You are a commander of the Soviet Red Army, entrenched in brutal frontline warfare to free Mother Russia from the Nazi invaders. It is 1941 and the beginning of what will become the bloodiest conflict of World War II resulting in more than 14 million military casualties.

Witness the struggles of the Red Army from near defeat through their incredible triump over Germany in the most challenging and costly theatre of the war, the Eastern Front.

Your military tactics hold the power to tip the very balance of this conflict. Engage in tactical combat that will define you as a military leader and wield the might of the Soviet Empire as you smash your way to Berlin.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS feed Related Articles

So what is Fortress Europe doing with the new moddable UI that was added in the latest update? A lot. It's a really big deal as it enables us to do what we've always wanted. Players familiar with tabletop wargames that allows for list building - like Warhammer 40K, Warmachine, or Flames of War - will already have a good idea of what we're aiming for with this.

Battlegroups
Combat Team, Forward Detachment, Kampfgruppe - there's lots of terms for mixed fighting forces, but they were all combined arms groups assembled from various units to tackle a mission or task. In Fortress Europe we use the generic term Battlegroup, and you will be able to assemble and command one.

With the new UI features that Relic add, we're putting a Battlegroup Builder menu right into the game that you can use at the start of any match. You will be able to design and customize your own Battlegroups in the game, as well as save them locally to your machine so you can use them in future games. This will all be done with a menu-driven UI that appears when the map is finished loading, giving you the option of making a new Battlegroup, loading one you've already created, or editing an existing one. All the Battlegroups you save will be local to your machine, but will be text files that you can copy to other machines you have the game on, or even share with others. Attempts to cheat by editing the Battlegroup files will be noticed when the file is loaded, as it will doublecheck to see if the units included in it are legal and do not exceed your max point total.

If you're playing a multiplayer game then a countdown timer will begin as soon as one player has finalized their choice of what Battlegroup they want to bring to the battle. The more players that finalize, the shorter the countdown timer gets. A single player can't indefinitely stall the match at the beginning. If you want more time to explore all the Battlegroup building options - and we strongly recommend experimentation - then you'll want to play a Skirmish match against the AI to avoid the countdown timer. We will release with a few pre-built Battlegroups that you can try out and edit, if you just want to get into the game quicker.

Once the game begins after everyone has picked their Battlegroup, you'll notice some other differences. One major change is that you do not have a base to build or defend, so you don't call in units the traditional way. Instead you have a Reserves menu on the right side that shows everything in your Battlegroup. The Reserves menu can be hidden or expanded with a button that sits where the building tabs used to be. Simply navigate through all your purchased units through the reserve tabs at the top, pick the unit you want to deploy, and it will show you what is available in that unit to deploy to the battlefield. The sections, squads, and teams in that unit will be shown, along with silhouettes of exactly what they are and how many remain. Simply click on what you want to deploy - and if you have enough manpower to afford it - the unit will be dispatched from your off-map reserves and arrive shortly.

Fortress Europe does not support Annihilation and is not intended for Victory Points, instead we plan on having our own Mission Objectives that will feel like multiplayer variations of single player objectives. We haven't completed these yet and so can't reveal them, but we will be using the new moddable UI to call them out and inform the players as to their progress.


So now for some more detail on what a Battlegroup is.

Military Organization
We're trying to make Fortress Europe as authentic as possible, which means we're actually following the tables of organization and equipment that every nation put into practice. So when you're creating your Battlegroup you'll be incorporating platoons, companies, and batteries into it, not individual vehicles or squads. Those larger units will contain multiple squads and vehicles that can be deployed to the battlefield, but you'll have to buy them as part of a larger unit. For example if you want some troops to escort your Soviet Tank Battalion, you can get the Motorized Rifle Platoon, which can grant you up to 3 squads plus some trucks to transport them.

Core Unit
First step is to pick a core unit that the Battlegroup is built around. When we first release we'll just have the most common types of core unit, but eventually we'll have dozens in total. Typically the core unit is company-sized, like a US Rifle Company or German Assault Gun Battery. The core unit starts off at its weakest strength - often with just the bare minimum of platoons - but you can spend Manpower to bolster it back up if you'd like. Or you can save that Manpower for the Support units.

Support Units
Your choice of core unit determines what overall unit (i.e. division) it's from, and this narrows down the kind of support units that are available to you and in what quantities. For example, a US Armored Rifle Company comes from an Armored Division, and Armored Divisions have their own Tank Battalions so tank support is plentiful. However a US Rifle Company comes from an Infantry Division, which only has a single Tank Battalion attached to it, and your Battlegroup isn't the only unit in the division that wants those tanks, so you're limited to just a single platoon of them. On the other hand an Infantry Division has a lot of artillery available to it, so what you lose in armour you make up for in indirect firepower.

