Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

Quake c - be impulsive

Quake c - be impulsive

Server Side Coding Tutorial 4 comments

Details of the quake-c interface with a human

Quake c - Velocity

Quake c - Velocity

Server Side Coding Tutorial 3 comments

Move and rotate quake entities with velocity. --

Quake-c - Touch

Quake-c - Touch

Server Side Coding Tutorial 2 comments

Using the .touch() function call to get down with quake entities.

Quake c - Traceline

Quake c - Traceline

Server Side Coding Tutorial 3 comments

Using traceline to find entities, do beam damage, and other cool stuff.

Quake c - .think() and .nextthink

Quake c - .think() and .nextthink

Server Side Coding Tutorial 0 comments

The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.

Quake Console Cmds

Quake Console Cmds

Client Side Coding Tutorial 1 comment

Credit/source:Niklata gamers.org/dEngine/quake/QDP/qconcmds. html Some works Only in the Unmodified quake Engine

Quake c - pointers, struct and the entity

Quake c - pointers, struct and the entity

Server Side Coding Tutorial 5 comments

Comparison of C pointers, structs and Quake-C's entity type.

Quake c - server and client controls

Quake c - server and client controls

Server Side Coding Tutorial 3 comments

Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...

Quake c - create and use custom server variables

Quake c - create and use custom server variables

Server Side Coding Tutorial 4 comments

Quake one custom server variables - how to code them in quake-c (under darkplaces engines) and how to code them in any quake engine source.

Importing models in to Quake

Importing models in to Quake

Weapons Modelling Tutorial 20 comments

One method of getting you model converted in to Quakes .mdl format.

Random Spray Rifle Part 2

Client Side Coding Tutorial 0 comments

After doing your Counter-Strike-esque spray rifle, why not add movement based accuracy and ammo usage? Do this tutorial and add it in!

Random Spray Rifle Part 1

Client Side Coding Tutorial 1 comment

A very basic tutorial on making a automatic rifle in Quake with random spread of bullets ala CounterStrike

Footsteps in DarkPlaces

Server Side Coding Tutorial 0 comments

Want footsteps in q1? Want the sounds to depend on type of ground walking on? Keep on reading then.

Mecha Explosive Puppy

Client Side Coding Tutorial 0 comments

Very simple tutorial aimed at people looking to begin learning Quake-C. Makes the rottweilers explode and deal damage when they attack or are attacked.

Semi-auto firing

Semi-auto firing

Server Side Coding Tutorial 2 comments

This tutorial turns your shotty into a auto-shotty where the speed is only limited by the fastest finger.

Easy locational damage!

Easy locational damage!

Server Side Coding Tutorial 2 comments

A tutorial brought to you by Miles Invictus, comes an awesome feature that makes your head shots true and beneficial to your gaming experience.

Drunk rockets

Drunk rockets

Server Side Coding Tutorial 1 comment

Twist the rocket's direction of flight around to an unpredictable angle every tiny fraction of a second, to create the ultimate surprise weapon.

Secondary Trigger in Quake

Secondary Trigger in Quake

Server Side Coding Tutorial 0 comments

Creates a secondary trigger function on Quake's weapons system, so you can double the ways to die by weapon!

Setting up a simple quake mod with a new feature

Client Side Coding Tutorial 3 comments

Setting up a small q1 mod, then adding a simple piece of code to the grunt's pain function, which checks if the grunt's energy gets under a...

Dynamically-Sized Bodyque

Server Side Coding Tutorial 4 comments

In Quake, there is a limit of four player corpses being displayed at once, but what if you want to be able to easily change that?

Semi-Automatic Jumping

Server Side Coding Tutorial 0 comments

This tutorial teaches you how to change Quake's jumping to something more Half-Life style, where you cannot press the jump key again until you hit the...

Realistic kickback for the Quake shotgun

Server Side Coding Tutorial 2 comments

Ever wanted to have a good and realistic kickback effect in the Quake weapons? This tutorial shows you how to add it to the normal shotgun, but the code...

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Quake
Platforms
Windows, Mac, Linux, DOS, N64, DC
Developer & Publisher
id Software
Engine
Quake Engine
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Idsoftware.com
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Quake c - server and client controls
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Tutorial Areas
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- Server Side Coding
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- Weapons Modelling
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