Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

Image RSS Feed Latest Screens
Tribute time Quake Quake
Blog RSS Feed Report abuse Latest News: Chaos mod mark (II) - "the Archons"

About DarkPlaces engine with 3 comments by numbersix on Dec 10th, 2014

How has "the Archons" progressed since the beta 1.1 release last year?


Reasonably new features for this release:

Archon magic! (yes, it works)
Archon "soul vessels" - limits to Archon powers
Sphere of Annihilation super black hole mode
Many nasty bugs have been eliminated. :-)
More monster enhancements than you dare shake a stick at
PK 3.0 support is pretty much finalized
HUD update, a few new features here

What is left leading to final release?

Finalizing the Archon vs. Archon conflict
Deciding if demi-archons will make it in before the mark III recode
Avoid any more feature creep, if at all possible
Decide if the map-hack tech maps will -
a. be included
b. have some kind of limits
(these are the design spec for the "realms of Chaos" world)
Decisions regarding HD pack integration: Moddb.com

What significant part of the current plan is still missing?

The ability to pick up an Archon "soul vessel" and carry it to a flag altar and sacrifice it for the points and / or build up to the Archon total win...is not even written.
Some approximation may be put in - then again it may not.

What is the main challenge?

I got bit hard by the "new code" has to be written _now_ syndrome.
I've started the qc++ v1.07 recode already. This will be a major
resource hog on my limited free time. It will be some time before
this new code base grows into Chaos mod mark (III).
It is very necessary - some of the mark (II) code simply does not go
forward very well. The recode will fix a few corners I painted myself
into with the mark (II) code base.

What is the current status?

I have just squashed the "floating" zombie bug (I hope - the bots are testing for me right now...)

fig 1. the "floating" zombies

When I am satisfied with the result - I just need to build the release package.
Then boom - you get it. In time for the holiday week.
Gee, arent I a swell guy? Ha ha.

Showcase:


fig 2. bots give 100% testing new features


zappy, zappy! _____________________________________ sucky __

rainy days _____________________________________
new worlds

fig 3. determined foes

______ arg! gremlins _________________________ new things to stick nails in

fig 4. Archon of Chaos


fig 5. Occlument Augury

Downloads RSS Feed Latest Downloads
Meld quake filters - %gconf.xml
Quake

Meld quake filters - %gconf.xml

Dec 10, 2014 Quake Script 2 comments

Load quake file filters into meld - you can filter out unwanted binary file types based on quake specifications. Use at your own risk!

Horror Show 1.1 Complete
Quake

Horror Show 1.1 Complete

Oct 18, 2014 Horror Show Full Version 0 comments

This is everything in one convenient zip file. Just unzip to your Quake folder and run it, you're all set!

Jackhammer 1.1.320 Alpha - Slackware (64-bit)
Half-Life

Jackhammer 1.1.320 Alpha - Slackware (64-bit)

Sep 13, 2014 Half-Life Mapping Tool 3 comments

A Slackware package for Jackhammer 1.1.320 Alpha (64-bit). This package was made for Slackware 14.1, could work on earlier or newer versions (when they...

Jackhammer 1.0.155 Alpha - Slackware (32-bit)
Half-Life

Jackhammer 1.0.155 Alpha - Slackware (32-bit)

Sep 13, 2014 Half-Life Mapping Tool 0 comments

A Slackware package for Jackhammer 1.0.155 Alpha (32-bit). This package was made for Slackware 14.1, could work on earlier or newer versions (when they...

Jackhammer 1.1.320 Alpha - Slackware (32-bit)
Half-Life

Jackhammer 1.1.320 Alpha - Slackware (32-bit)

Sep 13, 2014 Half-Life Mapping Tool 0 comments

A Slackware package for Jackhammer 1.1.320 Alpha (32-bit). This package was made for Slackware 14.1, could work on earlier or newer versions (when they...

EXQ version 3.0
Quake

EXQ version 3.0

Sep 7, 2014 EXQ: Execution Quake Full Version 0 comments

[Updates] * ver 2.5 to 3.0 *Major updates for Enforcer *Added riotgun, lasers launcher *Spawn balance adjustment *Major weapons update *Added BFG! and...

Post comment Comments  (50 - 60 of 104)
Arkikorikogga
Arkikorikogga May 5 2005, 9:40am says:

I think Half-Life wasn´t really "inspired" of the Quake series, but I think I´ve heard the Half-Life engine was a heavy modifyed version of the Q2 engine.

+2 votes     reply to comment
Steele
Steele Dec 22 2004, 9:12pm says:

It didn't only inspire Half-Life, more like just about all FPS games. :)

+2 votes     reply to comment
Cheapskate
Cheapskate Dec 16 2004, 11:19pm says:

This is one of my fav games!

+2 votes     reply to comment
HangPhyr
HangPhyr Dec 13 2004, 2:12am says:

My seconds favourite FPS game. ID Software used to be awesome.

+2 votes     reply to comment
RyantheHoundeye
RyantheHoundeye Nov 25 2004, 10:01pm says:

Quake has a great series it inspired Half-Life to be made :D Wish I could play Quake 1...2...3..is in stores though..

+2 votes     reply to comment
e
e Oct 10 2004, 11:21am says:

Quake proves that gameplay is what determines the longevity of a game. 8 years on, still going strong.

+2 votes     reply to comment
ChrisPage
ChrisPage Apr 20 2004, 3:51am says:

somebody.. somehow update these pix like SeienAbunae said ! im sick of those jokes !

+2 votes     reply to comment
Sajt
Sajt Mar 7 2004, 4:27pm says:

If I had the dot, I'd update the pictures... one to show how Quake was initially when it came out, and one showing the best of Quake on a brand-new engine :D

+2 votes     reply to comment
bart2o
bart2o Mar 4 2004, 11:39am says:

the second screenshot looks like a bad joke O_o

+2 votes     reply to comment
Robo_Ronald
Robo_Ronald Feb 15 2004, 9:04pm says:

WICKED! Thanx, SeienAbunae. No more 7 FPS poorly-lit Quake gaming for me!!

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Quake
Platforms
Windows, Mac, Linux, DOS, N64, DC
Developer & Publisher
id Software
Engine
Quake Engine
Contact
Send Message
Official Page
Idsoftware.com
Release Date
Released Jun 18, 1996
Game Watch
Track this game
Share
Community Rating

Average

9.3

182 votes submitted.

You Say

-

Ratings closed.

Highest Rated (6 agree) 10/10

One of the best FPSs in the world, next to Doom of course.

Feb 13 2011, 4:51pm by Madnessguy10

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Sequels
Enemy Territory: Quake Wars, Released Sep 27, 2007
Logo
Quake 4, Released Oct 14, 2005
Logo
Quake III Arena, Released Dec 2, 1999
Logo
Quake 2, Released Dec 6, 1997
Logo
Quake, Released Jun 18, 1996
Logo
Embed Buttons

Promote Quake on your homepage or blog by selecting a button and using the embed code provided (more).

Quake Quake
Quake
Statistics
Rank
254 of 26,207
Last Update
1 week ago
Watchers
118 members
Mods
97
Addons
17
Files
172
News
61
Features
12
Tutorials
22
Reviews
20