Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

Description

This patch restores the original experience of vanilla Quake on Windows for modern machines. See the description for details

Preview
(NEW FIXES!) Vanilla Restoration Patch for Win/GL/QWCL
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Mechanical-Sanity
Mechanical-Sanity - - 517 comments

I needed this!

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wampa-stompa
wampa-stompa - - 154 comments

you're nuts! this ugly low res stuff is ridiculous... we all wanted to play it at maximum resolution back in the day... and to see people going out of their way to play it with bad graphics is really frustrating. i think that's the only reason people do it, honestly, to get a reaction out of people.

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Mechanical-Sanity
Mechanical-Sanity - - 517 comments

The brightness in glquake still doesn't work

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OpenRift Author
OpenRift - - 23 comments

Something that I've found is that even if I run GLQuake in a Windows 95 virtual machine, the brightness slider doesn't work. GLQuake is probably the most problematic of the original Windows ports; it also doesn't play the startup demo music track for Mission Pack 1: Scourge of Armagon.

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Guest
Guest - - 689,994 comments

music dosent loop

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OpenRift Author
OpenRift - - 23 comments

Good catch, I'll take a look into finding a fix.

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OpenRift Author
OpenRift - - 23 comments

UPDATE: I changed the CD music method from winmm.dll to _inmm.ini, as it's a more accurate alternative to real CD music and fixes the looping issue.

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PutridPete
PutridPete - - 28 comments

The music for Dissolution of Eternity is not playing in the right order. In DOS, track 07 (which is number 27 in the provided files of this fix) plays during the demo, while with this it plays track 06 (which is 26)

I'm not sure if anything else is out of order, but could be worth a look. Anyway, if there's any way of correcting this, please let me know and thanks in advance.

Edit: To be more specific and provide more useful information, the level R1M5: Towers of Wrath is playing the wrong track, be it in the first demo or if you go through the level. As I mentioned, it should play track 07 (27) and not track 06 (26).

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OpenRift Author
OpenRift - - 23 comments

Thanks for the heads-up. I'll be looking into this tomorrow.

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OpenRift Author
OpenRift - - 23 comments

UPDATE: Mission Pack 2's Music has been fixed. I had to relabel the ogg files and remap them in the music.cfg file. The new version should be uploaded now.

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Candlemass
Candlemass - - 34 comments

Hello,

Are you able to get the music working and the Scourge Of Amagorn Expansion demo music fixed in DOSBox as well?

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ViperAcidZX
ViperAcidZX - - 103 comments

I want to thank you for this patch, the fixes helped improved playable with vanilla Quake and helped WinQuake play more nicely with modern Windows. I did notice some of the fixes like dgVoodoo 2, SQLauncher 2, the winmm wrapper used in this pack causes the game to force tab out upon launch, and the music files are in .mp3 instead of .ogg as advertised. I made an unofficial update for it and I've tested it on my GOG copy of the game and the newer fixes I've used helped with fixing music playback support with .ogg files and appears to have proper looping without launching another program in the background, updated some of the fixes used, and made a few tweaks to the autoexecs to streamline loading the music.cfg files and added a few GLQuake-related tweaks to make the game look (sort of) closer to how it was with the original software.

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Lord_Kane
Lord_Kane - - 178 comments

do you have a link to this unofficial update?

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ViperAcidZX
ViperAcidZX - - 103 comments

Here's the link to the unofficial update I put together. I made a few changes before sharing this and bumped up the .oggs for the music from 192/Kbps to 256/Kbps. Sources to the fixes and files are also included in the readme.

Update: Had to few a other mistakes I made with the music playback.

1drv.ms

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Lord_Kane
Lord_Kane - - 178 comments

Thanks.

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UncookedMoa
UncookedMoa - - 4 comments

This one's really neat and I prefer it over the ModDB download. WinQuake was the one I was really trying to get working, so I'm already satisfied, but for the sake of completion, I kinda want to get GLQuake's Mission Pack music working fully too. GLQuake can't seem to play the music for the demo of mission pack 1.

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winebugs140
winebugs140 - - 3 comments

Do you still have the improved version of this mod somewhere on your drive by chance? The original link does not work. :(

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winebugs140
winebugs140 - - 3 comments

Could you reupload this file, pretty please! I really wanted to download it, and now it is gone. :( BTW, Archive.org seems to be a safe place when it comes to storing stuff long term.

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ViperAcidZX
ViperAcidZX - - 103 comments

Sorry for the inconvenience, I wasn't able to edit my previous post when I was making updates to the fixes. Here's the new link and I'll see if I can upload the newer version on Archive.

1drv.ms

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Mr.Obsolete
Mr.Obsolete - - 14 comments

is there a fix for using Abyss of Pandemonium expansion?

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