Deadly War
Aug 13, 2009 Singleplayer Map 0 commentsA C&C Red Alert1 campaign I created some years ago.
Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!
0 comments by DazJW on Apr 11th, 2009
Following up on the feature in Total PC Gaming Issue #18 Revora have run a feature on the mods hosted by them that appeared in the magazine. There's an interview with me regarding ICFRA! as part of the post. The interview culminates in an update on the status of ICFRA! as of last weekend which I think is better than most people will have expected.
The Revora post is here, though this links to a forum post you don't need an account to read it.
Here's a small section:
Ash:Was there anything you'd have liked to include that was not possible?
Daz: There's plenty of stuff that's hacky and as such not quite right - the Radar Jammer, aircraft as I mentioned earlier, the GPS sat, Parabombs, getting the Cruisers not to park right on the shore and then refuse to retreat when ordered to, anything like that where it's not exactly the same as Red Alert I would have liked to be perfect.
Ash:Were you at any stage tempted to add new things that weren't present in the original RA, and 'make the game your own', so to speak?
Daz: It occurred to me that I could but I never had any desire to. It was mentioned a couple of times by other people but the whole point of ICFRA is that it's Red Alert (bar the map structure stuff) so more units or structures would have made it something else.
A C&C Red Alert1 campaign I created some years ago.
This map pack contains 5 maps for Red Alert. Enjoy.
Download C&C Return of the ants (BETA) v.1001 here! EXTRACT to your Ra1 folder. (NOT \REDalert, the folder before) I hope you have fun!
This add-on is a simple capture the flag gamemode for Westwood's 1996 classic, Command & Conquer: Red Alert.
> Once the download is complete, extract all the files to your Red alert directory. > You might need to install the Red alert patch v1.08, if...
Changes from version 1.0 ------------------------ Added two new songs (Act on Instinct and No Mercy) Increased Recon Bike speed and rate of turn Increased...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Why was this not made by EA?
this was before ea owned westwood GO BACK TO C&C4!
EA made this game freeware so how come its not free for PS3 on the PlayStation store?
New question: Civilian buildings have snow-covered versions for winter theatre.
Is it possible to add snow-covered versions for the other buildings?
I made a snow barracks (barr.sno), and I put it in a snow.mix file, but it doesn't show ingame.
Is it hardcoded or something?
Please disregard my previous post.
About 2 weeks ago I figured out how to use XCC Mixer to make all types of SHPs.
Say, does anyone know a good (free) program to make Red Alert 1 shps (shapefiles)?
I want to make some new infantry/vehicle graphics, but SHP Builder 3.36 corrupts them.
Hitler is.... out of ze vay...
Bonus points for whoever gets that reference!
I still prefer this game to the newer Red Alerts, in a way.
Albert Einstein in RA intro video :D
Cant wait 6 days and i get a new ps1 so i can link it up with my old one and play command and conquer red alert 2 player :D
Ever heard of the fact that computers couldnt handle super duper graphics back in 96?