Perks
Eventually we will be incorporating a perk system into the mod that replaces Intel Bulletins. These will be tied to your Battlegroup and provide bonuses, unlock rare units, and give you new abilities. Since we can't use the War Spoil system, Perks will all be unlocked from the beginning, so you don't have to grind through our mod to try them all out.


Here's what one of the Battlegroup menus will probably look like. We don't have it completely working in-game yet otherwise we would show it off in action.

In this example, we're looking at a specific platoon and choosing what options it has and how many squads. Only the scout portion of the platoon is up at the moment, but the real platoon would also have up to 3 Pioneer squads that have their own transports. The upgrade button will allow you to add additional weapons or equipment to a specific squad, like adding Panzerfausts to the scouts.

The cost listed at the bottom is just a placeholder, but everything will cost Manpower and only Manpower. There's no Fuel or Munitions to worry about in the Battlegroup Builder.

Finally, here is a preview of our Deploy Reserves UI:

Big game competition for the Anime Fans

Big game competition for the Anime Fans

News 12 comments

Here you have the opportunity to win games now!

Tank Combat Major Update

Tank Combat Major Update

Treb's Tuning Pack 5 comments

After 17 days of the first release, today I'm releasing the first update with playable tank combat!

CheatCommands Mod ULE version 1.6

CheatCommands Mod ULE version 1.6

CheatCommands Mod for CoH2 6 comments

CheatCommands Mod is a cheat mod for Company of Heroes 2. It can be used for but not limited to: Single player cheating, custom map testing, balance testing...

CheatCommands Mod ULE version 1.2

CheatCommands Mod ULE version 1.2

CheatCommands Mod for CoH2 3 comments

CheatCommands Mod is a cheat mod for Company of Heroes 2. It can be used for but not limited to: Single player cheating, custom map testing, balance testing...

Add file RSS feed Related Files
CheatCommands Mod ULE v. 1.7.4

CheatCommands Mod ULE v. 1.7.4

CheatCommands Mod for CoH2 Full Version 4 comments

Release version of CheatCommands Mod ULE v. 1.7.4. Make sure to visit the tutorials section for information about how to install and use this mod. There...

CheatCommands Mod ULE v. 1.7.3 [Outdated]

CheatCommands Mod ULE v. 1.7.3 [Outdated]

CheatCommands Mod for CoH2 Full Version 0 comments

Release version of CheatCommands Mod ULE v. 1.7.2. Make sure to visit the tutorials section for information about how to install and use this mod. There...

CoH2 SweetFX V2 "Like a old Movie"

CoH2 SweetFX V2 "Like a old Movie"

SweetFX preset By FrostBit3 Graphics Tool 1 comment

VERSION 2.0 "Like A Old Movie" (more Sepia Power) It works with the latest CoH2 Patch! SweetFX mod brings the graphics of a game to a new level, and the...

CheatCommands Mod ULE v. 1.7.2 [Outdated]

CheatCommands Mod ULE v. 1.7.2 [Outdated]

CheatCommands Mod for CoH2 Full Version 1 comment

Release version of CheatCommands Mod ULE v. 1.7.2. Make sure to visit the tutorials section for information about how to install and use this mod. There...

CheatCommands Mod ULE v. 1.7.1 [Outdated]

CheatCommands Mod ULE v. 1.7.1 [Outdated]

CheatCommands Mod for CoH2 Full Version 8 comments

Release version of CheatCommands Mod ULE v. 1.7.1. Make sure to visit the tutorials section for information about how to install and use this mod. There...

CheatCommands Mod ULE v. 1.7.0 [Outdated]

CheatCommands Mod ULE v. 1.7.0 [Outdated]

CheatCommands Mod for CoH2 Full Version 8 comments

Release version of CheatCommands Mod ULE v. 1.7.0. Make sure to visit the tutorials section for information about how to install and use this mod. There...

Comments  (0 - 10 of 137)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

indefatigable3
indefatigable3

hello friends. i have a request open to all who can view this. as i am an avid pursuer of coh 2 i find it hard to resist the upcoming mods. the problem is that all mod download sites redirect me to the steam website whereby subscription is needed which i am not comfortable with.
so can any 1 please upload the mod " Spearhead" and the " COH 2 realism mod" in moddb in direct downloadable format . plz do not post any link redirecting me to steam . if possible upload the mod so that it can be directly downloaded.
please help. i badly need to play those 2 mods......

