Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!

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Playtest 20151031

3 weeks ago News 14 comments

This build includes all of the major new features and balance changes that we have planned for our Christmas release, and it is going to be one of our biggest releases yet!

We rely on your testing and feedback to make sure that our release builds are as balanced and bug-free as possible, so please let us know if you find any issues or just generally don’t like something by filing a bug or joining our IRC channel! We will try our best to fix any issues before the final release.

Grab the installer now for your operating system from our download page!

Ten reasons to try the new OpenRA Playtest

1. New chat lobby

Global chat lobby

The multiplayer server browser and game lobby have been redesigned around a new global chat channel.
This will make it easier to find and talk with other players, and to organize matches without server-hopping.

The channel is available from outside the game as well, by connecting to irc.openra.net:6667 channel #lobby using your favourite IRC client.

2. Game speed options

Game speed control

Do you think that our default game speed is too slow (or too fast)? We now include a game speed option in the lobby and campaign menus!

3. Overhauled Dune 2000 mod

Dune 2000

A beginning is the time for taking the most delicate care that the balances are correct. This every sister of the Bene Gesserit knows.

— from "Manual of Muad'Dib" by the Princess Irulan

One of our big focuses has been completely overhauling our Dune 2000 mod to more closely match the original game. All of the unit and building statistics have been adjusted, and we have implemented new (old) features including the thumper and spice blows.

We have made good progress towards matching the feel of the original game, but we aren't there yet. Let us know what you think, or if you find something that still doesn't match!

4. Tiberian Dawn mod improvements

Commando mission

The Tiberian Dawn mod includes some incremental balance changes plus a bug fix for SAM Sites that would refuse to close. We have included several new multiplayer maps, and two new campaign missions — including a stormy commando mission.

5. Red Alert mod improvements

Yak Attack

The Red Alert mod finally recieved a much needed shock-trooper nerf, and a fix for destroyed aircraft taking far too long to crash to the ground. The Soviet Hijacker and France's fake structures have also been improved, and we include five(!) new campaign missions.

6. Joystick scrolling

Joystick scrolling

Another commonly requested feature was the ability to scroll using the right mouse button like a joystick (like TS and RA2). You can now enable "Joystick" scrolling in the Input tab of the Settings dialog. We are still hard at work on our Tiberian Sun mod, but we still don't have a release date for you yet!

7. Units “defend” by default

Attack force

Players have often complained about their units chasing the enemy across the map, and our "pro" players know that it is best to change the stance of their units to the "defend" mode. We have made this the new default for all units, streamlining the game play a little bit for everyone.

If you want to change your units back to the old "attack anything" mode you can use the change stance hotkey (ctrl+z by default).

8. New asset installer

Asset installer

We have consolidated our asset installation procedure into the mod chooser. Look out for even more improvements in future releases!

9. Fixes and performance

Goodbye crashes!

We have fixed a large number of bugs, including the well-known replay freeze bug when a player disconnects, and a memory corruption bug that would cause random crashes when starting a match on a Windows OS. We have continued our crusade for performance, and this playtest shows significant further improvements over the last release.

10. Improved map and mod support

Mod support

There is a boatload of new features for modders and map authors: maps can now include custom music and define particle effects for rain, snow, or sand storms. We have made major changes to the traits that control actor rendering and targeting that make them more flexible and self-consistent. Make sure to use the automatic rule upgrader to easily port your maps and mods to the new release! You will need to manually update your mod.yaml and UI definitions for the new version.

Release 20150919

Release 20150919

2 months ago News 12 comments


Playtest 20150808

Playtest 20150808

3 months ago News 7 comments

A number of new features, fixes, and performance improvements make this a significant improvement over the last playtest and the June release.

Playtest 20150628

Playtest 20150628

4 months ago News 15 comments

Better unit repair usability, 6 new missions, Tiberian Dawn balancing changes, more Lua functions for mission scripting, an improved in-game map editor...

