The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL.

After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.

Post article RSS Articles

This verison of Doombringer is supposed to improve the user friendliness of the game for new players. Make the menus more clear and appealing as well as better communicate the game's rules and what is going on in a match when spectating. There's still a lot of work to be done of course. This is just a first few steps to reaching that goal for what currently is a one man team.

The menus

All the menus has been improved upon and given new artwork to replace the previous obvious placeholder art. But also a lot of effort has gone into revising them to be more uniform in structure and content. Removed unnecessary content, straightened out ordering and all round just tightening things up a bit.

Another thing that has been added is loading splash screens that will give you something to look at as well as giving brief information on a few things in the game. Currently only weapons are featured here, but eventually more things in the game will get attention.

loading5loading2

Specatators

Spectators can now more clearly see which side of a game they are spectating. This is especially useful in Team games where it before was almost impossible. But now you also have a quicker overview of which player you spectate in Deathmatch (aka FFA) and duel games. Especially in Deathmatch where you now have a good overview who is in the lead and how the player you spectate compare to the leader.

More is of course planned for this. But currently there are more pressing issues that I want to focus on for the game that I think will have bigger impact on the game as a whole.

Monsters

I've started working more on adding monsters to the game. Currently you can load up a classic Quake 1 map and have it populated with a few of the monsters from that game. There's a few issues you will have to be aware of though. Like that you can't change level in the game. Instead you need to use a cvar in the console called "changelevel " should you want to move to the next level in a campaign.

Tournament

Finally I want to pay some attention to the upcoming tournament we'll be holding. It's called the Road to Timcon tournament. The name is chosen because on the 14th of September I'll be leaving for Liverpool where I'll participate in the TimConlan where Doombringer will be played in a Duel tournament on Lan.

The Road to Timcon tournament is intended as a fun warmup to said LAN. It will be hosted by myself and has a pricepool of 50€ and anyone who wants to is welcome to join in.

The Road to Timcon tournament will go off on September 9th and can be found here.

J.A.C.K. 1.1.1212 Available in Steam Store

J.A.C.K. 1.1.1212 Available in Steam Store

J.A.C.K.: My Favorite Level Editor 30 comments

J.A.C.K. (previously known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Hexen II, Quake...

J.A.C.K. 1.1.1064 Is Out

J.A.C.K. 1.1.1064 Is Out

J.A.C.K.: My Favorite Level Editor 39 comments

J.A.C.K. (previously known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Hexen II, Quake...

20 Years of Quake

20 Years of Quake

News 18 comments

To celebrate 20 years of rocket jumping badassery here's 20 of the most popular quake mods across all titles.

Jackhammer 1.1.855: Merry Christmas!

Jackhammer 1.1.855: Merry Christmas!

J.A.C.K.: My Favorite Level Editor 19 comments

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III, Gunman Chronicles). The aim...

Add game Games
Solitude

Solitude

First Person Shooter

Solitude (Working Title) is a PSP and PC game using a heavily modified Quake engine, expanding upon the story of Halo: Combat Evolved. Expect a great...

Quake

Quake

First Person Shooter

Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic...

Nazi Zombies Portable

Nazi Zombies Portable

First Person Shooter

"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

Silent Hills- Portable Teaser

Silent Hills- Portable Teaser

First Person Shooter

Forgive us, Lisa.... There's a monster in all of us.. Lost souls may be gone, but the nightmare, lives on. Built from the Ground up on a heavily modified...

Purge

Purge

First Person Shooter

Purge is an updated version of the same developer's Future vs. Fantasy mod for Quake, first released in 1996. It had a game mode named "Purge" and involved...

Decay: Tempus

Decay: Tempus

First Person Shooter

Decay: Tempus is an upcoming first-person action game that takes place in a distant dark future, in which you play Hiro Hiyazaki, an unsuspecting hero...

TigerCake

TigerCake

First Person Shooter

TigerCake is going to be some form of abstract styled first person shooter. May include some humor, so things aren't too serious.

No Bugs Allowed

No Bugs Allowed

First Person Shooter

Run around in the grim metal corridors, blast aliens and upgrade your equipment, survive.

Blaze

Blaze

First Person Shooter

Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's...

Mobster Massacre

Mobster Massacre

Arcade

A Ludum Dare #31 Entry, you've found yourself surrounded by the local mobsters in the dark and dangerous downtown district. They want you dead. Fortunately...

Comments  (0 - 10 of 31)
numbersix
numbersix

>you can only make standalone games with this when owning "Quake" by id Software.

Not true. The "Quake Engine" source has been released under the GPL.

What this really meant to say was if you make a quake one mod that references or uses quake one media (textures, compiled maps, models or sounds) the recipient must own quake one. In other words, you are not licensed to re-distribute iD software proprietary media with your releases.

