Final SDK
Feb 10, 2008 SDK 0 commentsHot on the heels of the 1.4 game update comes the final version of the Enemy Territory: QUAKE Wars Software Development Kit! There are a number of improvements...
It's not WW2 this time. It's the futuristic Quake 4 environment. Get ready!
As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force – humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy. With realistic dynamic lighting and shadowing from headlights, searchlights and even the moon, battles can be fought during the day or night; while accurate simulation of the atmosphere, weather, and vegetation combine to create an unparalleled degree of realism. Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.
Players can take on class specific missions or join a fireteam to utilize advanced command and communication options, including voice-chat and the game’s context sensitive mission order system. With bitterly contested multi-battle campaigns, each soldier fights not only for victory, but to gain valuable skills, special rewards for team-play, and persistent military promotions and medals.
23 comments by Varsity on Aug 11th, 2009
Polish game magazine CD-Action have published an interview with John Carmark.
I call it an interview, but it's really him talking non-stop for half an hour about iD Tech 5, Enemy Territory, Rage, Doom 4, and, from 1:26 in the third video, why he thinks that the golden age of modding has already passed by:
And while you're here, don't miss the four new Rage screenshots from SIGGRAPH 2009:
Hot on the heels of the 1.4 game update comes the final version of the Enemy Territory: QUAKE Wars Software Development Kit! There are a number of improvements...
Here's the MegaTexture Media Pack, which anyone looking to create custom MegaTextures for ETQW will find incredibly useful.
This tool alows you to easily create simple materials for idtech4 games (doom3, quake4, prey, etqw etc )
This little tool, useful for modders, is an automatic unpacker manager for games based on IdTech4 engine (also called Trinity) which supports Doom3, Quake...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
its a good game but my headphones are not compatible with ALSA so using pulseaudio i get no sound :\
are people still playing this? If so, I will install it on my Linux box
The two "Enemy Territory" games are still the best in terms of multiplayer!
And no,it does not copy the Battlefield series, as it has objective based gameplay
(buried)
This just copies Battlefield...
This game takes more from Battlefront than Battlefield.
i agree AI is good but pretty hmm well idk i got runned over by friendly tank and AI just shouts sorryyy xD i was like omg are you some ******* retard but rofled hard
And dont blame physics o.O This have still same aspects as other quakes i tested on ps3 you cant strafe pad (continuos strafe jumping) but can make your jumps longer with circlejumps (and flying with icarus)
I think this is pretty good as a GAME but shittyest quake ever :s
Nice game!
GOOD GAME , GOOD JOB id software !
Id software didn't make this game. they only released 1 game in the last decade. splash damage made this game. BTW they didn't make quake 4 either. Raven studios did.
by splash damage, but without id software... nothing.
great game!