Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

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Importing models in to Quake

Importing models in to Quake

Jul 28, 2009 Intermediate weapons modelling by Faparith 6 comments

One method of getting you model converted in to Quakes .mdl format.

Random Spray Rifle Part 2

Random Spray Rifle Part 2

Sep 05, 2005 Basic client side coding by ChrisPage 0 comments

After doing your Counter-Strike-esque spray rifle, why not add movement based accuracy and ammo usage? Do this tutorial and add it in!

Random Spray Rifle Part 1

Random Spray Rifle Part 1

Sep 05, 2005 Basic client side coding by ChrisPage 0 comments

A very basic tutorial on making a automatic rifle in Quake with random spread of bullets ala CounterStrike

Footsteps in DarkPlaces

Footsteps in DarkPlaces

Jun 06, 2005 Basic server side coding by DarkSnow 0 comments

Want footsteps in q1? Want the sounds to depend on type of ground walking on? Keep on reading then.

Mecha Explosive Puppy

Mecha Explosive Puppy

Nov 15, 2004 Basic client side coding by KakesaR 0 comments

Very simple tutorial aimed at people looking to begin learning Quake-C. Makes the rottweilers explode and deal damage when they attack or are attacked.

Semi-auto firing

Semi-auto firing

Sep 26, 2004 Basic server side coding by leilei 2 comments

This tutorial turns your shotty into a auto-shotty where the speed is only limited by the fastest finger.

Easy locational damage!

Easy locational damage!

Sep 26, 2004 Basic server side coding by leilei 2 comments

A tutorial brought to you by Cheapalert and Miles Invictus, comes an awesome feature that makes your head shots true and beneficial to your gaming...

Drunk rockets

Drunk rockets

Sep 26, 2004 Basic server side coding by leilei 1 comment

Twist the rocket's direction of flight around to an unpredictable angle every tiny fraction of a second, to create the ultimate surprise weapon.

Secondary Trigger in Quake

Secondary Trigger in Quake

Sep 26, 2004 Intermediate server side coding by leilei 0 comments

Creates a secondary trigger function on Quake's weapons system, so you can double the ways to die by weapon!

Setting up a simple quake mod with a new feature

Setting up a simple quake mod with a new feature

Sep 26, 2004 Intermediate client side coding by Baart 2 comments

Setting up a small q1 mod, then adding a simple piece of code to the grunt's pain function, which checks if the grunt's energy gets under a...

Dynamically-Sized Bodyque

Dynamically-Sized Bodyque

Sep 25, 2004 Basic server side coding by Sajt 4 comments

In Quake, there is a limit of four player corpses being displayed at once, but what if you want to be able to easily change that?

Semi-Automatic Jumping

Semi-Automatic Jumping

Sep 25, 2004 Basic server side coding by Sajt 0 comments

This tutorial teaches you how to change Quake's jumping to something more Half-Life style, where you cannot press the jump key again until you hit the...

Realistic kickback for the Quake shotgun

Realistic kickback for the Quake shotgun

Sep 25, 2004 Basic server side coding by Baart 2 comments

Ever wanted to have a good and realistic kickback effect in the Quake weapons? This tutorial shows you how to add it to the normal shotgun, but the code...

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Quake
Platforms
PC, Linux, Mac, DC, N64, DOS
Developer & Publisher
id Software
Engine
Quake Engine
Contact
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Official Page
Idsoftware.com
Release Date
Released Jun 19, 1996
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