Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!

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Blog RSS Feed Report abuse Latest News: Daz interviewed at Revora

0 comments by DazJW on Apr 11th, 2009

Following up on the feature in Total PC Gaming Issue #18 Revora have run a feature on the mods hosted by them that appeared in the magazine.  There's an interview with me regarding ICFRA! as part of the post.  The interview culminates in an update on the status of ICFRA! as of last weekend which I think is better than most people will have expected.

The Revora post is here, though this links to a forum post you don't need an account to read it.

Here's a small section:

Quote:Ash:Would you say some of the newer features present in RA2 (such as garrisoning structures) have improved the overall experience?
Daz: The UI stuff definitely does, as I said that was the whole basis of the mod, and I quite like the elements that gives areas of maps more value - garrisoning and capturable tech structures - which is why I chose to keep those. Initially I got rid of garrisoning and capturable tech but with the maps having been made for a game that include those two features it felt a little wrong so I brought them back.


Ash:Was there anything you'd have liked to include that was not possible?
Daz: There's plenty of stuff that's hacky and as such not quite right - the Radar Jammer, aircraft as I mentioned earlier, the GPS sat, Parabombs, getting the Cruisers not to park right on the shore and then refuse to retreat when ordered to, anything like that where it's not exactly the same as Red Alert I would have liked to be perfect.


Ash:Were you at any stage tempted to add new things that weren't present in the original RA, and 'make the game your own', so to speak?
Daz: It occurred to me that I could but I never had any desire to. It was mentioned a couple of times by other people but the whole point of ICFRA is that it's Red Alert (bar the map structure stuff) so more units or structures would have made it something else.


Downloads RSS Feed Latest Downloads
Deadly War

Deadly War

Aug 13, 2009 Singleplayer Map 0 comments

A C&C Red Alert1 campaign I created some years ago.

[Map] Map Pack for C&C Red Alert

[Map] Map Pack for C&C Red Alert

Jul 6, 2009 Multiplayer Map 0 comments

This map pack contains 5 maps for Red Alert. Enjoy.

C&C Return of the ants

C&C Return of the ants

Sep 21, 2007 Full Version 0 comments

Download C&C Return of the ants (BETA) v.1001 here! EXTRACT to your Ra1 folder. (NOT \REDalert, the folder before) I hope you have fun!

Mruiz CTF

Mruiz CTF

Sep 18, 2007 Multiplayer Map 0 comments

This add-on is a simple capture the flag gamemode for Westwood's 1996 classic, Command & Conquer: Red Alert.

Close Quarters (for C&C Red alert)

Close Quarters (for C&C Red alert)

Mar 2, 2007 Full Version 1 comment

> Once the download is complete, extract all the files to your Red alert directory. > You might need to install the Red alert patch v1.08, if...

Command & Conquer Legacy v1.1

Command & Conquer Legacy v1.1

Apr 29, 2006 Full Version 11 comments

Changes from version 1.0 ------------------------ Added two new songs (Act on Instinct and No Mercy) Increased Recon Bike speed and rate of turn Increased...

Comments  (0 - 10 of 58)
asif_ridwan
asif_ridwan Aug 22 2011, 7:23am says:

Why was this not made by EA?


-1 votes     reply to comment
maxbun
maxbun Oct 10 2011, 8:01pm replied:

this was before ea owned westwood GO BACK TO C&C4!

+2 votes     reply to comment
theshed
theshed Jun 26 2011, 4:19pm says:

EA made this game freeware so how come its not free for PS3 on the PlayStation store?

+1 vote     reply to comment
APB_ICE
APB_ICE Sep 8 2010, 1:03pm says:

New question: Civilian buildings have snow-covered versions for winter theatre.

Is it possible to add snow-covered versions for the other buildings?

I made a snow barracks (barr.sno), and I put it in a snow.mix file, but it doesn't show ingame.
Is it hardcoded or something?

+1 vote     reply to comment
APB_ICE
APB_ICE Aug 20 2010, 5:03pm says:

Please disregard my previous post.

About 2 weeks ago I figured out how to use XCC Mixer to make all types of SHPs.

+1 vote     reply to comment
APB_ICE
APB_ICE Jun 27 2010, 10:15pm says:

Say, does anyone know a good (free) program to make Red Alert 1 shps (shapefiles)?

I want to make some new infantry/vehicle graphics, but SHP Builder 3.36 corrupts them.

+1 vote     reply to comment
medicimo
medicimo Jun 19 2010, 9:43pm says:

Hitler is.... out of ze vay...

Bonus points for whoever gets that reference!

I still prefer this game to the newer Red Alerts, in a way.

+4 votes     reply to comment
CnC_Fin
CnC_Fin Jun 25 2010, 9:24am replied:

Albert Einstein in RA intro video :D

+2 votes     reply to comment
airborneSn1p3r
airborneSn1p3r May 9 2010, 5:44pm says:

Cant wait 6 days and i get a new ps1 so i can link it up with my old one and play command and conquer red alert 2 player :D

+1 vote     reply to comment
█████_Jumpjet
█████_Jumpjet Aug 10 2010, 6:56pm replied:

Ever heard of the fact that computers couldnt handle super duper graphics back in 96?

+1 vote     reply to comment
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C&C: Red Alert
Platforms
Windows, DOS, PSP, PS3, PS1
Developer
Westwood Studios
Publisher
Virgin Interactive
Engine
Westwood 2D
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Released Nov 25, 1996
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