Reply Good karma Bad karma0 votes
Boy_of_Deadly_Beauty
Boy_of_Deadly_Beauty

I can't wait for the British Forces. :D

Reply Good karma Bad karma-1 votes
Guest
Guest

Please modders....ad new units. I miss the jagdpanther,the hummel,the hetzer etc....

Reply Good karma Bad karma+2 votes
GettMari
GettMari

I find Ardennes Assault a much better campaign than the vanilla COH2 with the russians.. :3

Reply Good karma Bad karma+7 votes
Boy_of_Deadly_Beauty
Boy_of_Deadly_Beauty

For the Western Front Armies Oberkommando West faction, the should REALLY make the King Tiger have much more powerful damage done to armor than the Jagdtiger considering that it by fact had higher penetrating power than any gun in the war.

Reply Good karma Bad karma-2 votes
Yeoldewar_2
Yeoldewar_2

penetrating power doesn't necessarily mean more damage to a tank the 12.8cm cannon on the Jagdtiger would do more damage upon penetration due to its larger mass and warhead yield.

Reply Good karma Bad karma+1 vote
Orange_Tomato
Orange_Tomato

Hey, I have the following World Builder question: I have an already built comp-stomp-esque map and now to spice the difficulty up a bit, I want to give the AI a few static emplacements. However, when I place them in World Builder and assign the team, ingame it has no health, no crew and is unkillable (fires normally though). So how do I pre-place those units other then bunkers? DO I need to SCAR script it, or is there an easier way?

Reply Good karma Bad karma+2 votes
nightovizard
nightovizard

Just updated my first map for coh2, hope you like it:
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Company of Heroes 2
Platforms
Windows
Publisher
SEGA
Contact
Send Message
Release date
Game watch
Start tracking
Share
Community Rating

Average

5.6

145 votes submitted.

You Say

-

Ratings closed.

Highest Rated (6 agree) 10/10

Great rts game !

Jul 1 2013 by aryaputra123

Lowest Rated (24 agree) 1/10

A little note to Script Writers - Eat Shit.

Aug 10 2013 by Gunship_Mark_II

Style
Theme
War
Project
AAA
Boxart
Boxart
Series
Company of Heroes
Company of Heroes Real Time Strategy
Company of Heroes 2
Company of Heroes 2 Real Time Strategy
Twitter

Latest tweets from @relicgames, @thq, @cohnews, @companyheroes

The 1v1 map, Kriegsmarine by Dapper Duck allows you to play CoH2 on a massive aircraft carrier! Subscribe Ow.ly #ModMonday

Jul 25 2016 by companyheroes

Watch live on @Twitch as CoH2's top players battle it out in @tightropegaming's Pacific Invitational 1v1 tournament! Twitch.tv

Jul 23 2016 by companyheroes

Don't forget to watch your flank! #FanArtFriday credit: Michael Jones. T.co

Jul 22 2016 by companyheroes

Head to @WeSingNow to watch an exclusive video of @AshleeeyMaarie testing the new Beta! T.co

Jul 22 2016 by thq

RT @RageMusicUK: #READ · Since crafting the music and sound design for the @DawnOfWar 3 trailer, we've written about the making of it Tinyurl.com

Jul 20 2016 by relicgames

RT @companyheroes: Congrats to the winners of the Valkyria Chronicles Skin Competition! Ow.ly @Daismarilla @Grumpntug T.co

Jul 20 2016 by relicgames

Congrats to the winners of the Valkyria Chronicles Skin Competition! Ow.ly @Daismarilla @Grumpntug T.co

Jul 20 2016 by companyheroes

Check out this awesome deep dive of the Space Marine faction, courtesy of @CaptainShack! #DawnOfWar3 Youtu.be

Jul 20 2016 by relicgames

RT @companyheroes: Learn how to maximize their effectiveness in combat with Kamzil's RE guide: Ow.ly #TacticsTuesday T.co

Jul 20 2016 by relicgames

Learn how to maximize their effectiveness in combat with Kamzil's RE guide: Ow.ly #TacticsTuesday T.co

Jul 19 2016 by companyheroes

Embed Buttons
Link to Company of Heroes 2 by selecting a button and using the embed code provided more...
Company of Heroes 2
Statistics
Last Update
Watchers
179 members
Mods
11
Files
30
Articles
7
Reviews
55