Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!
While this cycle has seen relatively little changes to the core game code with just about 28,000 changed lines, the new features and fixes it yields make up for it by being very visible.
The first place you will notice this is the much improved game content installer. It is now able to copy and install game assets from many more installation sources, such as the original release CDs, the First Decade DVDs, installed copies of the Dune 2000 Gruntsmod edition and even the C&C Ultimate Edition from Origin. Additionally, for the first time ever, the content installer will now also automatically install the campaign briefing videos, which means you no longer have to do that manually.
This features comes with one minor down-side: since the new assets are installed into a different place than in previous versions of OpenRA, every player is required to install the game assets again when launching this new version for the first time.
As usual, our quest to complete porting the original campaign missions to OpenRA is ongoing. This time around, there are seven new missions for Tiberian Dawn, and one each for Red Alert and Dune 2000. For Red Alert, there are also three new missions which can be played in both single- and cooperative multiplayer mode and which long-time players may find to be vaguely familiar.
Other new features and fixes include the following:
There are many more changes than we are able to mention here, including the usual round of balance changes. Head on over to the Changelog page on our wiki to see the complete list.
Instead of kills and losses the score screen now shows an actual score comprised of the amount of kills as well as other gameplay actions such as capturing and infiltrating buildings, repairing an allies’ units and buildings, and sending them supplies.
Burning trees now provide nice visual effects for flame throwers and nukes.
You can find installers for all supported operating systems on our download page. On that topic, OpenRA now requires .NET 4.5 (Windows) / Mono 3.2 or greater (OS X and Linux). Players using Ubuntu 12.04 or other Linux distributions that include Mono 2.10 can upgrade to a supported version by following the instructions on the Mono site. Windows XP users will need to upgrade to a supported OS.
We hope you will enjoy this newest installment of OpenRA. Have fun!
Coming soon: AI bots using engineers, improved scoreboards, Origin support, 6 new missions for Tiberian Dawn and 3 Red Alert co-op missions have a comeback!...
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Highest Rated (7 agree) 10/10
Love RA1! You can tell that the best of the best was put in for this game, despite its graphics compared to now. Then they were very good, plus the cmapaign had a great storyline no matter what, with that great question of "what if..."
Nov 22 2010 by NoblePhoenix8310