Release 20150614

Release 20150614

5 months ago News 9 comments

The all new in-game map editor, half of the Command & Conquer: Tiberian Dawn campaign and Dune 2000 upgrades finally stabilized!

C&C The Ultimate Collection FIXED LAUNCHERS

C&C The Ultimate Collection FIXED LAUNCHERS

1 year ago Patch 33 comments

DESCRIPTION: This is a bunch of fixed launchers for Command & Conquer The Ultimate Collection. REQUIREMENTS: - Command & Conquer The Ultimate Collection...

Balanced Warfare - V1

Balanced Warfare - V1

2 years ago Balanced Warfare Full Version 0 comments

First release for Balanced Warfare for red alert 1

Low Power Patch for Nuke Mod 1.4

Low Power Patch for Nuke Mod 1.4

4 years ago C&c Red Alert Nuke Mod Patch 0 comments

New Update Resolved Issues Did fractions separated units and buildings No more nuclear artillery. SCUD bunker and two Vulcan cannons have Nuclear rocket...

Red Alert Nuke Mod 1.4

Red Alert Nuke Mod 1.4

4 years ago C&c Red Alert Nuke Mod Full Version 1 comment

New Update Resolved Issues Did fractions separated units and buildings No more nuclear artillery. SCUD bunker and two Vulcan cannons have Nuclear rocket...

RAlisim Tier 1 Release v1

RAlisim Tier 1 Release v1

5 years ago Command & Conquer: Red Alert: RAlisim Full Version 0 comments

RAlism is finally here!! Release 1 contains a complete overhaul of unit damage levels, making combat more realistic, and several other fixes, to make...



5 years ago Hyzoran's Rules.ini files Full Version 0 comments

Install this if you have the aftermath expansion. NOTE: Only modifies Expansion units, you still need rules.ini files. Installation: 1. download and Unzip...

Post comment Comments  (0 - 10 of 64)
Guest Nov 8 2015 says:

This comment is currently awaiting admin approval, join now to view.

Scarlat. Mar 17 2015 says:

Good times. :3

+1 vote     reply to comment
-Alfin- Jul 11 2014 says:

Ouch..... I miss westwood......

+1 vote     reply to comment
Zerran Mar 5 2012 says:

Only had this game on the first playstation aww....what a wonderfull game (still is) and the first RTS game i played!

+4 votes     reply to comment
asif_ridwan Aug 22 2011 buried:


Why was this not made by EA?

-16 votes     reply to comment
Gandbon Oct 10 2011 replied:

this was before ea owned westwood GO BACK TO C&C4!

+16 votes     reply to comment
theshed Jun 26 2011 says:

EA made this game freeware so how come its not free for PS3 on the PlayStation store?

+4 votes     reply to comment
APB_ICE Sep 8 2010 says:

New question: Civilian buildings have snow-covered versions for winter theatre.

Is it possible to add snow-covered versions for the other buildings?

I made a snow barracks (barr.sno), and I put it in a snow.mix file, but it doesn't show ingame.
Is it hardcoded or something?

+2 votes     reply to comment
Milanium Oct 7 2012 replied:

I am not sure, but you can try Open-ra.org just put your barr.sno in the mods/ra/bits folder.

+1 vote     reply to comment
APB_ICE Aug 20 2010 says:

Please disregard my previous post.

About 2 weeks ago I figured out how to use XCC Mixer to make all types of SHPs.

+2 votes     reply to comment
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C&C: Red Alert
Windows, DOS, PS3, PS1, PSP
Westwood Studios
Virgin Interactive
Westwood 2D
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Released 1996
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Highest Rated (7 agree) 10/10

Love RA1! You can tell that the best of the best was put in for this game, despite its graphics compared to now. Then they were very good, plus the cmapaign had a great storyline no matter what, with that great question of "what if..."

Nov 22 2010 by NoblePhoenix8310

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