Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

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Blog RSS Feed Report abuse Latest News: Chaos mod mark (II) - "the Archons"

About DarkPlaces engine with 3 comments by numbersix on Dec 10th, 2014

How has "the Archons" progressed since the beta 1.1 release last year?


Reasonably new features for this release:

Archon magic! (yes, it works)
Archon "soul vessels" - limits to Archon powers
Sphere of Annihilation super black hole mode
Many nasty bugs have been eliminated. :-)
More monster enhancements than you dare shake a stick at
PK 3.0 support is pretty much finalized
HUD update, a few new features here

What is left leading to final release?

Finalizing the Archon vs. Archon conflict
Deciding if demi-archons will make it in before the mark III recode
Avoid any more feature creep, if at all possible
Decide if the map-hack tech maps will -
a. be included
b. have some kind of limits
(these are the design spec for the "realms of Chaos" world)
Decisions regarding HD pack integration: Moddb.com

What significant part of the current plan is still missing?

The ability to pick up an Archon "soul vessel" and carry it to a flag altar and sacrifice it for the points and / or build up to the Archon total win...is not even written.
Some approximation may be put in - then again it may not.

What is the main challenge?

I got bit hard by the "new code" has to be written _now_ syndrome.
I've started the qc++ v1.07 recode already. This will be a major
resource hog on my limited free time. It will be some time before
this new code base grows into Chaos mod mark (III).
It is very necessary - some of the mark (II) code simply does not go
forward very well. The recode will fix a few corners I painted myself
into with the mark (II) code base.

What is the current status?

I have just squashed the "floating" zombie bug (I hope - the bots are testing for me right now...)

fig 1. the "floating" zombies

When I am satisfied with the result - I just need to build the release package.
Then boom - you get it. In time for the holiday week.
Gee, arent I a swell guy? Ha ha.

Showcase:


fig 2. bots give 100% testing new features


zappy, zappy! _____________________________________ sucky __

rainy days _____________________________________
new worlds

fig 3. determined foes

______ arg! gremlins _________________________ new things to stick nails in

fig 4. Archon of Chaos


fig 5. Occlument Augury

Downloads RSS Feed Latest Downloads
Archon 1.2 (beta)
Quake

Archon 1.2 (beta)

Dec 20, 2014 Chaos Archon Patch 1 comment

Beta release 1.2 < CHAOS mod (mark II) - "the ARCH0Ns" > the Magic is real. Install instructions in archon.txt, readme.txt, Archon 1.0 (alpha) _must...

Meld quake filters - %gconf.xml
Quake

Meld quake filters - %gconf.xml

Dec 10, 2014 Quake Script 2 comments

Load quake file filters into meld - you can filter out unwanted binary file types based on quake specifications. Use at your own risk!

Horror Show 1.1 Complete
Quake

Horror Show 1.1 Complete

Oct 18, 2014 Horror Show Full Version 0 comments

This is everything in one convenient zip file. Just unzip to your Quake folder and run it, you're all set!

Jackhammer 1.1.320 Alpha - Slackware (64-bit)
Half-Life

Jackhammer 1.1.320 Alpha - Slackware (64-bit)

Sep 13, 2014 Half-Life Mapping Tool 3 comments

A Slackware package for Jackhammer 1.1.320 Alpha (64-bit). This package was made for Slackware 14.1, could work on earlier or newer versions (when they...

Jackhammer 1.0.155 Alpha - Slackware (32-bit)
Half-Life

Jackhammer 1.0.155 Alpha - Slackware (32-bit)

Sep 13, 2014 Half-Life Mapping Tool 0 comments

A Slackware package for Jackhammer 1.0.155 Alpha (32-bit). This package was made for Slackware 14.1, could work on earlier or newer versions (when they...

Jackhammer 1.1.320 Alpha - Slackware (32-bit)
Half-Life

Jackhammer 1.1.320 Alpha - Slackware (32-bit)

Sep 13, 2014 Half-Life Mapping Tool 0 comments

A Slackware package for Jackhammer 1.1.320 Alpha (32-bit). This package was made for Slackware 14.1, could work on earlier or newer versions (when they...

Post comment Comments  (10 - 20 of 104)
DJFingas
DJFingas Apr 8 2012, 2:10pm says:

i love jumping and running through this game its so cool!

+2 votes     reply to comment
Shpuld
Shpuld Jan 21 2012, 12:36pm says:

John Romero made me his bitch before Daikatana...

+2 votes     reply to comment
Justin123991
Justin123991 Nov 29 2011, 9:14pm says:

Does anyone have a link to the sdk? i wanna make mods.

+1 vote     reply to comment
zpendam
zpendam Sep 6 2011, 10:09pm says:

this is my favorite game when i was in kindergarten with crappy pentium 1 computer.

+2 votes     reply to comment
henry46
henry46 Aug 20 2011, 9:51am says:

where can i download quake

+2 votes     reply to comment
TeHaVoK
TeHaVoK Aug 24 2011, 9:56pm replied:

Steam, or any other sources. Like id's ftp.

+1 vote     reply to comment
czerniu1996
czerniu1996 Jun 21 2011, 5:05pm says:

Quake is King.

+4 votes     reply to comment
RangerC
RangerC Feb 3 2011, 8:49am says:

unbeatable game.

+7 votes     reply to comment
ohnny4
ohnny4 Oct 17 2010, 10:54am says:

Quake is Da Best Bitch!

+3 votes     reply to comment
PeterHat
PeterHat Dec 30 2009, 5:52am says:

is it a good idea so my first mod was on quake engine ?

+5 votes     reply to comment
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Quake
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id Software
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Highest Rated (6 agree) 10/10

One of the best FPSs in the world, next to Doom of course.

Feb 13 2011, 4:51pm by Madnessguy10

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