After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.
Greetings to ModDB community!
We promised that J.A.C.K. will be eventually released on Steam in Q4 2016. And today it has finally become available in Steam Store! Thanks everybody for support! Today we are presenting the Steam version 1.1.1212 with a set of SteamWorks features. As it was said previously, there will be two versions of the editor: the Steam one, commercial, with Steam-specific features, and non-Steam, completely free, although updated not very often. If you would like to support the developer, you can buy the Steam version (save 15% until December 23!), but if you don't - no problem, just leave things they used to be. Apart from the Steam-specific features, the functionality of both versions is almost the same.
J.A.C.K. (previously known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. J.A.C.K. does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile engine, that is why its second name is Volatile Development Kit.
We present the first commercial Steam release - version 1.1.1212. If you buy it on Steam, you'll enjoy the following Steam-specific features:
You may ask a simple question: why would one buy the commerical version, if it is almost the same as the free version? Here is the point:
Still not sure? Your purchase will support the developer, give motivation to work hard, add new features - and probably your requests will be amongst them!
J.A.C.K. currently supports the following games/engines:
Please don't be confused with such a small list! Many games on the listed engines are also supported, especially if there is also a FGD file. E.g. you can use J.A.C.K. to make levels for Counter-Strike 1.6 (GoldSource) and Tremulous (id Tech 3).
J.A.C.K. is not based upon any existing level design software; it uses neither any proprietary code nor results of decompiling and/or reverse engineering of the proprietary software; reconstruction of design and functionality of Valve Hammer Editor is intent because many modders got used to the familiar look and feel.
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