Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

Quake c - be impulsive
Quake

Quake c - be impulsive

Jun 14, 2014 Quake Intermediate server side coding 3 comments

Details of the quake-c interface with a human

Quake c - Velocity
Quake

Quake c - Velocity

Nov 24, 2013 Quake Intermediate server side coding 3 comments

Move and rotate quake entities with velocity. --

Quake-c - Touch
Quake

Quake-c - Touch

Oct 28, 2013 Quake Advanced server side coding 2 comments

Using the .touch() function call to get down with quake entities.

Quake c - Traceline
Quake

Quake c - Traceline

Sep 29, 2013 Quake Intermediate server side coding 3 comments

Using traceline to find entities, do beam damage, and other cool stuff.

Quake c - .think() and .nextthink
Quake

Quake c - .think() and .nextthink

Oct 7, 2012 Quake Basic server side coding 0 comments

The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.

Quake Console Cmds
Quake

Quake Console Cmds

May 7, 2012 Quake Basic client side coding 1 comment

Credit/source:Niklata gamers.org/dEngine/quake/QDP/qconcmds. html Some works Only in the Unmodified quake Engine

Quake c - pointers, struct and the entity
Quake

Quake c - pointers, struct and the entity

Nov 3, 2011 Quake Advanced server side coding 5 comments

Comparison of C pointers, structs and Quake-C's entity type.

Quake c - server and client controls
Quake

Quake c - server and client controls

Sep 10, 2011 Quake Advanced server side coding 3 comments

Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...

Quake c - create and use custom server variables
Quake

Quake c - create and use custom server variables

Aug 27, 2011 Quake Intermediate server side coding 2 comments

Quake one custom server variables - how to code them in quake-c (under darkplaces engines) and how to code them in any quake engine source.

Importing models in to Quake
Game

Importing models in to Quake

Jul 28, 2009 QuakeDB Intermediate weapons modelling 20 comments

One method of getting you model converted in to Quakes .mdl format.

Random Spray Rifle Part 2
Quake

Random Spray Rifle Part 2

Sep 5, 2005 Quake Basic client side coding 0 comments

After doing your Counter-Strike-esque spray rifle, why not add movement based accuracy and ammo usage? Do this tutorial and add it in!

Random Spray Rifle Part 1
Quake

Random Spray Rifle Part 1

Sep 5, 2005 Quake Basic client side coding 1 comment

A very basic tutorial on making a automatic rifle in Quake with random spread of bullets ala CounterStrike

Footsteps in DarkPlaces
Quake

Footsteps in DarkPlaces

Jun 6, 2005 Quake Basic server side coding 0 comments

Want footsteps in q1? Want the sounds to depend on type of ground walking on? Keep on reading then.

Mecha Explosive Puppy
Quake

Mecha Explosive Puppy

Nov 15, 2004 Quake Basic client side coding 0 comments

Very simple tutorial aimed at people looking to begin learning Quake-C. Makes the rottweilers explode and deal damage when they attack or are attacked.

Semi-auto firing
Quake

Semi-auto firing

Sep 26, 2004 Quake Basic server side coding 2 comments

This tutorial turns your shotty into a auto-shotty where the speed is only limited by the fastest finger.

Easy locational damage!
Quake

Easy locational damage!

Sep 26, 2004 Quake Basic server side coding 2 comments

A tutorial brought to you by Miles Invictus, comes an awesome feature that makes your head shots true and beneficial to your gaming experience.

Drunk rockets
Quake

Drunk rockets

Sep 26, 2004 Quake Basic server side coding 1 comment

Twist the rocket's direction of flight around to an unpredictable angle every tiny fraction of a second, to create the ultimate surprise weapon.

Secondary Trigger in Quake
Quake

Secondary Trigger in Quake

Sep 26, 2004 Quake Intermediate server side coding 0 comments

Creates a secondary trigger function on Quake's weapons system, so you can double the ways to die by weapon!

Setting up a simple quake mod with a new feature
Quake

Setting up a simple quake mod with a new feature

Sep 26, 2004 Quake Intermediate client side coding 3 comments

Setting up a small q1 mod, then adding a simple piece of code to the grunt's pain function, which checks if the grunt's energy gets under a...

Dynamically-Sized Bodyque
Quake

Dynamically-Sized Bodyque

Sep 25, 2004 Quake Basic server side coding 4 comments

In Quake, there is a limit of four player corpses being displayed at once, but what if you want to be able to easily change that?

Semi-Automatic Jumping
Quake

Semi-Automatic Jumping

Sep 25, 2004 Quake Basic server side coding 0 comments

This tutorial teaches you how to change Quake's jumping to something more Half-Life style, where you cannot press the jump key again until you hit the...

Realistic kickback for the Quake shotgun
Quake

Realistic kickback for the Quake shotgun

Sep 25, 2004 Quake Basic server side coding 2 comments

Ever wanted to have a good and realistic kickback effect in the Quake weapons? This tutorial shows you how to add it to the normal shotgun, but the code...

Icon
Quake
Platforms
Windows, Mac, Linux, DOS, N64, DC
Developer & Publisher
id Software
Engine
Quake Engine
Contact
Send Message
Official Page
Idsoftware.com
Release Date
Released Jun 18, 1996
Game Watch
Track this game
Tutorial Statistics
Articles
22
Views
39,109
Views Today
43
Popular Tutorials
Quake-c - Touch
Quake-c - Touch Advanced server side coding
Setting up a simple quake mod with a new feature
Setting up a simple quake mod with a new feature Intermediate client side coding
Quake c - Traceline
Quake c - Traceline Intermediate server side coding
Importing models in to Quake
Importing models in to Quake Intermediate weapons modelling
Quake Console Cmds
Quake Console Cmds Basic client side coding
Quake c - pointers, struct and the entity
Quake c - pointers, struct and the entity Advanced server side coding
Quake c - create and use custom server variables
Quake c - create and use custom server variables Intermediate server side coding
Secondary Trigger in Quake
Secondary Trigger in Quake Intermediate server side coding
Quake c - be impulsive
Quake c - be impulsive Intermediate server side coding
Realistic kickback for the Quake shotgun
Realistic kickback for the Quake shotgun Basic server side coding
Tutorial Categories
 - Client Side Coding
5
 - Server Side Coding
16
 - Weapons Modelling
1