

NOTES: This is a map used to demonstrate Chinahook’s U_Lava_Crystal and U_Lava_Transistions tilsets, as well as showing off some of the new features in the TA_Features_2009 features set.

The landscape is harsh, nothing lives here. Anything that did live is now dead. The water is mildly acidic, and the lava areas have been voided to maintain reality (lava should do much more damage, but TA doesn not support differing damage levels from water). Level 1 units will take a fair bit of damage crossing the river shallows, but will survive. Level 2 units (and above) take insubstantial damage (percentage-wise), which makes amphibious/cross-river assaults much more dangerous in the middle-late game

There are animated lava flows and burning lava in the lava pits and also under water, complete with bubbling and steaming water. Serious height manipulation was required to make the tilesets work together.

Adequate of metal and lots of geos… not all geos are buildable, some are placed more for aesthetics/

Ten players supported… odds across the left (1, 3, 5), evens across the right (2, 4, 6), positions
7 and 8 on the sides, 9 and 10 dead center on the either of the two islands. Best games against AI will be to take one of the two center positions and have the ai take all others.

Preview Image
Nothing Lives Here
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Total Annihilation
Platform
Windows
Developer
Cavedog
Publisher
GT Interactive
Engine
Unknown
Contact
Send Message
Official Page
Totalannihilation.com
Release Date
Released Apr 10, 1997
Game Watch
Track this game
Addon
Browse
Addons
Add Addon
Members only
Report Abuse
Report addon
MD5 Hash
cc4e1f60826f5cd10af578b294acec9a
Community Rating

Average

10

2 votes submitted.

You Say

-

Ratings closed.

Related Games
Total Annihilation
Total Annihilation Single & Multiplayer Real Time Strategy
Related Engines
Unknown
Unknown Commercial TBD
Related Groups
Cavedog
Cavedog Developer & Publisher
GT Interactive
GT Interactive Developer & Publisher