id Software's Rage combines first-person shooting, vehicular action, and "open but directed" exploration in a post-apocalyptic world, to tell the story of Earth's wretched civilization after a cataclysmic meteor strike. Militaristic authority figures, freedom-fighting rebels, criminal raiders, and twisted mutants battle each other for control of the barren wasteland Earth has become. This is the first game to feature the new id Tech 5 engine.

John Carmack went on to note that the game was originally going to feature several wastelands, but the limitations of the 360's DVDs required the developer to cut them down to two. These changes were made for all versions of the game... The game got lots of flack for its rather linear experience, eventhough it seemed open-ended from the talk of it being a "sandbox"... the final product seems quite far from what is a traditional sandbox. It got a DLC, Wasteland Sewer Missions but for the xbox 360 only. A new DLC entitled Scorcher was released on December 18th.

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dont forget to check it out, its coming along nicely... work continues, because of upgrades to CryEngine thing have stopped working in-game.

he could use some help, encouragement, and support (moral and other).
if you want to lend a hand with ESL you need to be able to work with CryEngine as it is now, and you will need to contact Slayer_2 for the rest of the information/discussion/etc..

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other information/news that pertains to everything else that is going on more or less.

new site is up for the team, and those who want to join:
Escapesierraleone.com
there is some content on there, not much but some:
- Reborn mods have been uploaded to the site and can be found in the downloads section of the site
- Game Mod Teams have been added for you to join (if you want to participate in modding those games)
- in process of uploading images/pics/etc. that i have collected over the past several years and months for people to look at.

looking for modders to join up and help make games like Rage, Fallout 3/Fallout: New Vegas, and Skyrim better games...
I understand that most people haven't a clue on how to mod Rage, I might have some incentives for you if you can learn enough (or help encourage/get more people involved) to work on creating mod(s) for this excellent game.
(we need to get people interested in modding this game somehow, its too awesome of a game to not take advantage of modding it)
if you just don't want to feel alone while working on the game mods, we would appreciate your help there too.

looking for people to maybe start working on the Reborn mods again for FO3/FNV, specially FO3.
general modding, helping to get permissions, merge other mods into it, rename it maybe, creating something like MCM for FO3, and similar. (the usual suspects, lol)

finally, looking for people to join in Modding Skyrim:
most of the work will be removing invisible walls and opening up all of Tamriel to be explored, adding Races that still exist in canon, creating a dynamic body system, finding ways to get animations into the the mod or game, updating/fixing/adding too Character Creation, make use of boats and other forms of transportation available or better (modder for working wagon, and mod would be nice here), getting permissions to use other mods/etc., merging mods into a single mod or something like a DLC for the game.
(some other stuff maybe)

thanks for reading this, if nothing else... if you like any of these ideas, have ideas of your own, want to get involved; feel free to join our site, teams, and make comments on this stuff.

last: thanks for downloading previous mods and using them.
its nice to have whatever you worked hard on be appreciated by being played and used... thank you.
best regards,
from all of us.

RAGE Tool Kit Available Today on Steam

RAGE Tool Kit Available Today on Steam

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Later today on Steam id Studio and Bethesda will be releasing the official tool kit for RAGE – the same tools used to create RAGE and its DLC, The Scorchers...

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Can you run Rage?

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Rage: Raging Around the Racetrack

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We tell this to Willits, who's not surprised at all by our reaction.

Carmack talks Rage, Doom 4, and modding

Carmack talks Rage, Doom 4, and modding

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"I don't expect a vibrant [iD Tech 5] mod scene," says father of modern FPS game technology.

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Comments  (0 - 10 of 68)
Avoozl
Avoozl

As I recall John Carmack mentioned how this game was too big for digital distribution until Bethesda came along to buy out ID Software and downscaled the graphics so they could put it on Steam. I just really wish they didn't downscale the graphics. :P

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xdesertxpunkx
xdesertxpunkx

I realize this is an older post but this game has so much modable potential..is modable a word? I don't care I'm so awesome I can make up words and spell already created ones however I want so there...anywho, my point is that I would happily pay a fair price for a mod that would keep driving in 1st person and maybe even be able to interact w/ the environment like shooting bottles unless that would be too much. The 1st person car view would make this game so much better in my opinion.

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Guest
Guest

If I knew how to mod, the first thing I would do is make a truly open world. I wouldn't care if it reached 100Gb, RAGE had the ability to be something really great and it seems like the dedicated modders are the only ones going to get it there.

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sbseed
sbseed

the problem isnt modders, everyone who has played the game wants to mod it... the problem is the learning curve and difficulty in using the (dumbed down engine) modding tools.

because the time to implement something is so long (30 days plus for the rebalance mod) nobody wants to invest that kind of time into making mods without some sort of recompense.

now if people were willing to pay a couple of bucks with a patreon, enough to hire people that would be dedicated to the mod/expansion/fixes or whatever, then we could even work on making the modtools easier to use as well.

any mod or set of mods would not need 100GB size to contain everything that people wanted... however, realistically it will take probably more than 1-2GB of space on the HDD.

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Vynzent
Vynzent

Okay, I thought I'd update something people might not know.

There are mods being worked on, but apparently the AI can't even compile correctly for enemies, so modders are screwed at the moment until the next update.
That's why nothing is releasing.

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Guest
Guest

carmack not working at iD anymore, so good luck with that =(

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Lespectraal
Lespectraal

Modding tools are out, still no mods yet? I am disappointed.

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Vynzent
Vynzent

There are people working on mods, rellax ;)

You can see what people are doing over at the official Rage forum. Some guys are working on maps, others on code-related mods, and some on both.

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d10sfan
d10sfan

whys this labeled as linux supported? it's not at least to my knowledge

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deathzero021
deathzero021

this game isn't moddable? that's unlike id.

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Avoozl
Avoozl

That's because Bethesda bought them out around the time, but they eventually had a change of heart.

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T-F
T-F

now it's moddable Facepunch.com

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RAGE
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Windows, Mac, Linux, X360, PS3
Developer
id Software
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Bethesda Softworks
Engine
id Tech 5
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Jun 6 2012 by AdamDenton1

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