Commander of Nod's northern forces, programmer, game designer and a lunatic-level crazy backup dancer who enjoys swimming in the cherry blossom -colored sea.

Creator of the CnCNet client that is used by almost every active Tiberian Sun and Red Alert 2 mod.

Co-leader of Dawn of the Tiberium Age and Twisted Insurrection. Author of most of DTA's maps and missions as well as the lovely AI.

Enjoys all cute things and large groups of enemy units to wipe out.

!!! If you need help with a certain mod that uses the CnCNet client, contact the authors of that mod. Don't ask for help in my personal profile. Other comments about anything else than support requests are welcome.

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In addition to the C&C remasters' campaigns, I've also had a good time playing with the games' source code. After years of TS hacking and patching with x86 Assembly, it's so much more convenient to use C and have properly documented code for the task.

My first objectives were to fix Red Alert 1's biggest issues, implement further QoL improvements and to get familiar with the source code. In the process I've also released a mod on the Steam Workshop that is, at the time of writing this news post, one of the most popular RA Remastered mods on the Workshop with over 4000 subscribers and a good share of positive votes.

If you wish for an intelligence upgrade for your Ore Trucks, generally better pathfinding for your tank blobs, and don't mind a bunch of other improvements, you might want to check the mod out on the Steam Workshop! Steamcommunity.com

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C&C Paradise

C&C Paradise

1,607 members Fans & Clans

This group contains a lot of stuff of the C&C community. Mod news, game screen shots and C&C humor(funny c&c moments). Join us if your a great fan of...

Command & Conquer Westwood Fans

Command & Conquer Westwood Fans

565 members Fans & Clans

This is a group for people who like the command and conquer series, and/or think that EA should have finished tiberium, and let westwood finish tiberian...

SAGE 2D & 3D fans

SAGE 2D & 3D fans

1,363 members Fans & Clans

For fans of C&C, BFME and Dune games, plus every game using one of the universes as its battleground.

2016 Mod of the Year Awards

2016 Mod of the Year Awards

74 members Event

Welcome one and all to the 15th Annual Mod of the Year Awards. The biggest celebration of modding for developers and players, with the years finest chosen...

DB Testing

DB Testing

268 members Official

Would you like to help us test new designs and features we are rolling out across the network? Apply to join this group for access.

Tiberian Sons

Tiberian Sons

3 members Developer & Publisher

The group of people working on the Tiberian Sun Client, mainly composed of Dawn of the Tiberium Age and Twisted Insurrection members. Only members of...

Finland

Finland

274 members Geographic

Jos olet Suomesta niin toivottavasti liityt. If you like Finland you are free to join. Finland and of thousand lakes and mid-night sun herra varjele 271...

2018 Mod of the Year Awards

2018 Mod of the Year Awards

48 members Event

Back for a 17th time, welcome to the 2018 Mod of the Year Awards. The biggest celebration of modding for developers and players, with the years finest...

Comments  (0 - 10 of 78)
Rampastring Creator
Rampastring

PS. Some people have been wondering whether the remaster would kill off DTA. At the moment I can't see that happening, not only because of the aspects mentioned in the blog post, but also because DTA offers lots of unique features, such as the ability to mix the TD and RA sides in the same game, the hundreds of original singleplayer and co-op missions and multiplayer maps, and its new terrain. I'd actually be glad if the remaster turned out so great that it killed our mod - the lack of good official C&C games is a big part of why DTA is as big as it is in the first place ;) I could then move on to modding and playing the remaster instead.

Reply Good karma+1 vote
Ollerus
Ollerus

Hello again. Months ago C&C Remastered has revealed their Soundtrack/Jukebox (https://twitter.com/OfficialCnC/status/1187065096205287426?s=20). Now I'm thinking if the client could have something like this as well that could play ingame music. It's just a random idea and I don't know if it's possible to load music from mix files, but it could still be a nice addition if it actually comes into being :)

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Rampastring Creator
Rampastring

It's an interesting idea and I've thought of it. There's some issues with it though, like potentially breaking campaign triggers that force the game to play a specific track.

Reply Good karma+1 vote
A.Productions
A.Productions

Hello. Is there a GameOptions.ini file for Tiberian Sun? I wish to add two more factions (along with GDI and Nod) but I cannot seem to find it. I see it in the Twisted Insurrection mod and the Red Alert 2 + Yuri's Games but not Tiberian Sun. What do I do about this? Thanks.

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Rampastring Creator
Rampastring

This version has it: Moddb.com

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Guest
Guest

hi would like to ask about wsock.dll error? :( i cant launch the game itself

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Rampastring Creator
Rampastring

As it says in my profile description at the top:

"!!! If you need help with a certain mod that uses the CnCNet client, contact the authors of that mod. Don't ask for help in my personal profile."

There's tons of mods that use the client. I only develop Dawn of the Tiberium Age, I can't help with other mods.

Reply Good karma+2 votes
Ollerus
Ollerus

Hello, I'm here for support of INI cheating.

You might have heard this before, but players can play a multiplayer game with different INIs. Although most of them will cause a desync, there're still some that won't such as TechLevel, which might lead to a cheating. This phenomenon used to happen in MO, but it lasts for a long time and is still under control now.

Now we have check system to see if players have different files, but afaik that's not enough. Mosst players will still choose to play a game even if there's red text warning, and many of these texts are caused by fan-made contents instead of cheating methods. I'd say we need some 'real restrictions'. In original RA2 and other PVP servers (so did CnCNet4), a multiplayer game cannot be started if players have different files in their main directory. Is it possible to transplant this feature to the client as well?

Imo, the best solution is double check: check main and sub directories separatedly. The previous one decide whether the game should be disabled, the second one will pump out red text only. If it's technically impossible, I think it's better to just replace red texts with disabling game (with or without checking files in sub directories).

Many thanks for your help!

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Rampastring Creator
Rampastring

The client originally prevented you from starting a game when someone had different files. But the CnCNet YR community didn't like it and wanted it to just warn instead.

Mod developers can already decide which files the client checks in both the main directory and sub-directories.

Reply Good karma+2 votes
Guest
Guest

Hello
it's about a problem of mental omega
when i opened me mental omega client and it showed up
CnCNet clients has crashed. Error message:
file losing' mental omega\tmpfile'.
what can i do with this problem? thanks a lot

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