Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.

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Greetings to ModDB community!

We promised that J.A.C.K. will be eventually released on Steam in Q4 2016. And today it has finally become available in Steam Store! Thanks everybody for support! Today we are presenting the Steam version 1.1.1212 with a set of SteamWorks features. As it was said previously, there will be two versions of the editor: the Steam one, commercial, with Steam-specific features, and non-Steam, completely free, although updated not very often. If you would like to support the developer, you can buy the Steam version (save 15% until December 23!), but if you don't - no problem, just leave things they used to be. Apart from the Steam-specific features, the functionality of both versions is almost the same.

What is J.A.C.K.?

J.A.C.K. (previously known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. J.A.C.K. does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile engine, that is why its second name is Volatile Development Kit.

We present the first commercial Steam release - version 1.1.1212. If you buy it on Steam, you'll enjoy the following Steam-specific features:

  • Automatic Configuration: creation of game configurations in the editor in a couple of clicks.
  • SteamCloud Service: cloud storage for maps, ability to synchronize with local files.
  • Automatic Update: keep your editor up-to-date with all the recent features and bugfixes!
  • Steam Fun: achievements, stats and Steam trading cards!

Why buy Steam version?

You may ask a simple question: why would one buy the commerical version, if it is almost the same as the free version? Here is the point:

  • Every program is not perfect, and there are issues. With the free version if J.A.C.K., you got used to wait for months until those annoying bugs get fixed. With the Steam version, you have always an up-to-date version with the latest features and bugfixes. Furthermore, you'll be able to participate in J.A.C.K. Beta Program, to get the most recent version of the editor.
  • Keep your map sources safe with the SteamCloud storage. You can move them from one computer to another, and prevent occasionally deleted files from being lost forever.
  • Create new game configurations with a few clicks. J.A.C.K. will even do its best to automatically detect their install paths!
  • Some people may find achievements, statistics and badge crafting funny. Why not to share your J.A.C.K. experience with the community?

Still not sure? Your purchase will support the developer, give motivation to work hard, add new features - and probably your requests will be amongst them!

Supported Games

J.A.C.K. currently supports the following games/engines:

  • Half-Life (GoldSource)
  • Gunman Chronicles (GoldSource)
  • Quake (Quake engine)
  • Hexen II (Quake engine)
  • Quake II (id Tech 2)
  • Quake III (id Tech 3)

Please don't be confused with such a small list! Many games on the listed engines are also supported, especially if there is also a FGD file. E.g. you can use J.A.C.K. to make levels for Counter-Strike 1.6 (GoldSource) and Tremulous (id Tech 3).


J.A.C.K. is not based upon any existing level design software; it uses neither any proprietary code nor results of decompiling and/or reverse engineering of the proprietary software; reconstruction of design and functionality of Valve Hammer Editor is intent because many modders got used to the familiar look and feel.

Useful Links

Steam Store page can be found here. Complete changelog of version 1.1.1212 can be found here. Please visit the official website for more information, F.A.Q., articles and manuals.

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Comments  (0 - 10 of 77)

Quake III Arena: I am addicted!
(Author of High Quality Quake and The Unofficial Patch)

Reply Good karma Bad karma+1 vote

I've been retro gaming lately and finally got into q3 and wow I'm so rusty on this game I can't even beat the bots on hardcore - nightmare mode LoL! Along UT and HL this old games are just timeless.

Reply Good karma Bad karma+4 votes

My most favorite Quake 3 Arena analogy that I found somewhere in the internet; "It's just like a finely-tuned, high-performance, race car. It's fast, it feels great, and people who likes looking under the hood would find the inside is just as interesting. Yes, it basically does only one thing, unlike other types of land vehicles(like, the SUV). But you can't deny, it does that one thing, so, very, great."

Reply Good karma Bad karma+2 votes

Never mind, I just found out it's actually called Pain Keep Arena, and that Painkiller was actually the name of a bot in the first map of its solo ladder mode.

Reply Good karma Bad karma+3 votes

who would like to play this game with me its so hard to find ppl to play

Reply Good karma Bad karma+1 vote

I agree that this is one of the best FPS I've ever played.. though Duke3d was super fun in MP... What I'm finding is that games that are supposed to be simple (Just kill the other guys) has become complicated, and in that process a lot of the fun of the game has been lost...
I've been playing some UT2k4 and I still go back to Q3 when I really want to have fun without endless frustration

Reply Good karma Bad karma+4 votes

There are a lot of mods for this game I don't understand why no one has thought of a Halo or Assassins Creed mod for this game

Reply Good karma Bad karma+4 votes

Maybe a Naruto mod as well

Reply Good karma Bad karma+1 vote

how same is the gun-play etc to Unreal Tournment

Reply Good karma Bad karma0 votes

No second triggers
Less tactical (i.e. no biorifle or shock combos - though the Prox Launcher in Team Arena comes very close to a UT3 Bio Rifle)
and most importantly imo for the sake of flow that no one ever mentions

getting shot doesn't mean a critical loss of velocity, instead, velocity is ADDED. Someone can rail you off course.

Reply Good karma Bad karma+7 votes
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Quake III Arena
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Highest Rated (6 agree) 9/10

Quake 3, is without a doubt, one of my favourite games. This game is amazing. I can play it offline for hours and hours without getting bored. The bots are great, and quite challenging on higher difficulty settings. The weapons are well designed but the machinegun was really crappy. Making stuff for this game is really easy and makes the game even better. There isn't really a storyline to the singleplayer campaign. But this isn't much of an annoyence. I found the maps to be very fun, especially…

Nov 12 2010 by ZakkarZarZar

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