This is not an engine in itself, this is just a term that can be used as a name for the "2D" RTS games Westwood Studios developed. They never officially announced, named or released this engine.

It was just added and named internally for purposes of ModDB by a member of the community.

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Yuri's Revenge (2001) Red Alert 2 (2000) Tiberian Sun: Firestorm (2000)
Blog RSS Feed Report abuse Latest News: Release 20150424

15 comments by Milanium on Apr 24th, 2015

This release a huge step forward for the Dune 2000 mod in particular. It includes just shy of 1000 commits by 53 contributors, the culmination of six months of relentless work. With more than 2000 files and 210,000 changed lines it is one of our busiest development cycles to date.

A large development focus has been on the Dune 2000 mod, which contains the most visible changes. A new sidebar, sandworms and Carryalls are the big new features, which should make any Dune 2000 player feel more at home in our mod. Additionally, the OpenRA.Utility now supports importing maps from the original Dune 2000 game, so we hope that the number of maps and of course the number of players will increase in the near future!

The other mods were not neglected, though. In Red Alert, the standout feature is the support of playable factions such as Russia, England, France, Ukraine and Germany. In both Red Alert and Tiberian Dawn, new single-player missions are available that will keep you occupied.

Of course, we have not only improved the mods themselves. Here is a list of changes that affect the game in general:

  • The server browser shows and allows joining games from any installed mod.
  • It is now possible to disable the “short game” mode that was forced in the past.
  • The player name and colour can now be set up in the settings dialog.
  • When creating a server, the game informs the host about port forwarding issues.
  • Left-click mouse orders have been markedly improved.
  • Some missions now support difficulty levels.
  • A huge number of smaller gameplay fixes and improvements, including:
    • Friendly units blocking the exit of a production building will now move out of the way if needed.
    • Units will no longer hunt cloaked units.
    • The spy plane in Red Alert will no longer lure your anti-air capable units across the map.
    • Planes will no longer collide with helicopters and push them out of the way.
    • Your faction will not be revealed to enemies when you have selected a random faction in the lobby.
    • In sell mode, the tooltip will now show the expected refund value for structures.
    • Harvesters should now no longer block themselves at refineries, and also make use of all available refineries if the nearest ones are occupied.
  • A similarly massive number of performance improvements have been made in this release.
  • Many race conditions and crashes have been fixed across the board.

For the complete list of changes, please visit our changelog page.

A note on key bindings: In the previous release, the key to toggle team chat was changed to ‘Alt’, which, looking back, was an unfortunate decision. It has been reverted to ‘Tab’ in this release, where it serves a double role: on an empty line, it toggles team chat, otherwise it auto-completes player names.

For modders and mappers, there have been quite a few important changes as well. We have introduced a new map format, to which maps running on this release will be updated automatically. All of the shared engine code has been moved into the OpenRA.Mods.Common project, so that third-party mods can drop their dependencies on our game mods. A lot of code has been changed to enable features that will be needed by the Tiberian Sun mod. One important change for Red Alert mappers is that the gem mine has been replaced with a new one. For more details, check out the changelog, as well as the trait and Lua API documentation.

Looking forward, we hope to get the next release out faster than this time around (famous last words!). Feature-wise, you can probably expect the first appearance of the in-game map editor in the next release, in addition to much of the things that are currently in our pull request queue. Beyond that, we will see… If you want to keep track of the development, keep an eye on the release milestone and the development changelog.

We will also try to make more use of our YouTube channel to show off new and little known existing features, provide mission walkthroughs and other content, so watch and subscribe!

Now enough with the talking! Head on over to our download section, grab the installer for your OS, and enjoy the game!

The long awaited sandworms and Carryalls have finally arrived in our Dune 2000 mod!

Playable countriesRed Alert now has playable country factions, and matching choices for random faction selection.

Overhauled server browserThe server browser now lists games from all available mods, and also allows joining games across mods.

Mission difficultySome missions have received support for multiple difficulty levels.

Refund tooltipIn sell mode, the tooltip will now show a structure’s expected refund value.

Tiberian Sun teaserBehind the scenes, the still unreleased, work-in-progress Tiberian Sun mod has received support
for some crucial features. Keep an eye out for more news and media about TS on our Facebook page!

Games
C&C: Yuri's Revenge

C&C: Yuri's Revenge C&C: Yuri's Revenge

Updated 1 week ago Released Nov 11, 2001 Single & Multiplayer Real Time Strategy

While the war waged between the Allies and Soviets Yuri was quietly scheming, planning, testing, and devising. History went on without him - Russian Premier...

C&C: Red Alert

C&C: Red Alert C&C: Red Alert

Updated 1 month ago Released Nov 24, 1996 Single & Multiplayer Real Time Strategy

Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land...

Command & Conquer

Command & Conquer Command & Conquer

Updated 1 month ago Released Aug 30, 1995 Single & Multiplayer Real Time Strategy

Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1; the game is also often unofficially called Command & Conquer 64 for the...

C&C: Tiberian Sun

C&C: Tiberian Sun C&C: Tiberian Sun

Updated 2 months ago Released Aug 12, 1999 Single & Multiplayer Real Time Strategy

Command & Conquer 2: Tiberian Sun is the sequel to Command & Conquer: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the Global...

C&C: Red Alert 2

C&C: Red Alert 2 C&C: Red Alert 2

Updated 3 months ago Released Oct 3, 2000 Single & Multiplayer Real Time Strategy

Wielding strange new technologies and hungering for revenge, the Soviet Army invades America. Overwhelmed Allied forces, unprepared for the surprise attack...

Post comment Comments  (0 - 10 of 18)
Scarlat.
Scarlat. Apr 5 2015, 5:59pm says:

Great Game!

+1 vote     reply to comment
moddlord1
moddlord1 Dec 18 2012, 10:12am says:

still much respect for these awesome games can not say this for many games

+4 votes     reply to comment
Dude
Dude Apr 21 2013, 7:15pm replied:

Agree! Can't tell how many years i wasted on C&C.

Westwood was awesome!

+5 votes     reply to comment
Rigelblast
Rigelblast Aug 13 2010, 5:27am says:

This is definitely one of the best "engines" designed for RTS games. Especially the later versions (used for example in Red Alert 2) have many great features such as lighting and ambient sound system.

+3 votes     reply to comment
leilei
leilei Apr 10 2010, 7:12am says:

Dune II, albeit not CNC canon, also greatly shares ancestral heritage with this engine

+3 votes     reply to comment
xonone
xonone Sep 4 2009, 9:50pm says:

this engine is the best engine ever. i loved playing all older cnc games before EA took over.

+5 votes     reply to comment
ExecutorTassadar
ExecutorTassadar Jul 15 2013, 10:52am replied:

RA2 was still great...

+1 vote     reply to comment
moddlord1
moddlord1 Dec 18 2012, 10:10am replied:

yes oldskool but still cool

+1 vote     reply to comment
asvnix
asvnix Aug 28 2009, 3:04pm says:

Actually it's a 3D engine. THose one who work with it, know that is't a simple 3D

+2 votes     reply to comment
WNxHeadShot
WNxHeadShot Jul 25 2012, 5:44pm replied:

*Actually is 2.5D lol sounds wired but it is!

+2 votes     reply to comment
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Platforms
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Release Date
Released Aug 30, 1995
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Highest Rated (5 agree) 10/10

i love this engine!just noobs matter the graphics
P.S
i sorry EA kill you

Aug 1 2011, 6:47am by DukeOfJudea

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