Decisive Battle Quake 1.0 v2
Mar 29, 2013 Quake Full Version 3 comments[STANDALONE] it use Quake 1 shareware. Cooperative + deathmatch. Updated Darkplaces. Work online. Added some Bid for Power maps (Quake 3) type in console...
Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
About In The Shadows with 11 comments by simonoc on Apr 10th, 2013
This project has taught me many lessons over the last six months and the most insightful was the understanding of what a 'target audience' is and how the game of Quake is now a niche product. Don't get me wrong this is not a bad thing, the people who play Quake nowadays love the game and are the perfect fans, but sadly thou there is not many of them!
I assumed that if I could get enough Quake fans interested in my MOD that I could go further than just a casual project. Unfortunately for me the fanbase of Quake is not very large and at the end of January I decided to stop working on this MOD because I needed to spend more time on other projects.
During the development of this MOD I created a lot of extra assets ready for future maps and special encounters (boss battles) and I thought it would be shame to let them go to waste. So I have decided to keep working on this project, but it will be at a slower pace than before.
I still think this project can rekindle the Quake fire in many players hearts, but this goal is not going to happen over night. Even thou Quake is not the darling of the press anymore I still think the fantasy worlds of Quake can offer a lot of cool and rich experiences which I feel is lacking in many modern day shooters.
The making of the demo forced a lot of things into the first map which should have been separate so that they can be accessed and understood better. Players of the demo were expecting the start map to be a hub connecting everything together. The next version of the MOD will feature a new start map called 'Baramous Keep' where the player can quickly try the stealth tutorial, easily pick a new map to explore or discover the secrets of who built the place and why.
The story of Lord Aramis takes the player to many new locations and most of them have new enemy types as well. For example the court of the realm is located at the Keep of Aramis which is full of flail waving blue knights while the Blackforge is deep underneath the fire mountains and packed full of angry hammer wielding ogres. Most of these assets have been created, skinned and animated ready for their new location, all I need to do is just finish the maps!
One thing that has bothered me about the original Quake assets is the horrible stretching and general appearance of the model skins. Between various long map compiles and the need to do something different every once in a while, I started working my way through the original assets remaking them with new skins and extra details fitting with the atmosphere of the MOD.
The original game of Quake was not an endless stream of shooting bad guys but did feature plenty of moments (especially in episode 4) where the player had to overcome traps to progress. The mission pack by Rogue introduced a lot of awesome trap mechanics which I have re-created and included in the MOD to add a much needed change of pace to gameplay.
The monsters of Quake have a very limited sound vocabulary and often have a single pain, sight and idle sound to express themselves to the player. With the aid of freesound.org I have been busily adding more sounds to the monsters so that when the player is in stealth mode, the environment feels more alive. The extra variety works especially well with new footstep and armour sounds as these audio clues can help a player know what is around the next corner.
Once the new maps are finished and tested the new version of the MOD will be released, but when this is going to a happen I cannot say at the moment. As and when new areas of the maps are finished I will post screenshots and as always all feedback is welcome, just let me know what you think in the comments.
[STANDALONE] it use Quake 1 shareware. Cooperative + deathmatch. Updated Darkplaces. Work online. Added some Bid for Power maps (Quake 3) type in console...
Includes Threewave CTF and CTFBot and a Readme Instruction
This the version of Rygel's Texturepack for Quake optimized by Xolve. It is based on Ultra and High versions of the original texturepack, but has been...
Source Code of the OmiQuake Engine. The Project seems abandoned. So if you like it, you may enhance it the way you like
OmiQuake is a Quake1 engine modification that has numerous visual and gameplay enhancements
NPRQuake is, at its core, Win32 GLQuake. The drawing guts have been ripped out and placed in a number of Dynamic-Linked Libraries, but everything else...
Highest Rated (3 agree) 10/10
Defiantly one of the best shooters of all time.
Dec 7 2010, 12:25am by capnJosh
My seconds favourite FPS game. ID Software used to be awesome.
Quake has a great series it inspired Half-Life to be made :D Wish I could play Quake 1...2...3..is in stores though..
Quake proves that gameplay is what determines the longevity of a game. 8 years on, still going strong.
somebody.. somehow update these pix like SeienAbunae said ! im sick of those jokes !
If I had the dot, I'd update the pictures... one to show how Quake was initially when it came out, and one showing the best of Quake on a brand-new engine :D
the second screenshot looks like a bad joke O_o
WICKED! Thanx, SeienAbunae. No more 7 FPS poorly-lit Quake gaming for me!!
Tenebrae sucks, plus all their new versions don't even support Quake anymore :P (They're moving on to do their own thing with the engine)
Try DarkPlaces. It can do everything Tenebrae can, plus it's faster (insanely optimized), PLUS it has great new features like Q3 maps and stuff :D
Ah, I remember my friends and I hunching around my computer in 1996 (I was the only one who had a 3D accelarator). If you want a preview of Doom III-like graphics, try out the Tenebrae source port of Quake at Tenebrae.sourceforge.net Don't forget the hi-res textures. Oh yeah, to run it you need a pretty beefy system.
try ebay