Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
One of the best FPSs in the world, next to Doom of course.
Defiantly one of the best shooters of all time.
I honestly think this is a perfect game. I played Quake a year ago and I played it again recently.
There's something about it, it has it's own unique charm. The pixelated graphics in WinQuake and the sound design all make the game feel right.
There's not much to complain about! It's a fun, well made first person shooter! With it's level design, secrets and difficulty it will keep you entertained for a long time. And if you want more there are two expansions, just as good and tons of mods.
Quake is the very first game I've ever seen, my dad used to play it a lot when I was 2, and now I'm playing it from time to time as well :)
Quake, made by the legendary ID Software, it's the first fully 3d FPS game, meaning that every single level, enemy and pick-up is now fully modeled in 3d, and not a sprite. That alone makes Quake one of the most revolutionary FPS and games in general, ever.
I very much like the 'kill everything that moves' type of games, and the fact that Quake combines this type of gameplay with Lovecraftian horror makes it nearly perfect for me.
I just wish there was more weapons, enemies and bosses (instead of only 2!)
Quake is an unique experience, there really is not much else like it, the game is dripping in blood soaked pixels, full of nightmarish monsters and has very aggressive game play mechanics. The environmental styles range from typical tech style base designs to surreal elder world castles soaked in black shadows. Unfortunately the monsters were as dumb as bricks and they would often run straight at you, guns a blazing, swords a swinging and claws a tearing.
The game had its own kind of intensity, there were no rooms full of enemies like in Doom, but instead the monsters were setup in ambushes. They could be high up on ledges raining down grenades or silently drifting in the darkness waiting to surprise you with a hiss and acid spit and if you are not careful leaping at you with teeth and claws at the ready. The game was driven by terror and surprise, panic and dread and the fear of what lies around the next corner.
This is the first FPS to use 3d polygon models.
The first game supporting Online Multiplayer and Rocket-Jumping.
Looking forward to any Multiplayer in Quake, DarkPlaces, or even Quakeworld.
Grew up with this game, and still love to play it.
Fun game; but doom is MUCH better.
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