The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL.

After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.

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Greetings to ModDB community!

We promised that J.A.C.K. will be eventually released on Steam in Q4 2016. And today it has finally become available in Steam Store! Thanks everybody for support! Today we are presenting the Steam version 1.1.1212 with a set of SteamWorks features. As it was said previously, there will be two versions of the editor: the Steam one, commercial, with Steam-specific features, and non-Steam, completely free, although updated not very often. If you would like to support the developer, you can buy the Steam version (save 15% until December 23!), but if you don't - no problem, just leave things they used to be. Apart from the Steam-specific features, the functionality of both versions is almost the same.

What is J.A.C.K.?

J.A.C.K. (previously known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. J.A.C.K. does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile engine, that is why its second name is Volatile Development Kit.

We present the first commercial Steam release - version 1.1.1212. If you buy it on Steam, you'll enjoy the following Steam-specific features:

  • Automatic Configuration: creation of game configurations in the editor in a couple of clicks.
  • SteamCloud Service: cloud storage for maps, ability to synchronize with local files.
  • Automatic Update: keep your editor up-to-date with all the recent features and bugfixes!
  • Steam Fun: achievements, stats and Steam trading cards!

Why buy Steam version?

You may ask a simple question: why would one buy the commerical version, if it is almost the same as the free version? Here is the point:

  • Every program is not perfect, and there are issues. With the free version if J.A.C.K., you got used to wait for months until those annoying bugs get fixed. With the Steam version, you have always an up-to-date version with the latest features and bugfixes. Furthermore, you'll be able to participate in J.A.C.K. Beta Program, to get the most recent version of the editor.
  • Keep your map sources safe with the SteamCloud storage. You can move them from one computer to another, and prevent occasionally deleted files from being lost forever.
  • Create new game configurations with a few clicks. J.A.C.K. will even do its best to automatically detect their install paths!
  • Some people may find achievements, statistics and badge crafting funny. Why not to share your J.A.C.K. experience with the community?

Still not sure? Your purchase will support the developer, give motivation to work hard, add new features - and probably your requests will be amongst them!

Supported Games

J.A.C.K. currently supports the following games/engines:

  • Half-Life (GoldSource)
  • Gunman Chronicles (GoldSource)
  • Quake (Quake engine)
  • Hexen II (Quake engine)
  • Quake II (id Tech 2)
  • Quake III (id Tech 3)

Please don't be confused with such a small list! Many games on the listed engines are also supported, especially if there is also a FGD file. E.g. you can use J.A.C.K. to make levels for Counter-Strike 1.6 (GoldSource) and Tremulous (id Tech 3).




Disclaimer

J.A.C.K. is not based upon any existing level design software; it uses neither any proprietary code nor results of decompiling and/or reverse engineering of the proprietary software; reconstruction of design and functionality of Valve Hammer Editor is intent because many modders got used to the familiar look and feel.

Useful Links

Steam Store page can be found here. Complete changelog of version 1.1.1212 can be found here. Please visit the official website for more information, F.A.Q., articles and manuals.

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Comments  (0 - 10 of 31)
numbersix
numbersix

>you can only make standalone games with this when owning "Quake" by id Software.

Not true. The "Quake Engine" source has been released under the GPL.

What this really meant to say was if you make a quake one mod that references or uses quake one media (textures, compiled maps, models or sounds) the recipient must own quake one. In other words, you are not licensed to re-distribute iD software proprietary media with your releases.

You could easily make a stand-alone (GPL, free, or even commercial) game as long as you re-release the modified engine code under the GPL, *AND* make (or license) all your own models, maps, sounds and textures.

The restriction would be that you could not use any quake one: textures, compiled maps, models or sounds.

The quake one map sources have also been released, but I'm not sure under what license.

For reference see: Open Quartz - Sourceforge.net

This is a complete GPL release that you could use to build a GPL game with no restrictions on licensed content.

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bett-url-you-will-ev
bett-url-you-will-ev

thx really helped

Reply Good karma Bad karma+1 vote
thommoboy
thommoboy

i need some help with quake mapping and mods for my rage portable

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ManuelxMendoza
ManuelxMendoza

What you need this to play NZP or what????
plz help

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Maxen1416
Maxen1416

No.

Reply Good karma Bad karma+3 votes
AmaroqDricaldari
AmaroqDricaldari

Note to all: THe Quake Engine was just the Doom Engine (also used in the two earlier games, Wolfenstien and Catacomb (which came first), but with 3D Models and Mouse Look, two things that the Doom Engine did not have.

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MitchZer0
MitchZer0

Wolf 3d used a texture mapping engine

Doom used Id tech 1 which is capable of sectors but not room over room

Quake uses another engine which is capable of room over room technology and a bunch of other stuff like 3D floors (slopes and wedges)

Thank you

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Juniez
Juniez

"Note to all: The Quake engine is like the Doom engine, but with everything different"

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Sharlowidalot
Sharlowidalot

The Quake engine is NOT Doom engine with a few new features, Everything in Quake engine is new (relative to Doom). It is possible that a few lines are straight from Doom Engine. Also, Wolfenstien 3D and Catacomb 3D are not on Doom engine, their engine functionality is much lower, all the lighting had to be the same, all rooms were square, and, in the case of Catacomb 3D I believe it did not have a 256-color palette. Adding mouselook to Doom would cause strange texture mapping on most objects, and adding 3D models to the Doom renderer would be very hard, and, in most cases, wouldn't look as good as Quake.

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RangerC
RangerC

First of all, you can only make standalone games with this when owning "Quake" by id Software.

The SourceCode can be find here: Gamers.org
The sourcecode is the engine, the executable file (.exe).

The gamecode is written in the language "QuakeC", a selfmade language by id Software which is C like. Quaketastic.com

If you are new to Quake modding, visit this site: Inside3d.com

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numbersix
numbersix

Quake-C source code:
Includes painkeep support: Moddb.com (.qc found in "source code" directory)
Includes hipnotic support: Moddb.com

Notes:
All qc compiler errors are fixed in these sets. They are ready for modding.

Painkeep 2.2 includes visible weapons support for the standard quake 1 weapons and painkeep items, frikbots and pk*bots. You will need painkeep 2.0 for all the models: Moddb.com (follow instructions included to install this mod) If you are going to base a mod on painkeep 2.0, you pretty much have to get the full install.

If you use the hipnotic Quake-C and dont have the mission pack "Scourge of Armagon" - Amazon.com - installed, you will not be able to use any hipnotic item. You wont have the models.

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numbersix
numbersix

For help with Quake-C coding try this resource: .qc - Moddb.com
Feel free to post questions on the comment board or in the forum: hard_code() Moddb.com

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wtf? this engine is EPIC!!!!!!!!!!!!! FUCK YHEA.

Dec 15 2010 by JTMD

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