Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!

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Red Alert Global League Season 2

Greetings commanders!

After its very successful first season, Season 2 of the Red Alert Global League is about to kick off on September 5th. Ahead of its official start, the registrations have been opened to the general public. So if you have not yet participated in the league, but wish to do so, now would be the time to act, as registrations will close on August 31st.

The league’s rules are laid out in this forum thread, while information how to get your name registered is found in this thread.

The prize pool this time around is already at over $500, which I personally find quite astonishing. It will be well worth everyone’s time to try and get your share of the cake!

We wish all participants the best of luck and a lot of fun!


OpenRA development news

While the next release of OpenRA is not quite ready yet, we would like to give you a sneak peek at what we have been up to in the last few months and some of the things that you can expect to see in the hopefully not too distant future.

AI capturing an oil derrick

The AI will gain the ability to capture buildings. Additionally, several bugs regarding the AI’s handling of MCVs were fixed, as well as bug that made the AI eventually stop production of infantry units.

Changed score screen

The next release will feature a new scoring system that not only incorporates kills, but also capturing, infiltrations, repairing or healing allied buildings and units, and sending supply trucks. Please note that these scores are purely cosmetic and do not actually have influence on the outcome of matches.

New content installer

The content installation has been completely overhauled and will finally allow users to install game music and campaign briefing videos with a click of a button. In addition to the installation via CD or the download option, it will be possible to transfer assets from existing installations of the Origin versions of the games, or the Gruntsmod variant for Dune 2000.

New Nod missions

On the singleplayer front, Tiberian Dawn’s Nod campaign will make a huge jump forward with the addition of six(!) new missions.

New multiplayer mission

Long-time players may remember the cooperative multiplayer missions that have been shipped as part of OpenRA up to release-20131223, and which had to be dropped with the removal of the C#-based scripting engine. We are very happy to say that our Lua API is now powerful enough that these missions could be recreated and will be available again, playable in both single- and multiplayer modes!

Revealing Dawn of the Tiberium Age Version 1.15

Revealing Dawn of the Tiberium Age Version 1.15

News 35 comments

The future is closer than you'd expect! DTA 1.15 announcement and client updates.

Playtest 20160403

Playtest 20160403

News 9 comments

We are pleased to announce the first playtest leading up to our next stable release!

DTA - January updates!

DTA - January updates!

News 10 comments

We've released 3 updates in the last few weeks. Let's explain the changes.

Release 20151224

Release 20151224

News 7 comments

featuring in-game IRC, new missions, revamped Dune 2000 balancing, joystick scrolling and weather effects!

The Dawn of the Tiberium Age v1.1495

The Dawn of the Tiberium Age v1.1495

Full Version 21 comments

This is the full version of The Dawn of the Tiberium Age v1.1495: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1486

The Dawn of the Tiberium Age v1.1486

Full Version 22 comments

This is the full version of The Dawn of the Tiberium Age v1.1486: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1480

The Dawn of the Tiberium Age v1.1480

Full Version 9 comments

This is the full version of The Dawn of the Tiberium Age v1.1480: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1476

The Dawn of the Tiberium Age v1.1476

Full Version 0 comments

This is the full version of The Dawn of the Tiberium Age v1.1476: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1468

The Dawn of the Tiberium Age v1.1468

Full Version 2 comments

This is the full version of The Dawn of the Tiberium Age v1.1468: all files necessary to play are included, so you also don't need to have the original...

C&C The Ultimate Collection FIXED LAUNCHERS

C&C The Ultimate Collection FIXED LAUNCHERS

Patch 40 comments

DESCRIPTION: This is a bunch of fixed launchers for Command & Conquer The Ultimate Collection. REQUIREMENTS: - Command & Conquer The Ultimate Collection...

Comments  (0 - 10 of 64)
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Scarlat.
Scarlat.

Good times. :3

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-Dark_Yuki-
-Dark_Yuki-

Ouch..... I miss westwood......

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Zerran
Zerran

Only had this game on the first playstation aww....what a wonderfull game (still is) and the first RTS game i played!

Reply Good karma Bad karma+4 votes
asif_ridwan
asif_ridwan

(buried)

Why was this not made by EA?


Reply Good karma Bad karma-17 votes
Gandbon
Gandbon

this was before ea owned westwood GO BACK TO C&C4!

Reply Good karma Bad karma+17 votes
theshed
theshed

EA made this game freeware so how come its not free for PS3 on the PlayStation store?

Reply Good karma Bad karma+5 votes
APB_ICE
APB_ICE

New question: Civilian buildings have snow-covered versions for winter theatre.

Is it possible to add snow-covered versions for the other buildings?

I made a snow barracks (barr.sno), and I put it in a snow.mix file, but it doesn't show ingame.
Is it hardcoded or something?

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Milanium
Milanium

I am not sure, but you can try Open-ra.org just put your barr.sno in the mods/ra/bits folder.

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APB_ICE
APB_ICE

Please disregard my previous post.

About 2 weeks ago I figured out how to use XCC Mixer to make all types of SHPs.

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C&C: Red Alert
Platforms
Windows, DOS, PS3, PS1, PSP
Developer
Westwood Studios
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Virgin Interactive
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Westwood 2D
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Highest Rated (7 agree) 10/10

Love RA1! You can tell that the best of the best was put in for this game, despite its graphics compared to now. Then they were very good, plus the cmapaign had a great storyline no matter what, with that great question of "what if..."

Nov 22 2010 by NoblePhoenix8310

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