Commander of Nod's northern forces, programmer, game designer and a lunatic-level crazy backup dancer who enjoys swimming in the cherry blossom -colored sea.

Creator of the CnCNet client that is used by almost every active Tiberian Sun and Red Alert 2 mod.

Co-leader of Dawn of the Tiberium Age and Twisted Insurrection. Author of most of DTA's maps and missions as well as the lovely AI.

Enjoys all cute things and large groups of enemy units to wipe out.

!!! If you need help with a certain mod that uses the CnCNet client, contact the authors of that mod. Don't ask for help in my personal profile. Other comments about anything else than support requests are welcome.

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A playthrough of the recent The Dawn of the Tiberium Age Allied single-player mission, Frostbite, on Hard mode by me. Make sure to enable HD mode when watching.


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Comments  (0 - 10 of 75)
Vodrix
Vodrix

Hello,

How does one tell the client what files to load?
I basically just have this mod that i just want to use the DTA client for but i can't really understand how, most info on this matter is pretty outdated or maybe i just can't find it or i might just not understand.

Thanks.

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Rampastring Creator
Rampastring

No proper documentation for the client really exists as it's a small-scale project with a small team that is under constant development. Things have been documented before, but the documentation has always got outdated fairly soon.

It's easiest if you just look at how all the different games using it (DTA, TI, MO, CnCNet YR for "official" examples) are set up and mimic their folder and file structure.

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Guest
Guest

hi would like to ask about wsock.dll error? :( i cant launch the game itself

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Rampastring Creator
Rampastring

As it says in my profile description at the top:

"!!! If you need help with a certain mod that uses the CnCNet client, contact the authors of that mod. Don't ask for help in my personal profile."

There's tons of mods that use the client. I only develop Dawn of the Tiberium Age, I can't help with other mods.

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Ollerus
Ollerus

Hello, I'm here for support of INI cheating.

You might have heard this before, but players can play a multiplayer game with different INIs. Although most of them will cause a desync, there're still some that won't such as TechLevel, which might lead to a cheating. This phenomenon used to happen in MO, but it lasts for a long time and is still under control now.

Now we have check system to see if players have different files, but afaik that's not enough. Mosst players will still choose to play a game even if there's red text warning, and many of these texts are caused by fan-made contents instead of cheating methods. I'd say we need some 'real restrictions'. In original RA2 and other PVP servers (so did CnCNet4), a multiplayer game cannot be started if players have different files in their main directory. Is it possible to transplant this feature to the client as well?

Imo, the best solution is double check: check main and sub directories separatedly. The previous one decide whether the game should be disabled, the second one will pump out red text only. If it's technically impossible, I think it's better to just replace red texts with disabling game (with or without checking files in sub directories).

Many thanks for your help!

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Rampastring Creator
Rampastring

The client originally prevented you from starting a game when someone had different files. But the CnCNet YR community didn't like it and wanted it to just warn instead.

Mod developers can already decide which files the client checks in both the main directory and sub-directories.

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Guest
Guest

Hello
it's about a problem of mental omega
when i opened me mental omega client and it showed up
CnCNet clients has crashed. Error message:
file losing' mental omega\tmpfile'.
what can i do with this problem? thanks a lot

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qymon
qymon

Hello rampastring
In Mental Omega 3.3.3,some people around me met the KABOOOOM with the error information "Object reference not set to an instance of an object"
Could you share some time to find out how to deal with it?
Thank you

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Rampastring Creator
Rampastring

Unfortunately MO 3.3.3 uses an outdated client build from November, so it's hard to help with its client crashes.

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qymon
qymon

Thank you any way for replying :)

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