Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
I honestly think this is a perfect game. I played Quake a year ago and I played it again recently.
There's something about it, it has it's own unique charm. The pixelated graphics in WinQuake and the sound design all make the game feel right.
There's not much to complain about! It's a fun, well made first person shooter! With it's level design, secrets and difficulty it will keep you entertained for a long time. And if you want more there are two expansions, just as good and tons of mods.
Quake was one of those games that changed a gaming genre, well ahead of its time, yet became forgotten as newer, more sophisticated games in the genre came out. However, its successors have been far superior to the game they owe their success to. Since Quake came out, several other first person shooters, like Quake II, Quake 3 Arena Unreal Tournament, and Half-Life, have came out and are far superior to it in almost every way. The story to this game is almost non-existent. Basically evil demons from another dimension want to take over the Earth and you are a one-man army sent to stop them. If it is a story you want, go read a book. This game’s graphics were well ahead of its time and was one of the first FPS to be done completely in 3D. Unfortunately, very few people saw them in their full glory when they were the latest and greatest because even some of the fastest computers at the time had trouble running this game. Having a fast enough computer to run them aside, they fit the mood perfectly, being dark and creepy and could make you freak out a little if an enemy were to surprise attack you. On the downside, there are few visuals to let you enjoy the atmosphere, but when you are running around shooting things and trying not to get killed, you probably will not have time to do so anyway. The other disappointment is that most of the walls and floors are almost always look the same shades of brown. Which after a while can become dull and monotonous as you are exploring the levels for the exits. Quake’s gameplay is rather simple but well done. You run around shooting whatever moves because it is trying to kill you too as you try to find the exit to the level you are at. At the same time you can search for secret areas and better weapons and power-ups. The enemies happen to be rather diverse and can be rather difficult to defeat as well. The levels were superbly designed even for today’s standards. This game is quite good, but it's successors are much better!
Quake is an unique experience, there really is not much else like it, the game is dripping in blood soaked pixels, full of nightmarish monsters and has very aggressive game play mechanics. The environmental styles range from typical tech style base designs to surreal elder world castles soaked in black shadows. Unfortunately the monsters were as dumb as bricks and they would often run straight at you, guns a blazing, swords a swinging and claws a tearing.
The game had its own kind of intensity, there were no rooms full of enemies like in Doom, but instead the monsters were setup in ambushes. They could be high up on ledges raining down grenades or silently drifting in the darkness waiting to surprise you with a hiss and acid spit and if you are not careful leaping at you with teeth and claws at the ready. The game was driven by terror and surprise, panic and dread and the fear of what lies around the next corner.