Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

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Rain/Sprinklers - DarkPlaces Materials Test Map By GremlinForester

Rain/Sprinklers - DarkPlaces Materials Test Map By GremlinForester

Zircon Engine - a "DarkPlaces Mark V" project

Rain and sprinkers effects in a materials test map showcasing some material effects that are possible in the DarkPlaces engine. Download the map (.pk3...

Zircon Release 44 - More Effects/Video/Linux/User Interface - Much More To Come

Zircon Release 44 - More Effects/Video/Linux/User Interface - Much More To Come

Zircon Engine - a "DarkPlaces Mark V" project

Zircon #44 has improved video cutscene support, a graphical mouse-driven menu with screenshots for load games, new graphical effect capabilities (and...

2024 Quake Omega Effects Challenge Series #1 of 20

2024 Quake Omega Effects Challenge Series #1 of 20

Zircon Engine - a "DarkPlaces Mark V" project

2024 Quake Omega Effects Challenge Series #1 of 20 is the Intermap Travel Demo now available for download.

Zero Ping Movement Version 1 (Quake Re-Release Support Improved)

Zero Ping Movement Version 1 (Quake Re-Release Support Improved)

Zircon Engine - a "DarkPlaces Mark V" project 2 comments

Discussion of Zero Ping Movement Version 1 -- this is a movement mode available in Zircon that allows smooth gameplay with incredibly bad connections...

Blood + Iron v2 Preview

Blood + Iron v2 Preview

Blood + Iron 7 comments

Over the last few weeks I've been hard at work with version 2.0 of Blood + Iron.

December Lab Report #12 of 12 - Journey Onward

December Lab Report #12 of 12 - Journey Onward

Zircon Engine - a "DarkPlaces Mark V" project

The Year Of Our Lord 2024. A discussion of probable upcoming topics. The age of engine stabilization has come to a close, a shift towards using the engine...

December Lab Report #11 of 12 - The Future, Embracing The Past

December Lab Report #11 of 12 - The Future, Embracing The Past

Zircon Engine - a "DarkPlaces Mark V" project 4 comments

Zircon now supports protocol 666 and 999, giving it the ability to play demos recorded in Quakespasm, connect to a Quakespasm coop game or host a game...

November Lab Report #10 of 12 - Making .obj maps / Blender

November Lab Report #10 of 12 - Making .obj maps / Blender

Zircon Engine - a "DarkPlaces Mark V" project 2 comments

A discussion of making obj maps in Blender for use in Zircon and DarkPlaces, and a discussion about physics.

November Lab Report #9 of 12 - Zircon Beta #1

November Lab Report #9 of 12 - Zircon Beta #1

Zircon Engine - a "DarkPlaces Mark V" project 4 comments

Forged from DarkPlaces Beta, twice as fast as classic DarkPlaces, Zircon Beta Release #1 has 100% of all Zircon features plus new features. Zircon Beta...

The Joy Of Having The Quake Soundtrack In WinQuake Or GLQuake

The Joy Of Having The Quake Soundtrack In WinQuake Or GLQuake

Music Tutorial

Are you a purist? And you have to play WinQuake or GLQuake without the soundtrack? Well buddy, this tutorial is for you!

October Lab Report #8 of 12 - The Battle of DarkPlaces Beta Has Begun

October Lab Report #8 of 12 - The Battle of DarkPlaces Beta Has Begun

Zircon Engine - a "DarkPlaces Mark V" project

The Battle of DarkPlaces Beta Has Begun. DarkPlaces Beta -- it is twice as fast as classic DarkPlaces with many improvements.  Zircon is based on classic...

October Lab Report #7 of 12 - Compiling Android, Windows

October Lab Report #7 of 12 - Compiling Android, Windows

Zircon Engine - a "DarkPlaces Mark V" project

How to compile for Android, including the debugging methods I use. How to compile current Zircon for Windows.

October Lab Report #6 of 12

October Lab Report #6 of 12

Zircon Engine - a "DarkPlaces Mark V" project 3 comments

Zircon now has a Mac and Android build, as polished as possible. A discussion of some long time "DarkPlaces demons" defeated in the latest version of...

Blood + Iron Patch v1.01 Released!

