Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

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TA_Features_2011.zip
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gamma_TA
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42.34mb (44,398,721 bytes)
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762 (1 today)
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41492183d173c0186f4c7e605db67b2f
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Description

A comprehensive, bugfixed compilation of all features needed to play all the 3rd-party maps available for TA. Also thrown in are map weapons (hailstorms etc) and some custom AIs. Compiled by DannyU, with the help of other members of tauniverse.com.

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TA Features 2011
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Deuce_Savage
Deuce_Savage

I use this TA_Features 2011 as its very friendly and compatible for my custom version of TA! - and it helped alot. If you have any problems with the latest ddraw.dll as of 2011 by xpoy, then revert back to the 2002 DX version of the ddraw.dll - works great. Not sure about any other versions as i use the 2002 as its very stable. ...Something wrong with the DL link. It freezes at the Icarus commercial!

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Deuce_Savage
Deuce_Savage

ok - got DL to work. Had to click ultra fast with the mouse!

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Total Annihilation
Platforms
Windows
Developer
Cavedog
Publisher
GT Interactive
Engine
Unknown
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