You could easily make a stand-alone (GPL, free, or even commercial) game as long as you re-release the modified engine code under the GPL, *AND* make (or license) all your own models, maps, sounds and textures.

The restriction would be that you could not use any quake one: textures, compiled maps, models or sounds.

The quake one map sources have also been released, but I'm not sure under what license.

For reference see: Open Quartz - Sourceforge.net

This is a complete GPL release that you could use to build a GPL game with no restrictions on licensed content.

Reply Good karma Bad karma+8 votes
bett-url-you-will-ev
bett-url-you-will-ev

thx really helped

Reply Good karma Bad karma+1 vote
thommoboy
thommoboy

i need some help with quake mapping and mods for my rage portable

Reply Good karma Bad karma+1 vote
ManuelxMendoza
ManuelxMendoza

What you need this to play NZP or what????
plz help

Reply Good karma Bad karma0 votes
Maxen1416
Maxen1416

No.

Reply Good karma Bad karma+3 votes
AmaroqDricaldari
AmaroqDricaldari

Note to all: THe Quake Engine was just the Doom Engine (also used in the two earlier games, Wolfenstien and Catacomb (which came first), but with 3D Models and Mouse Look, two things that the Doom Engine did not have.

Reply Good karma Bad karma-2 votes
MitchZer0
MitchZer0

Wolf 3d used a texture mapping engine

Doom used Id tech 1 which is capable of sectors but not room over room

Quake uses another engine which is capable of room over room technology and a bunch of other stuff like 3D floors (slopes and wedges)

Thank you

Reply Good karma Bad karma+1 vote
Juniez
Juniez

"Note to all: The Quake engine is like the Doom engine, but with everything different"

Reply Good karma Bad karma+2 votes
Sharlowidalot
Sharlowidalot

The Quake engine is NOT Doom engine with a few new features, Everything in Quake engine is new (relative to Doom). It is possible that a few lines are straight from Doom Engine. Also, Wolfenstien 3D and Catacomb 3D are not on Doom engine, their engine functionality is much lower, all the lighting had to be the same, all rooms were square, and, in the case of Catacomb 3D I believe it did not have a 256-color palette. Adding mouselook to Doom would cause strange texture mapping on most objects, and adding 3D models to the Doom renderer would be very hard, and, in most cases, wouldn't look as good as Quake.

Reply Good karma Bad karma+3 votes
RangerC
RangerC

First of all, you can only make standalone games with this when owning "Quake" by id Software.

The SourceCode can be find here: Gamers.org
The sourcecode is the engine, the executable file (.exe).

The gamecode is written in the language "QuakeC", a selfmade language by id Software which is C like. Quaketastic.com

If you are new to Quake modding, visit this site: Inside3d.com

Reply Good karma Bad karma+3 votes
numbersix
numbersix

Quake-C source code:
Includes painkeep support: Moddb.com (.qc found in "source code" directory)
Includes hipnotic support: Moddb.com

Notes:
All qc compiler errors are fixed in these sets. They are ready for modding.

Painkeep 2.2 includes visible weapons support for the standard quake 1 weapons and painkeep items, frikbots and pk*bots. You will need painkeep 2.0 for all the models: Moddb.com (follow instructions included to install this mod) If you are going to base a mod on painkeep 2.0, you pretty much have to get the full install.

If you use the hipnotic Quake-C and dont have the mission pack "Scourge of Armagon" - Amazon.com - installed, you will not be able to use any hipnotic item. You wont have the models.

Reply Good karma Bad karma+2 votes
numbersix
numbersix

For help with Quake-C coding try this resource: .qc - Moddb.com
Feel free to post questions on the comment board or in the forum: hard_code() Moddb.com

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Platforms
Windows, Linux, DOS
Company
id Software
Contact
Send Message
Homepage
Idsoftware.com
Licence
GPL
Release date
Engine watch
Follow
Share
Community Rating

Average

9.3

71 votes submitted.

You Say

-

Ratings closed.

Highest Rated (2 agree) 10/10

wtf? this engine is EPIC!!!!!!!!!!!!! FUCK YHEA.

Dec 15 2010 by JTMD

Tags
Embed Buttons
Link to Quake Engine by selecting a button and using the embed code provided more...
Quake Engine
Statistics
Rank
54 of 893
Last Update
Watchers
106 members
Games
21
Files
68
Articles
110
Reviews
11
You may also like
Genome
Genome Commercial
id Tech 3
id Tech 3 GPL
EDuke32
EDuke32 GPL
Unity
Unity Commercial
Zero Engine
Zero Engine Proprietary
WOLF RPG Editor
WOLF RPG Editor GPL