Blood + Iron Patch v1.01 Released!

Blood + Iron 7 comments

Update 1.01 - Patch notes in the description below.

Blood + Iron Now Available

Blood + Iron Now Available

Blood + Iron 2 comments

Blood & Iron is a blood, gore and weapon overhaul with the goal of introducing Quake II features while staying in the spirit of Quake and being compatible...

September Lab Report #5 of 12

September Lab Report #5 of 12

Zircon Engine - a "DarkPlaces Mark V" project 1 comment

Discussion of DarkPlaces alternate source codes, Q3 mapping topics like infinite background, DarkPlaces "recall" CTRL-R.

Quake Combat+ Released

Quake Combat+ Released

Quake Combat+ 7 comments

Quake Combat+ is a refinement & continuation of Quake, SMC & Quake 1.5, built on Darkplaces, aiming to provide the ultimate Quake singleplayer combat...

Playing Combat+ with Custom Maps

Playing Combat+ with Custom Maps

Quake Combat+ Mapping/Technical 11 comments

Hello patient fans. In anticipation for project release (soon!), the following is a tutorial for playing user maps from Quaddicted.com, and compiled list...

August Lab Report #4 of 12

August Lab Report #4 of 12

Zircon Engine - a "DarkPlaces Mark V" project 3 comments

Looking at water rendering methods and experiments with monsterclip and r_fakelight 2 plus a quick look at autosprite2.

August Lab Report #3 of 12

August Lab Report #3 of 12

Zircon Engine - a "DarkPlaces Mark V" project

Spotlights explored in detail including all the "too much information" needed to create one. And a discussion of func_video_text.

 August Lab Report #2 of 12

August Lab Report #2 of 12

Zircon Engine - a "DarkPlaces Mark V" project 2 comments

Making impossible geometry, the Pac-Man machine and exploring rendering of 2D and the rendering of "2D" in 3D space.

August Lab Report #1 of 12

August Lab Report #1 of 12

Zircon Engine - a "DarkPlaces Mark V" project 2 comments

Atmopheric lighting experiments and a discussion of coronas and shaders, including how they work and limitations.

How To Test Replacement Textures In DarkPlaces

How To Test Replacement Textures In DarkPlaces

Zircon Engine - a "DarkPlaces Mark V" project Textures

This shows how to test a replacement texture in DarkPlaces and how to clear it to normal.

Upscaling Monster Skins, Map Textures

Upscaling Monster Skins, Map Textures

Zircon Engine - a "DarkPlaces Mark V" project

AI upscaling has been an invaluable tool for helping older games like Quake put a facelift on the original skins and textures.

Creating roq video files using ffmpeg

Creating roq video files using ffmpeg

Other Tutorial 2 comments

Tutorial about how to create ROQ.-Video files with ffmpeg and video editing software.

Curved Path Train (Func_Train / Misc_Mdl_Train)

Curved Path Train (Func_Train / Misc_Mdl_Train)

Quake3_Quake1 Mapping Resources Mapping/Technical

Shows how to make a curved path func_train in Quake3_Quake1 with path_corner entities by setting flag "[2] Train Turn To Face" on any path_corner destination...

Visual Guide To Engine Changes

Visual Guide To Engine Changes

Zircon Engine - a "DarkPlaces Mark V" project Design/Concepts

Here is a visual guide of Zircon modifications. Zircon engine is DarkPlaces with user-interface changes (mouse driven menu, ..). Perhaps some/many/all...

Switchable Lights In Quake3_Quake1

Switchable Lights In Quake3_Quake1

Quake3_Quake1 Mapping Resources Mapping/Technical

An examination of the switchable lights in Quake3_Quake1, how they work and how to get the best results.

Fence Textures, Glass Textures

Fence Textures, Glass Textures

Quake3_Quake1 Mapping Resources Mapping/Technical

An examination of how "fence" textures, transparent textures and alpha transparent entities work using the Quake 3 map format.

It Starts With A Small Flickering Light

It Starts With A Small Flickering Light

Quake3_Quake1 Mapping Resources

A discussion of "dynamic light sources" in the Q3 map format and how they are not supported. And the story of how the next version of Quake3_Quake1 has...